NEWS

First Character, No idea what I am doing. "street samuari"...I think.

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TheNarrator

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« Reply #45 on: <09-14-12/1229:27> »
Looking better. A few notes, tho:

-The Morrisey Elan doesn't need a Gas Vent. It's Semi-Auto, so it only needs RC 1 to have no recoil penalties. Also, a Gas Vent and a Silencer can't work at the same time. (You can have both with mods, but only one works at any given time.)

-The same for the Remington Roomsweeper. It's SA, so it can only fire twice per Initiative Pass, so it only needs RC 1.

-And the Ruger Thunderbolt is Burst Fire, so it can only fire two three-round bursts in a Pass, for a total of six bullets. It only needs RC 5. Only a weapon with Full Auto needs more recoil comp than that.

-I noticed that you don't have Vision Magnification. You might want to consider it. You can use it to "zoom in" and shoot at longer ranges with no penalty.

-Automatics 7? I'm not sure that's worth it. You have to buy a quality and pay double for the 7th skill rank, so it costs 18 BP in total. Not really cost effective for +1 dice. That's 4 skill ranks, with a couple BP left over that you could use to either use to get specialization for +2 with Battle Rifles, or to pay 10,000 nuyen for a Reflex Recorder for +1 to Automatics.

-You can't actually have an augmented Agility of 10. The maximum augmented attribute is the natural attribute x 1.5 and your maximum natural Agility is 6, so your Augmented Agility can't exceed 9. Either take that Muscle Toner down to 3 or take that natural Agility down to 4 so that your augmented Agility is 9, and use the BP/nuyen to either increase your natural Strength or get Muscle Augmentation. I just noticed that you have Genetic Optimization (Agility). Honestly, I think that might be excessive, but it's your choice. Still, your Strength could stand to be higher. Even if your guy doesn't need Strength for melee damage, he's carrying some pretty heavy equipment, and his Strength is really low for a street sam.

-You can't have APDS at character creation. They have an Availability of 16, and the limit is 12. You used your two instances of Restricted Gear to get the Suprathyroid and Muscle Toner Rating 4 (and 900 rounds is an excessive amount to get from the Restricted Gear quality anyway). Also, they're assault rifle rounds, and you have a battle rifle. Trade them for some other ammo type.


Strungest

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« Reply #46 on: <09-14-12/1234:11> »
Good catches. Fixing now. I agree with you on the strength, but I'm at the 200 BP cap, and cant think of a different stat to take points out of. I have enough essence to add muscle aug 2, but that means when I go for wired reflexes 3 I will need alphaware to make it all fit. Worth it? Can you also recommend a vehicle and utility items like the 3.5 equivalent of 10-foot poles and caltrops? I also need to spend 10 quality points and some knowledge skill points.
« Last Edit: <09-14-12/1251:38> by Strungest »

Henzington

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  • Stun rounds+Edge=Lethal
« Reply #47 on: <09-14-12/1249:08> »
yeah upgrading to wired reflexes 3 usually takes quite a bit of cash but the extra strength will help quite a bit till then.
Whenever I am at a loss for I should do, I ask myself what would Michael Weston do?

TheNarrator

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« Reply #48 on: <09-14-12/1333:56> »
Worth it to get the muscle augmentation, I think. It'll be a long time before you can afford Wired Reflexes 3, and by then you can find another way to free up some Essence.


Regarding vehicles, it depends on what kind you want to go for. If you're going to be transporting your oversized rifle and gyromount, then a motorcycle isn't going to cut it... you'll need something with a trunk. The Mercury Comet and Chrysler-Nissan Jackrabbit are cheap and common cars, while the GAZ P-179 and Toyota Gopher are cheap and reliable pickup trucks. A Rover 2068 is an SUV that's slightly more expensive. A Bulldog Step-Van or GMC Hermes Van is slightly more expensive still, but has the advantage of being a common delivery van (like a UPS truck) that you can take all sorts of places and it won't look suspicious. There's odder choices (the Ford Canada Buffalo is an RV and the Conestoga Vista is a surprisingly cheap bus) that you could live in if you wanted. It's sort of a matter of how much money you want to drop on it. You're not a rigger, so you don't need a super badass vehicle, just something to get around in.

