well, strictly speaking, higher volume of fire in a shorter time span does increase the likelihood of hits being scored, but I understand that we're talking specific bullet accuracy. Well, most weapons today are under 5 MOA, and I would think that in 2070 they're using mostly highly aerodynamic ammunition that is accurate to one minute of angle. So, I don't really see room for there to be an accuracy stat, since recoil already makes up for degrading accuracy and taking aim improves it. In games where combat is more summarized (IE Bad) some weapons have an accurate trait, or are meant to illustrate their single shot power (Dark Heresy). I'd be interested to see how exactly they plan on implementing it, so long as they stay away from the stupid trend of reducing automatic weapon damage simply because it has a high rate of fire, common on most video game RPGs.