Have the interrogators separate the PCs, then go through the interrogation with them one at a time, while the others watch. I've had a lot of fun with scenes like these, because the players always slip up, whether or not they're able to roleplay not having heard each other's stories. Just keep asking questions, interrupt them with another question if the interrogator doesn't like what he's hearing, and apply a little common sense to see the holes in their story. As they say more and more far-fetched things, keep asking for evidence, proof, or "do you expect me to believe that..." and then rewording what they just said so it sounds as ridiculous as possible.