Hi!
I'm completely new to Shadowrun, just finished reading the core book (4E Anniversary), which keeps me wondering if I'm missing something out: there are so many references to other books, like Unwired, that it feels like I can't GM the thing without reading all of them. There are no Shadowrun fans in my area (Moscow, Russia, in case I'm mistaken), so I can't play before GMing, and that's why I'm asking here:
Are there any books that are essential to the enjoyment of the game (GM-wise)? Are there any ready adventures (except for the Quick-Start), which can help a gaming group understand the Sixth World?
Thanks in advance!