Shadowrun

Shadowrun General => Gear => Topic started by: Dinendae on <11-14-13/0948:41>

Title: Shotgun ammo
Post by: Dinendae on <11-14-13/0948:41>
I tried a search for this, but nothing came up; if it was covered, I apologize. In regards to ammunition for shotguns, can you get shells in all the various types (APDS, Stick-N-Shock, Gel, etc.)? Upon first reading the rules the answer appeared to be no, but upon taking a second look it appears it may be yes. I asked my GM, and his first thought was no as well, and then he read on and thinks it might be yes. I don't see why they wouldn't have rounds available in multiple types, as we do today, but I wanted to make sure so that I didn't buy something that was game legal. Thanks!
Title: Re: Shotgun ammo
Post by: Xenon on <11-14-13/1024:27>
I don't see any problems with having more than regular slugs for shotguns (like APDS slugs,  GEL slugs etc)

And I don't think I've read any SR5 rule that would prevent or either... shrug
Title: Re: Shotgun ammo
Post by: Moonshine Fox on <11-14-13/1032:18>
You can indeed by different types of shells for shotguns. They may be called something different, such as gel rounds being called impact slugs, flechette being called shot, or explosive rounds being dubbed Lock Shock slugs), but they would function the same. Some rounds though won't be of use in most shotguns (like tracer rounds) and so you may rule they such are harder to find or don't exist, but on a whole they are interchangeable.
Title: Re: Shotgun ammo
Post by: Xenon on <11-14-13/1035:10>
Strange that SR5 does not have any FA shotguns.
Title: Re: Shotgun ammo
Post by: Dinendae on <11-14-13/1038:33>
That was my thinking, but the way it reads in the section on shotguns was that they only used slugs generally. Shot could be used, but modern body armor made it fairly worthless and so shot would act like a weaker flachette round. That was what had both my GM and I thinking it would be regular ammo only for shotguns. However when I was looking at ammo in the book, I noticed that the terms round and slug seemed to both be used in the descriptions, which is what lead us to believe that shotguns might indeed have access to the various ammo types.
Title: Re: Shotgun ammo
Post by: Dinendae on <11-14-13/1040:31>
You can indeed by different types of shells for shotguns. They may be called something different, such as gel rounds being called impact slugs, flechette being called shot, or explosive rounds being dubbed Lock Shock slugs), but they would function the same. Some rounds though won't be of use in most shotguns (like tracer rounds) and so you may rule they such are harder to find or don't exist, but on a whole they are interchangeable.

The thing is, I only get to play Missions games, so I can't really house rule it. For now, until we find out different, my GM is allowing the various types.
Title: Re: Shotgun ammo
Post by: Dinendae on <11-14-13/1042:46>
Strange that SR5 does not have any FA shotguns.

The Enfield AS-7 is what my character has, but it fires bursts. I imagine that once the equipment supplement releases, we may see a return of weapons upgrade options, such as changing fire modes.
Title: Re: Shotgun ammo
Post by: Michael Chandra on <11-14-13/1049:46>
"Use the Longarms skill when firing shotguns. The stats for these shotguns are for normal slug rounds. When firing shot, use the special rules for shotguns, choke settings, and flechette ammo (Shotguns, p. 180)."

So yes, all ammo types are available for Shotguns. Note that multiple ammo types even call themselves slugs in their descriptions.

It was the same in SR4, really, there was an FA shotgun in Arsenal and special shotgun-only ammo, but shotguns could also handle all normal ammo just fine.
Title: Re: Shotgun ammo
Post by: BetaCAV on <11-14-13/1355:31>
You can indeed by different types of shells for shotguns. They may be called something different, such as gel rounds being called impact slugs, flechette being called shot, or explosive rounds being dubbed Lock Shock slugs), but they would function the same. Some rounds though won't be of use in most shotguns (like tracer rounds) and so you may rule they such are harder to find or don't exist, but on a whole they are interchangeable.

Although they aren't technically tracers, there are shotgun shells (IRL) that include similar functionality. There's no reason they couldn't have some sort of incindiary illuminator (if you're not worried about starting fires), or a passive RFID tag (for a smartlink).
http://youtu.be/KYncOiZC2z8
So perhaps the shotgun is still the best one-gun solution.
Title: Re: Shotgun ammo
Post by: Moonshine Fox on <11-14-13/1620:55>
You can indeed by different types of shells for shotguns. They may be called something different, such as gel rounds being called impact slugs, flechette being called shot, or explosive rounds being dubbed Lock Shock slugs), but they would function the same. Some rounds though won't be of use in most shotguns (like tracer rounds) and so you may rule they such are harder to find or don't exist, but on a whole they are interchangeable.

Although they aren't technically tracers, there are shotgun shells (IRL) that include similar functionality. There's no reason they couldn't have some sort of incindiary illuminator (if you're not worried about starting fires), or a passive RFID tag (for a smartlink).
http://youtu.be/KYncOiZC2z8
So perhaps the shotgun is still the best one-gun solution.