You should probably add a Morphing License Plate and Spoof Chip to whatever you get, so that your movements are harder to track. Chameleon Coating will let it change color as well, but it's more expensive (Body x 1,000 nuyen).


As for miscellaneous things... lots of stuff in the Survival Gear section. Lemme check some lists I've done for other people....

Medkit, Rating 6 to do first aid on people. Forgot you already had one.
Stim Patches to temporarily negate stun damage to get you through a fight or get unconcious allies back up.
Trauma Patches to stabilize dying allies.
Endoscope, a fiberoptic device for checking under doors and around corners.
Gecko Tape Gloves for climbing sheer walls.
Respirator and/or Gas Mask in case of poison gas.
Rope, of course. Never know when you might need rope.
Suvival Kit, which is everything you'll need in the wilderness.
Climbing Gear and possibly Diving Gear, for... well, you know.
A Survival Knife. You don't want to fight with it, but you might need to cut something.
Flashlights and/or Lightsticks, just in case you need to illuminate something. Yeah, you can see in the dark, but lights make a good decoy, too.
Rappeling Gloves, to protect your hands and improve your grip.
Autopicker picks locks for you.
Some means of lighting things on fire, such as the Magnesium Torch or Miniwelder.

Something else to think about are the armor mods that protect against elemental damages and such. Chemical Protection and Non-Conductivity especially, because drugs and electrocution can really ruin your day. Sadly, Chemical Seal isn't an option with the armors you can get, but Chemical Protection plus Gas Mask will help quite a bit.

Oh, and now that you have Heavy Weapons, you may want to think about a grenade launcher and some grenades. The launcher will need a smartlink and airburst link. I'd say get it as an underbarrel weapon on your rifle, but the gyromount is taking up that slot. Explosions can be handy sometimes.

Ethan

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« Reply #49 on: <09-14-12/1403:27> »
The Ruger Thunderbolt fires one Burst since it requires a Complex Action. So you only need 2 RC. I could be mistaking this for another gun though.

My suggestion for a ride? Hyundai Shin-Hyung. It's a sports car and you can use it in higher-end neighbourhoods without much of a fuss.


TheNarrator

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« Reply #50 on: <09-14-12/1415:42> »
The Ruger Thunderbolt fires one Burst since it requires a Complex Action. So you only need 2 RC. I could be mistaking this for another gun though.
You're thinking of the Salvette Guardian. It's right under the Thunderbolt in the table.

The Thunderbolt fires only in Burst Fire mode, but it has inherent RC 2. It doesn't need more than RC 5, however.


My suggestion for a ride? Hyundai Shin-Hyung. It's a sports car and you can use it in higher-end neighbourhoods without much of a fuss.
Yeah, that's a decent car. And not very expensive, either.

Strungest

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« Reply #51 on: <09-15-12/0242:04> »
I think its done. I added a GL with some flash bang/thermal smoke/white phosphorous/explosive rounds, and gave the launcher 2x clips so I could switch between ammo types as needed. Do effects like white phosphorous stack if you send multiple grenades to the same area? When I upgrade the wired reflexes to alphaware 3 I will have .01 essence left, like a true samurai should. I also now have radar+ultrasound vision(voice +super ears). I decided against the shotgun pistol due to it basically being my thunderbolt without the burstfire.

== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 5
Judge Intentions: 7
Lift/Carry: 15 (90 kg/60 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 8 (9)
AGI: 5 (10)
REA: 5 (8)
STR: 3 (6)
CHA: 2
INT: 5
LOG: 2
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   0.205
Initiative:                10 (13)
IP:                        1 (3)
Matrix Initiative:         10
Matrix IP:                 1
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 9
Armorer                    : 1                      Pool: 3
Artisan                    : 0                      Pool: 4
Automatics                 : 6                      Pool: 16
Blades                     : 0                      Pool: 9
Climbing                   : 0                      Pool: 5
Clubs                      : 0                      Pool: 9
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 8
Dodge                      : 0                      Pool: 7
Escape Artist              : 0                      Pool: 9
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 0                      Pool: 5
Forgery                    : 0                      Pool: 9
Gunnery                    : 0                      Pool: 9
Gymnastics                 : 4                      Pool: 17
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 2                      Pool: 12
Infiltration               : 0                      Pool: 9
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 9
Longarms                   : 0                      Pool: 9
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Palming                    : 1                      Pool: 11
Parachuting                : 0                      Pool: 8
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 0                      Pool: 7
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 14
Riding                     : 0                      Pool: 7
Running                    : 0                      Pool: 5
Shadowing                  : 0                      Pool: 4
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 9
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 3                      Pool: 13

== Knowledge Skills ==

== Qualities ==
Amnesia (Past)
Biocompatability (Cyberware)
In Debt (25,000¥)
Low-Light Vision
Restricted Gear (Rating 2)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Increased Sensitivity
   +Select Sound Filter Rating 1
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Vision Magnification
   +Thermographic Vision
Datajack
Genetic Optimization (AGI)
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Orthoskin Rating 3
Radar Sensor Rating 4
Skinlink
Suprathyroid Gland
Synthacardium Rating 3
Vocal Range Enhancer
Wired Reflexes Rating 2

== Armor ==
Armor Vest                6/4
Form-Fitting Full-Body Suit7/3
   +Chemical Protection 6
   +Gel Packs
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble with Helmet)2/6

== Weapons ==
Ares Antioch-2
   +Additional Clip
   +Personalized Grip
   +Skinlink
   +Smartgun System
   DV: Grenade   AP: -   RC: 1
AVC-7.62
   +Gas-Vent 3 System
   +Gyro Stabilization
   +Smartgun System, External
   +Barrel Extension
   +Extended Clip, 100 Drum
   +High Velocity
   +Personalized Grip
   +Skinlink
   DV: 7P   AP: -1   RC: 11
Minigrenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Minigrenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Minigrenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Minigrenade: White Phosphorus
   DV: 8P/4P (-1/m)   AP: -half   RC: 0
Morrissey Élan
   +Concealable Holster
   +Extended Clip
   +Personalized Grip
   +Silencer
   +Skinlink
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Ruger Thunderbolt
   +Concealable Holster
   +Barrel Extension
   +Extended Clip
   +Gas Vent 3
   +Skinlink
   +Smartgun System
   DV: 5P   AP: -1   RC: 5
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0
Yamaha Pulsar
   +Concealable Holster
   +Extended Clip
   +Skinlink
   +Smartgun System
   DV: 6S(e)   AP: -half   RC: 0

== Martial Arts ==
Krav Maga
   +Ready Weapon as Free Action
   +Take Aim as Free Action

== Commlink ==
Custom Commlink (5, 4, 4, 3)
   +Hardening Rating 6
   +Custom Commlink OS [Agent 6, ECCM 3, Firewall 4, Stealth 3, Suite: Pro User, System 4, Tacsoft 2, Tactical Satellite Mapping Software 4, Telematics Infrastructure 4]

== Gear ==
Ammo: EX-Explosive Rounds (Battle Rifles) x600
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Gel Rounds (Holdouts) x21
Ammo: Hi-C Plastic Rounds (Holdouts) x14
Ammo: Taser Dart (Tasers) x10
Backpack
Fake License (Wired Reflexes) Rating 3
Fake License (Morrissey Élan) Rating 3
Fake License (Remington Roomsweeper) Rating 3
Fake License (Ruger Thunderbolt) Rating 3
Fake License (AVC-7.62) Rating 3
Fake SIN (Public) Rating 4
Fake SIN (Running) Rating 1
Gecko Tape Gloves
Medkit Rating 6
Minigrenade: Flash-Bang x8
Minigrenade: High Explosive x16
Minigrenade: Thermal Smoke x8
Minigrenade: White Phosphorus x16
Miniwelder
Stimulant Patch Rating 5 x4
Survival Kit
Trauma Patch x2

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Vehicle Sensor

TheNarrator

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« Reply #52 on: <09-15-12/0343:34> »
Looking good. Just a couple of things I'd like to bring up....


