Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Poindexter on <06-12-14/1502:21>

Title: [OOC] Old Jack City
Post by: Poindexter on <06-12-14/1502:21>
Ok, folks, here we go, the official OOC thread for OLD JACK CITY-REDEMPTION

Please only post here if you're one of the following folks:
1- Ryo as Baba Yaga, Aging street sam
2- Laereth as Athena, Noob anti-mage
3- Koshnek as Zippy, Deranged wheel man
4- Reyjinn as Francis, Former DA and brains of the operation
5- Someone as Hazmat, Mystery character to be added at a later time (mwa ha ha)

we're gonna be using orokos for the rolls as I'm already familiar with that site.

If yall don't mind, posting your characters here first thing would help me out a BUNCH

Here's some basic info on the main large gangs in the area.

1- Red five: a go gang from the atlantic beach area, They're mainly about extortion, smuggling, and mayhem for the sake of fun. Wear red X's and talk in star wars lingo. has no "official" leadership, but a guy who calls himself "Grand Moffuckin' Tarkin" seems to have a lot of pull with the rest of the squad. moreso than most, probably just cause he has the biggest balls.
2- Krubb Force: a primarily goblin gang from the emerson/phillips highway area. Drugs, gambling, prostitution. No identifying markers, but they only speak or'zet, and with a heavy local dialect, so non-members are fairly easy to root out. Locals ONLY. headed up by an aging ork called twine. He's smarter than he is ruthless, which is considerable. He runs the group almost like a business and so has several lower ranking officers as well as division heads and project managers.
3- Dixie Sisters Gang: A largely human inbred family run gang in the westside. Specializes in drug manufacture, manufacture and modification of illegal gear, chop shops, etc. All keep Green bandanas somewhere on their person. headed up by Jolene and Tammy Dixie, two hardcore old human ladies, chromed to bejeezus and mean as hornets.
4- Hermanos: An all awakened and spanish speaking gang that runs riverside efficiently and with nearly no violence. They're all about protection rackets, gambling, and extortion. run by complete democracy with no leaders of any sort.

Unknown by anyone outside gang circles, but suspected by some who care in police and the media, there has been a somewhat official gang truce in effect for almost 10 years now, with profits soaring for everyone involved.

As was mentioned earlier, there is very little info for jacksonville florida published in shadowrun, so if there's anything about the city you can't learn from google-maps that you'd like to know, feel free to ask and we'll figure something out, but please, for my own ease of book keeping, please dont post until everyone has had a chance to post their characters (except hazmat)

Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-12-14/2125:43>
Francis Black, aka Frank Wilson, Too Green For a Superkuul Runner Name
Age: 31  Height: 186cm (6'1")  Weight: 79kg (174lbs)
Short description: A fairly average human with a slim athletic build, charming but not oppressively good looking. Well groomed and dressed, not often seen in the 'jeans and t' kind of attire.

Street Cred   0
Notoriety       1
Publicity        0

#Priorities#
Metatype    D Human (3)
Attributes    A 24
Magic/Res  E Mundane
Skills            B 36/5
Resources  C 140,000 (+20,000 (10 Karma))

#Attributes#
Bod   3       [+2]
Agi    5        [+4]
Rea  3        [+2]
Str     2        [+1]
Wil    4        [+3]
Log   5        [+4]
Int     5        [+4]
Cha  5        [+4]

Edge 5       [+3]
Ess   3.875
Init     8+1d6

Limits:
Phys 4
Men  7(9) [+2 Mnemonic Enhancer]
Soc   6(8 ) [+2 Tailored Pheromones]

Physical boxes: 10
Stun boxes:        10

#Qualities#
(+12 Karma) Bad Luck.
(+5 Karma) National SIN, CAS.
(-5 Karma) Bilingual, English&Spanish.
(-4 Karma) Ambidextrous.

