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Biography help for Yakuza Street Samurai

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The Wyrm Ouroboros

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« Reply #15 on: <02-03-13/0345:35> »
Ooo, good suggestion.  That - definitely get that.  ;)
Pananagutan & End/Line

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BallPtPenTheif

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« Reply #16 on: <02-03-13/1139:59> »
That would be fun. The composure test would allow me to have classic Yakuza macho flip outs without the group blaming me for messing with the contact.
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

BallPtPenTheif

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« Reply #17 on: <02-03-13/1433:39> »
If an American Yak moved to Japan would there be a cultural glass ceiling under the Watada family? Would this contempt towards him be enough to drive a non lethal social schism between him and the Watada's? And then under what premise would he leave or be exiled back to Seattle for?
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

Black

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« Reply #18 on: <02-03-13/1454:12> »
If an American Yak moved to Japan would there be a cultural glass ceiling under the Watada family? Would this contempt towards him be enough to drive a non lethal social schism between him and the Watada's? And then under what premise would he leave or be exiled back to Seattle for?

There would, ultimately, be a glass ceiling due to him being american.. At best, we wouldn't have the social connections that the local yakuza have, at worst, he would always be considered a loyal dog.
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BallPtPenTheif

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« Reply #19 on: <02-04-13/0133:02> »
Okay, let's try this rewrite.. shoot away guys..



BACKGROUND:
Japanese born but Seattle raised, Kanbara has always been trapped between two cultures. He worked up from the streets, grinding up to the Yakuza rank of Kyodai (Big Brother) controlling his own local gang of Japanese thugs. His gang was under the reign of the Shotozumi family and when the Seattle Yakuza wars of 2058 began, his gang was thrust onto the front lines, eventually whittled down and torn apart by other warring syndicates.

It was this experience that disenfranchised Kanbara with the Shotozumi family. As the war raged, his requests for more resources were denied and the demands and sacrifices for his gang increased. Meanwhile, mixed metahuman Yakuza gangs sat on the sidelines being spared as his Japanese brothers bled in the streets. One could argue that it was his own gang's ruthless and brutal reputation that placed them on the front lines of conflict, the Shotozumi not trusting the new influx of meta humans to hold their own. Kanbara though, he would never see it that way.

This period of warfare was the mold that would define Kanbara, as he would supplement each injury with cybernetic augmentations. His body rapidly becoming more machine than human, making Kanbara more and more resilient against each assault until ultimately his gang was slaughtered in a Mafia ambush leaving only one survivor. The critically injured Kanbara. His gang, his brothers... were no more.

Within the Shotozumi ranks, Kanbara's respect and notoriety was immense earning him the name “Fumetsu” (Immortal) amongst the rank and file street soldiers. Despite this admiration, the scars ran deep and Kanbara was still insulted with the new direction that the Shotozumi family had taken. Japanese born, his life given to the Shotozumi family yet he was still as expendable as a Troll Mage that didn't know a wakizashi blade from a katana blade (hint: one's bigger than the other). He could not tolerate this any longer.

Meanwhile, Shotozumi family in Seattle was at odds with the Watada family back in Japan. one issue of contention being the inclusion of women and meta humans into their rank and file in order to aid the Shotozumi's expansion and control of their region. This difference seemed to underline a key issue for Kanbara and it was here, that Kanbara felt he could find the respect that he deserved amongst his other Japanese peers. With bridges burned and a plain ticket in hand Kanbara flew to Japan to work for the Watada family.

At first things were fine, his reputation preceded him in Japan and he immediately gained ground picking up assassin contracts and other special assignments. As each mission completed Kanbara would lightly bring up the topic of running his own gang again. They entertained him and told him to be patient but after each contract went by it was clear that they were just teasing him along. Though they respected his muscle and his skill, in the eye's of the Watada Family, he would never be seen as being of true Japanese descent and would always be their loyal dog.

