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Gremlin ver 2

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All4BigGuns

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« Reply #15 on: <08-23-12/0023:12> »
I got two words for you on the 1 Willpower. Stun Bolt.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Jackleg Rooster

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« Reply #16 on: <08-23-12/0902:43> »
With a rating 6 auto picker i don't think you need the lock picking skill at all.  also no combat skills. are you going to default on all that?
« Last Edit: <08-23-12/0906:19> by Jackleg Rooster »

Tsuzua

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« Reply #17 on: <08-23-12/1612:04> »
I would drop the locksmith like it was a bomb.  You're rolling 12 dice without it with the autopicker which is more than enough.  I would get a weapon skill instead.  My suggestion is automatics since it's most well-rounded of the skills, but I can see the case for just pistols.

As for stun bolt, you're 2 dice down and 1 stun box below the 3 willpower guy.  Thus you'll take "1.66" more boxes of damage on average which is a drawback, but it isn't going to make or break you.  Against a decent or good mage, you're still going down.  That said, you could take points out of charisma and increase your Willpower to 3. 

I'll also suggest dropping Biocompatibility.  You're a mundane so you're soul isn't that important.  I'll cash that in for 50,000Y.  I'll grab muscle toner 2 and PuSHeD for 29,000Y.  After that, you ought to grab an IP booster like Wired Reflexes.  You should also strongly consider a replacement limb for a future nanite hive.

What exactly is your plan for this character?  A hacker who can sneak and fight?  A fighter/hacker/talker?  Or something else? 

JmOz01

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« Reply #18 on: <08-23-12/1811:42> »
I am looking at a long run character with large amounts of growth.  Primarily he is a infiltrator, sneaking, destroying, assasinations.

I do have a Karma plan that includes

Skill groups all skill groups 5 unless stated
Close
Ranged
Influence (4)
Athletics (4)
Stealth (6)

Individual skills, 4
Dodge (ranged)
Demolitions

Attributes
Body 4
Agility 6
Str 4
intuit 6
will  6

I also have a BUNCH of Bio/Cyber that I want to get (His final essence will be ~3.0).  However my GM throws to much nuyen at us, so want to wait a bit on that aspect

JmOz01

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« Reply #19 on: <08-23-12/1814:56> »
by the way what is Pushed?

Operator

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« Reply #20 on: <08-23-12/1819:06> »
Pushed is a hacker's best friend. It is featured in Augmentation (p.90) as a transgenic modification that improves Logic-linked skill tests by 1 die for a very low Essence and nuyen cost.

JmOz01

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« Reply #21 on: <08-23-12/1846:35> »
Yup, sounds interesting, for the record my bio/cyber dream list is at 4.25m NuYen (an amount he actualy had multiples of before the rebuild).  It does include a Half Cyberarm with nanohive.  If you want I can post it, it is still rough.

JmOz01

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« Reply #22 on: <08-23-12/2154:24> »
because of the backstory, I decided a very high willpower was more important than a high reflex.  However a reflex 1 SCARES me, so some cyberware to help out.  I upgraded his weapons, and droped his lockpicking (not sure how happy I am about this, as it does seem a skill he would need for his specialty).  Some other stuff as well

