Body | Agility | Reaction | Strength |
3 | 3 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 4 | 6 |
Edge | Magic/Res. | Essence | Initiative |
1 | 0 | 5.5 | 8 |
Cracking Skill Group | 3 |
Electronics Skill Group | 3 |
Mechanic Skill Group | 1 |
Dodge | 2 |
Gunnery | 3 |
Infiltration | 2 |
Perception | 2 |
Pilot Aircraft | 1 |
Pilot Anthroform | 1 |
Pilot Groundcraft | 1 |
Ares Corporate Procedures | 4 (Tech Support) |
Biology | 4 (Edible Plants) |
Cinema of the late 20th Century | 4 (Science Fiction) |
Matrix Lore | 4 (Hacker Groups) |
Hindi | N |
English | 3 (Techspeak) |
Cyberware | Essence | Cost | Notes |
Control Rig | .5 | 10000¥ |
Programs | Cost | Notes |
Biofeedback Filter | 1500¥ | Rating 3 |
ECCM | 1500¥ | Rating 3 |
Edit | 1500¥ | Rating 3 |
Exploit | 1500¥ | Rating 3 |
Medic | 1500¥ | Rating 3 |
Sniffer | 1500¥ | Rating 3 |
Spoof | 1500¥ | Rating 3 |
Stealth | 1500¥ | Rating 3 |
Track | 1500¥ | Rating 3 |
Analyze | 150¥ | Rating 3 |
Browse | 150¥ | Rating 3 |
Command | 150¥ | Rating 3 |
Edit | 150¥ | Rating 3 |
Encrypt | 150¥ | Rating 3 |
Reality Filter | 150¥ | Rating 3 |
Remington 990 | 550¥ |
w/ external smartgun | 400¥ |
w/ 200 Explosive Rounds | 1000¥ |
1000 Explosive SMG Rounds | 5000¥ |
Urban Explorer Jumpsuit | 500¥ |
Novatech Airwave | 1250¥ |
w/ Hot SIM Module | 250¥ |
w/ Iris Orb OS | 1000¥ |
AR Gloves (hands) | 250¥ |
AR Gloves (feet) | 500¥ |
AR Goggles (rating 6) | 300¥ |
w/ Flare Comp | 50¥ |
w/ Image Link | 25¥ |
w/ Smartlink | 500¥ |
w/ Vision Mag | 100¥ |
Fake SIN (rating 2) | 2000¥ |
Autopicker (rating 6) | 1200¥ |
Chemsuit (rating 4) | 400¥ |
Gas Mask | 100¥ |
Lockpick Set | 300¥ |
Sat Link | 500¥ |
Low Lifestyle (1 month) | 2000¥ |
Vehicle | Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Mods | Cost |
GMC Bulldog Stepvan | 0 | 5/10 | 90 | 2 | 16 | 8 | 1 | - | Rigger Adaptation | 37500¥ |
Renraku Stormcloud | -3 | 5/10 | 25 | 3 | 3 | 2 | 3 | 6 | - | 2600¥ |
Shiawase Kanmushi | +1 | 2/10 | 10 | 3 | 0 | 0 | 1 | 8 | - | 1000¥ |
GM-Nissan Doberman A | 0 | 10/25 | 75 | 3 | 3 | 6 | 3 | 6 | Smartgun X | 3650¥ |
GM-Nissan Doberman B | 0 | 10/25 | 75 | 3 | 3 | 6 | 3 | 6 | Smartgun X | 3650¥ |
Contact | C/L | |
Splice (Hacker) | 3/1 | |
Wild Mike (Fixer/Fence) | 3/3 |
Body | Agility | Reaction | Strength |
6 | 3(4) | 3(4) | 6(7) |
Charisma | Intuition | Logic | Willpower |
1 | 3 | 2 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 0 | 0 | 1.3 |
Athletics Skill Group | 4 |
Automatics | 4 |
Blades | 4 |
Etiquette (Street) | 2(4) |
Infiltration | 4 |
Perception | 4 |
Pilot Ground Craft (Bike) | 1(3) |
Pistols (SemiAutomatics) | 3(5) |
Unarmed Combat | 2 |
Criminal (Mafia) | 4 |
AK:Chicago (Sewer System) | 4(6) |
Spelunking | 3 |
Italian | N |
English(CitySpeak) | 3(5) |
Cyberware | Essence | Cost | Notes |
Dermal Plating Rating 1 | 0.5 | 5000¥ | +1 ballistic/+1 impact |
Grapple Gun | 0.5 | 1500¥ | 75 meter stealth line, 100kg winch |
Grip Feet | 0.3 | 1200¥ | |
Low-Light Vision | 0.1 | 1000¥ | |
Muscle Replacement Rating 1 | 1 | 5000¥ | +1 Strength, +1 Agility |
Retractable Climbing Claws | 0.2 | 2200¥ | |
Smartlink | 0.1 | 1000¥ | |
Wired Reflexes Rating 1 | 2 | 11000¥ | +1 Reaction, +1 Initiative Pass |
Armor Jacket | XXXXX¥ |
Fake SIN (2) | XXXXX¥ |
Ares Predator IV | XXXXX¥ |
Ares Crusader | XXXXX¥ |
Combat Axe | XXXXX¥ |
Honda Growler | XXXXX¥ |
Contact | C/L | |
Mafia Group Contact | 8/4 | |
Jacko (Bartender) | 2/4 | |
Florence Knight (Street Doc) | 2/2 |
Body | Agility | Reaction | Strength |
4 | 3(4) | 3(4) | 2(3) |
Charisma | Intuition | Logic | Willpower |
1 | 5 | 3 | 3 |
Edge | Essence | Initiative | |
3 | 0.70 | 8 (9 / 2 IP) |
Athletics Skill Group | 2 |
Stealth Skill Group | 3 |
Outdoors Skill Group | 4 |
Unarmed Combat | 1 |
Dodge (Sp. Ranged) | 1 |
Blades (Sp. Machete) | 2 {3} -- (6 karma) |
Longarms (Sp. Shotgun) | 2 {4} -- (14 karma) |
Exotic Ranged - Flamethrower (Sp. Suppressive fire) | 1 |
Demolitions (Sp. Commercial) | 1 |
First Aid (Sp. Combat Wounds) | 2 |
Perception (Sp. Visual) | 4 |
Pilot Ground Craft(Sp. bikes) | 1 |
Chicago Geography | 3 |
Chicago Sewer System | 2 |
Chicago Ghouls | 3 |
HMHVV safety procedures | 3 |
Chicago electrical/wireless system | 2 |
Chicago Para-critters | 2 |
Chicago Insect Spirits | 2 |
Ares SEc. Procedures | 1 |
Chicago Gangs | 1 |
Merc. Hangouts | 1 |
Chicago Food/Water sources | 1 |
Spanish | N |
English | 3 |
Genetech | Essence | Cost | Notes |
Synch.(Gen) | 0.3 | 30,000¥ | +1 Perc., +1 Comb. Skills after enemies 1st attack. |
PuSHeD | 0.1 | 15,000¥ | +1 Logic linked skills |
Bioware | Essence | Cost | Notes |
Muscle Toner I | 0.2 | 8,000¥ | +1 Ag |
Adrenal Pump I | 0.75 | 30,000¥ | +1 str,ag,reac&will (1d6 turns) |
Sleep Regulator | 0.15 | 10,000¥ | Sleep 3hr/day, or 48hr/week, no mods |
Damage Comp. I | 0.10 | 15,000¥ | Ignore 1 box |
Cat's Eyes | 0.1 | 0.1¥ | low-light vision |
Digestive Expansion | 0.5 | 20,000¥ | Expanded diet, +2 to resist ingested toxins |
Gecko Hands | 0.1 | 12,000¥ | Climbs are all Brkn. Srfc. w/ assist, +2 to grapple/subdue, dropping is Simple Action. |
Cyberware | Essence | Cost | Notes |
Attention Co-processor III | 0.3 | 9,000¥ | +3 Percep. |