Pure of blood at home, but as much of a mutant as an Orc in Japan, Kanbara was between two homes but without a family. Kanbara decided to go on his own. Japan was not his home anymore and he decided to fly back to Seattle. Though his Shototzumi ties were severed he still had connections and ties with the street level gangsters and hopefully, from this he could cultivate some work. At this point anything was better than being a running joke in Japan even if has to keep a low profile in Seattle. Now he's an aimless ronin scrounging for contracts within the shadows like everyone else.
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

Novocrane

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« Reply #20 on: <02-04-13/0521:39> »
Quote
OYABUN (Clan or Syndicate Head)

  +Wakagashira (Second in Command - highest authority Kumi-in regularly see and receive orders from)

      +Wakagashira-hosa (Wakagashira Underlings)

  +Shategashira (Lieutenant)

            +Kumi-in (Enlisted Men - hustlers, gambling joint and brothel owners, loan shark collectors, street soldiers, enforcers, bodyguards, sub-lieutenants, lieutenants, and captains)

  +Saiko-Komon (Advisor/Chief of Staff)

      +Komon (Specialist staff - cyberdocs, chemists, programmers, film directors, awakened, etc)

      +Kaikei (Lawyers - also teach new Kumi-in what to do when arrested)

      +Hisho (Secretaries - for everyone above Wakagashira-hosa)

      +Shingiin (Accountants)

Just putting this up for reference. Kyodai / Shatei seem to be more relative terms, while these are given positions.

BallPtPenTheif

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« Reply #21 on: <02-04-13/0916:02> »
I found that chart as well but it looked like that rankin system was for the main family and that making my guy any of those characters would overlap known characters in the cannon. So I went small time and made him a big brother of a small gang at the local level. I had trouble finding a rank chart complete from top to bottom.
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

The Wyrm Ouroboros

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« Reply #22 on: <02-04-13/1438:36> »
You'd still have rank within the 'main family', though.

Try not to focus on being a 'gang member'; focus on being a Yakuza member.  That sort of focus will give the character more scope, put him into a better framework, both mental and 'real', than being part of a quasi-seperate 'crew'.  He may actually be a 'crew member' - and considering the age range, unless you're playing a 50-something shadowrunner, I strongly recommend him being 'only' a member of the original crew.  Becoming Shategashira/Kyodai would have taken time - at least five to ten years - which you really aren't going to have, considering the mob war was in '58, and if you're playing at current time - which is now '75 - it's almost 20 years later.

What I'd really like to point out, though, is that your background makes a complete break with the Yakuza.  There's no need to take either Sworn Soldier or Made Man; you're no longer either.  You left Shotozumi because he wasn't loyal to Watada; you left Watada because they saw you as, well, a loyal dog, and you were tired of it so you left.  At this point, you're a late-30's to early-50's (if you ran your own 'gang') has-been never-was, basically broke and unemployed.  You're not on your way up, you're on your way down, and for all intents and purposes you've got one foot out the door and the other one in the grave.

Were I using the character (who's going to be at least 37-38), while I would have him make essentially a break with Shotozumi, being 'an American' in Japan may not be the total disad you're thinking.  If you're a human Japanese Yakuza coming from a human Japanese Yakuza family, then moving back to the homeland to support the main rengo is going to put you in the sort of camp that a fair several others are going to be in.  Maybe you do work your way up to running your own crew, and yes, it may become clear that you're never going to get any higher, but ...

... are you going to be playing a mook, or are you going to be playing an assassin??  A mook is gonna be breaking fragiles, like windows and legs.  He's going to get his orders from a shategashira, or maybe from a wakagashira-hosa.  Do you really want that for your character?  Or do you want the semi-outsider who the wakagashira, and maybe the oyabun himself, speaks to on an irregular but semi-frequent basis, saying, "I'd like you to take care of the problem that is respresented by this person," and then you go out and whack the guy.

The former is your on-your-way-down guy who's resentful about being treated like a loyal pet for the last two decades, who's trying for one last stab at glory in his old stomping grounds - a guy whose ties have frayed so much they no longer bind.  The latter is a still-on-his-way-up or still-on-top guy, who remains loyal because even though he isn't going to become a wakagashira-hosa, he already kind of is, because he's a specialist with a special set of skills.  He's a go-to guy, and though he may be in minor disgrace right now, it's minor and it's not going to last, he's just over here in Candletown cooling his heels until his boss is no longer quite so hot under the collar.

Both have lots of opportunity for RP.   The has-been never-was former character has a lot of regret and desperation pre-loaded into him - sorry, perhaps, that he left advancement opportunities with Shotozumi for a dead-end job in Japan, desperate enough to go perhaps a little further than he really can any more, writing checks that his body can no longer cash.  The local Yaks don't like him, he has no safety net, and nowhere left to go but either down into obscurity or out in a blaze of glory.  This is a 'flashy gangster' sort - loud shirts, big swagger, ready with a gun or a comeback.  High injury rate, maybe, leading him to more and more desperate measures until he does something incredibly dangerous and incredibly brave and goes down in a John Woo film-ending thousand-bullet moment.  Lots of fun, but let's face it, the style of the character is a relatively short-term thing, where he's going to succeed brilliantly or die trying. 

