Here's some initial advice:
-Odd numbers for Body, Will, and Strength because they round up for calculating damage boxes and melee damage.
-To maximize bang for your buck with Karma later on, get one skill at 6, the rest you want at either 1 or 4 depending on how much you want it, and no specialties with BP.
-Catlike is not near as good and is actually more expensive than as a Reflex Recorder for the Stealth Group.
-Athletics Group is not as good as Gymnastics 4, the rest at 1 (or just defaulting) and Synthcardium 3.
-If you get Gymnastics, drop Dodge
-You have no Perception. That is really bad.
-Stealth Group at 4 is a good idea.
-To be a cat burglar, i.e. a B&E expert, you want Hardware 4, EW 1, and maybe a Log-linked booster like PuSHeD or Neocortical nanites.
-Con, a bit more CHA, and Tailored Pheromones are actually pretty good for a B&E expert, especially if you're in disguise and need to talk your way through something. You're an elf, make use of that free CHA!
-Lockpocker rating 6 is a nice and cheap option to ever buying Lockpicking. Seriously, Lockpicking is completely obviated by one piece of cheap gear for better or worse.
-There's other good gear to beat maglocks of all types.
-You need a commlink, I'd say not too crappy, to find lock nodes or nodes for other countermeasures to disable them
-Planning to be a combat character at all? Get Wired Reflexes 1 at least.
-You don't need so much Data Search, just get a good program to pair with it.
-Consider Unarmed + stun gloves as a melee option. Really useful in breaking in as well...no deaths. Probably get gel rounds and SnS for your pistol.
-Pistols...okay. You probably want a couple...light to conceal best, heavy for when it hits the fan, plus a taser.
-Chameleon suit + FFBA + PPP for armor. You'll need to pick PPP pieces because I think with Body 3 you'll quickly run into armor encumbrance.
-You'll want a set of contacts, glasses, and earbuds with all the trimmings if you don't want cybereyes/ears. You don't have a very Essence-intense build (you're not a street samurai after all) so implants may not be a bad idea, that way you never have to deal with not having your gear.
Wakshaani raises a good point on what might go down during a run. Remember you're part of a team. You obviously contribute a lot to certain jobs but what do you bring to the table in a more direct scenario? You have good enough skills where you could stealthily outflank enemies.