Shadowrun
Shadowrun Play => Play-by-Post => Topic started by: Thvor on <08-09-13/1218:39>
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This is the official out-of-character thread for the Liminal Spaces game. I'll be posting any GM announcements here for quick reference.
The Players
- Armless, by Chrona
- Flatline, by Crossbow
- Rand, by Novocrane
- Siegfried, by Panzergeist
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My character is the big stick we hit people with. Goodluck with his lack of technical education.
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Mine is not that stick, AT ALL. IN ANY WAY. I do Magic and heal people.
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I astrally perceive and take a quick look around. Perception test- 9 dice, 6 hits. Assensing tests with 9 dice- 1 hit on the first bird, 3 on the second.
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Panzer--are you familiar with Invisible Castle (http://invisiblecastle.com/)? It's what most of us use for rolling dice. It's nice because it counts the hits for us (and provides the necessary code to add it to your posts); it's also nice for me as the GM, because I can check to see if you glitch. :)
In this particular case, it's not a major issue--the ravens are a manifestation of your mentor spirit; a glitch wouldn't have a significant impact.
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Oh are we doing that in this game? I've seen the site and had some trouble figuring it out so I was using random.org.
Try this- is that what we're looking for? http://invisiblecastle.com/roller/view/4169820/
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Panzer, Check out my posts, they usually contain an abundance of preemptive and possible rolls due to getting used to SR5.
Thvor... I couldn't think of another way out
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I can think of a way out, but we'll see if it works. Also, we're missing one other player right?
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Okay 2 things that 5E is confusing me about, do i need to add in a run test or is that only for sprinting? Secondly, do you get the -2 run penalty for a running jump? that would seem silly.
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I guess I didn't really need to make a run test since I'm not counting time/distance yet. I think the run test is if you want to exceed your normal move speed. Not sure about the jumping, but it does seem wrong. Then again, running would increase the odds of tripping, so who knows.
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Ok, Chrona--since you're initiating combat, please go ahead and roll initiative for me. Since the snipers are watching you, there's no surprise test.
Also, still waiting to hear from Novocrane about what his character is up to at this point.
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I thought a troll jumping 10 meters would be pretty surprising =P I'll make the roll once I'm at my computer, though my attempt is doomed to fail, in combat it will take 3 action phases to pull off, by which point I've all ready been shot 3 times minimum, and cannot dodge as I'll be in midair. I thought we were just keeping it cinematic for now as you didn't start combat when they drew guns.
Looks like I I'll be half dead before even being hired guys, have fun without me=P
Initiative 10 + 3d6 (3d6=9) (http://invisiblecastle.com/roller/view/4170530/) INI 19
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Lol. I'm on my way..hopefully. Unless I'm headed to help one of the other guys.
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Er panzer which barrens were you in.
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Redmond, not far from where Flatline started out. But we never really specified where Armless actually is, did we?
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Redmond, not far from where Flatline started out. But we never really specified where Armless actually is, did we?
He is in the Puyallup Barrens as that's where Thvor had mentioned
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::) Nice almost knowing you Armless...
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Ah. I mentioned the Puyallup barrens because Siegfried's bio indicated that was where he lived; everyone else is from downtown. So my initial concern was that three of you were downtown and I had to figure a way to get Siegfried to join you. Since Panzer's first post indicated that he was downtown as well, I was building the situation on the framework of everyone being relatively close.
That said, if Chrona really wants Armless to be out in one of the barrens by himself, I think I can work with that--but it'll change what my immediate plans are. So I'll pause briefly until we figure out where we are. ;) Chrona, it's your call.
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Just want to point out, since I may be part of the reason we went cockeyed, the Redmond Barrens and Downtown are not next to each other like I told Thvor earlier, Bellevue and Lake Washington (With Council Island in it) are between them. Still a much quicker hop than Redmond to Puyallup :)
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Well if this attack was happening in downtown knight errant would arrive pretty quickly
, and pretty aggressively to sniper fire. I had assumed this attack would be in the barrens due to my assailants not wanting to be arrested. I've all ready stated IC that I am in a barrens, so we can make it be redmond so at least some back up is nearby
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Alright, that settles it. The action to this point is taking place in Redmond. I'll be rolling tape soon.
Again, sorry for the locational confusion--I completely missed Crossbow's reference to Redmond, and just let my assumptions run away with me. Bad GM. <whaps self with rolled-up newspaper>
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My first post said I was in Redmond near where Crossbow said he was.