The exiled hit-man, on the other hand, is a cooler customer - one with whom the local Yaks can operate, maybe with some remaining tension because he left, but relatively courteously for all that.  This is the 'businessman' sort, with the correct bows and the quiet-but-dangerous smile, who is just on a 'working vacation' until he can get back to his real business.  He's willing to take risks, sure, but he's more confident that he can execute them, he's more likely to plan ahead, he's going to calculate and make sure things are stacked in his favor.  His reputation is working for him this time (hit man, remember) instead of against him, and while he's going to carry the groceries for his little old Japanese neighbor lady up eight flights of tenament stairs, if you insult him he'll whack your boss, your sister, her husband and kids, HER boss, and then your cat before finally getting around to blowing up your car, your house, and then chopping off your hands and feet - and, when your replacements have just healed up, showing up to cut them off again before finally killing you.  He's a long-term character, basically.

So it's up to your campaign, your playing style, and what you want for the character.  I prefer the latter, but for a shorter campaign, I'd certainly be willing to play the former ...
Pananagutan & End/Line

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BallPtPenTheif

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« Reply #23 on: <02-04-13/1620:06> »
Both directions are so tempting.

One inspiration behind this character concept is similar to Beat Takashi's character in the film Brother, an exiled Yak from Japan who can't help but to fall into his old ways despite how self destructive they are.

On the other end, there's Shozo from Yakuza Papers, who is an honorable old school Yakuza who becomes pushed aside my the newer wave of Yakuza members and the new ways of business.

I'll have to put more thought into this. Thank you again everybody for the feedback. I'll post his stats soon, ultimately he's a street sammy with more points put towards pistols and swords instead of heavy weapons.
« Last Edit: <02-04-13/1622:31> by BallPtPenTheif »
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

BallPtPenTheif

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« Reply #24 on: <02-05-13/0032:21> »
Character Sheet with stats below...

== Info ==
Street Name: Fumetsu
Name: Kanbara Ueda
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Human Male Age 45
Height 6'2" Weight 195lbs
Composure: 5
Judge Intentions: 5
Lift/Carry: 8 (75 kg/50 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 4 (3)
AGI: 5
REA: 4 (6)
STR: 5
CHA: 2
INT: 3
LOG: 2
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   1.68
Initiative:                7 (9)
IP:                        1 (3)
Matrix Initiative:         5
Matrix IP:                 2
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 2
Automatics                 : 1 [Submachine Guns]    Pool: 6 (8)
Blades                     : 6 [Swords]             Pool: 11 (13)
Climbing                   : 3                      Pool: 8
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 2 [Ranged Combat]      Pool: 8 (10)
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Flight                     : 3                      Pool: 8
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 3                      Pool: 8
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 3                      Pool: 8
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 2                      Pool: 4
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 1 [Visual]             Pool: 4 (6)
Pilot Ground Craft         : 1 [Car]                Pool: 7 (9)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 4                      Pool: 9
Riding                     : 0                      Pool: 5
Running                    : 3                      Pool: 8
Shadowing                  : 0                      Pool: 2
Survival                   : 0                      Pool: 2
Swimming                   : 3                      Pool: 8
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4 [Parrying]           Pool: 9 (11)

== Knowledge Skills ==
English                    : 2 [Speak]              Pool: 5 (7)
Firearms                   : 3 [Design]             Pool: 6 (8)
Japanese                   : N                      Pool: 0 (2)
Safe Houses                : 4                      Pool: 7
Zen Meditation             : 3                      Pool: 6

== Contacts ==
Fixer (3, 3)
Seattle Yakuza (3, 3)
Street Doc (2, 3)

== Qualities ==
Addiction (Mild) (Stimulants)
Allergy (Uncommon, Mild) (Gold)
Guts
High Pain Tolerance (Rating 3)
Incompetent (Hacking)

== Lifestyles ==
Low  3 months

== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Low-Light Vision
   +Protective Covers
   +Smartlink
   +Thermographic Vision
Obvious Full Arm (BOD 3, AGI 6, STR 5) (Left)
   +Armor Rating 2
   +Enhanced Strength Rating 2
   +Enhanced Agility Rating 3
   +Smuggling Compartment
Obvious Full Arm (BOD 3, AGI 6, STR 5) (Right)
   +Armor Rating 2
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 2
   +Spur
   +Shock Hand
Wired Reflexes Rating 2