Wired Reflexes I | 2 | 11,000¥ | +1 React., +1 IP |
Smart Pack | 500¥ |
Remington 990 (7P AP-1 SA RC(1) 8(m)) w/ img. scope | 500¥ |
+Smartgun (top), Silencer (barrel), Flashlight (under) | 650¥ |
100 Explosive slugs 10/40/80/150 | 500¥ |
100 Flechette rounds 10/25/40/60 | 1000¥ |
Goggles Rating 6 | 300¥ |
+Vision Enhance rating 3, Imagelink, Smartlink | 825¥ |
Certified Credstick | 25¥ |
Commlink: Meta Link (Res:1, Sig:2) w/Sim mod/Hot sim | 600¥ |
4xStimpatch Rating 4 | 400¥ |
Trauma Patch | 500¥ |
Medkit Rating 6 | 600¥ |
Survival Kit | 100¥ |
Gas Mask | 200¥ |
Hazmat Suit | 1000¥ |
GPS | 200¥ |
Climbing Gear | 200¥ |
Cougar Fineblade (MACHETE)(Str/2+2P, AP-1) | 900¥ |
Shock Glove (5S(e) AP -half) | 200¥ |
FFBA Shirt (3/0)[/i] stacks | 500¥ |
+Insulation 4, Non-Conductivity 4, Fire Resitance 6 | 2000¥ |
Armored Vest (6/4)...Total Armor (9/4) | 600¥ |
Camouflage Suit (8/6)....Total Armor(11/6) | 1200¥ |
+Fire resistance 2 | 200¥ |
Fake SIN Rating 2 (Jose Martinez, UCAS citizen) | 2000¥ |
Shiawase Blazer(SMG sized flamethrower) (6P(fire) AP-half 4(fuel tank) | 1200¥ |
extra fuel canister for blazer | 20¥ |
20 kg of Commercial Explosives rating 3 | 2000¥ |
300 hits of Betel (+1 Percep.) | 300¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+1 | 15/140 | 150 | 1 | 6 | 6 | 1 | -- | 5,500¥ |
Contacts -- 6 BP
Starting Cash: Starting Cash (1d6=4) (http://invisiblecastle.com/roller/view/2766560/).....40¥ Build Point totals: Attributes 160BP + Special Attributes 10 BP + Skills 166 BP + Resources 38 BP + Contacts 6 BP + Pos. Qual 5 BP - Neg. Qual 35 = 350 BP [Edits: 4/26/11--Put my Karma total] |
Body | Agility | Reaction | Strength |
3 | 2 | 2 | 2 |
Charisma | Intuition | Logic | Willpower |
4 | 2 | 2 | 5 |
Edge(remaining) | Magic/Resonance | Essence | Initiative |
1(0) | 4 | 6 | 4 |
Spell Casting(Manipulation) | 4(6) |
Counterspelling | 1 |
Binding | 4 |
Summoning | 3 |
Survival | 2 |
Assensing | 3 |
Perception | 3 |
Pistols (Semi-automatics) | 2(4) |
Dodge (Ranged Combat) | 2(4) |
Literature | 4 |
Geography | 4 |
Finnish | N |
English | 4 |
Spell | Drain | Notes |
Mana Bolt | (F/2) | Must touch serpent bracelet |
Combat Sense | (F/2 + 2) | Must touch Odin ring |
Increase Reflexes | (F/2 + 2) | Must touch sunwheel ring |
Heal | (DV - 2) | Must touch sunwheel ring |
Levitate | (F/2 + 1) | Must touch Tyr ring |
Armor | (F/2+ 3) | Must touch Tyr ring |
Improved invisibility | (F/2 + 1) | Must touch Loki necklace |
Sterilize | (F/2 +2) | Must touch Tyr ring |
Sustaining Foci Power 2 (Thor's Hammer Pendant) | 20000¥ |
Sustaining Foci Power 2 (Valknut Pendant) | 20000¥ |
Magic Lodge Materials Force 4 | 2000¥ |
Combat Fetish (Midgard Serpent Bracelet) | 200¥ |
Fake Liscence for Combat Fetish (2 rating) | 200¥ |
Manipulation Fetish(Tyr Rune Ring) (Triqueta Necklace) | 300¥ |
Fake Liscence for Manipulation Fetish | 200¥ |
Health Fetish (Sunwheel ring) | 500¥ |
Illusion Fetish (Loki Snake symbol Necklace) | 100¥ |
Detection Fetish (Horns of Odin Ring) | 50¥ |
Fake SIN (2 rating) | 2000¥ |
Fairlight Caliban Comlink (R:4 S:5) | 8000¥ |
Novatech Navi Operating System (F:3 S:4) | 1500¥ |
Armored Vest (6/4) | 600¥ |
Weapon: Colt Manhunter | 300¥ |
Fake Liscence for gun (Rating 2) | 200¥ |
Laser Sight | 100¥ |
Personalized Grip | 100¥ |
Hidden Gun Arm Slide | 350¥ |
30 x Explosive ammo | 150¥ |
Thermographic Glasses | 150¥ |
Survival Kit | 100¥ |
GPS | 200¥ |
Respirator (rating 4) | 400¥ |
Gas Mask | 100¥ |
Hazmat Suit | 1000¥ |
1 x Antidote Patches rating 6 | 300¥ |
2 x Stimulant patch rating 4 | 200¥ |
2 months Medium Lifestyle | 10000¥ |
Ultrasound Glasses | 1050¥ |
Climbing Gear | 200¥ |
Medkit (rating 6) | 600¥ |
Medkit Supplies | 50¥ |
Left over | 800¥ |
Contact | C/L | |
Thor's Hammer(Talismonger) | 3/3 |
I'm still working on my backstory; tell me when you need it. It could really help if you added some beginning concepts of the game so I could adept it to the general story background. Thanks in advance!
Fair enough! I did not realize that we were going to run for our life alot. I'll pass on the perception, though. Want to have some adversity!
I did not say that ;)Fair enough! I did not realize that we were going to run for our life alot. I'll pass on the perception, though. Want to have some adversity!
If you can't handle being the bug on the windshield of life, don't go to Bug City.
Awesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D
Awesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D
When did that happen? Not that I am argueing. :)
By the way, I thought you were building a combat face, who is going to make our money for us?
etherial - CodeMonkey (http://forums.shadowrun4.com/index.php?topic=1371.msg14694#msg14694) (Haruman) [Tech support] I'm still loling at this. You seriously made him a Hindu tech support guy :p
*watches etherial and crossbow have their obviously non-jealous and non-drama queen discussion about Aj's leadership*
Here is a logical thought process: I know that AJ was the person that started the thread that inspired Kontact to GM this game. I also know that AJ was the first person to post a full character sheet. AJ's Character has the most social skills. AJ's character should be leader.
