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Shadowrun Parkour

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Shadowjack

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« Reply #15 on: <01-30-13/2115:30> »
I agree that they're over priced in the sense that they don't stack up to mathematical value of other powers. But it is a true testament to your role playing ability to be able to sacrifice character power to take the things your character should actually have. These powers may be weak in a sense of power, but for role playing purposes I would argue that they hold a higher value. I agree though that it probably won't come up much, but the few times it does will feel very rewarding. A good GM will balance his campaign according to the power of the group. So if you make a more powerful character, the campaign will most likely just have more threats. By taking more optimized powers that don't support your theme as well, what are you actually gaining? That is under the assumption that Wall Walking is something you think would be very thematic and cool for your character. That said, I think your post was excellent and holds lots of useful information as usual :)
Show me your wallet and I'll show you a man with 20 fingers.

Glyph

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« Reply #16 on: <01-30-13/2205:44> »
A street samurai has a lot more than just synthcardium when it comes to useful 'ware.  You can have cybergills, retractable fins, and an internal air tank for swimming; climbing claws or gecko hands, along with balance augmentation, for those walls and rooftops; and then there is all of the senseware available, and things like the orientation system, which can integrate with mapsofts so that you can navigate a strange city as if you were a native.  And that's just scratching the surface.

Lonewheels

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« Reply #17 on: <02-01-13/1440:52> »
Thanks for the build idea it has started to make my own projects dissapear leaving my building muse gnawing on this. :)

two things,

Maybe SURGE  is a option.
take a look at the metavariants to.

Observation
SURGE while minor can balance a Adept to  starting without ware in my opinion.
Metavariant can if you want give some adittional strength in a area where you are low in

Example:
Harumen, kobokuru (dwarf).
Wakyambi (elf)

Harumen: Better climber, low light vision, better agility   Invest in a grooming kit.
Kobokuru: Celerity, Better resistance to Pathogen and toxics
Wakyambi Celerityn elongated limbs

For all three examples i advocate SURGE 3 as a alternative. But if you want a no surge character they might be
a option.

Surge way: Balance receptor, Celerity, Monkey paws, functional tail, elongated limbs Probosics, Satyr legs, Setea and metagenetic improvement.
Gills and webbed foot and hands for aquatics version.

Note
Setea can be replaced by Gecko gloves.

It's a built that makes me curious, and i have run various variants through Chummer.
and my notebooks.
this character idea wil keep me ocupied for a whle
« Last Edit: <02-02-13/0231:23> by Lonewheels »

Aryeonos

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« Reply #18 on: <02-04-13/1848:18> »
What would he use a proboscis for, getting shot? I've always made my cat themed characters good at parkour, and Satyr Legs, Celerity, and Balance tail are great for that. Metegenetic improvement is pretty costly, and body 4, agility 4 strength 4 is, in my opinion, fine enough and reasonably expensive.
Sic Zipper Tyrannosaurus!

Lonewheels

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« Reply #19 on: <02-05-13/1331:06> »
Proboscis,

I misread R.C. on this one in the part that it's even better as a Prehensile tail.
My thought that it could carry the bodtweight  same way as the tail.  after rereading this part i admit i was wrong.

Metagenetic is expensive,
But it comes down to personal choices and i found some use for it in some surge builds.
(Off topic: Not only for parkours builds.)

