One way I, personally, restrict my players is that I *REQUIRE* minimums of
Etiquette 2, Perception 2, and at least one non-combat, non-magic/resonance active skill at 1,
and for combat characters, I require that they have 2 skills in their specialty area, and 1 outside.
(I.E., if they are a close combat specialist, I expect them to have at least 2 close combat skills and
a ranged combat skill. If they are a gun specialist, I expect them to have 2 ranged combat skills and
a close combat skill).
I also expect everyone to have 1 attack skill at a minimum of 3, and dodge or gymnastics at 2.
Even Faces and Hackers get shot at, and need to be able to get out of the way, and fight back, you know.