Any particular reason you traded your Armor Jacket for the Armor Vest? With your rather outrageously high Body score, you're nowhere near your max wearable armor. Armor Jacket or Camouflage Suit should be options for you.

There's a rule that you can't put more points worth of mods on an armor than its best armor rating x 1.5, so the Form Fitting can only hold 9 points of mods. You've got 13 points on it. I'd move the gel packs to your other armor (formerly a Jacket, currently a Vest) and either reduce the Non-Conductivity and Chem Protection to 5/4, or move one of them to the outer layer as well.

I kind of think that you need Infiltration (for sneaking up on people) more than you need Palming. That's just my personal opinion, however. They're both based off your enormous Agility score, so you'd still have 9 dice for whichever one is untrained.

I question whether you need Gymnastics 4, especially with +3 dice from synthacardium, as opposed to being able to get the whole Athletics group at one with some BP left over. You know that you only add Gymnastics to defense if you do Total Defense and sacrifice your actions for the next Initiative Pass, right? But then again, a great Total Defense can be quite valuable, especially if you have more IPs than the opposition. You can dodge all their attacks with one IP, then spend the other two fighting back.

How are you doing for nuyen at this point? Is there enough left that we could start recommending other gear, or are you almost out and picking your last few things?


As for the White Phosphorous Grenades, I believe that a second one does the initial blast damage again, and lengthens the duration of the on-going damage. I can't find anything specific one way or the other, however.

If it was one of the semi-automatic grenade launchers, and you could fire two grenades in one Pass, then the overlapping grenade rules from War might come into effect and you'd add half of one to the other for a total of 12P.

Strungest

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« Reply #53 on: <09-15-12/0351:59> »
The jacket/vest issue is brainfart on my end. I will also move the gellpacks when giving the jacket back. I am using the "no nuyen bp limit" because I already have 81 bp in nuyen. The current char has less than 500 nuyen left and 0 BP, but I can probably scrounge up a couple PB here and there. Equipment suggestions are always welcome. Does having my agent at level 1 cause any problems? It will just be keeping my commlink from being hacked.

TheNarrator

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« Reply #54 on: <09-15-12/0457:14> »
500 nuyen left, huh? Well, you might want to grab a gas mask. Enemies might use gas against you, plus it provides you with oxygen when there is none (yes, I know that's not how gas masks work in real life) and hides your face.

If you had more money to throw around I might suggest Reuthenium or Chameleon stealth mods with some Thermal Dampening, but you're not really a very stealth-oriented guy anyway.

I have to warn you, there probably won't be many GMs that will let you play a character that's gone over the 50 BP limit for nuyen, if you're making this to actually play in a game.

I'm not really well versed in agents, but I think that the agent being at Rating 1 means that it'll just add 1 to the rating of the program when using it. I'm not sure that you necessarily need an agent to keep your link from being hacked, however. Hidden mode, Stealth, Encrypt, Firewall and Analyze all together will slow down any attempts to get in to the point that they aren't likely to succeed in combat before you can escape, and mean that out of combat only the very best hackers will be able to get in without triggering an alarm (and if there's an alarm, you turn off your wifi and dump him). Any hacker who'd good enough to get in unspotted will probably be able to evade the agent, too. But Matrix stuff isn't my thing... you should probably get a second opinion.

Strungest

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« Reply #55 on: <09-16-12/1439:25> »
I've come up against a problem:
Wired reflexes 2 is 3 essence and 32K nuyen
Wired reflexes 3 is 5 essense and 100K nuyen
synaptic booster 1 is .5 essence and 8K nuyen
synaptic booster 2 is 1 essence and 160K nuyen
synaptic booster 3 is 1.5 essence and 240K nuyen

Wired reflexes 3 doesn't make any sense, because you need at least alphaware to ofset the massive essense cost, which brings it to 200K nuyen, and you might as well get synaptic booster 3. However, before the 3rd level, wired reflexes is much more cost effective, allowing wired 2 at character gen. you cant replace the wired reflexes 2 with synaptic booster 3, so I have a delemma.

