And yet the mage is still one of the top-played characters out there - and has been since first edition.
Ideally, the mage and/or adept gives up some insta-power for long-term growth, growth which the cybermonster can approximate for only a limited time. The street samurai gets to kick ass early and often, but eventually becomes outclassed by the adept. Same with the technomancer / hacker (or otaku / decker), or at least that's the way it was all the way up until 4e - you sacrificed 1,000,000¥, 6 points in skills and 4 in attributes for the ability to pull down spirits and blow up a Mitsubishi Nightsky with the power of your will - or to make computers do things you wanted them to in ways that the corporations Just Couldn't Cope With. To be something that was odd, different, and though not better right now, in 50 or 100 karma down the road, hoo buddy watch this boy fly.
If that's changed - and I haven't built enough characters in 4E to really know - then Shadowrun has lost a small (but in my mind critical) bit of flavor.