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Out grocery shopping, so rolls when I get in. I had missed that the first jump would have been a vertical despite the run up, so that's fine but a Couple of things, I'm pretty sure its not half a meter per success for a vertical jump, so long as I'm alive I make the jump in this case either way but it'd be good to know for later. Secondly, are you sure you're okay with me having a defense test when I'm in mid air?
Also as my books not to hand, do bursts have damage modifiers in 5th or only pool modifiers? Also is that only one ofuthe three shooting at me or do I need to do this in triplicate?
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Out grocery shopping, so rolls when I get in. I had missed that the first jump would have been a vertical despite the run up, so that's fine but a Couple of things, I'm pretty sure its not half a meter per success for a vertical jump, so long as I'm alive I make the jump in this case either way but it'd be good to know for later. Secondly, are you sure you're okay with me having a defense test when I'm in mid air?
Also as my books not to hand, do bursts have damage modifiers in 5th or only pool modifiers? Also is that only one ofuthe three shooting at me or do I need to do this in triplicate?
For the jump:
For a vertical jump, it’s the same test, but you get half a meter of altitude per hit and the maximum you can jump is 1.5 times your height.
For the defense: a) I'm not trying to kill you, despite all appearances. :) b) Movement is spread across the entire combat turn, which in this case is going to be two passes for you. So, technically, you wouldn't reach the wall until sometime during the second pass (:o), but I'm not going to be anal about that; I'm just going to say that you made it, but had to run through a hail of bullets to do so. Either way, you're on the ground when the shooting starts, and can react accordingly.
As to the number of people shooting: it's just the one straight ahead of you. The other two aren't shooting yet, for some reason ;), and the leader hasn't had a chance to go yet. And unless I'm missing something, the firing mode only impacts your defense pool (page 178-180).
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I'd missed the half there, must have read it as "meter of altitude". Defense rolls incoming
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What force was it at?
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Also he cant make me drop till his next pass and is at -2 from me running, so his spellcasting pool is ridiculously big lol
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Erm, sorry, forgot to take off two dice for your running. My standard when reducing dice pools after the fact is to take them off the end of Invisible Castle's results, which doesn't change his total hits in this case.
He cast it at force 10--and yes, he does have a frightening pool for spells. I expect that you'll find out more about him sooner or later. :)
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No character of mine will ever react well to mental manipulation spells. My first character Chrona, who used them himself, didn't even like others using them. A nosferatu used influence on a team member to make them be quiet once and Chrona used control thoughts on the same team member to make them keep talking, just to out do them.
Edit: aw Thvor logged out while I was rolling my death dice, I hope he comes back soon xD
Entertaining the idea that I survive because of medical intervention by other team members ( in the next 18 seconds..... hm.) lets see how long it might take a troll of my size to heal!
Heal with -2 for street conditions (4d6.hits(5)=3, 4d6.hits(5)=0, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=0, 4d6.hits(5)=3, 4d6.hits(5)=0, 4d6.hits(5)=1, 4d6.hits(5)=0, 4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4172171/)
1d6=2 (http://invisiblecastle.com/roller/view/4172173/)
So that's an outcome of 9 healed in 9 days, then a critical glitch giving me 1 more damage over 3 days. So after 12 days rest im at 3P damage
more healing (4d6.hits(5)=0, 4d6.hits(5)=2, 4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4172175/)
Which takes 3 more days to heal.
All in all i'm out of commission for a maximum of 15 days, reducible by performing stabilization, then first Aid, then the Heal Spell and then Medicine.
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:o
???
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Ok, I did NOT see that one coming.
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<ponders the situation, tries to figure out how to get through it without going full deus ex machina...>
Though, reading the RAW:
When the total number of boxes in a damage track (Physical or Stun) are filled in, and damage still remains to be applied, one of two things happens:
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Characters whose Physical damage overflow has not been filled can survive if they receive prompt medical attention. If no medical attention is available, the character takes an additional box of damage from loss of blood, shock, or other complications for every (Body) minutes he manages to hang on. If the cumulative overflow damage exceeds the character’s Body attribute before medical help arrives, he dies.
(emphasis added), and again:
Characters who exceed their Physical Condition Monitor and enter into overflow damage...are at risk of dying if they do not receive prompt medical attention.