Probably... I'll die stupidly anyway; that's always the case. I did not make myself leader, its the description given by Kontact! I just real smooth and if you don't listen excidents might happen ;DAwesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D
When did that happen? Not that I am argueing. :)
By the way, I thought you were building a combat face, who is going to make our money for us?
A cursory glance suggests he has the highest Leadership Dice Pool by five Dice. He assumes that, since he is the best leader by far, we will listen to him at all. His Vindictiveness will be his undoing.
Communication may be our only weakness, to tell you the truth. I am excited about this. I think we may get a chance to do some role-play outside of combat!
Tacnet's on my to-buy list.
To let you all know, as an experienced crew of foragers, I'm going to be starting you guys off with a handfull of shitty links and some Telematics Infrastructure software for free.
Speaking of mages; spells seem to have a generous drain rating. Are spells viable compared to say shooting a gun (for Combat Spells)?
Does a flamethrower fall under Immunity to Normal Weapons, it seems like it should when I read the description of the Critter power, but do you know otherwise?
Body | Agility | Reaction | Strength |
6 | 3 (6) | 4 (5) | 5 (8] |
Charisma | Intuition | Logic | Willpower |
2 | 3 | 3 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
3 | -- | 0.25 | 7 (8], 1 IP |
Athletics Skill Group | 1 |
Outdoors Skill Group | 2 |
Armorer | 2 |
Etiquette (street) | 1(+2) |
Industrial Mechanic | 2 |
Longarms (shotguns) | 3 (+2) |
Perception | 2 |
Pilot Ground Craft | 1 |
Unarmed Combat (natural weapons) | 6 (+2) |
Chicago area knowledge | 5 |
gang turf | 4 |
scrounging | 3 |
CCZ hazards | 3 |
English | N |
Cyberware | Essence | Cost | Notes |
Rating 4 Skillwires | 0.8 | 8000¥ | |
Skillwire Expert System | 0.1 | 3000¥ | May use Edge with skillsofts. |
Muscle Replacement 3 | 3.0 | 15000¥ | +3 to Agi/Str |
Attention Coprocessor 3 | 0.3 | 9000¥ | +3 dice pool mod to Perception tests |
Internal Air Tank | 0.25 | 650¥ | 2 hrs duration, refills in 5 mins |
Magnetic Systems, 2 (each arm) | 0.5 | 2400¥ | (per arm)+1 dice pool mod to cling to ferrous structures, +2 dice pool mod to hold onto ferrous object |
Reaction Enhancers 1 | 0.3 | 10000¥ | +1 to Reaction |
Orientation System | 0.2 | 1250¥ | GPS, track targets on map, +2 dice pool mod to Navigation tests |
Rating 2 Cybereyes | 0.3 | 4350¥ | |
--eye light system | |||
--flare compensation | |||
--low-light vision | |||
--protective covers | |||
--smartlink |
Skillsofts
|
Yeah, that was intentional. He's not what you call a "tech guy".
Body | Agility | Reaction | Strength |
3 | 3 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 4 | 6 |
Edge | Magic/Res. | Essence | Initiative |
1 | 0 | 5.5 | 8 |
Cracking Skill Group | 3 |
Electronics Skill Group | 3 |
Mechanic Skill Group | 1 |
Dodge | 2 |
Gunnery (ballistic weapons) | 3 |
Infiltration | 2 |
Perception | 2 |
Pilot Aircraft | 1 |
Pilot Anthroform | 1 |
Pilot Groundcraft | 1 |
Ares Corporate Procedures | 4 (Tech Support) |
Biology | 4 (Edible Plants) |
Cinema of the late 20th Century | 4 (Science Fiction) |
Matrix Lore | 4 (Hacker Groups) |
Hindi | N |
English | 3 (Techspeak) |
Cyberware | Essence | Cost | Notes |
Control Rig | .5 | 10000¥ |
Programs | Cost | Notes |
Biofeedback Filter | 1500¥ | Rating 3 |
ECCM | 1500¥ | Rating 3 |
Edit | 1500¥ | Rating 3 |
Exploit | 1500¥ | Rating 3 |
Medic | 1500¥ | Rating 3 |
Sniffer | 1500¥ | Rating 3 |
Spoof | 1500¥ | Rating 3 |
Stealth | 1500¥ | Rating 3 |
Track | 1500¥ | Rating 3 |
Analyze | 150¥ | Rating 3 |
Browse | 150¥ | Rating 3 |
Command | 150¥ | Rating 3 |
Edit | 150¥ | Rating 3 |
Encrypt | 150¥ | Rating 3 |
Reality Filter | 150¥ | Rating 3 |
Remington 990 | 550¥ |
w/ external smartgun | 400¥ |
w/ 200 Explosive Rounds | 1000¥ |
1000 Explosive SMG Rounds | 5000¥ |
Urban Explorer Jumpsuit | 500¥ |
Novatech Airwave | 1250¥ |
w/ Hot SIM Module | 250¥ |
w/ Iris Orb OS | 1000¥ |
AR Gloves (hands) | 250¥ |
AR Gloves (feet) | 500¥ |
AR Goggles (rating 6) | 300¥ |
w/ Flare Comp | 50¥ |
w/ Image Link | 25¥ |
w/ Smartlink | 500¥ |
w/ Vision Mag | 100¥ |
Fake SIN (rating 2) | 2000¥ |
Autopicker (rating 6) | 1200¥ |
Chemsuit (rating 4) | 400¥ |
Gas Mask | 100¥ |
Lockpick Set | 300¥ |
Sat Link | 500¥ |
Low Lifestyle (1 month) | 2000¥ |
Vehicle | Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Mods | Cost | |
GMC Bulldog Stepvan | 0 | 5/10 | 90 | 2 | 16 | 8 | 1 | - | Rigger Adaptation | 37500¥ | |
Renraku Stormcloud | -3 | 5/10 | 25 | 3 | 3 | 2 | 3 | 6 | - | 2600¥ | |
Shiawase Kanmushi | +1 | 2/10 | 10 | 3 | 0 | 0 | 1 | 8 | - | 1000¥ | |
GM-Nissan Doberman "Ruckus 2.0" | 0 | 10/25 | 75 | 3 | 3 | 6 | 3 | 6 | Smartgun X | 3650¥ | Status: 2P left |
GM-Nissan Doberman B | 0 | 10/25 | 75 | 3 | 3 | 6 | 3 | 6 | Smartgun X | 3650¥ |
Contact | C/L | |
Splice (Hacker) | 3/1 | |
Wild Mike (Fixer/Fence) | 3/3 |
Archetype: | Cyberlogician/Smuggler/Face |
Name: | Jonathan Foster |
Alias: | Jack Thievery, Jack, Rafter Jack |
Matrix Handle: | Rafter |
Metatype: | Elf |
Sex: | Male |
DOB: | 2047-10-31 |
Age: | 24 |
Nationality: | UCAS Chicago |
