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[Recruit] Be gentle, it's my first time. [FULL, CEASE THE DELUGE]

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Reiper

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« Reply #30 on: <02-13-13/2105:28> »
Quick question, whats a decent way for a mage to get more than one IP?

I can't get 'ware since it would only work in bird form.
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RHat

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« Reply #31 on: <02-13-13/2107:49> »
The spell would be Increase Reflexes.  Sustaining Focus reccomended.
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Reiper

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« Reply #32 on: <02-13-13/2126:23> »
The spell would be Increase Reflexes.  Sustaining Focus reccomended.

Thanks hat, I should have thought about that.

Quick question on the spell (my SR4 is at home, I'm at work so I don't have access to it).

Does it give me +1 IP per hit or per force when I cast it? IE can I just cast IR rank 3 to get my +3 IPs and use my healing sust focus 3 to keep it up?
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RHat

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« Reply #33 on: <02-13-13/2128:46> »
It's threshold base.  You need 2 hits to get +1 Initiative and +1IP, 3 hits for +2 and +2, and 4 hits for +3 and +3.  Drain is (f/2)+2.

So, you need Force 4 for +3.  And do keep in mind the impact background counts will have upon you.
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Reiper

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« Reply #34 on: <02-13-13/2144:41> »
It's threshold base.  You need 2 hits to get +1 Initiative and +1IP, 3 hits for +2 and +2, and 4 hits for +3 and +3.  Drain is (f/2)+2.

So, you need Force 4 for +3.  And do keep in mind the impact background counts will have upon you.

Yeah I'm going to have to keep that in mind. Didn't realize how expensive being a mage was, but it's going to be interesting. Especially since she'll have to have someone carry around her gear for her when she's in flight mode (minus her foci/fetishes which she'll keep on person).
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Severus Snape

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« Reply #35 on: <02-13-13/2207:46> »
So the one thing I see that this team is missing is the hacker.  And as I'm good with the matrix rules, I'll go that route.  Not sure on the secondary skill-set, but I also saw medic in there, so I won't step on those toes.

I'm probably going to go hacker/pilot (wheelman), with some dabbling in mechanics.  I'm going to go the pilot route in the event rigging is ever needed.

Full concept coming; probably tomorrow. 

RHat

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« Reply #36 on: <02-13-13/2216:52> »
With 1000 Karma, it would be pretty easy to make a main hacker who does strong rigging, too.

Since I'm trying to figure out what to play, we have:

Mage
Unarmed Troll
Hacker/Rigger
... I'm not really sure, honestly, what Bewilderbeast's character is meant to specialize in.  Not to be unkind, but I really just can't tell from the numbers.

Could do a Gunslinger Face, I suppose.

Hm... Possession Tradition Mystic Adept complete with Channeling...  Have any issues with this notion, Wolf?  Haven't built it to know if its broken yet, I feel like the summoning limitation imposed by splitting Magic with Adept stuff might help keep it in line.
« Last Edit: <02-13-13/2249:04> by RHat »
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Comrade Wolf

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« Reply #37 on: <02-13-13/2310:10> »
Crunch: Huh. The more you know. I'm assuming you mean the optional rule allowing for additional power points instead of metamagics, and go for it.

Bewilderbeast: Chummer should calculate ware costs automatically; if you haven't put any karma into ¥ yet, it should show a negative total at the bottom of the window. I... don't really know what to tell you if it's not doing that.

Snape: If you want to go hacker/rigger, go for it. I actually really enjoy the Matrix bits, so I think we can have fun with it. Don't feel like you have to just because nobody else is, though; until you expressed interest I was just planning on fudging it, which would also be completely fine, and there's no such thing as too many street samurais. (...You can put that on my gravestone.)

RHat: I'm pretty sure Beast's is a variation on a street sam, and I've gone one more player talking through messages who's got a blade adept. I think a possession tradition mystic adept sounds great. They get talked about like the Antichrist on these forums sometimes, but screw it, we'll make it work. I've never actually seen one in action, so I'm excited. It fits well with this group's Awakened Murder-Run thing, too.

Bewilderbeast

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« Reply #38 on: <02-13-13/2345:54> »
The idea behind Tink was supposed to be "relatively subtle street samurai". My first character in Shadowrun was Eight-Stone, a giant cybered-up troll who was hilarious because I read the the "legality" section of the core rulebook as an afterthought. I got tired of feeling like a liability with my giant dufflebag of highly-illegal and unlicensed gear, though. Tink's supposed to be halfway decent in a fight while also not drawing a whole lot of attention to herself in social situations. That's the idea, at least. Keep in mind that I am very, very new to Shadowrun in particular and character optimization/combat especially. Hopefully I can use that extra 250 karma to make her somewhat more effective. If anybody has advice for a rather new player, I'd appreciate it! Only stipulation is that I'm trying to follow the KISS rule and use only the core rulebook, though, simply because I don't have any other rulebooks available.