Gremlin (Elf)
B 3, A 6/8, R 1/3, S 1/3, C 5, I 5, L 5, W 5, E 1, Ess 4.29, Init 6/8, IP 1
Condition Monitor boxes (Physical/Stun): 11/11
Hermes Ikon Commlink (Cyber) Condition Monitor: 10
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 12/10
Skills: Cracking Group 4, Electronics Group 4, Perception 5, Stealth Group 4
Knowledge Skills: English N, Gaelic 2, Japanese 2, Safe Houses 4, Seatle Area 4, Security Systems 4, Sperethiel 5, Tir Ghost Tactics 5, Tir Tairingire Area 4
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Blandness, Catlike, Erased (Weekly), Gremlins (1), Poor Self Control - Compulsive (2): Clearing his Name, Records on File: Tir Tairngire, Wanted: Tir Tairngire
Cyberware:
. . Auto-Injector (Reusable) with Extra Dose Capacity (5)
. . Cyber Lower Arm (Obvious) (Off Hand) with Cyberlimb Agility (6), Cyberlimb Body (4), Cyberlimb Strength (4), Datajack, Orientation System, Smuggling Compartment
. . . . Hermes Ikon Commlink (Cyber) with Analyze (3), Armor (4), Biofeedback Filter (3), Browse (4), Command (2), Decrypt (3), Eastern Tiger Palladium, Edit (4), Exploit (3), FTL Matrixware Power Suite, Medic (3), Novatech Navi Operating System, Optimization: Stealth, Purge (4), Scan (2), Sim Module, Modified for Hot Sim, Skinlink, Stealth (3), Track (4)
. . . . Retractable Climbing Claws
. . Reaction Enhancers (2nd-Hand) (2)
Bioware:
. . Muscle Augmentation (2nd-Hand) (2)
. . Muscle Toner (2nd-Hand) (2)
Gear:
. . AR Gloves
. . Autopicker (6)
. . Chisel
. . Concealable Holster
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Earbuds (3) with Skinlink
. . Fiberoptic Cable (m)
. . Form-Fitting Full-Body Suit with Ruthenium Polymer Coating, Skinlink
. . Gecko Tape Gloves
. . Glasscutter
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Sword, Fake SIN, Squatter Lifestyle
. . Identity: Specify Name with Fake License: Preadator IV, Fake License: Sword, Fake SIN, Street Lifestyle
. . Leather Jacket
. . Maglock Sequencer (4)
. . Medkit (6)
. . Meta Link Commlink with Vector Xim Operating System
. . SecureTech Vitals Protector
. . Stealth Tags x20
. . Stimulant Patch (6) x2
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Operations Cleanup
. . Trauma Patch
. . Urban Explorer Jumpsuit Helmet
. . Wire Clippers
Weapons:
. . Ares Alpha [Assault Rifles, DV 7P vs. B-1, SA/BF/BF-L/FA, RC 3, 42 (c)] with Chameleon Coating, Explosive Rounds x84, Grenade Launcher, Skinlink, Sling, Smartgun System, Internal, Sound Suppressor, Spare Clips
. . . . Ares Alpha Grenade Launcher [Grenade Launchers, DV Th. Smoke, 10m R, SS, 6 (c)] with Smartgun System, Internal, Thermal Smoke Minigrenade x6
. . Ares Alpha Grenade Launcher [Grenade Launchers, DV Th. Smoke, 10m R, SS, 6 (c)] with Smartgun System, Internal, Thermal Smoke Minigrenade x6
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, RC 1, 15 (c)] with Explosive Rounds x15, Gel Rounds x15, Lanyard, Personalized Grip, Regular Ammo x15, Skinlink, Smartgun System, Internal, Spare Clips
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Katana [Blades, DV 5P vs. I-1, Reach 1] with Lanyard, Personalized Grip
. . Retractable Climbing Claws [Exotic Melee Weapons, DV 2P vs. I]
. . Unarmed Strike [Unarmed, DV 2S vs. I]

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JmOz01

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« Reply #23 on: <08-26-12/0708:36> »
So I talked to my GM yesterday.  The group consentious is to keep our old characters  He said that he does not mind if I rewrite the character, to keep the karma, and that I can keep as much of his fortune as I need to be competent with the rest of the group.  So I basicaly have an unlimited supply of nuyen for gear.  I ditched almost all my gear, added lockipicking (I know, but I want it).  Put his Karma into his Reflexes (Brought it up to a 3), then decked him out in 5mil worth of Deltaware.  He is ready to play, and I thank everyone who helped out wtih it. 

JmOz01

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« Reply #24 on: <08-26-12/2226:55> »
Ran him today, things went really well (other than gremlins Screwing with my line gun)...