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Interest/recruitment. Free-form shadowrun.

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Katrex

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« Reply #30 on: <12-09-12/1058:09> »
Yep but I want 3. Otherwise it doesnt feel right. Thats Lone, Black angel... so waiting on serious one to confirm hes playing, otherwise someone elsew could step in

Teafo

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« Reply #31 on: <12-29-12/2116:56> »
This sounds interesting, and I would like to throw in my hat if you're still looking for another.

Concept for character:
Stealth based spec ops type, some cyber enhancements, but not quite to the level of street samurai. Prefers close up battles, relying on cyber combat for quick takedowns and grenades for distraction and herding enemies. I have played with the idea of him being a were-fox that has been trapped in human form due to cyber parts (most likely bone lacing), and would need to build in some kind of addiction to a drug to suppress the were-critter regeneration, keeping him from rejecting he parts he does have. However, if you already have the one were-person, I can just go with standard metahuman instead.

Let me know if you think this will mesh, and I will work up a full sheet.
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Manse

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« Reply #32 on: <12-30-12/2109:31> »
katrex,

Don't know if this died or not, but I think it'd be cool.  I was thinking of a playing a former fixer turned technomancer/face.  He was just starting to make a name for herself in Atlanta (or insert city of origin) when she emerged in the middle of the 2071 (if I recall the date correctly, whenever Emergence is set).  He tried to hide who he had become for as long as she could, but people find out everything in the shadows.  Losing Johnson after Johnson, he finally gave up and shipped out, using the contacts that would still talk to her to set up as a runner in (insert city we'd be running), as well as finding someone (or something) to guide her on this new path.

Mechanically, I'd build heavily into social attributes, connections, and a stack of cash.  Skills would match, with either a lot of low-point technomancer stuff or a narrower, higher value pool (haven't decided)

 

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