Two points: Armless took 11 damage, reducing his CM to 0, but not overflowing it--so the ongoing damage does not kick in. Which seems a bit counter-intuitive, I'll grant. But, even if you wanted to insist on it kicking in, he wouldn't take an additional damage per combat turn; it's one every 6 minutes (in his case), and he wouldn't check out totally until the seventh box--so he'd have about 41 minutes and 59 seconds left. :D I can work with that!
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Ah so I managed to incapacitate myself WITH EXTREME PRECISION.
And I thought it was body in turns, so that's fine..... wow you bleed out slowly in 5th
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Ah so I managed to incapacitate myself WITH EXTREME PRECISION.
Yes, you're very talented. Now shut up while I try to save your sorry butt. ;D
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Ah so I managed to incapacitate myself WITH EXTREME PRECISION.
Yes, you're very talented. Now shut up while I try to save your sorry butt. ;D
Armless wasnt going to let some super rascists have a chance at using his body to make trolls look worse =P
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Okay, so I have several actions I need to take, the first of which is to Levitate the big galoot off of his spear, then stabilize and diagnose him, then first aid him, then heal him. I am pretty sure at some point in there, probably during the Heal spell, that the spear needs to come out, but until then what little I know about wound trauma is that it needs to be left alone. The problem will be getting him out of here, so I think Devon will Levitate him up and turn him over, and stabilize him here, then try to get him out of here if he thinks he has enough time to get him back to the clinic before the 'magic hour' is over.
Devon would know the right way to do things so if my inexpert process is wrong I will edit.
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Well, couple of points:
a) Since he hadn't overflowed his CM, he didn't need to be stabilized. Kind of moot at this point, but...figured I'd throw it out there.
b) I'm not a doctor/EMT, so just make it sound good. :)
Incidentally, Chrona's rolls to see how long it would take him to heal were off by...quite a bit, actually. Healing tests are Body x 2 minus situational modifiers, but ignoring condition modifiers. So if Armless were to rest up at his street-level home, he'd have 10 dice per test; if Devon just gets him back to the clinic, that goes up to 12. And, of course, there's whatever bonus dice he gets from medicine. Kind of hard to keep a troll down, I guess.
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Will I be able to get him back to the clinic for First Aid rolls or is it too far? Levitate speed is 4 meters per turn.
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i was adding in other modifiers, -2 awakened, etc, i cant remember but i exceeded -6 in my estimate
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Well, that is another problem, I have no way of knowing or even assuming you are Awakened. That could also be a problem, because if I work on you without that modifier I could impact you Magic rating, at least that used to be the case.
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youre levitating me.. just astrally perceive and...... oh god are you a mystic adept DONT HEAL ME TILL SOMEONE WITH ASTRAL PERCEPTION IS AROUND
lol
(no seriously effect his magic and he will kill you.)
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Siegfried to the rescue. I can tell you're awakened, and can heal you magically. One thing I'm not clear on is whether the spear has been pulled out of you yet. If not, it needs to be pulled out right before I cast the heal spell, otherwise it either won't work, or will close your wound around the spear.
Also, I think I need to know is essence for the purpose of casting the spell- reduced essence reduces my dice pool for heal, right?
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Well, that is another problem, I have no way of knowing or even assuming you are Awakened. That could also be a problem, because if I work on you without that modifier I could impact you Magic rating, at least that used to be the case.
Really? That's a harsh penalty...<checks rules> Nope, don't see anything like that. It's just up to us to remember to apply all appropriate modifiers. (I forgot the Awakened one above; incidentally, Armless just has an armored vest and a lined coat on, so the full armor penalty to first aid isn't an issue.)
And at four meters per six seconds (which, interestingly enough, is Flatline's normal walk rate), you're looking at getting back to the clinic in about ten minutes. This all went down close to your own backyard, as it were.
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Remember kiddies, Docwagon SOP!
First Aid, followed by Heal Spell, then you can move the body, Followed by medicine in a clinic or hospital environment.
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That is only when you are worried about insurance, I can wait and do the healing in a sterilized environment. Also, don't sweat it, I forgot the astral bit, no worries I will know you are awakened. I got this you will be fine.
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awesome
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So is the spear still in him? Because I'm ready to cast my heal spell if it's not.
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wait till some ones done a first aid roll, you can use first aid if you've used the heal spell
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No one has removed the spear and Devon is NOT letting your guy cast spells on his patient.
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On an unrelated note:
Novocrane, it's time to start working on getting Rand into the story. Right now, he's in the mall; is he paying attention to AR? If so, is he in the mall's host, or somewhere else?
