I've played a fair amount of SR2/3, but have only lightly read through some of the SR4 books, but have an oportunity to play in some SR4 games. A friend is going to be running some season 2 missions.
My loose charachter concept is an AR hacker with skillwires, his primary roll is to support teams entering facilities, opening doors, shutting off survalance, security drones, etc. The skillwires he would use to add in whatever skills he needs for the job, and to switch skills on the fly after he eventually builds a collection of skills. I'm not hardset for or against technomancer or hacker.
Was just hopeing for a bit of advice before I delved too deep into creating the character, key skills I might want to get or key 'ware, would a technomancer or a hacker be better?
If it helps at all, the concept was inspired by rewatching the show Dollhouse.