Start with:
== Cyberware/Bioware ==
Bone Density Augmentation Rating 1
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Increased Sensitivity
   +Select Sound Filter Rating 3
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Vision Magnification
   +Thermographic Vision
Datajack
Muscle Augmentation Rating 1
Muscle Toner Rating 2
Radar Sensor Rating 4
Skinlink
Suprathyroid Gland
Synaptic Booster Rating 1
Synthacardium Rating 1



And end up with:
== Cyberware/Bioware ==
Bone Density Augmentation Rating 2
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Increased Sensitivity
   +Select Sound Filter Rating 3
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Vision Magnification
   +Thermographic Vision
Datajack
Genetic Optimization (AGI)
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Orthoskin Rating 3
Radar Sensor Rating 4
Skinlink
Suprathyroid Gland
Synaptic Booster Rating 3
Synthacardium Rating 3


or start with:
== Cyberware/Bioware ==
Bone Density Augmentation Rating 1
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Increased Sensitivity
   +Select Sound Filter Rating 3
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Vision Magnification
   +Thermographic Vision
Datajack
Muscle Augmentation Rating 2
Muscle Toner Rating 3
Orthoskin Rating 1
Radar Sensor Rating 3
Skinlink
Suprathyroid Gland
Synthacardium Rating 2
Wired Reflexes Rating 2



and end up with:
== Cyberware/Bioware ==
Bone Density Augmentation Rating 2
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Increased Sensitivity
   +Select Sound Filter Rating 3
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Vision Magnification
   +Thermographic Vision
Datajack
Genetic Optimization (AGI)
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Orthoskin Rating 3
Radar Sensor Rating 4
Skinlink
Suprathyroid Gland
Synthacardium Rating 3
Wired Reflexes Rating 2



Aka, start with only 2 passes and eventually have 4, or start with 3 and never get 4.
« Last Edit: <09-16-12/1449:29> by Strungest »

Scarecrow71

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« Reply #56 on: <09-16-12/2248:19> »
Start with 3 and never get 4.

Do you realize how long it will take you, in-game, to save up the nuyen necessary to get the upgraded ware?  Not to mention finding someone who will actually sell it to you, on top of finding someone skilled enough to implant it without geeking you on the table OR messing up the ware during surgery to the point where it's not usable.
I could wile away the hours conversing with the flowers
Consulting with the rain
And my head I'd be scratching while my thoughts were busy hatching
If I only had a brain...

"Good. Bad. I'm the guy with the gun." - Ash, Army of Darkness

rasmusnicolaj

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« Reply #57 on: <09-17-12/0028:50> »
What if the surgeon promisses not to install a cortex bomb? Would that make you feel safer?

I would also just start with 3 and keep it at that.

And just remember Move-By-Wire also. Even more expensive but it also gives other benefits.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

TheNarrator

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  • Omae
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  • Posts: 712
« Reply #58 on: <09-17-12/0040:28> »
Yeah, Wired Reflexes 3 rarely gets used. There isn't room for it if you want anything else.

If you hit it rich and decide to upgrade your Wired Reflexes, you might as well get Synaptic Booster. Wired Reflexes 3 is kind of a niche option that's only good for people who only want super speed and don't care about having anything else going for them, or for cyberzombies.

So I don't particularly advise planning your character with intent to get Wired Reflexes 3 later.

Strungest

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  • Newb
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  • Posts: 24
« Reply #59 on: <09-17-12/0825:47> »
That is kind of the problem. If i start with wired reflexes 2 I also get to start with some other good upgrades, but if I ever strike it rich, I don't have enough essence for Synaptic 3. If I start with synaptic 1, I can barely afford anything else but I have the potential to get Synaptic 3 if I strike it rich.

Wat do?