I for one would advocate against kicking the player untill you're left with no other option.
I will admit that I am a power gamer / munchkin / min-maxer / etc...
I have had both GS's of the 4 games I play come to me out of game and ask me to tone it down.
In at least one of the games (from what I have been told) players were ready to leave because of me.
I am happy to say that after the GM's sat me down and told me flat that I could change, or I could leave, I have improved my game and am getting allong well with other players again.
If you can keep players like that around, they can help (both the party and the GM) with their knowledge of the rules. In some cases one of my GM's has asked me to confirm his rulings.
One other thing you can do with the player, is use his characters against him. Let him know that if the character is too powerful, it'll become an NPC to be run by the GM, that'll change his ideas, or at least built weaknesses that you would be able to exploit.
One other thing that one of my GM's has done, is have me design NPC's from scratch.
He said that there are no rules appart from the books, and I can powergame NPC's to my hearts content, the catch, no all these NPC's are hostile, it may be used as the doc wagon team to rescue the party...
Just some thoughts and a vote to not kick them unless it's the only option.
Thankyou,
~Jaffer
Jaffer, your too harsh on yourself. Your style of character creation just leads to towards these very focused outcomes. Interestingly, you do write up very good character backgrounds, but often the play of the character which can lead to concerns.
In general, a player, at least in my opinion and in my games, needs to consider the following:
- let ll players have there chance to shine. When someone else has the spotlight, give them some space.
- role play the character and give it some personality. Blood thirsty killer, is generally not very interesting. When blood thirsty killer is played across two allegedly separate characters, it gets very boring. Ps. Personality is vampire level angst , it just means have some character traits and perhaps a story and background.
- avoid talking about your character's awesome stats and how dice you roll. I'm not playing a wargame, I'm playing a role playing game. Impress me with your character's
Character.
- don't talk about other games etc, during the shadowrun game. Before, after and during breaks, cool. Middle of combat side conversations on WOW? Not cool.
- don't fret the rules. It's not a versus type game. The gm isn't out to get you and fudging the rules to keep things moving? Cool in my book.
- it's a team game. Work with your teammates, enhance each others game.
- communicate, talk with each other. No use going home feeling unhappy about something. No one wants that.
- have fun. It's the number one rule
