NEWS

Pistols expert (first large modification)

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Noctem

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« Reply #30 on: <08-05-12/1021:42> »
Yep !  See?  I forgot I had one lol..  Just need to play more, our GM had to shut down the table because we ended up only being 2 players.  But we're currently looking for more players if anyone in the Ottawa Canada area is looking for a table.   /free advertising ;)

On another note, could someone give me an example of a situation where ultrasound vision could be put to good use ?  that's one of the things I just haven't found a reason to use yet.  What can it be used to do exactly ?
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Zephraim

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« Reply #31 on: <08-05-12/1137:02> »
Ultrasound (or Radar) is pretty nice if you, your team or the opponents like to use/abuse Thermal Smoke Grenades.

Xzylvador

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« Reply #32 on: <08-05-12/1809:18> »
yeah the amount of things i can do with my build are pretty impressive.  I'm still in the process of learning everything that I can do.  So far i've made good use many of my options, but I'm sure there's more to it.  A note on the quick draw though, the challenge is like 3 and I roll 10 + dice, i can't fail to quick draw.  So even on turn one I can free action quick draw and shoot as part of the same action, then shoot again, then do something else with a simple action.  But your chain of actions is just as good really, more a question of situation.

You can't quickdraw+shoot as a Free action. It's a simple action. (So you do: Simple Action: Quickdraw+Shoot, Free Action (call shot, take aim, speak), Simple Action shoot.)
The benefit of quickdraw is that you'd otherwise waste a Simple action just to draw the gun, so you'd only get off one shot in that IP instead of two.
Shooting 3 times is impossible I'm afraid.
The "Ready a weapon as a free action" isn't really valuable if you're a character specialized in pistols, because like you said, getting the 2 or 3 dice to quickdraw is trivial anyway.

Noctem

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« Reply #33 on: <08-05-12/1950:12> »
yeah the amount of things i can do with my build are pretty impressive.  I'm still in the process of learning everything that I can do.  So far i've made good use many of my options, but I'm sure there's more to it.  A note on the quick draw though, the challenge is like 3 and I roll 10 + dice, i can't fail to quick draw.  So even on turn one I can free action quick draw and shoot as part of the same action, then shoot again, then do something else with a simple action.  But your chain of actions is just as good really, more a question of situation.

You can't quickdraw+shoot as a Free action. It's a simple action. (So you do: Simple Action: Quickdraw+Shoot, Free Action (call shot, take aim, speak), Simple Action shoot.)
The benefit of quickdraw is that you'd otherwise waste a Simple action just to draw the gun, so you'd only get off one shot in that IP instead of two.
Shooting 3 times is impossible I'm afraid.
The "Ready a weapon as a free action" isn't really valuable if you're a character specialized in pistols, because like you said, getting the 2 or 3 dice to quickdraw is trivial anyway.

Oh ok thanks for the info :)  haha
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Sed nomini tuo da gloriam.