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Standard loadout

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raggedhalo

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« on: <12-17-12/1004:33> »
OK, so I have the first session of this campaign tomorrow and I need to work out what the PCs' standard loadout is, as provided by their Aegis Cognito TechOps staffer.

I'm thinking the following but would appreciate some input:

Armour
  • (Body 2 character) - Globetrotter Heavy Armour Clothing, SecureTech Forearm Guards & Shin Guards (4/4 Armour)
  • (Body 4 character) - Camouflage Suit or Armour Jacket, SecureTech Forearm Guards & Shin Guards (8/8 Armour)
  • (Body 7 character) - Camouflage Suit or Armour Jacket, Full Suit of FFBA, Full Suit of SecureTech PPP (16/14 Armour)

Weapons (per team member)
  • Ares Predator IV with Advanced Safety (Biometric), Chameleon Coating, Flashlight (Low-Light), Gel Rounds x15, Personalized Grip, Regular Ammo x15, Skinlink, Smartgun System (Internal)
  • Ares Alpha with Advanced Safety (Biometric), Flash-Bang Minigrenade x6, Flashlight (Low-Light), Foregrip, Gas-Vent 3 System, Gel Rounds x42, Grenade Launcher, Personalized Grip, Regular Ammo x42, Skinlink, Sling, Smartgun System, Internal

Matrix (per team member)
Singularity Battle Buddy with Analyze (4), Analyze (Viral Resistance) (5), Armor, Biometric Lock, Biometric Reader: Print Scanner, Browse (4), Chameleon Coating, Command (2), Edit (4), Encrypt (6), Firewall (6), Hardening, Iris Antivirus, Pro User Suite, Purge (Viral Resistance) (5), Sim Module, Skinlink, System (6), Tac Net Software (4), Tactical Satellite Mapping

Gear (per runner)
  • Fake SIN, Rating 6
  • Fake Licenses, Rating 6 - security personnel
  • AR Gloves
  • Goggles, Rating 6: Flare Compensation, Image Link, Low-Light, Skinlink, Smartlink, Vision Enhancement 3, Vision Magnification (Optical)
  • Earbuds, Rating 3: Audio Enhancement 1, Skinlink, Select Sound Filter 1, Spatial Recogniser
  • Subvocal Microphone
  • Trauma Patch

Gear (shared between whole team)
  • Area Jammer (Rating 6)
  • Autopicker, Rating 6
  • Electronics Toolkit
  • Maglock Passkey, Rating 6
  • Maglock Sequencer, Rating 6
  • Medkit, Rating 6
  • Satellite Link
  • White Noise Generator Rating 6
  • Wireless Adapter

There will be some missions requiring On-Site Procurement but I'm thinking that the above is a good baseline for a solid, competent team to expect to be issued with.  What do you reckon?
Joe Rooney
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Prodigy

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« Reply #1 on: <12-17-12/2205:37> »
I would add GPS and flashlights. And micro-transceiver 5. Why only audio enhancement 1?

JustADude

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« Reply #2 on: <12-18-12/0817:52> »
Armour
  • (Body 2 character) - Globetrotter Heavy Armour Clothing, SecureTech Forearm Guards & Shin Guards (4/4 Armour)
  • (Body 4 character) - Camouflage Suit or Armour Jacket, SecureTech Forearm Guards & Shin Guards (8/8 Armour)
  • (Body 7 character) - Camouflage Suit or Armour Jacket, Full Suit of FFBA, Full Suit of SecureTech PPP (16/14 Armour)

Full-Body Form Fit should be standard for everyone. Tweak what you have to to make the totals come out properly. It's just that darn good.
“What is right is not always popular and what is popular is not always right.”
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raggedhalo

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« Reply #3 on: <12-18-12/1109:04> »
I would add GPS and flashlights. And micro-transceiver 5. Why only audio enhancement 1?

Good call on all that.  Only Audio Enhancement 1 because of Capacity issues - max Rating of 3 on Earbuds, audio upgrades cost 1 Capacity per rating (different to visual).

Full-Body Form Fit should be standard for everyone. Tweak what you have to to make the totals come out properly. It's just that darn good.

Hmm, you're probably right.  I shall do some fiddling about with points!
Joe Rooney
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Inconnu

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« Reply #4 on: <12-18-12/1117:58> »
Also, even for Bod 1 chars, you can take Form-Fit bod armor at a lower level.
Also, there is a houserule where custom-fitted armor can be up to 3X bod instead of 2X.

WellsIDidIt

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« Reply #5 on: <12-18-12/1249:34> »
Quote
Good call on all that.  Only Audio Enhancement 1 because of Capacity issues - max Rating of 3 on Earbuds, audio upgrades cost 1 Capacity per rating (different to visual).
Pretty sure that's been fixed. The newest versions of the PDF read:
Quote
There are three common types of audio devices and sensors. The rating of such devices equals the number of audio enhancements they can be fitted with.
I believe the old document that was supposed to bump SR4 to SR4A also used number of enhancements rather than 1 capacity per rating, but I can't remember what it was called.

raggedhalo

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« Reply #6 on: <12-18-12/1322:00> »

I believe the old document that was supposed to bump SR4 to SR4A also used number of enhancements rather than 1 capacity per rating, but I can't remember what it was called.

Oooh, good spot.  Hero Lab disagrees, so I shall submit a bug report.
Joe Rooney
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Prodigy

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« Reply #7 on: <12-18-12/1845:06> »
Thank you Wells. I was pretty sure I was right with that but couldn't find why.

Mantis

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« Reply #8 on: <12-20-12/1913:52> »
My copy says different. Sure the audio device section says rating equals number of mods but the actual mods section says the mods take 1 capacity per rating. As far as I can tell it's the latest printing.

raggedhalo

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« Reply #9 on: <12-21-12/0501:33> »
The newest versions of the PDF read...

Hmm.  On second look, my PDF still says "Each enhancement costs 1 Capacity (per rating)." on page 333, and I make a point of downloading the updates when they appear.  However, I can't seem to tell which version of the PDF I have - anyone able to tell me how to do so?
Joe Rooney
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