#Skills#
-Active-
Athletics group                    2
Influence group                   3

Clubs (Batons)                   1(3)
Computer (Matrix search) 3(5)
Con                                        6
Disguise                               1 (-2K)
Etiquette                               3(gr)
First Aid                                1
Gymnastics                         2(gr)
Hardware                             1 (-2K)
Impersonation                     1 (-2K)
Intimidation (Interragation) 4(6)
Leadership                           3(gr)
Lockpicking                          1 (-2K)
Navigation                             1 (-2K)
Negotiation                            3(gr)
Palming                                 4
Perception                             5
Performance (oration)         1(3)
Pilot Ground (Wheeled)      1(3)
Pistols (Light)                       1(3)
Running                                 2(gr)
Sneaking                               3
Swimming                             2(gr)

-Knowledge-
*Language*
English (N)
Spanish (N)
Japanese                          1
Sperenthiel                       1
Or'zet                                  1
Aztlan Spanish                 1

*Street*
Jacksonville area            2
Law enforcement
personnel (DA's office)  2(4) (-5K)
Corp personnel               1
Street Gangs                   1
Organized Crime            1

*Interest*
CAS politics (Jacksonville)   1 (3)

*Professional*
Law Enforcement tactics 1
Law Enforcement protoc  2
Corp protocols                   1

*Academic*
CAS Laws                          2
Jacksonville regulations 2

#Resources#
Lifestyle
       Low, Obscure, Cramped, R2 Symbiotes   2400 NY (1 month pre-paid)
Fake SIN (10,000 NY)
       Frank Wilson, R4, Profession Private Eye.
Fake Licences (2400 NY)
       R4 Weapons
       R4 Concealed carry
       R4 Augmentations

Weapons
       Colt America L36, Hidden arm slide, 200x SnShock, 5x Spare clips (1x spare Colt) (2,615 NY)
       Stun baton (750 NY)
       Survival knife (100 NY)

Armor
       Lined coat, R4 Non conductivity, R4 Fire resistance (2900 NY)
       Actioneer Business Suit, R4 Non conductivity, Fire resistance (3500 NY)

Street gear
       Transys Avalon, (5000 NY)
       Metalink (burner) (100 NY)
       Subvocal mic, AR gloves (200 NY)
       Credstick Silver, Gold (120 NY)
       Respirator R6 (300 NY)
       Survival kit (200 NY)
       Tag eraser (450 NY)
       Micro transceiver (100 NY)
       White Noise Generator R5 (250 NY)

#Augmentations#
Tailored Pheromones R2 (62,000 NY)
Mnemonic enhancer R2 (18,000 NY)
Symbiotes R2 (7,000 NY)
Toxin Extractor R3 (14,400 NY)
Sleep Regulator (12,000 NY)
Datajack (used) (750 NY)
Image Link, Flare comp, Thermogr vision (3,500 NY)

#Contacts#
*DA, C4 L2, Stephanie Schilling, Human, 43 y/o.*
Recruited Francis, sometimes uses runners to get info.
*Lone Star Lieutenant, C2 L3, Kurt Werner, Dwarf, ?? y/o.*
Guest lecturer at uni.
*Law Professor, C1 L3, John Hunter, Elf, 66 y/o.*
Near encyclopedic knowledge of CAS and Jacksonville law/regulations/etc
*Street doc, C1 L2, Jill Marques, Human, 54 y/o.* (-1K)
Did most of the work on Francis.
*Hillary Jones, C2 L1, [Elf, early 30s]. Event planner
...
*Jack Gathers, C2 L3, [Dwarf, late 40s]. Reporter
...
*Sam Rodriguez, C1 L1, [Human, late 20s]. File clerk Jacksonville city offices
...

Unspent karma: 0   Unspent Nuyen: 865 NY
Starting Nuyen (http://orokos.com/roll/200665): 3d6 16 (6,6,4)
Starting nuyen: 16*60 = 960
Total nuyen: 1825

#Story#
To be added
Title: Re: [OOC] Old Jack City
Post by: kalarin on <06-12-14/2154:20>
Work in Progress, felt I needed to get something up,

Johnny - The Professional

Priority
A Troll [5]
B: Attributes [20]
C: Resources [140,000¥]
D: Skills [22/0]
E: Magic

Body:8[3]   
Agi: 4[3]   
Rea:6[5](7)
Str: 6[1]   

