Are these NPCs too tough or not tough enough in your opinion?
so the group I am co-GMing for is pretty tough, some could say broken though the verdict is still out on that. There are quite a few newbs in the party and most went with meat characters. they mop the floor with starting grunts and honestly long combats with a lot of combatants are boring. To make combat challenging the next game session they will be facing a few beefed up gangers guarding a stash of zen. There is probably 60k ¥ worth of brain-benders in the zen house under their protection which is why they are so tough (put your toughest guys on the big stash). the players will be able to sell it to a fixer for 1/2 that, which breaks down into 5k per player. the characters are new (3 sessions so far) )so think 400 bp power gamers.
Note that some of the notes are intended for the other GM. that may make this less WTF?
Sledge the Troll,
A scary looking mother fucker. He has obvious dermal plating , his face is covered in ritual scarification. His friends call him “Sledge”
B 9, A 4, R 4, S 9, C 2, I 3, L 2, W 2 Edge 2
Applicable Skills, Exotic weapon (Sledge hammer) 4, Dodge 3, Longarms (sawed off shotguns) 2 (4) Unarmed 2,
Cyberware: wired reflexes rtg 2 (second hand), datajack, Dermal plating 2
Weapons: Sledge hammer (str/2 + 3 p), sawed off shotty (double barrel side by side) (7 p dam), Hardliner Gloves (sr4 brass knucks) (str/2 +1 p)
Armor: Armored Vest (6/4), Dermal deposits (1/1),Dermal plating (2/2)
Other equipment: 150 ¥ certified cred stick, metalink com link, sim mod hot, BTL chips x 4, picture of kids, 2 condoms, Criminal SIN, 4 rounds of 00 buck, mag key, key to bike
COMBAT STATS
Initiative: 7 Initiative passes: 3
Attack: 8 for sledge or shotty, 6 for brass knucks
Dam: Sledge 7p, Shotty 5p, knucks 5 p
Armor pen: shotty + 5, can hit up to 3 people within 1 m of each other, -4 to defense roll
Melee Dodge: 7 Melee Parry: 8 Ranged Dodge: 4
Armor total: 9 ballistic/7 impact
Damage soak dicepool: 18 ballistic, 16 impact
Physical Stun
OOO-1 OOO-1
OOO-2 OOO-2
OOO-3 OOO-3
OOO-4
O-5
Sledge will start combat by firing his double barreled shotgun, he will fire both rounds and move in for melee combat with his hammer on the next initiative pass. He will not need to take a draw weapon action for either weapon unless he is surprised. Shotty has perm wide spread when using buck
Red the Orc,
An orc with a total body dye in… you guessed it red
B 6, A 3, R 3, S 6, C 3, I 4, L 3, W 3 Edge 1
Applicable Skills, Pistols 3, Dodge 3, longarms 3, Unarmed 2,
Cyberware Data jack, Cyber hand (left),
Weapons: Remmington 990 external smartlink , reduced barrel, removed stock and forward grip, Colt asp 6 shooter (4p)
Armor: Bike Racing armor (4 ballistic/ 7 impact)
Other equipment: 79 ¥ certified cred stick, MCT clip com link, sim mod, 6 doses of novacoke, AR goggles with smartlink, belt with 10 extra rounds for 990 (slug) , one extra mag for pred (15 rounds), key to bike
COMBAT STATS
Initiative: 7 Initiative passes: 1
Attack: 8 for shotty first shot, 7 for secondshot, 6 for colt, 5 for unarmed. (one point recoil comp on Remington)
Dam: Shotgun: 7p, Colt: 4p, Unarmed: 3S
Armor pen: -1 for shotgun, nil for others
Melee Dodge: 6 Melee Parry: 3 (nil?) Ranged Dodge: 3
Armor total: 4 ballistic/ 7 Impact
Damage soak dicepool: 10 ballistic, 13 impact
Physical Stun
OOO-1 OOO-1
OOO-2 OOO-2
OOO-3 OOO-3
OO-4 O-4
Red starts from the kitchen area, and will not use cover as he is high as a kite (not modding character just RP it)
Max the dwarf,
Shaved head, shaved face, covered in tattoos and piercings
B 6, A 3, R 4, S 4, C 3, I 4, L 3, W 3 Edge 1
Applicable Skills, Pistols 3, Dodge 3, Longarms 3, blades 2,
Cyberware Data jack, wired reflexes 1 (second hand),
Weapons: Defiance T-250 shotgun (sawed off, dwarf customization, laser sight 7p) Combat Knife(3p)
Armor: armored jacket (8/6)
Other equipment: 15 rounds of 00 buck, metalink, wallet with criminal sin and credstick worth 200 ¥, deep weed (3 doses) Mag key, actual key, key to motorcycle
COMBAT STATS
Initiative: 8 Initiative passes: 2
Attack: 7 first shot, 5 second shot (because recoil is doubled for shotties)
Dam: shotty: 7p, knife 3p
Armor pen: +1 to armor -2 to defensive rolls can hit 2 people within 1 M of each other
Melee Dodge: 7 Melee Parry:6 Ranged Dodge: 4
Armor total: 8 ballistic/ 6 Impact
Damage soak dicepool: 14 ballistic, 12 impact
Physical Stun
OOO-1 OOO-1
OOO-2 OOO-2
OOO-3 OOO-3
OO-4 O-4
Max will stick to his shotty, Its good for 6 shots (5 in the internal magazine + 1 in the chamber) though he has more rounds in his jacket pocket unless he can safely load it he will drop it, pull his knife and go Friday the 13th on a motherfucker. Shotgun has permanent medium spread if using buck.