Novocrane

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« Reply #20 on: <02-05-13/1950:15> »
This is a body replacement I put together for an orc climber; just about the only thing it's really missing is extra IPs, and you could add auto-injectors with Jazz / Cram / Kamikaze / whatever for that. Unless I'm mistaken, you need never use the natural Agility / Strength ... which is pretty much just the neck muscles by this point.
Obvious Full Arm (BOD 5, AGI 9, STR 10) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 5
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Optimized: Body+Tech Verticalist Rating 4
   +Retractable Climbing Claws
   +Magnetic System
   +Armor Rating 1
Obvious Full Arm (BOD 5, AGI 9, STR 10) (Right)
   +Customized Agility Rating 6
   +Customized Body Rating 5
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Optimized: Body+Tech Verticalist Rating 4
   +Retractable Climbing Claws
   +Magnetic System
   +Armor Rating 1
Obvious Full Leg (BOD 5, AGI 9, STR 10) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 5
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Optimized: Ferrari Sprinter Rating 4
   +Grip Feet
   +Retractable Climbing Claws
   +Magnetic System
   +Armor Rating 2
Obvious Full Leg (BOD 5, AGI 9, STR 10) (Right)
   +Customized Agility Rating 6
   +Customized Body Rating 5
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Optimized: Ferrari Sprinter Rating 4
   +Grip Feet
   +Retractable Climbing Claws
   +Magnetic System
   +Armor Rating 2
Obvious Torso (BOD 5, AGI 9, STR 10)
   +Customized Agility Rating 6
   +Customized Body Rating 5
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Balance Tail
Synthacardium Rating 3


JoeNapalm

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« Reply #21 on: <02-06-13/1622:36> »
If you're going to master parkour, street samurai is a way to go. A lot of Shadowrun combat benefits from being able to  have high mobility is a great thing. Combine with good strength and sufficient climb, you can do what I do.

Which is the dynamic entry, and the rope-a-dope. Get yourself a cyberarm with a gyromount, and NEVER. STOP. RUNNING. Run all the time. Into cover, out of cover, over cover, under cover- always be moving. Always be shooting.

This was intended to be read in Alec Baldwin's voice, right?

-Jn-
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Hoplophobia

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« Reply #22 on: <02-11-13/1626:44> »
After taking some things into consideration, here is my first swing at a build for my Parkour Street Courier


== Info ==
Street Name: Tara
Name: Tarama Faerondalan
Movement: 15/37, Swim: 6
Karma: 12
Street Cred: 1
Notoriety: 1
Public Awareness: 0
Elf Female
Composure: 7
Judge Intentions: 8
Lift/Carry: 7 (60 kg/40 kg)
Memory: 6
Nuyen: 2430

== Attributes ==
BOD: 3
AGI: 5 (7)
REA: 5 (7)
STR: 2 (4)
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 4

== Derived Attributes ==
Essence:                   0.81
Initiative:                9 (11)
IP:                        1 (3)
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     14
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 7
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 4 [Submachine Guns]    Pool: 11 (13)
Automotive Mechanic        : 1                      Pool: 7
Blades                     : 1 [Knives]             Pool: 8 (10)
Climbing                   : 4 [Freehand]           Pool: 17 (19)
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 2
Con                        : 3 [Fast Talk]          Pool: 10 (12)
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 2 [Defusing]           Pool: 8 (10)
Disguise                   : 4                      Pool: 10
Diving                     : 1 [SCUBA]              Pool: 4 (6)
Dodge                      : 0                      Pool: 6
Escape Artist              : 1                      Pool: 8
Etiquette                  : 3                      Pool: 10
First Aid                  : 0                      Pool: 2
Flight                     : 4                      Pool: 11
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 4 [Parkour]            Pool: 14 (16)
Hacking                    : 0                      Pool: 2
Hardware                   : 4 [Maglocks]           Pool: 10 (12)
Heavy Weapons              : 0                      Pool: 6
Industrial Mechanic        : 1                      Pool: 7
Infiltration               : 4 [Urban]              Pool: 11 (13)
Instruction                : 0                      Pool: 3
Intimidation               : 1 [Physical]           Pool: 8 (10)
Leadership                 : 3                      Pool: 10
Locksmith                  : 4 [Pin Tumbler]        Pool: 11 (13)
Longarms                   : 0                      Pool: 6
Nautical Mechanic          : 1                      Pool: 7
Navigation                 : 1                      Pool: 7
Negotiation                : 3                      Pool: 10
Palming                    : 4                      Pool: 11
Parachuting                : 0                      Pool: 2
Perception                 : 4 [Visual]             Pool: 10 (12)
Pilot Ground Craft         : 3 [Wheeled]            Pool: 10 (12)
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 2 [Holdouts]           Pool: 9 (11)
Riding                     : 0                      Pool: 6
Running                    : 4 [Urban]              Pool: 13 (15)
Shadowing                  : 4 [Tailing]            Pool: 10 (12)
Survival                   : 1                      Pool: 4
Swimming                   : 4                      Pool: 11
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 1                      Pool: 7
Unarmed Combat             : 1 [Martial Arts]       Pool: 8 (10)