Wil: 3[2]   
Log: 3[2]   
Int:  3[2]   
Cha: 3[2]   

Edg: 6[5]   
Ess: 2.25
 
Initiative: 10+1d6

Positive Qualities
Ambidextrous: -4 Karma
Grearhead:   -11 Karma

Negative Qualities
Dependants Close Family +9 Karma      
Add Mod - Cram   +9 Karma
Addi Mod - Gambling +9 Karma (6 taken)

Skill Groups with Karma
Athletics: 1   -5 Karma

Skills
Automotive Mechanic: 4
Perception: 3
Pilot Ground Craft: 6+1 (+2 Wheeled)
Pistols: 4
Unarmed Combat: 4

Skills with Karma:
Computer:1    -2 Karma
Etiquette:1 -2 Karma
Navigation:1   -2 Karma
Pilot Aircraft:   1 -2 Karma
Software:1   -2 Karma

Language Skills:
English   N

Knowledge Skills:
Area Knowledge: Seattle:  3
Gangs: 2
Engineering:   2
Cooking: 2
Gambling: 2
Alcohol: 1

Knowledge Skils with Karma
Bars and Clubs:   1   -1 Karma
Music:1   -1 Karma

Contacts: (To be written) -17 Karma
Lucy: Sister: 5L 1C
Jay: Gang Rescuer: 5L 2C
Bookie: 1L 2C
One: 1L 4C
Gears: Mechanic: 5L 3C

Augmentations
Control Rig R1 Used      32250¥    1.25 Essence
Wired Reflexes R1 Used     29250¥    2.5 Essence

Lifestyle: Low, Special Work Area

Gear:                  -1 Karma
GMC Bulldog
Sony Emperor
Radio Shack Remote Controller
Microskimmer x2
Armor Jacket
Helmet
Ares Predator V
Remington Roomsweeper /flechettes

Almost finished story

"Johnny's a moron" Jay, barks bluntly at the female troll seated opposite. Jay’s probably Johnny's best friend in the gang and while he’s clearly angry, worry is sill apparent on his face.

Screw you Johnny, anyone else I’d a left em to rot. Owe me big, brother. You know I got ya back, but I know ya got mine.

He carries on, features softening slightly. ”Well, perhaps not a moron, definitely made moronic decisions… Bad habbits, worse decision making, the fools always a pain in the ass. Drek, if it wasn't for his damned luck Johnny'd be a footnote lady, an old memory …". He sighs, brief look of concern flashing over his face. Sally, the female troll seated opposite is visibly worried, trying her best to keep it together.

Damn this ork needs a bath. Sally frowns slightly, continuing to listen to Jay. Cept you, me and Gears, his bookie and dealer probably miss him the most, at least the nuyen Johnny owes em”

Jay leans back, arms behind his head, dropping his old, worn, mud caked boots on to the table. He lights up a joint, taking a long toke before offering Sally a hit. Wonder if that's why he's called Jay? ”Look Sally, Johnny's in bad shape. Bit off more than he could chew, bet too much on himself, gave the bookies a reason to deal with him. You sure you want to do this? Pay for his surgery? The damn fool is likely to get back in the drek as soon as he’s out. How you goin to pay for this when he can’t pay you back? Goes on another one of his benders?”

Sally tries, failing miserably to keep a straight face ”Just do what it takes, you’re the fools that dragged Johnny in to this, just fucking fix it alright!” Sally brings her fist down, hard, slamming into the table. An audible crack resonates throughout the room, Jay stumbling forward as the table shakes, feet quickly dropping toward the floor as Sally snaps it in two. She fails to notice the surprise and fear on Jay’s face, thinking, worrying about her brother.

Damn you Johnny, this is the last time I bail you out... The last time I can bail you out. Your turn now, brother, no way I can afford this surgery.

