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[OOC] Crash Crew

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Mysteris

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« Reply #15 on: <11-29-12/2117:06> »
What is Durkon looking for astrally? I'm not sure what he'd be able to see on Natsumi.

HydroRaven

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« Reply #16 on: <11-29-12/2150:41> »
Probably looking for chrome, if she's awakened, etc.
Self thought
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Matrix

Xetheral

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« Reply #17 on: <11-30-12/0148:44> »
Snap's Character Sheet


Name: n/a
Alias: Snap
Race: Hobgoblin
Sex: Male
Nationality: Pakistani
Karma Spent: 0

Street Cred: 0
Notoriety: 5
Public Awareness: 1

Attributes

BodyAgilityReactionStrength
6(7)5(6)5(8)4(5)
CharismaIntuitionLogicWillpower
154(7)5
EdgeMagic/ResonanceEssenceInitiative
5--1.1110(13)

Positive Qualities
Adrenaline Surge
Analytical Mind
Celerity
Changeling (Class II SURGE)
Fangs
Genetic Heritage
Low-Light Vision
Nasty Vibe
Negative Qualities
Addiction (Mild) (Betameth)
Bad Rep
Distinctive Style
Gene Freak
Poor Self Control (Thrill Seeker)
Poor Self Control (Vindictive)
Weak Immune System

Contacts
ContactC/L
Elven Resistance Movement
+100-1000 Members
+Global Influence
+Minority Magical Assets
+Broad Reaching Matrix Resources
4/5





Enemies
EnemyC/I
Tir Tairngire Internal Security
+100-1000 Members
+National Influence
+Minority Magical Assets
+Active Matrix Presence
 
4/1





Martial Arts
StyleManeuvers
Arnis De Mano
+Deal Damage on Disarm
Carromeleg x2
+2 dice on Surprise Tests when Initiating an Attack
Blind Fighting
Finishing Move
Focus Will
Full Offense
Iaijutsu
Sweep

Active Skills
Aeronautics Mechanic
Animal Handling
Animal Training
Archery
Armorer
Artisan
Automatics
Automotive Mechanic
Blades
Climbing
Clubs
Computer
Cybercombat
Data Search
Demolitions
Disguise
Diving
Dodge
Electronic Warfare
Escape Artist
First Aid
Flight
Forgery
Gunnery
Gymnastics
Hacking
Hardware
Heavy Weapons
Industrial Mechanic
Infiltration
Intimidation
Locksmith
Longarms
Nautical Mechanic
Navigation
Palming
Parachuting
Perception
Pilot Aircraft
Pilot Ground Craft
Pilot Watercraft
Pistols
Riding
Running
Shadowing
Software
Survival
Swimming
Throwing Weapons
Tracking
Unarmed Combat
: 1 Pool: 11
: 0 Pool: 4
: 0 Pool: 4
: 0 Pool: 5
: 1 Pool: 11
: 0 Pool: 4
: 6 Pool: 12
: 1 Pool: 11
: 1 Pool: 7
: 1 Pool: 6
: 1 Pool: 7
: 1 Pool: 11
: 0 Pool: 6
: 1 Pool: 13
: 1 Pool: 11
: 1 Pool: 6
: 0 Pool: 6
: 0 Pool: 7
: 5 Pool: 15
: 0 Pool: 5
: 0 Pool: 6
: 1 Pool: 6
: 0 Pool: 5
: 4 Pool: 10
: 1 Pool: 7
: 0 Pool: 6
: 1 Pool: 11
: 4 Pool: 10
: 1 Pool: 11
: 1 Pool: 7
: 5 Pool: 11
: 0 Pool: 5
: 0 Pool: 5
: 1 Pool: 11
: 0 Pool: 4
: 1 Pool: 7
: 0 Pool: 6
: 5 Pool: 10
: 1 Pool: 9
: 1 Pool: 9
: 0 Pool: 7
: 6 Pool: 12
: 0 Pool: 7
: 1 Pool: 6
: 1 Pool: 6
: 1 Pool: 13
: 0 Pool: 4
: 1 Pool: 6
: 0 Pool: 5
: 0 Pool: 4
: 1 Pool: 7
 
Knowledge Skills
Combat Tactics [Guerilla]
Cutting Edge Technology [Communications]
Cybertech
Data Havens [Shadows]
Drones
Elven Dissident Community [Safe Houses]
Explosives
Firearms
Martial Arts
Military
Psychology
Security Companies
Security Design
Security Tactics [Rapid Response]
Shadow Community [Personalities]
Software
Street Drugs
Tir Politics
Vehicles
Yoga
: 1 Pool: 11 (13)
: 1 Pool: 11 (13)
: 1 Pool: 11
: 1 Pool: 6 (8)
: 1 Pool: 11
: 4 Pool: 9 (11)
: 1 Pool: 11
: 1 Pool: 11
: 1 Pool: 6
: 1 Pool: 11
: 1 Pool: 11
: 1 Pool: 6
: 1 Pool: 11
: 1 Pool: 11 (13)
: 1 Pool: 6 (8)
: 1 Pool: 13
: 1 Pool: 6
: 1 Pool: 6
: 1 Pool: 11
: 1 Pool: 6
Language Skills
UrduN
English
Sperethiel
 
: 4 Pool: 9
: 3 Pool: 8
 

Cyber/Bioware
ImplantEssenceCostNotes
Cerebral Booster 3
Cybereyes 4
+Eye Laser Designator
+Eye Laser Microphone 3
+Eye Laser Range Finder
+Eye Laser System
+Eye Recording Unit
+Eye Tool Laser
+Flare Compensation
+Image Link
+Microscopic Vision
+Vision Enhancement 3
Neural Amplifiers: Neocortical 3
Obvious Lower Arm (Left)
+Armor 1
+Auto-Injector 6
+Commlink
+Datajack
+Nanohive 2
+Orientation System
+Radar Sensor 4
+Skinlink
Pain Editor
Suprathyroid Gland
Wired Reflexes 2
0.60
0.60











0.54








0.30
0.84
2.88
24000¥
7775¥










15000¥
23550¥









22500¥
32000¥
Transgenic
Second-Hand











Second-Hand








Transgenic (Heritage)
Second-Hand
Alphaware, Second-Hand

Spells/Complex Forms/Programs
ItemCostNotes
Clearsight 3
Maneuver (Groundcraft) 3
Manuever (Aircraft) 3
Targeting (Heavy Weapons) 3
Purge 6
Analyze 6
Browse 6
Command 6
Decrypt 6
Encrypt 6
Scan 6
Facial Recognition Software 3
Vehicle Identification Software 3
Weapon Watcher Software 3
Tacsoft 4
1800
1800¥
1800¥
1500¥
900¥
1200¥
900¥
900¥
6300¥
1200¥
900¥
600¥
600¥
600¥
12000¥
Ergonomic
Ergonomic
Ergonomic

Optimization 3
Ergonomic, Optimization 3
Optimization 3
Optimization 3
Optimization 3
Ergonomic, Optimization 3
Optimization 3





Fake SINs
ItemCost
Jute Breym: Paralyzed Ex-Urban Brawl Fighter R6
+Fake License R6
Carl Hammond: Security Consultant R6
+Fake License R6
Bill Howard: Dockworker R1
Timothy Crandal: Construction Worker R1
6600¥

6600¥

1000¥
1000¥
 

Commlinks
ItemCost
Cyberarm Link: Hermes Ikon
+Hardening 6
+Novatech Navi
+Optimization (Command)
+Sim Module (Hot)
Decoy Link:Novatech Airwave
+Iris Orb
 
5400¥




2250¥


Ammunition
ItemCost
Spare Clip (Alpha) x3
Spare Clip (Elan)
Spare Clip (MGL-6) x3
Spare Clip (Praetor) x2
Spare Clip (Thunderbolt) x3
Spare Clip (Viper) x2
Grenade: EMP
Grenade: Incindiary
Minigrenade (WP) x6
Minigrenade (Flashbang) x12
Minigrenade (Thermal Smoke) x12
Minigrenade (HE) x12
Minigrenade (Gas) x6

+Neurostun
Minigrenade (Splash) x6
+KE IV
Taser Dart x20
APDS (Holdout) x7
Capsule (Holdout) x7

+DMSO
+Narcoject
APDS (Heavy Pistol) x30
AV (Heavy Pistol) x40
Capsule (Heavy Pistol)

+Warp
Capsule (Heavy Pistol)
+DMSO
+Dopadrine
Capsule (Heavy Pistol) x2
+DMSO
+Gamma Scopolamine
Capsule (Heavy Pistol) x13
Flechette (Heavy Pistol) x76
Gel (Heavy Pistol) x20
Subsonic (Heavy Pistol) x30
APDS (SMG) x150
APDS (Assault Rifle) x84
AV (Assault Rifle) x42
Gel (Assault Rifle) x84