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Let's stick with the scene in the courtyard a bit longer; I don't think it's fully played out yet.
Also, I don't think Flatline's going to be strong enough to pull the spear out on his own. This is a troll's weapon--Devon's puny human hands can barely reach around it--and it got jammed in pretty damn hard.
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Edit made. On the spear issue, I guess I can choose not to be a hardass and get Siggy to help.
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Ok...so, are Flatline and Siegfried done getting to know each other in the courtyard, and ready to move on to the clinic?
Also, Novocrane, roll perception for me, with the standard "not actively looking" penalty.
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If there is going to be no problem moving the troll to the clinic I will try and make that post tonight
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I'm just trying to make sure both of you guys have said & done everything you want to before you move. :) I'm not going to throw any obstacles in way of getting the troll to the clinic.
I should have a post up for Novocrane tonight.
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Chrona, would you mind filling Crossbow in on what Flatline finds in his examination of Armless?
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Hes in good shape, his muscles are as good as a mundane trolls would ever become. He is covered head to toe in ritualistic tattoos but their meaning is unclear. The spear is buried in his chest, but perfectly missed his heart. There is absolutely no signs of vaccinations or other modern medical treatment, all wounds or old scars look like they were dealt with messily, painfully and without a medkit. A good enough assense or a blood test etc will show an allergy to antibiotics.
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ANTIBIOTICS?!?! Are you shitting me? Okay, I hate him already. I will roll the assensing so I don't poison this idiot.
I got 4 dice to assense while sustaining a spell, so I will buy a hit if I can, if not here is the roll 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4179519/) same result.
I just checked the assensing rules, and I don't think an allergy would come up anyway.
I hope this guy has the 2070 equivalent to a Life Alert bracelet or I am gonna mess him up bad. Pushing antibiotics is one of the first things you do when you have open wounds.
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ANTIBIOTICS?!?! Are you shitting me? Okay, I hate him already. I will roll the assensing so I don't poison this idiot.
I got 4 dice to assense while sustaining a spell, so I will buy a hit if I can, if not here is the roll 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4179519/) same result.
I just checked the assensing rules, and I don't think an allergy would come up anyway.
I hope this guy has the 2070 equivalent to a Life Alert bracelet or I am gonna mess him up bad. Pushing antibiotics is one of the first things you do when you have open wounds.
Heh i was waiting for that reaction. If you check his gear he has a quiver of over sized arrows, a few throwing knives and a shitty commlink, if you boot it up it is unprotected entirely, looks brand new. when turned on it immediately displays a text file alerting you to the allergy, signed Shallow Water.
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when turned on it immediately displays a text file alerting you to the allergy, signed Shallow Water.
Hrm. ???
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Don't you think it's a bit of a stretch that a fixer would set up a client's comm with this sort of alert? Girlfriend or family member, I could see doing that...but a fixer taking that much care for a mild allergy? Sorry, but...no, I can't allow this.
Remember, I did say that qualities would be important, and were not to be viewed as a source of free karma. ;)
Since it is mild, it's not going to mess Armless up; it'll just take two dice away from your healing tests, slowing down your recuperation slightly.
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when turned on it immediately displays a text file alerting you to the allergy, signed Shallow Water.
Hrm. ???
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Don't you think it's a bit of a stretch that a fixer would set up a client's comm with this sort of alert? Girlfriend or family member, I could see doing that...but a fixer taking that much care for a mild allergy? Sorry, but...no, I can't allow this.
Remember, I did say that qualities would be important, and were not to be viewed as a source of free karma. ;)
Since it is mild, it's not going to mess Armless up; it'll just take two dice away from your healing tests, slowing down your recuperation slightly.
Okay, it was more to avoid Armless' religiously driven rage that will occur when he finds out antibiotics were used on him.
Considering you wanted me to have the commlink and i didn't and Shallow Water gave it to him, i thought it might have been reasonable that he had at least set it up to stop someone making him ill.
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...wow, nice rolling, Crossbow. I'll let Armless's eyes flutter open as you finish the spell and reach for the antibiotics. :)
See, I'm not totally evil...
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I don't do much, but this? I DO. :)
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By the way, did I have to detroy his stick? :)
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By the way, did I have to detroy his stick? :)
Good lord, no. I think Chrona would track me down if I did that to him...this early... ;)
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Yeah if he destroys it now I can't be arrested for it later xD IC post in about 5 hours after work
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So, I've just been hanging around the clinic waiting room. Here's a perception test to see if I heard him wake up screaming.
http://invisiblecastle.com/roller/view/4184559/ 9 dice, 4 hits.