Lifestyle: | Custom (1,400¥ / mo.) |
Physical Description: | 5’ 11” 170lbs, short-cropped brown hair, gray cybereyes. |
Personality: | Hard bastard zoner who works the southeast gate to the corridor. |
Physical | ________ | Mental | ________ | Special | |||
BOD: | 3 | CHA: | 3(5) | EDG: | 2 | ||
AGI: | 4(5) | INT: | 4 | ESS: | 1.055 | ||
REA: | 3(5) | LOG: | 3(4) | INI: | 7(9) | ||
STR: | 2(3) | WIL: | 3 | IP : | 2 |
Addiction (Mild) [Cigarettes: +1 Cha and +2 to enemy perception DP while smoking. -1 Cha after nicotine wears off (10 min).] |
Addiction (Mild) [Betel] |
Compulsive (Mild) [Gambler] |
Records on File [Character Unaware] |
*Signature [RFID Tagger - Leaves RFID tags in hard to reach places when exploring which visually feature his logo. He utilizes the tags for tracking notes on areas in his custom mapsofts or monitoring locations. He occasionally shares or sells the info on particular locations to friends or interested parties.] |
Active Skills (146 BP)___ | Rating_____________ | Notes |
Electronics Skill Group | 2{3} | {+1 PuSHeD} |
Influence Skill Group | 3 | |
Hacking (Exploit) | 3(5){6} | {+1 PuSHeD} |
Electronic Warfare | 1{2} | {+1 PuSHeD} |
Survival | 1 | |
Infiltration (Urban) | 1(3) | |
Perception(Hearing) | 1(3){8 visual, 7 hearing/scent} | {+3 Att. Coproc, +3 Vision Enhance, +2 Olfactory Boost, +1 Betel} |
Climbing (Assisted) | 1(3){5} | {+2 Synthacardium} |
Parachuting (BASE Jumping) | 1(3) | |
Navagation (Urban) | 1(3){5} | {+2 Orientation System} |
Armorer (Armor) | 1(3){4} | {+1 PuSHeD} |
First Aid (Combat Wounds) | 1(3){4} | {+1 PuSHeD} |
Longarms (Battle Rifles) | 3(5) | |
Pistols (Semi-Automatics) | 1(3) | |
Dodge (Ranged) | 1(3) | |
Unarmed Combat (Martial Arts) | 1(3) |
Street (INT) | ||
Chicago Gangs | 2 | |
Local Traders | 2 | |
Safe Houses | 1 | |
Chicago Politics | 1 | |
Smuggling Routes | 2 | |
Black Market Values | 2 | |
Hacker Hangouts (VPNs) | 1(3) | |
Academic (LOG) | ||
Parazoology | 1{2} | {+1 PuSHeD} |
Professional (LOG) | ||
Electronics Theory | 1{2} | {+1 PuSHeD} |
Software Theory | 1{2} | {+1 PuSHeD} |
Armorer Theory (Design) | 1(3){4} | {+1 PuSHeD} |
Hardware Theory | 2{3} | {+1 PuSHeD} |
Gun Repair | 1{2} | {+1 PuSHeD} |
Interests (INT) | ||
Street Drugs | 1 |
English | N |
Cyberware_______________ | Essence__ | Cost____ | Notes |
Attention Coprocessor III | 0.3 | 9,000 | +3 Perception |
Datajack (L. Forearm) | 0.1 | 500¥ | Primary - used for Commlink / Sim |
Datajack (R. Temple) | 0.1 | 500¥ | Secondary - used for Helmet / Gear |
Olfactory Booster II | 0.2 | 2,000¥ | +2 Perception (Scent) / Stench shutoff |
Orientation System | 0.2 | 1,250¥ | +2 Navigation (even without Mapsoft) |
Internal Air Tank | 0.25 | 650¥ | 2 hrs fresh air |
Reaction Enhancer I | 0.36 | 5,000¥ | +1 REA. Used Std. |
Wired Reflexes I | 2 | 11,000¥ | +1 REA, +1 IP |
Cybereye III | 0.4 | 1,000¥ | 12 Capacity (0 Remaining) |
Vision Enhancement III | - | 2,250¥ | +3 Perception (Visual), Used Std. |
Smartlink | - | 500¥ | +2 Smart Guns, Used Std. |
Lowlight Vision | - | 500¥ | Used Std. |
Vision Magnification | - | 500¥ | 50x digital magnification, Used Std. |
Thermographic Vision | - | 500¥ | IR / Heat vision, Used Std. |
Image Link / Recorder | - | - | Included with cybereyes |
Cyberears I | 0.2 | 500¥ | 4 Capacity (0 Remaining) |
Ear Recording Unit | - | - | |
Soundlink | - | - | |
Select Sound Filter II | - | 1,000¥ | Used Std. |
Damper | - | 375¥ | +2 to resist sonic attacks, Used Std. |
Body mods | Essence | Cost | Notes |
Tattoos (Full Body) | 0 | 1,500¥ | Regular black ink tattoos decorate his body from head to toe. |
Bioware | Essence | Cost | Notes |
Muscle Augmentation I | 0.2(0.1) | 7,000¥ | +1 STR |
Muscle Toner I | 0.2(0.1) | 8,000¥ | +1 AGI |
Sleep Regulator | 0.15(0.075) | 10,000¥ | Sleep 3 hrs day, up to 48 hrs w/o fatigue. |
Nictitating Membrane | 0.1(0.05) | 2,000¥ | +2 Resist tear gas / dust / flare compensation |
Tailored Pheromones II | 0.48(0.24) | 15,000¥ | +2 CHA. Used Std. |
Cerebral Booster I | 0.2(0.1) | 10,000¥ | +1 LOG |
Synthacardium II | 0.24(0.12) | 10,000¥ | +2 Athletics. Used Std. |
Genetech | Essence | Cost | Notes |
PuSHeD | 0.1(0.05) | 15,000¥ | +1 LOG linked skills |
Hardware | Cost | Notes |
Renraku Sensei (Novatech Navi OS) | 2,500¥ | Response: 2(4), Signal: 4, Firewall: 3(6), System: 4 |
Response Upgrade | 2,000¥ | +2 to Response |
Firewall Upgrade | 3,000¥ | +3 to Firewall |
Response Enhancer I | 2,000¥ | +1 to Matrix Initiative |
Sim Module w/ Hot Sim/BTL Mod | 350¥ | Connected via L.Forearm Datajack |
Armored Case X | 500¥ | 10/10 (B/I) Armor Rating |
Hardening VI | 150¥ | |
Customized Interface | 250¥ | +1 to Matrix Initiative |
AR Gloves | 250¥ | Worn under his climbing gloves |
Satellite Link | 500¥ |
Legit Softs | Rating | Cost | Notes |
Analyze | 4 | 600¥ | Pro User Suite |
Browse | 4 | - | Pro User Suite |
Edit | 4 | - | Pro User Suite |
Command | 4 | 400¥ | |
Purge | 4 | 400¥ | |
Encrypt | 4 | 400¥ | |
Reality Filter | 4 | 400¥ | |
Scan | 4 | 400¥ | |
Programming Suite | 4 | 4,000¥ | |
Tacnet | 1 | 3,000¥ | |
Datasoft: Personal Knowledge Base | 4 | 40¥* | Fastidiously organizes everything he learns here. |
Illegit Softs | Rating | Cost | Notes |
