Nah, keep it coming. I'd like to not have to recreate this guy three more times, so lay it on me.
Well, let me rephrase, I think it looks pretty good other than skills. I might personally do a couple very small things different with Attributes (drop LOG to 4, bump AGI to 5, drop INT to 4 bump REA to 5), but that's largely because my table is pretty combat heavy and pools of 15+ are where a PCs primary skill(s) are at - which informs all of my advice really, so if your table is different, only heed accordingly.
I guess 1 item might be, your Initiative Passes, I think a decent number of Hacking actions are simple or complex actions, so if you're sticking to AR, you could benefit quite a bit from 3 IPs... may want to get some experienced hacker input on that however.