I figured out the problem with Chummer that was holding me back; expect a 1000 karma build for Tink later tonight or early tomorrow.
« Last Edit: <02-13-13/2348:17> by Bewilderbeast »
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All4BigGuns

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« Reply #39 on: <02-13-13/2354:27> »
All right, here's the Blade Adept since he's been mentioned in the thread at this point.

Code: [Select]
== Info ==
Street Name: Steelshine
Name: Blake Storm
Elf Male Age: 35 Height 6'3"

== Attributes ==
BOD: 5 (7) CHA: 4
AGI: 5 INT: 4
REA: 4 (6) LOG: 4
STR: 5 (7) WIL: 3
EDG: 1 MAG: 8

== Derived Attributes ==
Essence: 6
Initiative: 8 (10) Initiative Passes: 1 (3)
Physical Damage Track: 12 Stun Damage Track: 10

== Active Skills ==
Blades: 6 [Swords] Pool: 14 (16)
Climbing: 4 Pool: 11
Con: 3 Pool: 7
Disguise: 4 Pool: 8
Escape Artist: 2 Pool: 7
Etiquette: 3 Pool: 7
Flight: 4 Pool: 11
Gymnastics: 4 Pool: 9
Hardware: 4 [Maglocks] Pool: 8 (10)
Infiltration: 4 Pool: 11
Intimidation: 2 Pool: 6
Leadership: 3 Pool: 7
Negotiation: 3 Pool: 7
Palming: 4 Pool: 11
Perception: 4 Pool: 11
Pilot Aircraft: 1 Pool: 7
Pilot Ground Craft: 3 [Wheeled] Pool: 9 (11)
Pilot Watercraft: 3 [Motorboat] Pool: 9 (11)
Pistols: 4 [Semi-Automatics] Pool: 9 (11)
Running: 4 Pool: 11
Shadowing: 4 Pool: 8
Swimming: 4 Pool: 11

== Knowledge Skills ==
Area Knowledge: Portland: 4 Pool: 8
Area Knowledge: Seattle: 3 Pool: 7
English: 5 Pool: 9
Japanese: 5 Pool: 9
Security Tactics: 3 [Corporate] Pool: 7 (9)
Shadow Community: 4 [Safe Houses] Pool: 8 (10)
Sperethiel: N Pool: 0
== Contacts ==
Darius Marzel - Elven Fixer Connection 6 Loyalty 3)

== Qualities ==
Adept
Amnesia (Past)
Bad Luck
Low-Light Vision
Restricted Gear (Rating 1)
SINner (Standard) (Blake Storm)
The Warrior's Way

== Powers ==
Combat Sense Rating: 3
Enhanced Perception Rating: 3
Improved Ability (Combat) (Blades) Rating: 3
Improved Ability (Non-Combat) (Infiltration) Rating: 2
Improved Ability (Non-Combat) (Palming) Rating: 2
Improved Physical Attribute (STR) Rating: 2
Improved Physical Attribute (BOD) Rating: 2
Improved Reflexes 2


== Lifestyles ==
Tacoma House
4 months Paid
Comforts:Low
Entertainment:Middle
Necessities:Middle
Neighborhood:Low
Security:High
Qualities:
Easy-Going Landlord [1LP]
Network Bottleneck [-1LP]
This Isn't Big Bob's Autos [-1LP]

== Armor ==
Bike Racing Armor 5/8
+Biomonitor
+Chemical Protection 6
+Gel Packs
Form-Fitting Full-Body Suit 7/3
+Gel Packs
+Nonconductivity 6
SecureTech PPP Armor (Ensemble) 2/4

== Weapons ==
Ceramic Knife
+Chameleon Coating
+Personalized Grip, Melee
   Pool: 15   DV: 7P   AP: -   RC: 1
Ceramic Knife
+Chameleon Coating
+Personalized Grip, Melee
   Pool: 15   DV: 7P   AP: -   RC: 1
Colt Government 2066
+Skinlink
+Smartgun System
   Pool: 11 (13)   DV: 5P   AP: -1   RC: 2
Sword
   +Personalized Grip, Melee Rating 4
   +Weapon Focus
   Pool: 19 (21)   DV: 9P   AP: -   RC: 1
Unarmed Attack
   Pool: 4   DV: 4S   AP: -   RC: 1

