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Pilot/extraction Specialist

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mirgwael

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« on: <09-09-12/1735:38> »
Hi,

I'am lookig to make a character that is a pilot/drive for the team and an extraction specialist, if i can add in a few inflitration/B&E, it will be great.

I've been around that character for quite a few and i still don't have an idea of how to make it.

It' s a 400BP character with all books alowed.

Thanks in advance for your advice.

Devil

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« Reply #1 on: <09-09-12/1833:52> »
If you have the Runner's Companion, then check out the section called Team Roles. it tells you what you need to fulfill various roles in the group and offers helpful suggestions as well. I think you'll find a lot of what you need there. Also, study the Sample Characters in the SR4A (core rule book). If you still want help then just let me know.
« Last Edit: <09-09-12/1843:26> by Joker »

Halancar

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« Reply #2 on: <09-10-12/0938:00> »
My advice would be to start with the gear on your character, because that's what will really make it. Go down the gear sections of SR4A and Arsenal, and let loose on the B&E section, then get yourself a nice vehicle with all the options. And then your commlinks, weapons... and don't forget the cyber/bioware

You'll soon realize you can't have enough money at chargen to get it all, not for a pilot/rigger/B&E, so that's where the hard choices will be.

Once you manage that, really, skills and attributes will be relatively easy

Devil

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« Reply #3 on: <09-10-12/1156:29> »
He never said rigger.

esprism

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  • did you say light ?
« Reply #4 on: <09-10-12/1327:13> »
My opinion about such a role is :

 - infiltration is very good synergy with pilot/extraction. (i would say mandatory ^^)
 - high initiative is a good point
 - smugling skills are a good point
 - you can for example play support character with technical skills and good logic if you don't focus on combat
 - since you won't be able to learn every skills skillwire is a good alternative
 - basic rigger stuff is a good option but you can develop it later
 - social skills are good for a pilot/extraction (not high but a minimum is good to go trough police controls etc.)
 - good eletronic basic stuff optimised for command/matrix initiative is a good option

Can I do a structural analysis ?
(I have only one dice in English :p)