Also your still clinging to the logical fallacy of "Beer is alcoholic beverage, as cider is also alcoholic beverage it must be beer"
Is "alcoholic beverage" the definition of beer? No. It's a possible characteristic of beer (not all beer has alcohol). Same with Cider. The flaw is in
your example in this case. Congratulations.
I allready did that on the last page.
I fail to see anything that would work, care elaborate. Everything I see is easily similar to another modifier on the table.
Stop insisting the book provides definitions that aren't there, too. It's extremely arrogant and quite annoying. We only have example modifiers to go by, and none of them are anything like the gear you insist fits into it.
Stop insisting the book isn't providing definitions that are there. It's extremely arrogant and quite annoying. We have example modifiers to supplement the definition, and they are all similar to the gear and powers that you can gain bonuses from.
So if it doesn't depend on the situation AND characters in question, it's not a social modifier. The software? It doesn't depend on the characters. Works on every ganger, wage slave, corp security leader, whatever. I also don't agree that meeting IRL with a cam equipped are a "situation", but even if you persist and disagree on that, as long as it says "and" you need both anyway, and the software obviously doesn't depend on who it targets so the "characters in question" bits is -definitely- not part of the software.
You're in a real-life meet. You've got your camera strapped on. Mr. Johnson has a camera neutralizer, boom situation negates your bonus. Mr. Johnson has had physical mask cast on him to just appear as a blur, boom situation negates your bonus. Now, are you trying to say that gear is not part of a character at this point? Magic Abilities? I don't get where you're going with this. It certainly does matter what "character" you target, because any given character may have a way to circumvent it. Tactics, knowledges, resources, personality, psychology, these are all parts of any given character that can fit into the puzzle and be pushing him to find a way, know a way, or just simply always use a way of communicating that kills the bonus.
It's not just a case of meeting in real life. It's a case of meeting in real life, and the camera working, and nothing disturbing the camera's picture, and the Johnson showing up on the Cam, and your camera feed not being edited by Johnson's hacker buddy, ect. Every single situation is different. Note the use of the word, situation. How it can be more situational, I do not know.
For the software the GM doesn't need to "evaluate the situation" because the software works under very precise wordings, so it's always a clear Yes/No case, and he doesn't need to "apply modifiers as he feels appropriate" since the modifiers are set in stone.
Oh, so it's like being Intoxicated. It's a clear Yes/No case, and he doesn't need to "apply modifiers as he feels appropriate" since the modifier is set in stone. Just like he doesn't need to "apply modifiers as he feels appropriate" when you're intimidating with a weapon because it's a clear Yes/No case and the modifier is set in stone.
Oh wait...those are both Social Modifiers. Oh my. Your argument does not hold water. Any exampled modifier falls under the same category of the software, it's a clear Yes/No case with a set in stone modifier. Is target friendly? Prejudiced? Hostile? Does character have gun? Romantic Involvement? Obvious Magic? Control Thoughts Spell? Is Empathy Software working?
See what happened there? All of those were Yes/No questions with a clearly stated modifier.
Even ignoring the logical fallacies and the fact that the example modifiers and the software are nothing alike, these two (or 4 if you split it up into parts) elements of the "definition" of social modifiers don't mesh up with the software. ALL elements of a definition need to be accounted for if something is to adhere to it. If a Social Modifier is something that is x, y, w, r, q and z, then the software, having just been shown not to possess -all- of these elements, is not a Social Modifier. Just like the water lacks some of the elements that make orange juice, the software lacks some (not all, but a sufficient amount) of the elements needed to qualify as a social modifier.
Just so I'm clearly understanding this. The book's definition isn't good enough...err...I mean doesn't exist to you, so you're claiming that a definition based on what you've made up (Must not be a Yes/No answerable question with set modifier effectively) is the valid interpretation of what a Social Modifier is. We're supposed to have gotten this from the book with no text at any way hinting toward that definition at all? That's less absurd than using what the book says?
A) Many sorts of modifiers may apply =! "all modifiers that do apply are social modifiers"
You are absolutely right. I've stated that. A specific rule can always overrule a broad rule. However, the
sort that doesn't apply must be defined to not apply. Got an example of one? I can't find any other definition for modifiers to social tests anywhere. Definitely none that say they don't count as social modifiers.
C) Yeah, I can actually sort of agree with this. It's all situational modifiers that a GM can throw on a player based upon very specific circumstances, so -NOT- modifiers that a player can strive to -always- apply to the test so long as he adheres to a few general rules. If you can say "So long as x and y are true, modifier z applies to the skill." then it's not a social modifier. If it's "If x situation occurs, GM may decide to give a modifier based upon the social setting and the temperament and character of the NPC in question." Then yes, it is a social modifier. You'll no doubt note that all examples given are in this second category, while the equipment is in the first, as you don't even need a GM decision for it. (real-life meeting and cam recorder in place? Bonus achieved.)
Check the table again. Pretty much all of the bonuses or penalties are preconceived notions or mutual interests or leverage, or because of elements that appease the NPC or displease them. The gear actually makes you do a better job by giving you pointers. Surely even you can't ignore this blatant difference? It's getting silly here.
Again, it's functionally equivalent to A.) in all respects. Any single modifier on the table is a modifier the character can strive to always apply to a test.
If I'm playing a character, I can strive to always use my gun during an intimidation attempt. I can always strive to put a round in the guy's kneecap first so he knows I mean business. I can strive to always wear a blood splattered shirt from my previous interrogations.
On the flip side, I can always strive to deal with NPCs of my same nationality/metatype to avoid prejudice. I can strive to only deal with NPCs that I have a good standing with. I can strive to always make my dealings with NPCs advantageous to them. I can strive to always get them drunk (or use an intoxicate spell on them) first.
The problem with your X,Y, Z formula is that it doesn't work. It assumes that there are, at most, two factors that can limit the ability. X and Y. That is almost never the case. Sure you have the power and you aren't in a background count, but you broke your gaesa today? Sure your cam is on and your software is running, but the target is a mimic drone with a voice mask? Sure, your tailored pheromones are on and the target is in a face to face, but he's in a chem-sealed suit? It's insanely easy to have
just one more factor fall into the equation that ruins that formula, because you have X and Y, Z should be true according to the formula, but isn't.
Would having a psyche file on your target grant a social modifier? Really think about it, anyone that's studied psychology and hostile negotiators knows that a person's psychology is half the battle, but it is extremely dependent on whether anything is relevant to the situation.
Now truly think about what empathy software is doing. It's giving you the target's behavioral patterns and mapping them out into an on-the-fly psych eval. Not so different all of a sudden. Sure, it's giving you pointers. Do those pointers not vary dependent on the target, the meet, the atmosphere, the temperature, ect. Just because the bonus, if it applies, is always the same, does not mean the information given is any less dependent on the situation and target.
Conclusion: There are no other modifiers to social skill tests.