15¥

15¥
10¥
15¥
10¥
500
50
720¥
360¥
420¥
540¥
480¥

180¥

100¥
49¥
441¥


210¥
480¥
553¥

28¥


426¥


39¥
760¥
60¥
120¥
1050¥
588¥
504¥
252¥

Armor
ItemCost
Zoe: Executive Suit Long Jacket Ensemble
+Chemical Protection 4
+Fire Resistance 4
Mortimer of London: Ulysses Line
+Chemical Protection 4
+Fire Resistance 2
+Hardening 6
+Ruthenium Polymer Coating
+Themal Damping 6
Bike Racing Helmet
+Audio Enhancement 3
+Flare Compensation
+Hardening 6
+Image Link
+Select Sound Filter 3
+Spatial Recognizer
Armor Jacket
+Fire Resistance 6
+Chemical Protection 6
Form-Fitting Full Body Suit
+Nonconductivity 6
+Insulation 3
Securetech Vitals Protector
+Biomonitor
SecureTech Shin Guards
SecureTech Forearm Guards
SecureTech Leg and Arm Casings
3350¥


13500¥





1200¥






3000¥


3250


500¥

150¥
200¥
350¥

Gear
ItemCost
Attaché Case, False Bottomed
+Case Lining
Ares Low Intensity Laser
Betameth x20
Blister Pack x3
Chemical Heater x2
Combat Load Vest
+Hardening 6
+Ammunition Pouch x7
+Ration Pouch
+Smart Canteen
Contact Lenses 3
+Hardening 6
+Low Light
+Smartlink
+Vision Magnification
Datachip x10
Detonating Cord x9
DMSO x10
Dopadrine
Flash-Pak
Foam Explosive 15
GloWand
Goggles 6
+Hardening 6
+Thermographic
+Ultrasound
Grapple Gun
Guts
Handheld Sensor
+Hardening 6
+Microphone 6
_+Audio Enhancement 3
_+Directional Microphone
_+Select Sound Filter 3
_+Spatial Recognizer
+Radio Signal Scanner 6
Handheld Sensor
+Hardening 6
+MAD Scanner 3
+Non-Linear Junction Detector 6
+Radiation 4
Laser Trip Beam, Infrared
Long Haul x2
Low Altitude Parachute
Nitro
Optical Tap
Plastic Restraints x10
Pull Detonator
Radio Detonator x3
Rappelling Gloves
Skinweb Array
Smart Jammer, Area 6
Smart Park
+Hardening 6
Stimulant Patch 6 x2
Tag Eraser
Timer Detonator
Tool Kit (Armorer)
Tool Kit (Hardware)
Tool Kit (Mechanic)
Trauma Patch
Vacuum Seal 6
White Noise Generator 6
Wire Clippers
 