Armor | 4 | 6,640¥ | Eastern Tiger Palladium Bundle |
Biofeedback Filter | 3 | - | Eastern Tiger Palladium Bundle |
Medic | 3 | - | Eastern Tiger Palladium Bundle |
Track | 4 | - | Eastern Tiger Palladium Bundle |
Attack | 4 | 4,000¥ | |
Decrypt | 4 | 4,000¥ | |
Defuse | 3 | 1,500¥ | |
Exploit | 4 | 4,000¥ | |
ECCM | 3 | 1,500¥ | |
Sniffer | 3 | 1,500¥ | |
Spoof | 4 | 4,000¥ | |
Stealth | 3 | 1,500¥ |
Armor______________ | Cost__ | B/I__ | Notes |
Form Fitting Body Armor | 1600¥ | (6/2) | Counts (3/1) for Encumbrance |
Electrician's Jumpsuit (Urban Camo) | 620¥ | (0/0) | Non-conductivity III |
Helmet | 100¥* | (2/1) | Appears as a full brimmed hat with sensors along the band |
Lowlight Headlamp | 100¥* | - | Forward - Mounted on band of helmet |
Microsensor - Camera | 100¥* | - | Left - Mounted on band of helmet |
Microsensor - Camera | 100¥* | - | Right - Mounted on band of helmet |
Microsensor - Camera | 100¥* | - | Rear - Mounted on band of helmet |
Microsensor - Camera | 100¥* | - | Top - Mounted on band of helmet |
Microsensor - Motion | 50¥* | - | Rear - Mounted on band of helmet |
SecureTech PPP System Shin Guards | 150¥ | (0/1) | |
SecureTech PPP System Vitals Protector | 200¥ | (1/1) | |
SecureTech PPP System Forearm Guards | 200¥ | (0/1) | |
SecureTech PPP System Leg Casings | 350¥ | (0/1) | |
**Smart Pack System (Urban Camo) | 500¥ | Integrates Climbing/Parachute Harness System and Smart Pack. A quick release allows for release of the smart-pack while retaining the harness and parachute on the wearer. | |
Parachute (Standard) | 500¥ | Integrated near wearer's neck/shoulder area | |
Microsensor - Geiger Counter | 50¥* | ||
Microsensor - Atmosphere I | 25¥* | ||
Microsensor - Barometric | 200¥ | ||
**Memory Wire Cloak (Urban Camo) | 1000¥ | (0/0) | Fire Resistance III, Insulation III; Integrates over (and attaches to) smart pack. Memory wire within the garment rolls up or unfurls the cloak at the wearers will. |
**Smart Pouch (Urban Camo) | 80¥* | Essentially a smaller version of the smart “butt pack”. Used for misc. smaller gear needed at hand. | |
**Smart Pouch (Urban Camo) | 80¥* | Essentially a smaller version of the smart “butt pack”. Used for holding his padded micro-drone carrying case (with 4 micro drones). |
Weapon______________ | Cost__ | DMG__ | Notes |
Colt Government 2066 | 500¥ | 5P | Heavy Pistol - SA; 14(c); 1RC; -1AP; +2 Conceal Integral: Electronic Firing (-1 to hear where shot came from, +1 RC) +Internal Silencer mod 400¥ (-6 to hear shot) +Internal Smartgun mod 500¥ (+2 to DP; camera; laser range finder; fire by thought) +Skinlink mod 50¥* (Communicates through DNI) |
AVC-7.62 | 2,800¥ | 7P | Battle Rifle SA/BF/FA; 30(c); 7(8)RC; -1AP; +4 concealability Integral: RC (Chamber design provides 1pt RC) +Gas Vent 3 (barrel mount) 400¥ (Provides 3pts RC) +Bipod (bottom rail) 100¥* (1pt RC as foregrip or 2RC deployed w/ complex action) -Barrel Reduction 10¥* (-1 Conceal; Range is 80, 200, 400, 600) -Sling (one point) 50¥* (-2 to conceal; 1RC) -Personalized Grip 100¥* (Provides 1RC) -Small Firing Selection Change 300¥ (Allows full autofire) -Powerd folding Stock 100¥* (Free action to deploy; provides 1pt RC [unlike sling is cumulative with deployed bipod]) +Smartgun system (top mount) 400¥ (+2 to DP; camera; laser range finder; fire by thought) ++Lowlight camera 100¥* (Allows smartgun to function in low light) ++Vision Magnification 100¥* (50x optical zoom) |
Subvocal Microphone | 50¥* | Worn |
Microsensors - Motion (4) | 200¥ | In gear pouch. |
RFID Stealth Tags (100/100) | 25¥* | In gear pouch. Custom with logo |
RFID Tag Eraser | 150¥ | In gear pouch. |
Data Chips (15) | 15¥* | In gear pouch. |
Autopicker VI | 1,200¥ | In gear pouch. +6 to Locksmith |
Glasscutter | 10¥* | In gear pouch. |
Monofilament Chainsaw | 300¥ | Small - 12" blade. In smart pack. |
Climbing Gear | 200¥ | Worn. |
Grappling Gun | 500¥ | In smart pack. |
Microwire Rope 2x 100m | 100¥* | In smart pack. |
Respirator VI | 150¥ | Worn. +6 to Toxin Resistance |
Survival Kit | 100¥* | In smart pack. |
Med Kit VI | 600¥ | In smart pack. +6 to First Aid |
Betel 100/100 | 100¥* | In gear pouch. |
**RFID Mesh "Stick-n-tag" Rounds (14/14) | 140¥* | In gear pouch. These are custom built RFID mesh tags embedded onto shockless Stick-n-shock rounds. 1 clip (14c). No logo. |
RFID Mesh Tags (60/60) | 120¥* | In gear pouch. Custom with logo |
Survival Knife | 50¥* | Worn near thigh. |
2 packs of cigarettes | 12¥* | 1 in smart pouch, 1 in smart pack. |
Carton of cigarettes | 60¥* | At home. |
Spy-Fly Drone | 2000¥ | In protective case in smart pouch. |
Trade Goods | 815¥ | Misc small trade supplies. |
Contact | C/L | |
Wild Mike (Fixer / Fence) | 3/3 | |
AdvSet (Hacker / Warez Board SysOp) | 2/2 | |
Doc Cutty (Street Doc) | 1/3 | |
Calypso Blue (Union Lieutenant) | 1/2 | |
Cynthia Mars (ABC Arms Merchant) | 2/2 |
I tried to fix a couple of availability errors I came across (like alphaware wired reflexes, Avail:9) in the old charsheet. I'm happy to do up a proper bg, and char sketch.
As to alpha wires, if you don't think it fits the game, that's cool, but there's no increased availability on alpha/beta/delta gear. That's a popular house rule, but not a hard rule.