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How much of my gear am i still wearing? What would you have taken away? Was anything used on him penetrative that would remain in him, sub-dermal monitors, IV drip, etc. Was a medkit still attached to him?
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As far as I would know, you would have nothing like a weapon in this room, and since you came out of it as I was finishing magically healing you, there would be very little in the way of monitoring items or stitches in you yet, but I would get Thvor to confirm any of that.
Initiative is 4d6+11=21 (http://invisiblecastle.com/roller/view/4185372/)
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With strength 10, anything throw-able is a weapon. I wont add anything more IC as you would get to act first.
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Panzer: with four hits, Siegfried definitely heard the troll wake up.
...actually, I wouldn't be surprised if half the block heard him...trolls have big lungs.
As far as gear: Armless's armored jacket got pretty thouroughly messed up by having a massive spear thrust through it, obviously. It's still usable, but anything hitting him in the gaping hole will be problematic. (I'll be nice and assume the coat managed to escape fairly unscathed. :) )Devon had to strip him down to the waist to treat the massive hole in his chest. All of Armless's gear has been stored in a closet (not in the room). A troll-sized paper hospital gown is folded nearby.
Devon had hooked the medkit up to Armless for the first aid section, but all modern technology was removed prior to the spell in order to minimize any interference. First aid consists largely of applying bandages and pressure, so Armless has a significant bandage wrapping around his chest & back. A saline drip into the right arm is standard, of course, especially when dealing with significant blood loss; that's still there.
Oh, and if you guys are rolling initiative, you ought to check for surprise; Devon wasn't expecting Armless's reaction, and Armless...wasn't expecting to wake up. :D
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5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4185933/)
Nope I got surprised unless I had a warning of some kind.
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Surprise (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4185939/)
I'm not surprised, no one under 5 can act on me or defend themselves from me. I don't want to post till Panzer has had a chance to catch up with the ooc and roll his Surprise and INI but Armless will just use this turn to leave the room and search for his gear, he will only fight if touched or assaulted in anyway (includes magically). So here's an extended test for that Actively looking perception. (9d6.hits(5)=5, 8d6.hits(5)=2, 7d6.hits(5)=4, 6d6.hits(5)=1, 5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4185956/)
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Surprise (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4185939/)
I'm not surprised, no one under 5 can act on me or defend themselves from me.
Actually, no--that rule got changed in 5E. Now, it only matters whether you're surprised or not; it's no longer possible to be "more surprised". So if Devon had managed to get one more hit, he'd be able to defend normally. Of course, he didn't, so he loses 10 from his initiative score and can't defend until his next turn (at initiative score 11, but it doesn't look like there's going to be actual fighting, so that's kind of moot...)
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Ah ok
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By the by, who else is in the clinic besides these two? I am not trying to get anyone hurt here, but my reactions change based on how much back-up I do or do not have and who is in the line of fire.
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Siegfried is an orc by the way. Not sure if thats enough to tip you off that we're not the bad guys, but your attackers seemed to be racially motivated.
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By the by, who else is in the clinic besides these two? I am not trying to get anyone hurt here, but my reactions change based on how much back-up I do or do not have and who is in the line of fire.
Well, just how popular is this clinic? I don't believe you ever said. :)
All that first aid & magic ate up some time, so for you guys it's about 7 o'clock Thursday evening (Novocrane is still back at about 5:30, I'm afraid; my bad there; I'll get that moving tonight. :( ). Devon was working the day shift; I'd assume there's someone around to handle the night shift. Beyond that, well, who's there is dependent on how big the clinic is. If it were a hole-in-the-wall that only dealt with basic walk-ins, I'd be ok with just having a flunky around to slap a bandage on whoever showed up; however, that doesn't seem to match what's happened so far--Devon's dad was there, there're several rooms for patients, etc.--so I'd assume that we're talking about Devon's dad and at least one assistant, as well as several patients.
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By the by, who else is in the clinic besides these two? I am not trying to get anyone hurt here, but my reactions change based on how much back-up I do or do not have and who is in the line of fire.