800¥

1250¥
600¥
45¥

680¥




1000¥




10¥
225¥
100¥
15¥
200¥
1500¥
60¥
1550¥



500¥
100¥
1650¥







1075¥




50¥
100¥
120¥
100¥
100¥

60¥
120¥
70¥
200¥
6000¥
650¥

300¥
150¥
35¥
500¥
500¥
500¥
500¥
600¥
300¥
25¥

 Weapons
ItemCost
Ares Alpha
+Additional Clip
+Easy Breakdown, Manual
+Foregrip, Accessory
+Gas Vent 3
+Hardening 6
+Personalized Grip
+Sling, Accessory
+Skinlink, Accessory
+Smartgun System
+Ares Alpha Grenade Launcher
_+Additional Clip
_+Airburst Link, Accessory
_+Electronic Firing
_+Firing Selection Change, Small Mod (SA)
_+Improved Range Finder
Ares Viper Slivergun
+Easy Breakdown, Manual
+Electronic Firing
+Firing Selection Change, Small Mod (FA)
+Hardening 6
+Hidden Gun Arm Slide
+Improved Range Finder
+Skinlink, Accessory
+Smartgun System, Internal, Accessory
+Sound Suppressor
ArmTech MGL-6
+Additional Clip
+Airburst Link, Accessory
+Chameleon Coating
+Concealable Holster
+Easy Breakdown, Manual
+Hardening 6
+Improved Range Finder
+Laser Designator Rating 6, Accessory
+Skinlink, Accessory
+Smartgun System, External
AZ-150 Stun Batton
+Personalized Grip, Melee
Ceramic Knife
+Personalized Grip, Melee
Cougar Fineblade Knife, Short
+Personalized Grip, Melee
Defiance EX Shocker
+Firing Selection Change, Small Mod (SA)
+Hardening 6
+Improved Range Finder
+Personalized Grip
+Quick-Draw Holster
+Skinlink, Accessory
+Smartgun System, Internal, Accessory
FN P93 Praetor
+Barrel Reduction
+Chameleon Coating
+Concealable Holster
+Easy Breakdown, Manual
+Electronic Firing
+Flashlight, Standard
+Foregrip, Accessory
+Gas Vent 3
+Hardening 6
+Sling, Accessory
+Skinlink, Accessory
+Smartgun System, Internal, Accessory
+Sound Suppressor, Accessory
+Stock, Accessory
Morrissey Elan
+Barrel Reduction
+Chameleon Coating
+Concealable Holster
+Easy Breakdown, Manual
+Extended Clip
+Hardening 6
+Improved Range Finder
+Skinlink, Accessory
+Smartgun System, Internal, Accessory
Ruger Super Warhawk
+Ammo Skip System
+Custom Look Rating 2
+Easy Breakdown, Manual
+Hardening 6
+Hidden Gun Arm Slide
+Firing Selection Change, Small Mod (SA)
+Improved Range Finder
+Increased Cylinder
+Skinlink, Accessory
+Smartgun System, Internal, Accessory
+Speed Loader
+Speed Loader
Ruger Thunderbolt
+Electronic Firing
+Extended Clip
+Hardening 6
+Quick-Draw Holster
+Skinlink, Accessory
+Smartgun System
+Sound Suppressor
Telescopic Staff
+Personalized Grip, Melee
8515¥















4650¥









7775¥










900¥

175¥

650¥

1800¥







4460¥














3945¥









4200¥












3350¥







200¥


Vehicles
VehicleHandlingAccelSpeedPilotBodyArmorSensorCost
Cyberspace Designs Dragonfly
+Chameleon Coating
+Gecko Tips
+Improved Sensor Array
+Improved Takeoff and Landing 2
+Mechanical Grapple
+Small Drone Sensor
_+Camera 6
__+Flare Compensation
__+Low Light
__+Ultrasound
__+Vision Enhancement 3
__+Vision Magnification
_+Directional Microphone
_+Ultrawideband Radar 4
_+Hardening 6
_+Radio Signal Scanner 6
+Targeting (Close Combat) 4
Ferret RPD-1X
+Assembly Time Improvement
+Chameleon Coating
+Flash-Pak
+Gecko Tips
+Improved Sensor Array
+Weapon Mount (Concealed, Flexible, Remote)
+Small Drone Sensor
_+Camera 6
__+Flare Compensation
__+Low Light
__+Smartlink
__+Vision Enhancement 3
__+ Vision Magnification
_+Directional Microphone
_+Hardening 6
_+Laser Microphone 6
_+Radio Signal Scanner 6
Shiawase Kanmushi
+Chameleon Coating
+Gecko Tips
+Improved Sensor Array
+Minidrone Sensor
_+Camera 6
__+Flare Compensation
__+Low Light
__+Thermographic
__+Vision Enhancement 3
__+Vision Magnification
_+Microphone 6
__+Audio Enhancement 3
__+Select Sound Filter 3
__+Spatial Recognizer
_+Hardening 6
_+Radio Signal Scanner 6
 Transys Steed
+Assembly Time Improvement
+Smart Tires 4
+Smuggling Compartment
_+Chem Shielded
_+EM Shielded
+Small Drone Sensor
+1

















0

















+1
















+1
3/15

















10/20

















2/10
















10/20




30

















60

















10
















40




3

















3

















3
















3




1

















1

















0
















2




1

















2

















0
















2




6

















6

















6
















3




10300¥

















15800¥

















6850¥
















10000¥





[/spoiler]

Xetheral

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« Reply #18 on: <11-30-12/0211:17> »
Should we post our histories as well? Or keep those secret?

HydroRaven

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« Reply #19 on: <11-30-12/0249:46> »
Most of us posted our stories, so why keep it a secret?
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The Big Peat

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« Reply #20 on: <11-30-12/1337:54> »
Mysteris, look it up under Assensing in the book.

Xetheral, that's up to you - but generally I'd post it up myself; most people here can distinguish between what they know IC and OOC, and I like showing off my backgrounds.