I don't know enough about Chicago or what Jack's previous background was to say whether they fit or not, just wasn't aware of the house rule. No matter, the 11,000¥ was better spent on the upgraded commlink, etc. Is there a compendium of common house rules we're running with I can reference? If not, no problem, I'm fairly easy and happy to pick it up as we go along. Much more in it for the story than the mechanics. I just picked up a copy of Feral Cities so I'll try and familiarize myself with the CeeZee a little more and I'll try and read through the last half of the OOC thread before things pick up. Glad to hear everyone's still excited to run. ;)
As far as a commlink goes, the whole of Chicago is a massive dead zone. Without a satellite dish and a clear sky, it's going to be a wired-only matrix. That's not to say that you can't run a commlink on the old wired LTG/networks where they're still in service, just, don't expect it to be too helpful in the wasteland.
I'll let you know if something you try to do goes soundly against world-logic, such as trying to smash through a reinforced door with a jacked up 40-pound robot. ;)Thanks for that! I didn't realize that increased availability for higher grade 'ware wasn't in the core rules. Hope I don't regret not taking the "common sense" quality. Full disclosure: I'm still learning all the SR4 rules. I grew up on SR2, but never really liked the way SR3 had changed things up so I pretty much stopped playing. Only found SR4 recently, and so far I'm loving the SR4 rules and how the game has evolved. I have SR4A, RC, UW, SM, AS, AU, and just picked up Feral Cities and WAR, so feel free to tell me to RTFM if I get something wrong. I haven't played PbP before, but I used to play on the old Shadowrun Seattle MUSH way back in the last century, so I get the basic principle, and the pace of this game fits my life nowadays way better.
I'll let you know if something you try to do goes soundly against world-logic, such as trying to smash through a reinforced door with a jacked up 40-pound robot. ;)
Slight quibble, the Axe is less a willowy hatchet and more of a two headed beast of a killing cleaver. ;)
Updated his mugshot with a double-bladed axe of badassery instead of the salvaged fire-axe of lameness. Hopefully I didn't get too medieval. ;)
Edit: Actually, when you say cleaver do you mean it has flat edged blades? Like this only with a longer handle and shorter blades?
Body | Agility | Reaction | Strength |
4 | 7(10 ) | 6(8) | 1(4) |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 1 | 2 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 0 | 1.7 | 13 |
Athletics Skill Group | 2 |
Automatics | 4 |
Close Combat Group | 2 |
Stealth Group | 2 |
Perception | 2 |
Pistols (Revolvers) | 6(8) |
Hangouts (Mercenary) | 4 |
Politics (Underworld) | 1 |
Gambling | 3 |
Navigation (Smuggling) | 2 |
English | N |
Cyberware | Essence | Cost | Notes |
Muscle Replacement Rating 3 | 3 | 15 000¥ | +3 Agility/+3 Strength |
Flare Compensation | 0.1 | 750¥ | |
thermographic | 0.1 | 1000¥ | |
Smartlink | 0.1 | 1000¥ | |
Synaptic Booster Rating 2 | 1 | 160 000¥ | +2 Reaction, +2 Initiative Pass |
Lined Coat | 700¥ |
Securitech PP Helmet (Note) | 100¥ |
Colt Deputy (x2) modified | 700¥ |
Colt Deputy Regular Rounds x 140 | 280¥ |
Colt Deputy Explosive Rounds x 56 | 280¥ |
AK-98 modified | 2610¥ |
AK-98 Regular Rounds x 380 | 780¥ |
AK-98 Spare Clips x 9 | 45¥ |
Novatech Airwave running Iris Orb | 2250¥ |
Hardliner Gloves, Skinlink | 150¥ |
Contact | C/L | |
Wild Mike Contact | 3/3 |
Looks like some overlap there:It's Digger's sheet copied with my stats and stuff edited in. If you look from about halfway down, it's his sheet.
Close Combat Group + Unarmed
Stealth Group + Infiltration
- For Adepts, since I plan on playing one, do you use the optional "Adepts and Geasa" rule (Street Magic, p.31, "Tweaking the rules")?
- Do you use the Advanced Lifestyle system (Runner's Companion, p.145-169)?
- Even though it is availability 9, I would guess that in an area such as CZ the Chemical Protection armor mod should still be fairly common; can it be taken?
- From what I've read, I've been led to believe we receive a free fixer (Mike, I think? read it hours ago and it's now 3:30 am), am I correct and if so what are its ratings?
- How much bookkeeping is required on the players' parts (for example, in games I run, I usually don't bother counting regular ammo, only special ones)?
- How is dice rolling handled (again, I didn't peek at the IC thread)? Do you trust your players to roll and post an action, or must the action be queried and the dices rolled/approved by you before the actual post is made?
- In what year is the game set? I'm not quite yet up to the 2072 timeline, mostly because my games use the Brackhaven/Dzugashvili political race as a backdrop a lot.
- From an OOC point-of-view, what's the expected posting rate and general days/hours when everyone's more active?
Ok, character almost done, but I have three more quick questions:BC in the Zone is 1 everywhere and 2 in many places. BC outside the Zone is 1 in several places and less elsewhere.
- Regarding background count, how bad is it? From reading Feral Cities, I was under the impression that this was mostly a problem in the Zone proper. How high should I expect the BGC to be? Anything above 2 will likely kill the character (or make him very useless at the least)
- As an aside, how bad does BGC affect Adept powers? Namely, is it that chosen powers are completely turned off (meaning I won't regain access to them until I leave the BGC), or is it that I can't use powers totalling more than my new Magic attribute (meaning I could selective switch on or off some powers to still be able to use what I need at the moment, possibly by taking a Complex Action to rechannel my diminished Magic/Chi/etc. reserves in the appropriate places in my body)?[/i]
- I was considering taking Astral Perception, to help deal with spirits. I was under the impression that, using a weapon focus, you could still use your normal Attr+Skill pool against astral targets, but some thread a read seems to point out that I'd need to use Astral Combat + Willpower even though I'm swinging a sword. Am I correct (I never had players with astrally perceiving adepts)?
I must say I had blithely forgotten about the Background Count when I started building the character, but I'm ready to roll with a character that is suffering from a handicap, so long as said handicap is not going to cripple him completely.
why on god's green earth would anyone wanna play a mage in the CZ....you gotta have a likin' for pain
I just re-read through much of Chicago, and I have to say that I am now MORE intrigued at playing a mage in Chicago.why on god's green earth would anyone wanna play a mage in the CZ....you gotta have a likin' for pain
It's like walking into a sand storm with your skin already off. Also everything is made of poison.
I remember someone wanted to take Spirit Bane [Insect Spirits]...
In this case, breaking the geasa only affects that power; the adepts remaining geasa-limited powers are unaffected.So on one hand, it says breaking the geas(a) only affects one power. On the other, it mentions the other powers are still limited by the geas(a). From what I've seen, there's been quite a few debates on the subject on these forums, but nothing that came close to an official answer. Considering I'm going for a pure adept rather than an augmented one (I always find it annoying that some implants or powers are so grossly imbalanced, like Imp. Attribute vs Muscle Toner/Aug; each PP costs 10 BP, and thus "worth" 50k nuyen), I'm trying to get the most out of it. And since BGC will take down whole Magic points, I don't want to focus on just two or three powers.