== Knowledge Skills ==

== Contacts ==
(1, 1)

== Qualities ==
Addiction (Mild) (Betel)
Biocompatability (Cyberware)
Born Rich
Low-Light Vision
Mania/Phobia (Uncommon, Moderate) (Fire)
Media Junkie (Mild)
Poor Self Control (Compulsive - Moderate Danger) (Parkour)

== Lifestyles ==
Squatter  1 months

== Cyberware/Bioware ==
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Obvious Lower Arm (Left)
   +Retractable Climbing Claws
   +Optimized: Body+Tech Verticalist Rating 4
   +Nanohive Rating 1
   +Magnetic System
Obvious Lower Arm (Right)
   +Retractable Climbing Claws
   +Optimized: Body+Tech Verticalist Rating 4
   +Nanohive Rating 1
   +Magnetic System
Obvious Lower Leg (Left)
   +Cyberskates
   +Hydraulic Jacks Rating 5
   +Grip Feet
   +Optimized: Ferrari Sprinter Rating 4
Obvious Lower Leg (Right)
   +Cyberskates
   +Hydraulic Jacks Rating 5
   +Grip Feet
   +Optimized: Ferrari Sprinter Rating 4
Synthacardium Rating 3
Tailored Pheromones Rating 3
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
SecureTech Arm Casings    0/1
SecureTech Forearm Guards 0/1
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Victory: Globetrotter Fatigues3/0

== Weapons ==
Ceramic Knife
   Pool: 8 (10)   DV: 3P   AP: -   RC: 0
FN P93 Praetor w/ Electronic Firing
   +Gas-Vent 3 System
   +Smartgun System, External
   +Stock
   +Electronic Firing
   +Flashlight, Standard
   +Personalized Grip
   +Silencer
   +Thermal Suppressor
   +Underbarrel Weight
   Pool: 13 (15)   DV: 6S(e)   AP: -half   RC: 7
Morrissey Élan
   +Smartgun System, Internal
   +Chameleon Coating
   +Extended Clip
   +Silencer
   +Skinlink
   Pool: 11 (13)   DV: 6S(e)   AP: -half   RC: 0
Retractable Climbing Claws
   +Personalized Grip, Melee
   Pool: 9   DV: 2P   AP: -   RC: 0
Retractable Climbing Claws
   +Personalized Grip, Melee
   Pool: 9   DV: 2P   AP: -   RC: 0
Shock Glove
   Pool: 8   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 8   DV: 2S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim

== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x110
Ammo: EX-Explosive Rounds (Holdouts) x20
Ammo: Hi-C Plastic Rounds (Holdouts) x30
Ammo: Stick-n-Shock (Submachine Guns) x150
Ammo: Stick-n-Shock (Holdouts) x43
Auto-Rappel
Betel x50
Cellular Glove Molder Rating 3
Climbing Gear
Contact Lenses Rating 3
   +Skinlink
   +Image Link
   +Smartlink
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake License (Weapons) Rating 4
Fake License (Cyberwear) Rating 4
Fake SIN (UCAS) Rating 4
Gecko Tape Gloves
Glasscutter
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Thermographic
   +Skinlink
   +Image Link
Keycard Copier Rating 6
Lockpick Set
Medkit Rating 6
Medkit Supplies x2
Miniwelder
Monofilament Chainsaw
Neural Amplifiers, Limbic Rating 2
Neural Amplifiers, Neocortical Rating 3
Rappelling Gloves
Satellite Link
Stealth Tags x40
Wingsuit
Wire Clippers

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor