My loyalty scores are my theoretical maximum at the end of their respective adventure, if, the players did everything right.
Fermin could get a two because the team neutralizes a trio of killer before they can target his client, an A list simstar.
To get Daitaro as a contact you'd have to retrieve a sample of hair from a celeb he's stalking, so helping the creep be creepy would, in my opinion, score big points with him.
The goal of Anarchy: Subsidized is to get Mitsuhama to sell Kane's daughter's music contract to Horizon. Kane believes that this would be in the best interest of his child.
Raul, Esmeralda, and Xavier are mutually exclusive contacts since they want the same thing, for the team to kidnap the head of the Aztlan state religion from an Aztechnology Business Compound in Bogota, that's gotta be worth at least a two loyalty.
Peter Hunt is the Johnson for Colombian Subterfuge, and that adventure is hella hard from the looks of it, so if the team does everything right, that would be, in my opinion worth, a two loyalty.