Mysteris

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« Reply #21 on: <11-30-12/1448:11> »
Durkon: Natsumi is healthy and a little nervous.

lonewolf1210

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« Reply #22 on: <11-30-12/1504:07> »
Does Durkon know why Mr Johnson reacted annoyed towards him? Maybe with a Judge Intention check?

Judge Intentions (13d6.hits(5)=4)

Because his usual next step would be to accept the job but negotiate the payment. But if that was the part of his statement that annoyed the Johnson before he would have to go about that more carefully.

Xetheral

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« Reply #23 on: <12-01-12/0000:17> »
Snap's concept, background, and physical description:

Alias: Snap

Concept: Snap has an anger problem. He is well aware of this fact and has gone to great lengths to learn to control himself and learn more self-discipline. He's tried psychotherapy, philosophically-oriented martial arts, hell, even yoga. He's managed to learn how to hold on to his temper a bit longer. But under stress he eventually, well... snaps. In the shadows such a lack of self-control is a liability. Yes, with all his practice and training he can get through a shadowrun that calls for discretion... if everything goes reasonably well. But if (when) the shit hits the fan, Snap reveals his total lack of regard for the concept of 'proportional response'.

The life expectancy of a shadowrunner with such a problem would normally be extremely short, except for one thing... Snap is very, very competent. He's surprisingly intelligent, even when he loses control (his is the cold, implacable type of rage) and will ruthlessly exploit any tactical advantage he can get. He's got a technology fetish to rival any nerdy scientist, which becomes exceedingly dangerous when combined with his MacGyver-like instincts. His strongest edge over the opposition, however, stems from his primary weakness: no one is as prepared as Snap for the sudden transition from peace to violence.

He's successfully fought his way through "impossible" odds enough times that he's got one hell of a rep. Unfortunately that mostly just makes shadowrunning teams stay well away from him. And so Snap, despite his competence, often has a hard time making ends meet. The jobs that call for his particular capabilities are few and far between, giving him little choice but to take the hardest, riskiest work.

Background: Snap's anger problems have a very good cause--he's the end-product of the oldest type of genetic manipulation known to man: selective breeding. Soon after goblinization began it occurred to several less-than reputable scientists that Orc's short maturity and gestation times combined with large 'litters' meant that selective breeding of metahumans was now feasible over the course of decades, rather than centuries. And so, financed by a western Pakistan, the scientists set out to breed super soldiers, subjecting the captives to brutal conditions and then selecting for reproduction those candidates that demonstrated the most cunning and aggression.

Born in 2053 Snap was one of the first (and only) cadre of "graduates" from the Accelerated Metahuman Development program. Ruthlessly trained and then carved up and augmented with cyberware stolen from the dead soldiers of western militaries, they were to serve as the regime's secret weapon. Unfortunately for the program's sponsors, by this time developments in the field of direct genetic manipulation made their decades of work obsolete. Who wants to deal with the psychological problems of traumatized, half-crazed, inbred Orks when you can get a more reliable, more effective, result in a laboratory? And so after several "incidents" involving these unstable soldiers the project was to be forcibly shut down and the subjects liquidated—with predictably disastrous results when the subjects strongly objected to their termination.

Since escaping the AMD program Snap has remained on the move, slowly learning the skills necessary to function on the edge of society. Despite being a member of the Shadow community for five years, he has never officially been part of a team, most likely due to both his ill-tempered nature and his disturbing appearance. Instead he drifts from job to job, usually somewhat desperate to find employers who will hire him.

His penchant for sudden, intense violence makes him excel at diversions and distractions. This talent attracted the attention of the paramilitary arm of the Rinelle te'Kesrae rebellion in Tir Tairngire. Employed as a eminently-disposable asset, Snap came to high level attention after repeatedly surviving the suicide missions for which he was hired. Eventually his involvement with the rebellion came to a head in 2071 when he covered the escape of several cornered leaders of the Rinelle by single-handedly engaging the approaching Tir Ghost teams in a running battle through the streets of Portland. Snap caused so much collateral damage that the Tir forces believed they were chasing their targets rather than a lone gunman, allowing the rebellion leaders to slip away without notice.

Snap barely survived this ordeal, eventually breaking contact with the Tir pursuit only to collapse, barely alive, in a safehouse. Rinelle forces smuggled him to California for treatment: recovery took almost a year of secret hospitalization, physical therapy, and repair of his implants. Tir Internal Security continues to look for Snap, but the resources devoted to the manhunt have died down considerably.

