Aparently, and when you put it that way, it sounds dubmer than I though. I was going to go back and remove overlaps and redundencies, but even if it saved me 6 bp, I don't need any of that crap. I might keep the 2 bp for a fall back id if I cause too much collateral damage.
I had bought whole bunch of b&e and covert ops gear. But I have base 14 dv fists, 21 unarmed dice, and smashing blow. If I need to get in to anything, 42 dv to a wall with average hits should do the trick. There is some one else on the team if they need it done quiet. And I'm dropping the influence group so I really have 20 points to spend. I'm t thinking a bit more dodge, and maybe some perception.. Shoot, it might not be optimal, but I could put a good bp or 2 on cred sticks for after game starts, and call it savings from previous runs.
Gar. Too many options.