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the end of dawn of the artifacts in artifacts unbound

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Qvintus

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« on: <10-11-12/0608:24> »
Hi right now I'm running the dawn of the artifacts series, and have really enjoy running the first one. But the end in artifacts unbound i fear will make my players feel that all their running to gather the artifacts have been a lose.
So any one that can give me an idea about how to either get to the final with the immortal elfs and dragons, either with out the artifacts suddenly lost, or a good way to get them lost?

Mirikon

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« Reply #1 on: <10-11-12/0651:30> »
Having the ruler of Denver rip the roof off the Watergate Bunker and say "Give" is a good way for the runners to 'lose' the artifacts. Just sayin'. :)

And really, by that point in the campaign, they should be used to the fact that they are pawns in a game way, way, WAY above their pay grade.
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JustADude

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« Reply #2 on: <10-11-12/1816:45> »
Having the ruler of Denver rip the roof off the Watergate Bunker and say "Give" is a good way for the runners to 'lose' the artifacts. Just sayin'. :)

And really, by that point in the campaign, they should be used to the fact that they are pawns in a game way, way, WAY above their pay grade.

Agreed. "Act Of Great Dragon" is always a good Deus Ex Machina when you nees to railroad the players on something major. Gets the job done in an incontovertable manner while providing a perfect IC explanation for why they have no other options.

Nothing says Chugga-Chugga-Choo-Choo like Mob Mind backed by 10 hits, after all.
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