Shadowrun

Shadowrun General => Gear => Topic started by: DamienHollow on <04-27-13/0146:43>

Title: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/0146:43>
Absolutely nuts, right? Well a friend of mine just asked me to build the Type-L "Feugo" from Rideback and arm it. Well I started with a Troll Hammer Motorcycle, walker mode, and a pair of full arms. The Vehicle has a body of 12 (vehicle recoil rules say this means a RC of 12,) the Ingram White Knight itself has an RC of 5(6) for a total of 18! He wants the thing going guns akimbo and that's where i can no longer figure out what penalties he takes for using a two handed gun one handed, what happens when you fire two guns simultaneously on the same target, if you could even aim at two targets simultaneously, or any other issues that this is bound to bring with it.
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/0155:49>
1: Using a 2 handed weapon in 1 hand is a -2 penalty, or -1 for trolls.
2: If you make two attacks in one action, you split your dice pool and apply modifiers after the split.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/0157:04>
1: Using a 2 handed weapon in 1 hand is a -2 penalty, or -1 for trolls.

and on a motorcycle built for trolls?
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/0158:22>
If they're both mounted, it's largely the same - only using Command+Gunnery, handedness is no longer relevant as it's on a weapon mount.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/0158:53>
they aren't mounted, they are in mechanical hands!
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/0200:26>
...  For what possible reason would he do it that way?

All the same, then it's one-handed penalties again, so -2 as mechanical arms are not trolls.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/0203:42>
Ridebacks have a pair of mechanical arms, he figures that if they have a pair of arms then rather than waist slots and nuyen on mounts, (not to mention the legality issues of mounts) he can just have it carry the weapons when required.
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/0209:52>
Suppose that makes some sense.
Title: Re: Using a light machinegun one handed...
Post by: Michael Chandra on <04-27-13/0609:02>
Would likely depend on the GM whether they can even properly hold guns with those, and whether the full Body recoil works. Since, after all, the Drone's Body gives recoil compensation because that gun is bolted to the thing so there's no problem with it flying out of your grip. I'd either disallow it (they're mechanical arms, not meant for sudden shocky movements) or let the Body count as Strength for recoil.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/1540:23>
mechanical arms with full articulation do have a strength equal to the body, and vehicle recoil rules say the body score counts as RC.
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/1640:08>
His point was more that those rules are for weapon mounts, rather than for mechanical arms.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/1653:07>
My point is that the rules run parallel

I'd either disallow it (they're mechanical arms, not meant for sudden shocky movements) or let the Body count as Strength for recoil.

now i just have to remember/find how strength applies to recoil compensation. not an issue I've had to deal with all that much surprisingly.
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/1656:03>
Advanced Combat Rules, in Arsenal.  Offers minor recoil compensation at high scores.
Title: Re: Using a light machinegun one handed...
Post by: DamienHollow on <04-27-13/1702:09>
That would out the White Knights at 8 RC. still not bad even with the -2 for one handed use.
Title: Re: Using a light machinegun one handed...
Post by: RHat on <04-27-13/1927:37>
Even without that, the stock GV5 makes it easy to get enough RC.
Title: Re: Using a light machinegun one handed...
Post by: Michael Chandra on <04-29-13/0747:54>
At 8 RC, you're at Long Burst / Short Burst without recoil penalties. Only a Full-Auto on both comes at -1x2=-2 Recoil on each arm when firing simultaneous.

Of course the question is how well a drone handles firing simultaneous when operating by itself or when being controlled. Controlled would clearly be splitting your dicepool, autonomous I'm not sure. What's to prevent you from running the Pilot and Targetting programs twice on a Response 6 drone, using each pilot and targetting for 1 gun? Had a thread on it on the SRU site (http://www.shadowrun.com/forums/discussion/24765/drones-questions-dual-wielding-and-reloading), but no clear answer came out of that.
Title: Re: Using a light machinegun one handed...
Post by: Anarkitty on <04-29-13/1321:02>
It seems like it would be easy enough to run the Pilot and Targetting programs directly on the arms as Peripheral Nodes or semi-autonomous drones slaved to the main vehicle, so they would share recoil, but each has its own dice pool.
Title: Re: Using a light machinegun one handed...
Post by: Ninja137 on <05-02-13/1610:36>
Couldn't he just use double suppressive fire with them and ignore Recoil and penalties entirely?
Title: Re: Using a light machinegun one handed...
Post by: Michael Chandra on <05-02-13/1613:50>
That wouldn't do much damage though, since you miss out on the burst-bonus as well as any damage bonus from net-hits.