== Armor ==
Armor Vest                6/4
   +Nonconductivity 2
Vashon Island businesswear (Shiawase Fashion)0/0

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Smartgun System
   Pool: 11   DV: 5P   AP: -1   RC: 0
Ares Predator IV
   +Concealable Holster
   +Smartgun System
   Pool: 11   DV: 5P   AP: -1   RC: 0
Ingram Smartgun X
   +Stock
   +Gas Vent 2
   +Smartgun System
   +Sound Suppressor
   Pool: 8 (10)   DV: 5P   AP: -   RC: 3
Katana ("Tengoku")
   Pool: 11 (13)   DV: 6P   AP: -1   RC: 0
Shock Hand
   Pool: 9   DV: 6S(e)   AP: -half   RC: 0
Spur
   Pool: 11   DV: 6P   AP: -   RC: 0
Survival Knife
   Pool: 11   DV: 4P   AP: -1   RC: 0
Unarmed Attack
   Pool: 9   DV: 3S   AP: -   RC: 0

== Martial Arts ==
Judo
   ++1 die for Full Parry
Disarm
Throw

== Commlink ==
Hermes Ikon (2, 2, 1, 3)
   +Redcap Nix
   +Sim Module (Cold)
   +Analyze Rating 2 [Copy Protection 1, Registration]
   +Browse Rating 2 [Copy Protection 1, Registration]
   +Command Rating 1 [Copy Protection 1, Registration]
   +Edit Rating 2 [Copy Protection 2, Registration]

== Gear ==
Ammo: Explosive Rounds (Heavy Pistols) x20
Ammo: Regular Ammo (Submachine Guns) x10
AR Gloves
DocWagon Contract: Gold
Fake License (Katana) Rating 4
Fake License (Ares Predator IV) Rating 4
Fake License (Ingram Smartgun X) Rating 4
Fake License (Ares Predator IV) Rating 4
Fake SIN (80087322) Rating 4

== Description ==
Tall, dark, stoic, and cold. If it wasn't for his face you would think that Kanbara was all machine. With a tight black crew cut and brown Yakuza suits, Kanbara (aka Fumetsu) is as deadly as he is intimidating.

== Concept ==
'Fumetsu' is played as a straight character with little room for humor and indecisiveness. His ethos exudes old world Samurai and Yakuza codes of conduct making him both loyal and ruthless. When 'Fumetsu' does make a joke, it's dry with a gallows tone that only he seems to get. Every joke towards him feels like walking on egg shells.
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard

Novocrane

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« Reply #25 on: <02-05-13/0113:07> »
I'd avoid skill specialisation at chargen, especially so many. They're half price if you wait to buy them in-game.

Personalised Grip is usually a good choice on all weapons, with Electronic Firing replacing it on silenced / suppressed firearms. (on melee weapons, it's practically a given)

Aryeonos

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« Reply #26 on: <02-05-13/0607:09> »
Unless you use Karmagen!
Sic Zipper Tyrannosaurus!

The Wyrm Ouroboros

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« Reply #27 on: <02-05-13/0656:00> »
Indeed, either Karmagen (and be ready to lose a specialization or three) or lose them all.

For a Yakuza, I'd also reverse - or balance - the Pistols and Blades.  To boot, you are an assassin without any ability to 'reach out and touch someone' - which means that you will always have to get in close.  Flight is a nonsense skill for you - you don't have any innate ability to fly - so move those points into Longarms.  I'd drop your Swimming by a level to nudge the longarms up to 4 as well, and if you've gone that far ...

As a suggestion: if you really want Blades at 6, finagle your way into a) Swim at 1, which I think should save you enough points to get b) Firearms Group at 4, and also c) cybergills.  (One character of mine's back-story had an experience where, on a mission in Africa, he got knocked into a lake with all of his gear, and almost drowned because of it.  He immediately went under the knife for cybergills so that would never happen again.)  People tend to forget how useful they are, especially in water-heavy places like Tokyo - and forget how water-heavy Seattle is.  And an assassination that comes from 'X hit their head and drowned in their pool' makes for good stuff, Maynard.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Novocrane

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« Reply #28 on: <02-05-13/1957:24> »
I don't think he bought flight, but is using Chummer for the Athletics group - which includes flight.

BallPtPenTheif

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« Reply #29 on: <02-05-13/2039:41> »
Though a flying Yakuza would be amazing, Novocrane is correct.

I guess I need to pay more attention to those group distributions.
“The human race sleepwalked to oblivion, thinking only of the corporate logos on it's shroud.”  ― J.G. Ballard