Oh I'm not arguing that they can't (or even don't) exist, it's just with the shotguns that we have from the main book they really don't have a good use in a shotgun. Once a new gun book comes along (would love for it to be named Weapons World!) we'll no doubt see a few full-auto assault shotguns that tracer rounds would work wonderfully in. Personally, I just want to get my hands on some Big D's Temper rounds again. Loved those things.
Title: Re: Shotgun ammo
Post by: Dinendae on <11-15-13/0242:37>
"Use the Longarms skill when firing shotguns. The stats for these shotguns are for normal slug rounds. When firing shot, use the special rules for shotguns, choke settings, and flechette ammo (Shotguns, p. 180)."

So yes, all ammo types are available for Shotguns. Note that multiple ammo types even call themselves slugs in their descriptions.

It was the same in SR4, really, there was an FA shotgun in Arsenal and special shotgun-only ammo, but shotguns could also handle all normal ammo just fine.

Yeah, that quote from P. 180 was what had us slightly confused, with the reference to normal slug rounds or shot. It was seeming to indicate that those were the only two available, but we were reading too much into it I guess. It was the ammo descriptions that had us thinking the initial impression was wrong.
Title: Re: Shotgun ammo
Post by: Reaver on <11-15-13/0558:40>
The shotgun with flechette ammo and a wide choke is one of the most under rated squad support weapons available to runners...
Title: Re: Shotgun ammo
Post by: Michael Chandra on <11-15-13/0655:14>
Yeah, it's intended to simply mean "these are for regular rounds, just like with normal guns, flechette uses different rules". It doesn't mean you can't get anything but regular rounds or flechette.
Title: Re: Shotgun ammo
Post by: Inconnu on <11-21-13/0619:43>
The shotgun with flechette ammo and a wide choke is one of the most under rated squad support weapons available to runners...

Actually, I had the thought of "Full Automatic Shotgun w/ Shot" being your most lethal weapon versus large mobs.

Are AP flechettes no longer a thing or is there no AP shot?
Title: Re: Shotgun ammo
Post by: Michael Chandra on <11-21-13/0626:57>
Depends, what does the flechette page (180) say about it? And what does flechette ammo's description say?
Title: Re: Shotgun ammo
Post by: Reaver on <11-21-13/0829:49>
AP flechette rounds were one of those ammos in SR that really had me going "WTF?"  but this is probably because of years in SR treating Flechette ammo as useless VS impact armor....

they may make an appearance in the new guns and ammo book.....
Title: Re: Shotgun ammo
Post by: SichoPhiend on <11-21-13/1010:12>
Gods I hope not, I already have enough trouble with the rigger in my group having put an Enfield AS-7 on his drone and burst firing flechette rounds... it's just murder on defense rolls.

Thankfully he hasn't used a long burst yet, but I'm sure it's coming.
Title: Re: Shotgun ammo
Post by: Michael Chandra on <11-21-13/1043:50>
Doesn't do much damage though.
Title: Re: Shotgun ammo
Post by: KarmaInferno on <12-03-13/1808:27>
The shotgun with flechette ammo and a wide choke is one of the most under rated squad support weapons available to runners...

Actually, I had the thought of "Full Automatic Shotgun w/ Shot" being your most lethal weapon versus large mobs.

www.youtube.com/watch?v=zdb_G2qqg7I



-k

Title: Re: Shotgun ammo
Post by: ZeConster on <12-03-13/1838:27>
Huh... so that's what they mean when they use the term "assault shotgun" for the Enfield.
Title: Re: Shotgun ammo
Post by: Michael Chandra on <12-03-13/1909:17>
Also Auto-Assault. I can't wait until it comes back. :< Only Shotgun worth having for my Sniper.
Title: Re: Shotgun ammo
Post by: Sendaz on <12-04-13/0833:48>
The weaponsmiths are missing a trick here.

Currently on pg 434, Assualt cannon can only fire the bog standard assault cannon rounds.

That's boring.

Back in 2nd ed, an inventive soul turned out a fan piece with alternate ammo loads for the Panther Cannon.

Granted the normal round is perfect for busting up heavy armor and or vehicles, but why not offer options?

Now a Assault Cannon Gel Round might not really be that much nicer, but sometimes you might have to knock a troll or two out awhile the mage is still recovering from some heavy casting.

Imagine using shot/flechette loads for when you really want a room cleared but don't want to put away your Cannon for the SMG or shotgun. 

Just saying a good weaponsmith can have some fun with this when you think of it as a jacked up shotgun on steroids. :P
Title: Re: Shotgun ammo
Post by: Dinendae on <12-04-13/1827:10>
Also Auto-Assault. I can't wait until it comes back. :< Only Shotgun worth having for my Sniper.

I find the Enfield AS-7 to be a great placeholder for the moment, and with Stick-N-Shock and APDS available for it I may just stay with it, especially if some of the 4th edition mods become available in the gear book.
Title: Re: Shotgun ammo
Post by: Dinendae on <12-04-13/1828:52>
The weaponsmiths are missing a trick here.

Currently on pg 434, Assualt cannon can only fire the bog standard assault cannon rounds.

That's boring.


That might possibly be the first time I've ever heard the word 'boring' when used with the assault cannon!  :o