Finally recovered, Snap finds himself in a bad place. He was in a coma for months, and much of the support structure he built for himself languished: safehouse leases expired, online data backup accounts were terminated for nonpayment, and contacts have grown distant. All but a handful of his drones are gone, smashed on the streets of Portland. Worse, his custom high-end internal commlink was destroyed beyond repair and he can't afford to buy the parts to build a new one, let alone replace the valuable programs. Frustratingly, his notoriety from the Portland incident makes employers wary about hiring him, and he's almost burned through his meager savings.

On the plus side, due to his sacrifice Snap has become something of a legend in the Elven underground. Snap's too hot to use in the Tir, but his contacts within the movement are trying to help set him up with work. Heck, he's so well-regarded that he could probably rely on them to support him, at least for awhile, but it would never occur to him to ask.

Physical Description: Inbreeding and crude genetic manipulation has left an indelible mark on Snap's visage. In particular, like many of the inbred, he suffers from Mandibular Condylar Hypoplasia, characterized by marked asymmetry of the face. His disfiguration is accompanied by an almost palpable aura of menace, a trait eagerly selected for by the researchers in the AMD program. Snap shares the slight greenish skin tone common in Hobgoblins along with the characteristic slight build and shorter stature compared to baseline Orks.

Xzylvador

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« Reply #24 on: <12-01-12/0251:21> »
Silk can buy more hits on negotiation than Durkon's roll... can we take his as an aid check or something for when she wants to wrap it up? :p

Skill 5, Cha 7, Pher 3, Kine 3, First Impression (20d6.hits(5)=6)
Aid? (4d6.hits(5)=0) <- Bah.

HydroRaven

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« Reply #25 on: <12-01-12/0313:56> »
I for one was hoping Silk could get us a better price. Go get 'em, Silk!
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lonewolf1210

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« Reply #26 on: <12-01-12/0943:20> »
just so that you get my reasons on not trying to push the payment:
- Mr Johnson reacted poorly when Durkon mentioned negotiating the payment.
- Silk already said something about finding the payment interesting before he came up with details, which made negotiating that up a bit harder, especially since the details that Mr Johnson put forward didnt turn up much additional difficulties in the job then we expected.
- Everyone else was pushing for more details that, while very important for the planning of the job, werent really necessary for the negotiation of the payment. That could be interpreted as a silent acceptance of the job including the payment. So from Durkons point of view it was necessary to raise the issue now.


HydroRaven

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« Reply #27 on: <12-01-12/1013:40> »
Not necessarily. Details might be asked in order to better evaluate the risk involved and therefore determine an appropriate pay scale.
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Xzylvador

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« Reply #28 on: <12-01-12/1142:26> »
Silk said that she was at least interested in hearing more if it could earn 30k in a night. After that she said the job seemed acceptable.
That's far different than saying "we take the job and we all all think 30k is good."
First of all, speaking for everyone, second of all, allowing no room whatsoever for introducing things like:
Short term, no time to do proper legwork and planning for yourself, a small army of always-present bodyguards, case attached to his wrist, not being allowed to know the contents, the mysterious hazardous effect of opening it... there's a lot of things which could've still been put in as an argument for additional hazard pay and such.

But hey, don't sweat it, it's just IC and I can easily see some people jumping at the chance of making 30k in a day's work. Don't worry about Silk, she'll probably end up hating something about all of your characters sooner or later, but she can hide it very well. (until she poisons you)

OOC I was kind of taken by surprise that there was another face. Hadn't watched all your charsheets (would rather find it out through play, more fun and realistic), hope the overlap doesn't prove to be a problem...

lonewolf1210

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« Reply #29 on: <12-01-12/1219:27> »
First of all, Durkon wasnt really speaking for everyone else, but was simply stating his negotiating position. We are not a team yet but rather a group of individual runners gathered for this job and the Johnson knows that.

But my main issue at the moment is that I designed Durkon as someone very likeable and a natural Leader, who should be able to pull a team together, and if I as a player did something that antagonizes other characters that would be too bad, because he as a character should have a way better feel for the situation than I as a player have.

@OOC: Durkon is a secondary Face  with a couple of spells to back it up. Silk is more specialized and has clearly bigger dice pools. Also I think they have 2 very different styles. Durkon is more the "Leader" while it looks to me that Silk is more "Manipulator/Infiltrator". So while our skillsets may overlap in some areas, I dont think it will be much of a problem. And Im sure Silk wont mind if Durkon casts "Increase Charisma" on her if the situation requires it.  ;)

 

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