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Gnome Sniper (non-optimized)

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Anarkitty

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« on: <01-24-13/1642:40> »
This character evolved organically as I built her, I didn't really have a plan at any point, I just kept building and tweaking. She ended up being a character that I really want to find a game to use her in now.

Flare is a a sniper-archetype character.  She's a Russian Gnome, trained by the KGB, with a very unique and powerful rifle.  Despite being less than a meter tall, she stands out in a lot of ways: transparent-Ruthenium SecondSkin bodysuit, flashy monocycle, mood hair, and a very imposing Ruger Super Warhawk with a good fake licence that she wears openly.  She's a Gnome, so she doesn't look so much like a child, as she does a very small adult, and she uses her
Her sniper rifle is a heavily customized Barrett 121.  Given it's illegality, she generally leaves it at home unless she's actually going on a run.  It's hard to hide a gun that's as large as she is, even broken down.
The way I see it, she's a flamboyant party girl most of the time, but gets super serious and dark and violent and Russian when actually on a run.  That raises some issues of visibility that a GM will be able to take advantage of, but I think it's worth it for an interesting character.

1-28-2013: At this point I have -11 BP left, so I need to figure out where to cull from.
Any ideas?  I've also got 2325¥ left, but I could squeeze out a few more here or there if needed.


(Created in Chummer)

Quick summary: (updated January 28)

NAME: Flare (Alisa Kropotkin)METATYPE: Dwarf (Gnome)
AGE:   28SEX:   Female
HEIGHT:   72 cmWEIGHT:   19 kg

BODY: 2CHARISMA: 4EDGE: 2
AGILITY: 6 (8 )INTUITION: 5ESSENCE: 4.4
REACTION: 3LOGIC: 3INITIATIVE: 8 / MATRIX: 9
STRENGTH: 3WILLPOWER: 3INIT PASSES: 1 / MATRIX: 2

SKILL NAMERTNGPOOLSKILL NAMERTNGPOOL
Armorer (Firearms)25 (7)Automatics19
Climbing28Computer14
Con214Data Search14
Ettiquette214Gymnastics211
Hardware14Infiltration313
Leadership214Negotiation214
Longarms (Sniper Rifles)615 (17)Perception27
Pilot Ground Craft25Pistols19
Parachuting25Shadowing28
Software14Unarmed Combat19
Language: English38Language: RussianNativeNative
Combat Tactics25Firearms (Longarms)47 (9)
History (Eastern Europe)25 (7)Literature (Eastern Europe)47 (9)
Politics (Eastern Europe)25 (7)Shadow Community16
Sports (Bike Racing)16 (8 )


POSITIVE QUALITIESNEGATIVE QUALITIES
Aptitude (Longarms)Allergy (Common, Mild) (Sunlight)
Arcane ArresterDistinctive Style (3)
CatlikeMood Hair
Restricted GearNeoteny
Thermographic VisionSINner (Standard) (Alisa Kropotkin - Russian Federation)
Data Shadow (1)

WEAPONPOOLDAMAGEAPMODERCAMMO
Barrett Model 121 ("Friedrich")17 (19)9P-4SA314(c)
Bipod; Camera Upgrade, Thermographic; Camera Upgrade, Vision Magnification; Chameleon Coating; Easy Breakdown, Manual; Metahuman Customization; Silencer; Smartgun System; Trigger Removal

Ruger Super Warhawk ("Leo")116P-2SS/SA08(cy)
Quick-Draw Holster; Speed Loader; Barrel Reduction; Firing Selection Change, Small Mod (SA); Increased Cylinder; Metahuman Customization; Skinlink; Smartgun System

Ingram Smartgun X115P0BF/FA432(c)
Stock; Gas Vent 2; Smartgun System; Sound Suppressor; Metahuman Customization; Foregrip

Shock Glove95S(e)-half

ARMORBAL/IMP
Form-Fitting Half-Body Suit4/1
ME MetaL urban fashion(Evo) Tailored Trenchcoat-/-
SecureTech Forearm Guards0/1
SecureTech Shin Guards0/1
Zoé: Second Skin4/1


CYBERWARE/BIOWARE
Cyberears (Rating 1) (Ear Recording Unit; Sound Link; Audio Enhancement 2)
Cybereyes Basic System (Rating 2) (Eye Recording Unit; Image Link; Flare Compensation; Smartlink; Vision Enhancement 2; Thermographic Vision)
Datajack (Wrist)
Enhanced Articulation
Muscle Toner Rating
Reflex Recorder (Skill) (Longarms)
Retractable Climbing Claws
Sensitive Skin
Tailored Pheromones (Rating 2)

