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Martial Arts Combo - what do you think?

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Critias

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« Reply #15 on: <07-11-12/2315:25> »
I think the reliance on Attribute Boost also isn't great for this character in particular, since all the cool melee stuff he wants to do is a Complex Action.  So the time he takes to boost his Strength is a full initiative pass of not stabbing anyone in the lungs.

rasmusnicolaj

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« Reply #16 on: <07-12-12/0133:42> »
Combat Sense is better than Mystic Armor because it is better not being hit than soaking damage.

You haven't posted the ful character but I would suspect that she should be easy to take down for a mage or a spirit.
Has she any meaningful defenses agains a stunbolt or a spirit attacking her on the astral plane?
Her being a shifter really opens up an extra level of weakness that she hasn't done anything to deal with.

To me she looks like a fairly powerful character in her chosen field of melee combat but outside that she is rather vulnerable - so a one trick pony.

Rasmus
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Lethe

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« Reply #17 on: <07-12-12/0308:09> »
The character is only useful in melee, especially melee defense. In a world full of guns that doesn't scare me.
Useless in everything else, like trained dog to unleash when you need him. Not shadowrunner material at all.
With 1000+ Karma you can do better.. a lot.

Critias

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« Reply #18 on: <07-12-12/0310:15> »
The character is only useful in melee, especially melee defense. In a world full of guns that doesn't scare me.
Useless in everything else, like trained dog to unleash when you need him. Not shadowrunner material at all.
With 1000+ Karma you can do better.. a lot.
I think you're being a little harsh on a character that we haven't seen.  The OP is only showing us the melee stats/skills/abilities, nothing else.  So we don't know what else they're good at.  Sure, with this kind of points expenditure they're clearly pretty heavily focused -- but we don't know what else they've got, really.

Black

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« Reply #19 on: <07-12-12/0347:16> »
The character is only useful in melee, especially melee defense. In a world full of guns that doesn't scare me.
Useless in everything else, like trained dog to unleash when you need him. Not shadowrunner material at all.
With 1000+ Karma you can do better.. a lot.
I think you're being a little harsh on a character that we haven't seen.  The OP is only showing us the melee stats/skills/abilities, nothing else.  So we don't know what else they're good at.  Sure, with this kind of points expenditure they're clearly pretty heavily focused -- but we don't know what else they've got, really.
Thanks Critias.  This is really only a snapshot of the character.  Perhaps it's my fault for not being very clear, this is not a critique of the character or player, but rather a look at an interesting combination. I would rather people discussed the combo then used it to make judgement calls on the character/player, if that's ok?  Thanks.
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Lethe

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« Reply #20 on: <07-12-12/0356:09> »
The character is only useful in melee, especially melee defense. In a world full of guns that doesn't scare me.
Meaning: Combo is niche and nothing to worry about.

Edit: In my games he would probably be able to use that combo once every third session against a random goon, he would be able to defeat without it as well. Melee almost never comes up if you have guns. If you don't have guns, you see where you get the next gun from.
« Last Edit: <07-12-12/0402:19> by Lethe »

ArkangelWinter

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« Reply #21 on: <07-12-12/1525:15> »
Inside 10 meters, a guy with a drawn knife beats a guy who has to draw a gun.

Critias

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« Reply #22 on: <07-12-12/1529:25> »
Inside 10 meters, a guy with a drawn knife beats a guy who has to draw a gun.
That's the rule of thumb in real life, yes, but it doesn't necessarily apply in Shadowrun.  It also very much depends on the guys in question, even here in the real world.

ArkangelWinter

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« Reply #23 on: <07-12-12/1532:12> »
Agreed, but if you're running around a hostile facility with a melee weapon, you're either stupid or the kind of operative that knows how to use it efficiently.

JustADude

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« Reply #24 on: <07-12-12/1706:54> »
Agreed, but if you're running around a hostile facility with a melee weapon, you're either stupid or the kind of operative that knows how to use it efficiently.

I like Defiance EX Stunners, for just that reason. You get a really badass 8S(e) taser, which can double as a melee weapon that does the same damage. 9S(e) in melee if you take the Martial Arts advantage to boost Clubs damage.

Remember, once your foe is unconscious... or on the ground flopping like a fish because he didn't black-out but failed his DTMR  (Don't Tase Me Roll)... he's an easy Coup De Grace that any reasonable GM should throw you as a gimme.
« Last Edit: <07-12-12/1708:52> by JustADude »
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