I've been eying a... Chaos Mage who's a bit cybered up.
I'm struggling to figure out how he'd work and get a decent back story. I was thinking of a military trained combat mage. In many respects he's just going in too many directions and this needs to be narrowed down.
The idea is that with the 1 Essence you burn on cyber, you gotta get a lot of Bang for your Buck. Loaded up datajack... AV\VR, and skin link, gives you a PAN with an external commlink. i.e. a Cerebral Booster +3 Restricted, gives you +3 dice on Drain Resistance, Platelet factories, reduce Drain Damage, and a Pain Editor...
We're talking about a Mage who can indeed go all day and aid in many environments.
Biggest issues are that you want Alpha grade (or better) upgrades (gotta keep it under 1 Essence), and this stands at odds now with the cost of gear (Foci) and skills.
The equivalent with an adept works well too.. Adept, + Type O system, gives you the equivalent of some 2 Essence of Bio upgrades. You just need to use what ever is more efficient at achieving your final result. For example... MuscleToner 2, Muscle Augmentation 2, and Bone Density Augmentation 4 costs just 1 essence. Bone Density 4 easily replaces several Adept powers... Improved Physical Attribute (2X2) Killing Hands, and Mystic armor (4) which strictly as an Adept cost 5.5 Magic Points.
This will give you an idea.... (He's running out of points while I muddle through this... Looking at above... gotta like Type O Adepts.)
Unnamed Hero (Human Magician)
B
2, A
4, R
5, S
1, C
3, I
3, L
5/8, W
5, E
2, Ess
5.18, M
4, Init
8, IP
1Condition Monitor boxes (Physical/Stun): 9/11
Armor (Ballistic/Impact): 2/2
Skills: Assensing 4, Conjuring Group 1, Dodge 4, Perception 1, Sorcery Group 4, Unarmed Combat 1
Knowledge Skills: English N
Qualities: Astral Chameleon, Biosystem Overstress, Low Pain Tolerance, Magician, Mentor Spirit: Wise Warrior, Records on File: UCAS Military, Restricted Gear: Cerebral Booster (Alphaware), Restricted Gear: Pain Editor, SINner
Spells: Crank, Fireball, Heal, Stunball, Stunbolt
Cyberware:. .
Datajack (Alphaware) with Engraved Datajack (Alphaware), Sim Module, Modified for Hot Sim, Skinlink, Wireless Adapter
Bioware:. .
Cerebral Booster (Alphaware) (3). .
Pain EditorGear:. .
Identity: Specify Name. .
Magical Lodge (6). .
Power Focus (2)Weapons:. .
Attack of Will (vs. Spirits) [DV 3P vs. I]
. .
Unarmed Strike [Unarmed, DV 1S vs. I]
Ammunition & Resources: . . +2 dice for Combat spells - 0/0
. . +2 dice for Detection spells - 0/0
. . - Independent - - 0/0
. . Act Honorably - 0/0
. . Astral Chameleon - 0/0
. . Biosystem Overstress - 0/0
. . Dropped to Ground - 0/0
. . Edge Pool - 0/2
. . Low Pain Tolerance - 0/0
. . Magical Lodge (6) - 0/0
. . Magician - 0/0
. . Mentor Spirit: Wise Warrior - 0/0
. . Power Focus (2) - 0/0
. . Records on File: UCAS Military - 0/0
. . Restricted Gear: Cerebral Booster (Alphaware) - 0/0
. . Restricted Gear: Pain Editor - 0/0
. . SINner - 0/0
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