Beep….beep….beep…

Johnny slowly opens his eyes, the steady beep waking him from a deep, dreamless sleep. Drek…where the hell am I? trying to rise, he barely shifts his head. Fuck, not good, think Johnny… The last thing you remember… he doses slightly, the steady beep fading No, THINK, wake up… the race… I was winning, then…

thinking back, struggling to form the memories, Johnny remembers the race, the last bend. He was winning, drek, he'd have made it big had he won. He'd bet everything; sure he was going to win…

After days drifting in and out of consciousness, fragments of memory piecing themselves together, Johnny slowly recovers. Days pass, almost a full week before he fully regains consciousness. As he wakes, painfully sitting up for the first time, an shriveled old man enters, a the extent of his injuries. Damn, arm near clean ripped off, foot severed, burning to his left side. He reaches up, putting his hands to his face, laughing to himself ”Chicks dig scars, right? he chuckles, running hands over rigid, scarred flesh.

It takes months of rehab, drek, probably be faster but this ain’t no 5 star hospital. Johnny struggles, frustration clear. Lucy visits often, checking on his progress, keeping Johnny in line when he wants to quit and leave. Damn fool of a sister. Do better off on my own he thinks for a few moments”Guess I owe her one" he grunts to no one in particular, lighting a cigarette, chucking to himself ”Least they don’t mind me smoking here, benefit of drek healthcare right?”

Finally, after several, very long months of rehab, drek food and no damn beer... Johnny is released, moving in with Sally, well enough to recover at home. He lasts two days, claustrobofobia, boredon setting in. Time to head out… Time for a damn drink…

Johnny's quite drunk, shooting the drek with Gears, his oldest friend and longtime mechanic. "Jay got me out, man, getting me to my sister Lucy. Sent me to some street doc, Shit my arm and foot nearly missing, half dead, half cooked. Gang probably be pissed I left, wonder if the fuckers set me up... Now Sally gone taken a damn loan from some loan shark to fix me, get me back on my feet, shit ON my feet . Now I’m stayin with her, shark uppin the interest daily, drek I could make some easy money on the races, you know my picks are sharp …"

Gears leaves early "Don't put no bet on ya damn fool, Sally never let ya hear the end of it He shrugs on his coat, heading off in to the night. Drek, never did have the stamina to keep up. Johnny waves goodnight, muttering an almost incoherent reply. He takes a swig from his glass, glancing toward the poker table in the corner You know you can't play, sort yaself, go home. If ya had some cram bet that'd straighten ya out...That probably piss Sally off just as much...

Time to go, drek, Sally probably wonderin where I am Johnny downs the last of his glass going to stand before a stranger, an old man walks over, motioning the bartender for another round. "Heard ya talkin, back to full strength? You as good a driver as your say? I may have a way you can make some nuyen… a simple job…Help that sister of yours?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-12-14/2248:36>
Current Preps:
Ice Sheet (plastic bottle cap)- F4P3
Gecko Crawl (green sticker)- F4P4
Inc Reflex (red sticker)- F4P3

Samuel Ramah
Age: 25
Height: 6'2 (188cm)
Weight: 260 (120kg)

E-A-B-C-D
Human Mystic Adept

Attributes:
BOD- 5 (7)
AGI- 3
REA- 3
STR- 5
WIL- 5
LOG- 5
INT- 3
CHA- 3

MAG- 4/5
EDG- 2/7
ESS- 5.6

Initiative: 6+1D6
Stun boxes: 11
Phys boxes: 12

Limits:
P- 7
M- 6
S- 6

Qualities:
Quick Healer
Mentor Spirit- Firebringer
Spirit Bane
Weak Immune System
Social Stress

Skills:
(groups)
Influence- 1
Outdoors- 1

Alchemy (Command prep)- 6 ( 8 )
Archery (Bow)- 4 (6)
Unarmed- 4
Sneaking- 4
Disenchanting- 4
Gymnastics- 3
Locksmith- 3
Perception- 3
Hardware- 3
Assensing- 1

Knowledge skills:
(Professional)
Local Area - 3
Local magical shadow community (courier business)- 3 (5)
(Street)
Local gangs- 3
(Interests)
Low-tech security measures- 2
Action trids- 2
Anti-establishment organizations- 2

Language skills:
English N

Preparations:
Gecko Crawl
Ball Lightning
Ice Sheet
Analyze Truth
Heal
Increase Reflexes
Poltergeist

