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Best Spells to Support Spirits

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Unadept

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« on: <07-12-12/0944:16> »
Hey, all,

I was wondering if I could pick your brains again regarding this character I'm working on.  I'm hoping to have a Conjuring-centered caster, who primarily uses homunculi or possessed cultists to contribute to a fight.

So, I'm wondering what the best spells are to use in connection with spirits, Possession or otherwise?

As a bonus question, can Increase Reflexes work with Possessed Homunculi?  The description doesn't seem to specify biological entities, and neither do Health spells in general, but I can see my GM making an argument for Health spells only working on living things.

Thanks in advance.

gargaM0NK

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« Reply #1 on: <07-12-12/0956:31> »
I'll take a look, but a couple spells jump out off of the bat.  I love Increase Reflexes when I have Spirits of Man, because they can cast and sustain it on me as 1 power use (1 task). 

Also, I've seen it argued that the Increase Attribute (Will) and IA(Other drain stat) are better for conjurors than spell-casters, as the drain on spirits is so much higher.

My thought is that spirits are critters, so as long as you cast the physical spell while they're on the physical plane, it seems like it would be kosher.

Edit:
Stunbolt I've seen argued as the de facto banishing tool for enemy spirits (slay spirit would do as well, but lacks the versatility).  Astral Clairvoyance (SM 166) would let you assense through them on remote tasks.  Astral Armor (SM 172) would give your spirits a boost in astral combat, obviously.
« Last Edit: <07-12-12/1017:51> by gargaM0NK »

Makki

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« Reply #2 on: <07-12-12/1016:49> »
you can buff your minions with Elemental Aura for increased melee damage.

Casting Heal or other Health spells on your Fire Spirit will hurt you, because he has Element Aura and you need to touch him :P
You need to look at Manipulation spells, I'd say. Passenger and the like are better than the integral Sense Link.

UmaroVI

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« Reply #3 on: <07-12-12/1049:35> »
Possessed living people are generally not very buff-able, because they already usually have stats near their augmented maximum from the spirit and they already have 2 IPs. Increase Reflexes is probably your best bet, there.

Homonculi, on the other hand, can have really high augmented maximums and benefit a lot from Increase Attribute spells. Plasteel homonculi possessed by a spirit with Element Aura and with a Movement on them are really good at melee, and Increase Agility and Increase Reaction both help them.

Possessed people or homonculi can't fly (even if the spirit type could when materialized) so Levitate is a good option.

Unadept

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« Reply #4 on: <07-12-12/1334:42> »
Awesome, thanks.  I appreciate it.