I'm brand new to Shadowrun, playing DnD for the last 5 years, I recently decided to try and pick up Shadowrun (Loving the Sega Genesis game as a kid, in fact I'm pretty sure it was my first video-game RPG,) I've gotten most of it down, I dropped some money on the Runners tool kit, I already have an idea for a campaign, but still the cheat sheets and GM Screen (PDF, got it off of Drive Through RPG) are a real help. A little bit about my campaign, I set it up, where my four players were not allowed to get Lifestyles over middle class, and they start in a bar, There Johnson comes over and gives them a job to steal a car, the car looks like a plain ole sedan, but when they notice no locks, and no visible way to get into it, they'll realize it's a rig, and their hacker will have to open the doors/turn on the car. Then (once I read a bit more about AI's and how they're treated in the Shadowrun universe) they'll find a macguffin that they'll need to protect, (It'll either be an AI, or the car itself will be a super advanced stealth vehicle, again have to learn a bit more about AI's.) Also, we have two gunslingers, a Face, and a Technomancer. (I said no magic, this is complicated enough as it is, but I allowed the technomancer because that's just rad.)
My main problem is that hacking in the matrix is such and abstract concept for me that I can't grasp at it what-so-ever, (Which is really bad, seeing how our game is Friday, my friends haven't played either, but still, I'm the one they'll ask,) my main question, is when my hacker attempts to hack the car, is the following correct.
1. He has to do a search for the signal (DC Check)
2. He has to hack the car (DC Check)
3. He has to log in and send commands (DC Check)
I mean, hopefully my players come prepared, I asked them to learn their archetypes, and the stuff they plan to do the most, that way we can all decide together on the proper interpretations of the rule, and maybe he'll have a better idea of this then I do, but I feel like I'm missing something, the matrix is a whole nother world, with its own laws and stuff, I feel like there should be Roleplaying bits in between, but when I read the source book and unwired, it seems to just boil down to a set of skill checks.
Can someone help clarify this for me? Thanks.