While waiting on an answer to finalize the character, I looked at the active characters to see how I'd fit in. While I was surprised to see there was another Awakened of the Asatrù tradition (I had not even noticed Devoted was Awakened in the first place), I also realized two things: first, my skills that I had expected to be useful are actually overlapping on other people's skills (Machete is a better Outdoorsman and blade fighter and has more Perception and other stackable bonuses to everything that I care to count, Devoted will handle spirits so I'm definitely throwing Astral Perception out the window, and Digger is a sneak and the mob's next olympic champion); Second, the average Cha+... well, any social skills, hovers around 3 or 4...
So I'll probably submit two characters, with a second one being a more social adept to handle this apparently forgotten part of the team. People can then vote on which character they'd actually hire for the 'run. Also, just have way too much time on my hand, so I can make two characters for the kick of it.
I've got a hacker character ready if you're looking for another player. Any chance I could potentially join the game?
You can tie as many powers as you like to a single geas, but if you break that one geas, then you lose all of those powers.
The biggest role that's missing is the rigger/hacker role.
The biggest role that's missing is the rigger/hacker role.
especially considering I probably won't be running into a Slamm-O! or FastJack-level hacker/spider out in CZ.
(Yet another) question for the GM
Speaking of backing up skills with gears and such, what's the rule on dice/rating modifiers? I noticed that in the Rolls and discussions thread, the example roll given stacks a lot of things for the Perception roll. I was under the impression that a single roll could not receive more than a certain amount of non-circumstancial bonuses. The Chummer character generator seems to cap my bonuses at half the base skill, so I want to know exactly if this rule is indeed in effect or if it has been ignored/removed for this game. Most of my equipment and powers give me bonus past what I can actually make use of, mainly because I intend to later upgrade those skills and expect that it will be easier to do this than find new gear, and also because most of Loki's gear belonged to his father who was far more experienced than he was.
The maximum natural rating available for a skill is 6, or 7 with
the Aptitude quality (p. 90). Some implants and magic, as noted in
their descriptions, may increase the actual skill, creating a modified skill
rating, whereas others may simply provide bonus dice to the test (and
do not affect the base rating at all). Note that the modified rating is
used when calculating costs to improve the skill. The maximum modi-
fied rating allowed is 1.5 times the natural rating (making 9 the maxi-
mum achievable, or 10 with the Aptitude quality).
Body | Agility | Reaction | Strength | |
2 | 3 | 2 (4) | 2 | |
Charisma | Intuition | Logic | Willpower | |
3 | 3 | 3 | 3 | |
Edge | Magic | Essence | Initiative / IPs | Matrix Initiative / IPs |
2 | 4 | 6 | 5 (7), 3 IPs | 12, 3 IPs |
Cracking Skill Group | 4 |
Cybercombat | 4 (+2 from Improved Ability) |
Electronic Warfare | 4 |
Hacking | 4 (+2 from Improved Ability) |
Electronics Skill Group | 4 |
Influence Skill Group | 3 (+3 from Empathy Software, +2 from Kinesics) |
Automatics | 2 (Assault Riflespecialty) |
Climbing | 1 (Assistedspecialty |
Dodge | 2 |
Gunnery | 2 (Ballisticspecialty) |
Infiltration | 1 (+2 from Color-changing armor mod) |
Perception | 2 (+2 from Enhanced Perception, +3 for Visual and Audio, may detect electric activity, Observe in Detail as Free action) |
Matrix Phenomena | 3 |
Mythology | 3 |
Security Systems | 2 |
Magical Threats | 4 |
Gaming | 2 (Paranormal Crisisspecialty) |
German | N |
English | 3 |
Power | Cost | Notes |
Improved Ability (Hacking) [2] | 0,5 | - |
Improved Ability (Cybercombat) [2] | 0,5 | - |
Improved Reflexes [2] | 1,25 | Reduced by 50% (Geas and Way bonus) |
Improved Sense [Scent] | 0,25 | Can track by scent, duplicates Olfactory Booster |
Kinesics [2] | 0,5 | Reduced by 50% (Geas and Way bonus) |
Multi-tasking | 0,5 | Observe in Detail as Free action, +2 Free Actions outside combat |
Enhanced Perception [2] | 0,50 | May not have more levels than INT |
Weapons | Modes | Damage | AP | RC/Reach | Ammo | Cost |
Ares Crusader | SA/BF | 4P | 0 | 5 | 40(c) | 4,025¥ |
Accessories | Modifications | |||||
Shock Pads | Gas Vent 2 | |||||
Concealable Holster | Heavy Barrel | |||||
Int. Smartgun | Imp. Rang Finder | |||||
Pers. Grip | ||||||
Reduced Wt. | ||||||
__________ | ||||||
Sernopal vz/88V | SA/BF/FA | 6P | -1 | 5 | 35(c) | 6,210¥ |
Accessories | Modifications | |||||
Imaging scope | Gas Vent 2 | |||||
(w/ vision mag) | Skinlink | |||||
Stock | Camouflage Ghilie | |||||
Int. Smartgun | Imp. Range Finder | |||||
Sling | Pers. Grip | |||||
Foregrip | ||||||
Reduced Wt. | ||||||
__________ | ||||||
Survival Knife | (Melee) | 2P | -1 | 0 | - | 200¥ |
Accessories | Modifications | |||||
Reduced Wt. | ||||||
Pers. Grip |
Armor | B / I | Cost |
Globetrotter Camo. Jumpsuit | 5/6 | 4,900¥ |
Armor Mods and Gear | ||
YNT Softweave | Fire Resist 3 | Chem. Protection 3 |
Color Changing | SecTech Forearm G. | SecTech Helmet |
Helmet :Low Light | Helmet :Cyber. Scanner 3 | Helmet :Camera [1] |
Camera :Low Light | Camera :Weapon Watcher 3 | |
__________ | ||
Form-fit shirt | 3/0 | 2,300¥ |
Armor Mods and Gear | ||
Biomonitor | Auto-Injector | Injector :Gutsx2, Overdrive, Long Haul, Psyche |
__________ | ||
Clothing(500¥ base) | 0/0 | 1,550¥ |
Armor Mods and Gear | ||
Insulation 3 | Nonconductive 3 | Includes balaclava |
Commlink | OS | Response | Signal | System | Firewall | Total Cost |
Battle Buddy Basic | Novatech Navi | 5 | 5 (Satellite) | 5 | 5 | 79,110¥ |
Accessories & Options | ||
Trodes | Sim Module (hot) | Armor Case [4] |
AR Wristboard | Chemical Seal | Hardening [4] |