Well, just how popular is this clinic? I don't believe you ever said. :)
All that first aid & magic ate up some time, so for you guys it's about 7 o'clock Thursday evening (Novocrane is still back at about 5:30, I'm afraid; my bad there; I'll get that moving tonight. :( ). Devon was working the day shift; I'd assume there's someone around to handle the night shift. Beyond that, well, who's there is dependent on how big the clinic is. If it were a hole-in-the-wall that only dealt with basic walk-ins, I'd be ok with just having a flunky around to slap a bandage on whoever showed up; however, that doesn't seem to match what's happened so far--Devon's dad was there, there're several rooms for patients, etc.--so I'd assume that we're talking about Devon's dad and at least one assistant, as well as several patients.
Well, my figuring is this, it is probably the only health care facility in the immediate area, and Devon's dad is probably the only licensed doctor practicing in the Barrens, or at worst you could maybe count on one hand the number of them outside of Touristville, and he is definitely the best of those. He is open to using magical healing through his wife, so the clinic has that going for it as well and he probably opened the practice right out of school. I figure it is a good size place, probably on Doc Wagon/Crash Cart's radar, but not any real competition. The 'other' clinic is an operation that is intentionally kept low key, but does good business because they don't ask any questions and there is a real doctor involved. I figure there is a medical staff of 10 between the two locations, including Devon and his dad, with one or two other 'doctors' that are somewhere below Devon in skill level and the rest 'nurses'. The quotes are there because the only real trained person is his dad. Outside of medical there is probably an equal number of administrative, janitorial and orderly types, plus a few volunteers. (very old or very young candy striper types)
I can get detailed if you want, but that is off the top of my head.
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Well, my figuring is this, it is probably the only health care facility in the immediate area, and Devon's dad is probably the only licensed doctor practicing in the Barrens, or at worst you could maybe count on one hand the number of them outside of Touristville, and he is definitely the best of those. He is open to using magical healing through his wife, so the clinic has that going for it as well and he probably opened the practice right out of school. I figure it is a good size place, probably on Doc Wagon/Crash Cart's radar, but not any real competition. The 'other' clinic is an operation that is intentionally kept low key, but does good business because they don't ask any questions and there is a real doctor involved. I figure there is a medical staff of 10 between the two locations, including Devon and his dad, with one or two other 'doctors' that are somewhere below Devon in skill level and the rest 'nurses'. The quotes are there because the only real trained person is his dad. Outside of medical there is probably an equal number of administrative, janitorial and orderly types, plus a few volunteers. (very old or very young candy striper types)
I can get detailed if you want, but that is off the top of my head.
Ok, so sounds like we're talking Devon's dad and two 'nurses', as well as about a dozen patients in varying states of recovery, many of whom Devon had worked on earlier in the day.
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Hey Chrona, missing that handshake was NOT intentional, that was player error. I will edit the prior post before I make my reply.
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Hey Chrona, missing that handshake was NOT intentional, that was player error. I will edit the prior post before I make my reply.
No problem
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Almost said Lone Star instead of "the police," but I'm fuzzy on a point of fluff here- is Lone Star still the police contractor for Seattle, or did Knight Errant win that contract away from them recently?
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Almost said Lone Star instead of "the police," but I'm fuzzy on a point of fluff here- is Lone Star still the police contractor for Seattle, or did Knight Errant win that contract away from them recently?
We're using SR5 so its been Knight Errant for a while now
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FYI, I'm going to be travelling for the weekend, so will have limited ability to post from tomorrow through Monday evening.
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perception test modifiers
Perceiver is distracted –2
Perceiver is specifically looking/ listening for it +3
Object/sound not in immediate vicinity –2
Object/sound far away –3
Object/sound stands out in some way +2
Interfering sight/odor/sound –2
Perceiver has active enhancements + (Rating)
Visibility and Light Environmental Factors, p. 173
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So what you are saying is...NO :)
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Are they other two going to look around? Or what are we doing?
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Are they other two going to look around? Or what are we doing?
Ive been waiting on something else to happen , as stated, Armless is only concerned with his debt to you and repaying it through protection, not finding the mage.
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GM Announcement: Game temporarily paused.
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Ok, sorry it's been so long, but I've finally had a couple of players express interest in joining. I'll be working with them on the characters, and hopefully we'll be able to resume the game soon. Yay! ;D
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YAY!
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yay
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GM Announcement: I'm sorry, but I'm afraid I'm going to have to close this game. I've realized that I simply don't have enough time right now to do a proper job of GM'ing a game, and that's simply not fair to the players.