OTHER GEAR
Emotitoy Rating 6 (Nonmobile) ("Ivan") (Electronic Warfare Rating 3 (Copy Protection Rating 3; Registration) ; Empathy Software Rating 6; Minidrone Sensor (Atmosphere Sensor Rating 3; Camera Rating 1; Radio Signal Scanner Rating 6) ; Skinlink)

Entertainment Systems Cyclops (Monocycle) (Anti-Theft; Assembly Time Improvement; Metahuman Adjustment; Motorcycle Gyro Stabilization; Spoof Chip; Turbocharger Rating 2; Skinlink; Vehicle Sensor)

Hermes Ikon Commlink (Hardening 6; Iris Orb; Sim Module (Cold); Skinlink; Spoof Chip; Subvocal Microphone)

Sony Emperor Commlink (Renraku Ichi)

Ammo: Regular Ammo (Sniper Rifles) x100
Ammo: Gel Rounds (Sniper Rifles) x50
Ammo: EX-Explosive Rounds (Sniper Rifles) x30
Ammo: Regular Ammo (Heavy Pistols) x40
Ammo: Gel Rounds (Heavy Pistols) x40
Ammo: Stick-n-Shock (Heavy Pistols) x20
Ammo: Regular Ammo (Submachine Guns) x200
Autopicker (rating 3)
DocWagon Contract: Basic
Fake SIN (Anastasia Cisarovna) (rating 4)
Fake License (rating 4) (Ruger Super Warhawk)
Fake License (rating 3) (Shock Glove)
Grenade: Fragmentation x3
Grenade: Smoke x3
Handheld Sensor (Radio Signal Scanner (rating 6); Tag Eraser)
Spare Clip (Barrett Model 121) x4
Spectrum Permanent Polish
Stimulant Patch x4
Tool Kit (Firearms)
Trauma Patch x2
Women's Modez

LIFESTYLE   
Burien Townhouse
Comforts: Middle, Entertainment: Low, Necessities: Middle, Neighborhood: Low, Security: Middle
Qualities: Hasty Exit [2LP]
2 months paid
[/spoiler]
« Last Edit: <01-28-13/1848:34> by Anarkitty »

Aryeonos

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« Reply #1 on: <01-24-13/2000:50> »
The KGB collapsed when the soviet union did in 1991, I think in the shadowrun world they're still using the FSB as their secret police, which came about latter.

As well, the allergy to sunlight is a quite strange, unless you were HMHVV Positive I don't see any reason to take it over say an allergy to pollens or plastic fibres. You cold increase the rating of your  Distinctive style, or take Data Shadow, or Matrix Personality, for the flashyness.

Skills wise, you'll need unarmed combat far less than you'll need shadowing, and maybe you could specialize in battle rifles, as they are often used as DMRs or are DMRs which are far more common than sniping rifles.
Sic Zipper Tyrannosaurus!

Anarkitty

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« Reply #2 on: <01-25-13/1114:06> »
Crap, I meant to update that.  I didn't remember when I wrote it originally, so I was just using KGB as a place holder, and I forgot to look it up and update it.

http://www.mayoclinic.com/health/sun-allergy/DS01178 :)
I think it's interesting and unusual, and it helps explain why she's such a night owl.

I didn't feel right taking Distinctive Style points for it, because she has the option to simply stop wearing/riding/using the gear if it ever became too serious of an issue.  I'll look into the other two you suggested though. What books are they in?

I'll take your advice and shift a point from Unarmed to Shadowing, and add another point from taking another Negative Quality.  When I thought about it I realized Shadowing does seem important.

What is a DMR?  I'm not familiar with the acronym.

I am also adding an additional modification to the Super Warhawk making it capable of SA fire.
« Last Edit: <01-25-13/1117:29> by Anarkitty »

emsquared

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« Reply #3 on: <01-25-13/1133:27> »
You might get more input if you just post the char specs in a post, I know I haven't taken a look because I don't want to dld the file (yup, I'm lazy).

Aryeonos

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« Reply #4 on: <01-25-13/1427:27> »
DMR stands for Designated Marksman Rifle, it is the far more common form of a sharpshooters rifle, as opposed to very delicate and expensive sniping rifles.

Runners companion should have those qualities, if I remember right, you could also check unwired.
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Anarkitty

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« Reply #5 on: <01-25-13/1444:22> »
I have posted a character summary on the main post behind a Spoiler tag.

A DMR is probably a good idea, but the crazy optimized sniper rifle is part of the character concept.  That's why she has one rank in Pistols and Automatics (and now Unarmed).  It was covered in basic training and her natural agility makes her a naturally good shot, but sniping is her specialization and her obsession.  Her pistol and shock glove she has acquired since coming to Seattle because she can't really carry her rifle most of the time.  I may expand her selection of weapons over time during play, but for now I think it fits.