Custom. Interface | Gyroscopic Winch | Satellite link |
Firewall 5 | Response Enhancer [2] | Environ. Resist. |
System 5 | ||
Matrix Programs | ||
Armor [4] | Attack [4] | [Bio. Filter [3] |
Browse [5] | Command [5] | Data Bomb [3] |
Decrypt [4] | Defuse [4] | Disarm [4] |
ECCM [3] | Edit [4] | Encrypt (Ergo.) [5] |
Exploit [4] | Medic [4] | Reality Filter (Ergo.) [5] |
Scan [5] | Sniffer [4] | Spoof [4] |
Stealth [4] | Track [4] | Analyze (Ergo.) [5] |
Entertainment & ARE Software |
VR Games x5 (Paranormal Crisis + expansions) |
Sim Recording x20 [20 ea.](KKM series, Suki Red-Flower 1,2&3, some Chase : Errant Knight!) |
Virtual Surrount Music x50 (Dark Angel, Shield Wall, Concrete Dreams, Wild Cards, early Maria Mercurial) |
Wall Space (a collection of posters from the various bands he listens to) |
Personality Software + Virtual Person (An overly sensuous "Brunhilde" Valkyrie reads messages and reports) |
IDs, Licenses and misc. | ||
Fake SIN [2](Aelfwine Ströbel) | Fake License [2](Battle Buddy) | Fake License [2](Ford LEBD drone) |
Mapsoft [6](Chicago) | Mapsoft [6](Chicago sewers) |
Gear | Cost | Location | Notes & Plugins |
Contact Lenses [2] | 175 ¥ | Worn | Image Link; Flare Compensation |
Glasses [3] | 2,175¥ | Worn | Smartlink; Vision Enhancement [3]; RFID sensor |
→ RFID : Camera | (1,300¥) | Worn | Empathy Software [3] |
Earbuds | 430¥ | Worn | Audio Enhancement [3]; Spatial Recognizer |
Talisman | 100¥ | Worn | Belonged to father; neck pouch containing runes. |
Respirator [6] | 150¥ | Worn | - |
Micro-transceiver [4] | 800¥ | Worn | - |
Rappelling Gloves | 70¥ | Worn | Needed to use microwire; +2 STR to hold onto rope. |
MOSLTOV | 750¥ | Worn | Ultimate combat harness with clips and ammo pouches |
Backpack | 250¥ | Carried | Small backpack |
Cats x2 | 100¥ | Home | Freya’s |
Pigs x2 | 500¥ | Home | Freya’s, Emergency Bacon |
Sheep x2 | 1,000¥ | Home | Freya’s |
Trained watchdog | 400¥ | Home | Freya’s, hates Loki |
Redtail Hawk | 500¥ | Home | Freya’s favorite pet |
Solar Stills x3 | 600¥ | Home | Can distill/purify 25 liters of water/day each |
Snowshos | 175¥ | Home | When winter comes… |
Commlink | (82,710¥) | MOSLTOV | Singularity Battle Buddy Basic, low-end milspec |
Handheld Sensor | 3,125¥ | MOSLTOV | Geiger Counter; Olfactory [5]; Atmosphere [3]; always running |
GPS | 200¥ | MOSLTOV | - |
Autopicker [6] | 1,200¥ | MOSLTOV | - |
Miniwelder | 250¥ | MOSLTOV | - |
Wire Clippers | 25¥ | MOSLTOV | - |
Grapple gun | 650¥ | MOSLTOV | Clipped to belt, 3x 100m microwire. |
Clip :Ares Crusader x4 | 340¥ | MOSLTOV | Regular ammo (M. Pistol) x160 |
Clip :Ares Crusader x2 | 650¥ | MOSLTOV | Stick-n-shock (M. Pistol) ammo x80 |
Clip :Ares Crusader x2 | 1,050¥ | MOSLTOV | Capsule round (M. Pistol), KE IV x80 |
Clip :Sernopal vz/88V x4 | 300¥ | MOSLTOV | Regular ammo (A. Rifle) x140 |
Clip :Sernopal vz/88V x2 | 570¥ | MOSLTOV | Stick-n-shock ammo (A. Rifle) x70 |
Clip :Sernopal vz/88V x2 | 360¥ | MOSLTOV | Explosive rounds (A. Rifle) x80 |
Wyrd Mantis Essence x3 | 1,800 ¥ | Backpack | Repels insects and insect spirits when applied. |
Snuff x10 | 50¥ | Backpack | +1 Reaction, Pain Tolerance 1, don’t tell mom |
Guts x5 | 500¥ | Backpack | Immunity to fear; Auto-injector |
Overdrive x5 | 750 ¥ | Backpack | +1 Reaction, +1 LOG skills; Auto-injector |
Long Haul x5 | 250 ¥ | Backpack | Stay awake for 4 days; Auto-injector |
Psyche x5 | 1,000 ¥ | Backpack | +1 INT +1 LOG, Auto-injector |
Clip :AK-97 x8 | 640 ¥ | Backpack | Regular ammo (A. Rifle) x300; LEBD drone |
Mesh tags | 400 ¥ | Backpack | Signal 2 |
Tent | 75 ¥ | Backpack | Poles-free inflatable tent (example (http://heimplanet.com/products/the-cave/?lang=en)) |
Insulated netting | 250 ¥ | Backpack | 5m x 5m urban camo tarp, blocks thermo., radar and radiation scanners, -2 Signal |
Sleeping bag | 75 ¥ | Backpack | - |
Water purification tablet x5 | 25¥ | Backpack | Purifies 25 liters of water / bottle. |
Survival kit | 100 ¥ | Backpack | +2 to Survival tests |
Rations x7 | 35 ¥ | Backpack | Minimum energy requirement |
Lockheed Optic-X | 7,200 ¥ | Backpack | Small drone, packed carefully when not in use! |
Evo Orderly | 6,800 ¥ | Backpack | Medium drone, folded away, takes most of the backpack! |
Medkit [6] | 600 ¥ | Medical pouch | Strapped to leg for easy access; example (http://www.blackhawk.com/product/%E2%84%A6mega-Elite-Modular-Drop-Leg-Medical-Pouch,124,1372.htm) |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Avail. | Cost |
0 | 5/20 | 80 | 3 | 3 | 6 | 3(Signal 4) | 6R | 15,375¥ |
Modifications | ||
Mechanical Arm | Weapon Mount | Imp. Takeoff/landing [2] |
SunCell | Smoke projector | Autosoft :Clearsight [3] |
Autosoft :Covert Ops [3] | Autosoft :Targeting [3] | Autosoft :Defense [3] |
Weapon Mount | ||
AK-97 | SA/BF/FA | 6P AP :-1 RC :0 38(c) |
Accessories | ||
Flashlight (low) | Smartgun | Imp. Range Finder |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Avail. | Cost |
0 | 5/20 | 75 | 3 | 2 | 0 | 2(Signal 4) | 6 | 8,700¥ |
Modifications | ||
SunCell | Imp. Takeoff/landing [2] | Autosoft :Clearsight [3] |
Autosoft :Covert Ops [3] | Autosoft :Maneuver [3] |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Avail. | Cost |
0 | 3/10 | 10 | 2 | 1 | 0 | 3(Signal 3) | 0 | 9,050¥ |
Modifications | ||
Walker Mode | Gecko Tips | |
Anti-theft | Imp. Sensor Array | |
Autosoft :Covert Ops [2] | Autosoft :Maneuver [2] | |
Autosoft :Clearsight [2] | Optical tap | |
Sensors | ||
Camera [3] | →Low-Light | →Vision Enhancement [2] |
Microphone [3] | →Spatial Recognizer | →Audio Enhancement [2] |
UWB Radar [3] | Motion Sensor |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Avail. | Cost |
0 | 5/20 | 40 | 3 | 3 | 3 | 2(Signal 4) | 4 | 6,800¥ |
Modifications | ||
SunCell | Gecko Tips | Ejection seat |
Assembly Time Imp. | Autosoft :Maneuver [3] |
Contacts
Build Point totals: 350 = Attr. 160 + Skills 160 + Gear 32 + Contacts 13 + Positive Qualities 20 – Negative Qualities 35 |