Yes, that's my point
I think people should use the weapons they will have fun with, not always take the most powerful one. I've been playing rpgs for decades and I always use the weapons I feel like using. I just felt in Shadowrun there are clear winners and most people seem to just automatically take them because they're better. Many people will probably never use a tonfa, but if they did, it could be a lot more fun and it adds more color to the character too. That said, it's still okay if people really like to use a particular weapon(for whatever reason).
Agreed.
Me, I tend to turn my nose up at "martial arts" weapons in general since, in the real world, they end up second-best do something designed from the ground up as a weapon. After all, they pretty much all started out as tools that were pressed into service because someone took the real weapons away. This is, mind you, even if the book's stats say the martial arts impliment should be better than the true weapon.
I'll also never touch a Katana... or any of it's variants like the Nodaichi.
Japanese sword designs are a bunch of over-hyped pieces of crap created in a culture culture that had very limited supplies of poor-quality iron, which meant that even the best armor had massive gaps in the metallic coverage, and the typical line soldier didn't have any armor worth speaking of at all. Oh, yes, and the steel they produced was so crap-tastic they had to work it forever with a hammer to get out the impurities... the vaunted "folding" everyone seems to get a chubby over.
Europeans, on the other hand, had plentiful supplies of steel and were able to develop armor that had much tinier gaps, and proliferate some form of metallic armor to even the grunts on the front lines. The result was weapons designed to go
through armor, not just around it, and cause massive blunt-force trauma even if the wearer was in a full suit of articulated plate. Yes, even the traditional one-handed Arming Sword used with a shield.
Oh, and lets not forget the differences in armor penetration between an axe and
any type of sword. Long story short... a big, two-handed axe designed for man-slaying pretty much wins by a landslide.
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So... yeah... sorry for the rant, guys. Essentially, I'm trying to say that I feel very strongly that the only reason the stats are the way they are is because way too many people have a hard-on for Japanese culture and Catalyst is pandering to them. If they're going to lump dozens of European, Middle-Eastern and Asian swords... with often drastically different handling characteristics... under the heading "sword," then there's no reason for the Japanese types to be special little snowflakes.
Whatever weapon you use (whether it is melee or ranged) as your primary weapon is, in part, a reflection of your character. Whether it is the Predator or the Sakura Fubuki, the AK-97 or the Alpha, the katana or the vibroblade sword it is a reflection of the character. Use your character's gear to help turn a collection of stats into a breathing person.
Very true. So very, very true.