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OOC: Urban Brawl

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inca1980

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« Reply #210 on: <03-17-11/1216:47> »
Ok, i just took your word when you said he was unconscious.  That's fine, we'll say he passed out but you just wake him up in astral space and remember it takes a complex action to return to your body too.  Wait until after my next post to start acting though.

Sichr

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« Reply #211 on: <03-18-11/0916:13> »
Thanx Inca,
Seems Im online=alive and ready to roll now and on...

Kot

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« Reply #212 on: <03-18-11/0920:36> »
Good. Looks like the least I can do now would be returning to my body and using the remaining free action to tell the guys which room has the mage in.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #213 on: <03-19-11/2257:55> »
@Sichr:

So the way surprise works (pg. 165 SR4A) is that for your surprise roll, you roll your initiative and count the number of hits.  The number of hits is your "surprise score".  If you've been alerted to the possibility of being surprised you get a +3 to this roll.  So your init is 11 and then +3, so you rolled 14 and got 3 hits, so your initiative score is 3.  Now you roll initiative, so just roll 11 dice and then this you handle normally, you add the hits to 11 and that's your initiative score. 

Anyone who gets a higher surprise score than you you are unable to act against or react to for the first IP.  For people without a 2nd IP, you can hold your action until the 2nd IP and then act normally against anyone.

Sichr

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« Reply #214 on: <03-20-11/0406:56> »
Ok. Ive always played it with just one roll, its slowing game to reroll initiative when you have 10 players at the table :)
But RAW you are right, Ive forgot it yet,...and there is no need to hurry in PbP :)

@IC questions:
How many foot steps did I heard If I can count them)?
What is our position in the moment of initiative? You say I hear slowly moving footsteps, and Ive been running (silently, but running) to the corner. Am I already there or am I on the way there? (I bet that Im anoying because you have the map already drawn, Im asking just because I need to know if i could get one more turn before we come to LOS situation (I should use free and complex action, both things should be done while Im moving)
« Last Edit: <03-20-11/0509:44> by Sichr »

inca1980

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« Reply #215 on: <03-20-11/2026:41> »
@Brick:
So you're surprise score is 6, and your init score is just 9. 

Teyl_Iliar

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« Reply #216 on: <03-20-11/2139:17> »
Oops. Yeah... :D
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Sichr

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« Reply #217 on: <03-21-11/0506:58> »
Well...
Im not going to die 10 seconds after the character come to play, am I?
I should still need a Hand of God (I have 8 CT to decide...)
but that way or another... Im out for the rest of the run...
« Last Edit: <03-21-11/0542:35> by Sichr »

Sichr

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« Reply #218 on: <03-21-11/0646:57> »
HH. When creating another character I realized that Combat sense 2 that gives me 2 dices for surprise rolls. Ive tried for Zach :)
No succes :)
Like I said.
Shit happens.

inca1980

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« Reply #219 on: <03-21-11/1231:31> »
If you can get some healing coming your way, then you can be back in the action :)

inca1980

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« Reply #220 on: <03-21-11/1536:18> »
Ok, I modified the very first post of OOC thread to have the house rules in it. 
I also added two more:

--You have to spend a free action to change your vision mode.  Low Light, Thermo and Ultrasound do not stack; you need to spend a free action to switch in between them.

--If you want to infiltrate someone who can hear you, going at your running speed incurs a -2 dicepool modifier, sprinting incurs a -3 dicepool modifier.  If the perceiving character is only using visual, then these penalties don't apply. 
« Last Edit: <03-21-11/1605:42> by inca1980 »

inca1980

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« Reply #221 on: <03-21-11/1548:41> »
@Sichr:

Put your last IC comment in italics and OOC brackets or else put it in OOC thread.  Your Edge is 2, so you should actually roll 2 dice, but you did get 1 success.  Nothing is broken in him at the moment and if you come back to conciousness you can play out the adventure without a special handicap.  But that doesn't mean that you might not have something more long lasting that wouldn't warrant some kind of replacement after the run.  Filling up your P meter has gotta leave a mark man :)

inca1980

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« Reply #222 on: <03-21-11/1629:11> »
Another great thing would be if everyone could link their character sheet to their signature the way Sichr has it, that makes things a lot easier for everyone.

Kot

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« Reply #223 on: <03-22-11/0308:15> »
I'll try getting to Zach and healing him, though it will probably kill me anyway with the amount of damage he has... Damn, I should have bought a slap patch...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sichr

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« Reply #224 on: <03-22-11/1007:08> »
You dont need to heal all the damage, do you? Some 4 points would be enought.

As for how it works, you will need to stabilize Zach first, using Logic+First aid (may be defaulted) or Logic+Medicine (cannot be defaulted) +1stAid kit may add its rating roll with threshold 2 (+/- modificators)

Good news is that drain from attribude boost will make two boxes of stun, not physical damage.

 

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