Terry the dwarf,
Max’s twin
B 6, A 3, R 4, S 4, C 3, I 4, L 3, W 3 Edge 1
Applicable Skills, Pistols 3, Dodge 3, Longarms 3, blades 2,
Cyberware Data jack, wired reflexes 1,
Weapons: Defiance T-250 shotgun (sawed off, dwarf customization, laser sight 7p) Combat Knife(3p)
Armor: armored jacket (8/6)
Other equipment: credstick with 100 ¥, 10 rounds of 00 buck, gold ring worth 150¥, half eaten nutrasoy bar, 40 oz of OE , key to bike,
COMBAT STATS
Initiative: 8 Initiative passes: 2
Attack: 7 first shot, 5 second shot (because recoil is doubled for shotties)
Dam: shotty: 7p, knife 3p
Armor pen: : +1 to armor -2 to defensive rolls can hit 2 people within 1 M of each other
Melee Dodge: 7 Melee Parry:6 Ranged Dodge: 4
Armor total: 8 ballistic/ 6 Impact
Damage soak dicepool: 14 ballistic, 12 impact
Physical Stun
OOO-1 OOO-1
OOO-2 OOO-2
OOO-3 OOO-3
OO-4 O-4
terry will stick to his shotty, Its good for 6 shots (5 in the internal magazine + 1 in the chamber) though he has more rounds in his jacket pocket unless he can safely load it he will drop it, pull his knife and go Friday the 13th on a motherfucker. Shotty has perm medium spread if using buck.
Spike the Doberman,
This security drone looks to be around 15 or 20 years old. It has obviously been modded by someone who has little care for finesse. It has armor sloppily welded to its frame, menacing spikes all over it and a slapdash paintjob of red black and yellow. It’s weapon mount is jury rigged and holds a menacing looking shotgun
Pilot 2, Acceleration 5/15, Speed 60, Body 4, Armor 8, Sensor 2
System 2, response 2, firewall 2, signal 2
Applicable Skills, clearsight autosoft 2, Targeting autosoft 2, Safefire autosoft
Mods: Armor, custom look, old tech
Weapons: Protecta shotgun, 7p, -1 ap, 12 round drum (spare drum in garage)
Armor: improvised steel plating
COMBAT STATS
Initiative: 4 Initiative passes: 3
Attack: 7 first shot
Dam: shotty: 7p,
Armor pen: -1 for shotty,
Melee Dodge: nil Melee Parry:nil Ranged Dodge: nil
Armor total: 8/8
Damage soak dicepool: 14 ballistic, 12 impact
Physical
OOO-1
OOO-2
OOO-3
O-4
Spike is an old drone with junky outdated software and an old drum fed shotgun (circa 1999 and in pretty good condition, worth 4000 ¥ if sold to a collector). His safe target system will stop him from shooting the gangers but he will still shoot the prostitutes. The shotgun is semi auto with a 12 round drum, so it will last 2 combat rounds, the weapon mount provides enough recoil comp to negate recoil. It fired by an PC the folding stock and forward grip also provide enough recoil comp to negate recoil. Range is