He's definitely reaching too far with all the weapons - blades, I can see. Lots of faces have close-quarters weaponry, simply because that's the range they're most capable of reaching into with their skillset. They can usually talk their way right into a boardroom, then stab the mark and leave.
Shapeshifters are really quite fun to play, and the natural Attribute bumps do pay for themselves, usually - Bear Shapeshifters, without augmentation, can go to 13 Strength and Body. Had a player who would pop heads in his bear hands.
When it comes to Shifters, especially as Mages, your choice is important. Foxes get a slight bump to Agi, Rea, and Int, which make them great for shooting things, and their enhanced senses make them excellent trackers - they also mean that Line of Sight is that much easier to get with Low Light.
Eagles have a slight Cha boost, and Wil goes up to 3 as a baseline. Also, can fly. Since you don't even need hands to cast spells...
I've never really been a fan of augmenting anyone that already has Mojo. It just doesn't seem right. Regardless, Mystic Adepts are really Jack-of-Trades sorts, which does put them at considerable risk of being squished. Adepts are scarily good at one, perhaps two things. This character concept seems best suited with a Magician - Spells can increase Charisma.
Really, to be more specific, we need to know more about the character you're trying to craft. Why a Shifter, why a Mage, why the Blades and Pistols? Are they a ganger, formerly Corporate, or escaped from captivity?