Surge on a shifter requires GM permission but is not banned.
Non-spellcasting shapeshifters have the inherent problem that they are very vulnerable to any astral enemy with ranged combat and can't do anything about it. There's really nothing you can do about this aside from not play such a character or hope your GM is nice about this, but just fyi.
You have 2 logic and 0 hardware. You cannot call yourself a B&E specialist if you cannot get a maglock. You can buy gear that can sometimes get you past maglocks without anti-tamper, but you can never deal with anti-tamper maglocks and anyone else can buy the same gear.
Dodge 1 is silly. You never want to blow an action for +1 defense. I would lose that and take Athletics instead, maybe.
I'm not sure about pistols. You're an unarmed adept so you don't really need close-range hideable weapons; I'd rather have Automatics, Longarms, or Heavy Weapons instead to deal with things you can't get close to.
I'm not a big fan of Attribute Boost because of it taking an action to use. I'm even less a fan of Attribute Boost above 1, because its usefulness goes up slowly and its drain and cost go up quickly. You get all of 2/3 of a point more Agility on average for .5 PP and 2 more drain having AB 3 rather than AB 1. Definitely trade 2 AB for 2 Critical Strike.
Magic Sense is really not useful. You are Dual-Natured.
Your armor is wonky - you need some FFBA at the very least to bring your Impact up. I don't think Lined Coat is your best bet either. One of your major advantages as a shapeshifter is being really tough - you should actually use all the benefits of that, including wearing all the armor you can. You should be able to hit your cap by using a better armor, PPP, FFBA, and possibly throwing in the Tactical Neck Insulator (aka the Zoe Moonsilver Scarf) and the Quizzel Fairy/Dragon Wings (Attitude) and Weaves (Attitude).