Since this isn't time sensitive, we'll just ignore the extended test and say that you finish it in whatever time you need. Since Zach seems to be the one opening the casing, just make the anti-tampering system test. I'm gonna go ahead and make this a Hardware + Agility test instead of Hardware + Logic because this particular Maglock is more like the game of Operation if you know what i'm saying. So Zach do a Hardware + Agility + Superior Tools 1 and don't worry about the whole memory thing. The threshold will be 4.
Will say that the Maglock casing was opened by the time Stryker did the summoning. The sequencer would take 1 CA to connect and 1 CA to run and open the door.
@Kot:
Wow, my man...let me just repost that roll. 10d6.hits(5) → [2,1,1,3,3,4,3,1,1,1] = (0).
Ok so that's an honest to goodness, full-fledged text book Critical Glitch. I would say a glitch would trip an alarm....CG is downright dangerous and potentially lethal. Especially a fullfledged one like that! Well, there will be consequences....may the Great Ghost be with you my friend....with you all....
Since the CG was with your magic, then you also on top of the CG, are going to have to roll a Magic+Willpower(3) test to see if you can avert a crises of faith or confidence. This would reduce your Magic by 1 until you found an appropriate Gaes