== Martial Arts ==
Arnis De Mano
   ++1 DV on Blades attacks
   ++1 DV on Blades attacks
   +inflict dmage when making Called Shot to disarm
Disarm
Iaijutsu
Watchful Guard

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +Subvocal Microphone
   +Analyze Rating 6 [Copy Protection 6, Optimization 3, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Optimization 3, Registration]
   +Skinlink
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Fake SIN (Brian Ceran) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Fake SIN (Stephen Franks) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Fake SIN (Jonathan Drake) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]

== Gear ==
Autopicker Rating 6
Chisel
Contact Lenses Rating 3
   +Image Link
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Skinlink
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Glasses Rating 2
   +Smartlink
   +Low Light
   +Skinlink
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Spare Clip (Colt Government 2066) x5
   +Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Colt Government 2066) x5
   +Ammo: Stick-n-Shock (Heavy Pistols)
Tool Kit (Hardware)
Weapon Focus (Bonded Foci) (Sword) Rating 4
Wire Clippers

== Vehicles ==
Blohm & Voss Spitzenreiter (Utility Watercraft)
   +Additional Fuel Tank
   +Vehicle Sensor
BMW Blitzen 2050 (Combat Bike)
   +Obsolescent
   +Vehicle Sensor
« Last Edit: <02-15-13/0121:10> by All4BigGuns »
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

RHat

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« Reply #40 on: <02-13-13/2355:39> »
More augs, man, more augs.  If you focus on internal stuff and/or bioware, you can stay pretty non-obvious.  For example, you can grab Muscle Toner or Muscle Replacement to get better Agility, which will help you a great deal.  The cyber-arm's not doing as much for you as other stuff could be (you only get the full benefit when what your doing exclusively uses the arm).  Better to ditch it if its not too key for concept, add a Pain Editor, maybe the Biocompatability quality, Dermal Plates or Orthoskin...  And that's just a start because I have to go catch a bus pretty soon.

If you'd like, I can give you some help - just need to know what, specifically, you want to be good at (IE, ranged combat, melee, damage soak, etc.).
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Bewilderbeast

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« Reply #41 on: <02-14-13/0024:43> »
I want to keep the arm solely because Tink's a learning tool for betting understanding cyberlimbs. I remember on my first read-through of the rulebook I was thinking "Why take a cyberlimb when you can just load up on clearly superior bodyware?" Glad to know that my powergamer instincts were not too far off, but I'm keeping the cyberarm for shits and giggles. It's also meant to be her last-resort in the event of getting stuck in melee, hence the shock hand and high Strength for the arm. That, and I think it's funny that a character with 2 Strength has an arm that can punch through concrete. But yes, more bodyware is going to be where a lot of that 250 extra karma goes.

In addition to being relatively good in a fight and able to cross a border without too much trouble, the idea behind my character is to be good at ranged combat, and good at reacting to be a bad situation. I'm too new to ever fire the first shot (don't want to screw over the team by picking ill-advised fights)... the goal is to make the baddies seriously regret firing the first shot by pumping them full o' lead.
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RHat

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« Reply #42 on: <02-14-13/0030:23> »
Build in Karmagen first before deciding you have a bunch extra.   Karmagen using curved costs instead of flat, so things get pretty different.
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All4BigGuns

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« Reply #43 on: <02-14-13/0031:47> »
I want to keep the arm solely because Tink's a learning tool for betting understanding cyberlimbs. I remember on my first read-through of the rulebook I was thinking "Why take a cyberlimb when you can just load up on clearly superior bodyware?" Glad to know that my powergamer instincts were not too far off, but I'm keeping the cyberarm for shits and giggles. It's also meant to be her last-resort in the event of getting stuck in melee, hence the shock hand and high Strength for the arm. That, and I think it's funny that a character with 2 Strength has an arm that can punch through concrete. But yes, more bodyware is going to be where a lot of that 250 extra karma goes.

In addition to being relatively good in a fight and able to cross a border without too much trouble, the idea behind my character is to be good at ranged combat, and good at reacting to be a bad situation. I'm too new to ever fire the first shot (don't want to screw over the team by picking ill-advised fights)... the goal is to make the baddies seriously regret firing the first shot by pumping them full o' lead.

Oh, I think Steelshine's sword will make them regret firing the first shot :)
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Reiper

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« Reply #44 on: <02-14-13/0044:50> »
So who's going to be Ravanna's errand boy to hold her gear and weapons?

She's going to be a bit of a scout, well aerial recon, then have some nice support spells. Lots of flash, not a ton of bang though.

Quick question for any mage vets out there. I haven't done a mage since early 3rd Ed, I took 1 initiation on my new build, whats a good metamagic to take?

I'm looking for something useful to help protect Ravanna since when she's in bird form she has no armor.
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