Whiskeyjack

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« Reply #6 on: <01-25-13/1528:35> »
Make sure your sniper has something to do to be useful and fun when sniping isn't an option...just because most runs don't really afford time or location to prep a sniper nest.
Playability > verisimilitude.

Anarkitty

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« Reply #7 on: <01-25-13/1556:52> »
Naturally.  She is okay at a number of other roles, mostly as a side-effect of her sniping ability.
She has a dice pool of 9 with Pistols and Automatics, and 15 with non-sniper-rifle Longarms, so she makes a reasonable support shooter; she can be a back-up Face, burglar or infiltrator; and I think she will be a very entertaining, useful and interesting character between runs as well.  I'd estimate she's 75% specialist, and 25% generalist.

Aryeonos

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« Reply #8 on: <01-25-13/1702:18> »
This is why I recommended the Battle rifle, as it's an effective DMR in single fire and a destructive weapon with automatic or suppressive fire. Over all you're more likely to be able to legally transport the battle rifle if you need to, and it's more mobile. But if you can set up the encounter for a sniper then by all means use the tools at your disposal, I just think you'll find the battle rifle more flexible over all. You can also use sporting rifles if you want to be slightly less conspicuous.
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Anarkitty

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« Reply #9 on: <01-25-13/1854:30> »
That's why she has a backpack case for the rifle, rather than a conspicuous briefcase.
Between the color changing hair, the mostly transparent skinsuit, the really big revolver and the monocycle, not to mention that she is around 3 feet tall, "inconspicuous" probably isn't really a top priority though.
She works just as well as a sniper taking pot shots from short range as she does at over a kilometer.  Long hallways, warehouses, and open streets are all friendly to snipers.  She can even hit things fairly effectively at extreme range, which is 1.5 kilometers for a sniper rifle.
Once she starts play she may decide to augment her arsenal, but for now that sniper rifle is a core part of the character concept, even if it isn't the most versatile tool from a metagame standpoint.

emsquared

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« Reply #10 on: <01-25-13/1913:10> »
BOD 2, WIL 2 makes me cringe (especially when it's your racial minimum, along with STR) ... but you've hard-maxed your AGI? You're not trying to build an optimized character, so why are you min-maxing? Even with the hard-max, you could spend another 20 BP on attributes so you at least might survive getting shot once... It seems like you're, literally, trying to do just about everything. Rely on your group some. Thin out your anemic skills (Dodge - this skill is doing absolutely nothing for you since you have Gymnastics and Unarmed -, Running, Computer, Software, Data Search) and help your anemic attributes...

Anarkitty

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« Reply #11 on: <01-25-13/1929:39> »
The Min/Maxing isn't intentional, it's just how I envisioned the character.  You make a good point, I'll probably drop a couple of those skills down and put another point into those attributes, but she is small and  flighty and distractable, so I probably won't raise either of them over 3.  Assuming I play tactically and intelligently, she shouldn't have to worry about being able to take a hit very often.

Aryeonos

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« Reply #12 on: <01-25-13/1937:03> »
If you're going to be a sniper and be outlandish at the same time you need some outstanding infiltration and shadowing skills then, A camouflage suit and a ghilly shroud for your gun would be great for when you're on the job and good protection on top of which. You wouldn't need any cracking or computer skills, unless you're some sort of espionage agent, and if you were they are quite low, dodge is redundant if you have gymnastics.

I'd definitely invest in distinctive style and data shadow, as negative qualities, as positive I think a black market pipeline would make sense, having ties to the FSB and all you might get some second hand guns or modifications. The other idea could be that you've got ties to the Vory if you worked for the FSB you'd know where their markets are, in which case you'd probably benefit from negotiation, less so with Con. Swimming isn't really a sniper thing, I'd drop it down to one, but a skill in parachuting might suit your character, plus latter on you can get the auto repelling harness which uses the parachuting skill.

The KGB and latter the FSB used allot of TMPs and other experimental machine pistols and SMGs, more so than they would use pistols which are generally an espionage thing, like silent revolvers that use PAB-9 ammo. Your agility is plenty good as it stands that not having a pistols skill wouldn't hurt you, but skill in automatics would very much benefit you, especially if you specialize in SMGs or Machine pistols. Some points in body would help, even if you just got it up to 3, as a fit in shape agent you'd need it.
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emsquared

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« Reply #13 on: <01-25-13/2022:46> »
she is small and  flighty and distractable, so I probably won't raise either of them over 3.
Small is just her body size, BOD 2 is sickly or frail or something, and flighty and distractable would IMO be more related to LOG and/or INT possibly...

Aryeonos

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« Reply #14 on: <01-26-13/0633:46> »
Not that I dislike the character concept but either of those could be detrimental to a proffession that requires you to bake in the hot sun/freeze your shebs off in the tundra for 3 days waiting for your mark. +1 for role play potential!
Sic Zipper Tyrannosaurus!