Adept Powers:
Adrenaline Boost R3
Attribute Boost Agility R1
Improved Physical Attribute Body R2
Rapid Healing R2

Gear:
Astral Perception Qi Focus
Alchemy Focus R2

1mo Low Lifestyle + work area + symbiote food
Yamaha Growler

Chameleon Suit + Thermal Damping R2 + Shock Frills
Helmet + Trodes + Vision Mag + Low Light Vision + vision enhancement R2
Subvocal Mic
Flash-bang (2)
100m microwire
Rappelling Gloves
Craft Materials (28)
Meta Link
Renraku Sensei commlink
Autopicker R4
Sequencer R4
Chisel
Flashlight
Survival Kit
Light Stick (3)
Medkit R3
Silver credstick

Bow R5
Pistol Crossbow
Arrows R5 (40)
Stick-n-shock Head (5)
Static Shaft R5 (5)
Screamer Head (10)
Hammerhead (10)
Barbed Head (20)

Fake Sin R2
Fake License R2 (Hunting)

Bioware:
Symbiotes R2

Current Nuyen:
1,265

Contacts:
Dave Radcliff - C2 L3 - Small time talismonger with a shop that generally only pulls business from the surrounding neighborhood.  Most income actually comes from illegal trade, a large amount of which is dealing in black-market preparations prepared by Samuel and left at designated locations.  Likes the money Samuel brings in but doesn't entirely trust him (or anybody!) and would disavow him if it really came down to it.

Matthew "Rock" Mudday - C2 L5 - Neighbor from the first backstory blurb and Samuel's only real friend at this point.  Has a small mechanic/tinkerer shop where he does small time repairs for local people.  When you can't even afford the hundred nuyen for a new Meta Link, this is the guy you bring it to to rig it back to working condition.  Over time he noticed Samuel's frequent injuries and corresponding things happening in the neighborhood, figured out what he was doing and decided he had to help.  Was a chubby child, kids would poke him and call him "Muddy Matt" which caused him to get into weight lifting, leading to "Rock."

One67- C4 L2
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-13-14/1756:27>
Gonna post my character stats for the hell if it. (This is just what I had made beforehand, Poindexter, just tell me what to edit to fit the campaign and it will be done.)

Real Name: Isaac Crane
Alias: Slackjaw
Race: Ork
Age: 24
Role: Decker
Starting nuyen: ¥3,185

Priorities
A. Skills
B. Rescources
C. Metatype
D. Attributes
E. Magic or Resonance

Attributes
BOD: 4
AGI: 3
REA: 3
STR: 3
WIL: 3
LOG: 4
INT: 4
CHA: 3
EDG: 0

Skills
Pistols: 3
Unarmed: 3
Palming: 4
Sneaking (Urban): 4 (6)
Athletics Group: 4
Electronics Group: 4
Cybercombat: 3
Hacking: 5
Electronic Warfare (Jamming): 4 (6)
Forgery: 3
Perception: 3
Etiquette (Street): 3 (5)
Con (Fast-Talking): 3 (5)

Knowledge Skills
City Knowledge: 3
Matrix Security IC: 4
Black Market Pipelines: 3
Organized Crime: 3
Fixers: 3

Language Skills
English: (1)

Qualities

Good-
Codeslinger (10)
Analytical Mind (5)

Bad-
Allergy (Common:Mild)(10)
Distinctive Style (5)

Contacts
Fixer (Connection: 2  Loyalty: 2)
Street Doc (Connection: 3  Loyalty: 2)

Gear

Cyberdeck: Novatech Navigator(3) -¥205,750

Clothes/Armor
Armor Jacket (Rating 12) -¥1,000
Armor Clothing (Rating 6) -¥450

Weapons
Fichetti Security 600 (ACC: 6(7) DAM: 7P(Smartlinked) -¥550
Regular Ammo x30 -¥600
Silencer -¥500

Electronics
AR Gloves -¥150
Datachips x5 -¥25
Jammer (Rating 3, 15 meter range) -¥600
Programs (Common: Browse)(Hacking: Baby Monitor, Exploit) -¥580
Fake SIN(Rating 4) -¥10,000
Fake License(Rating 4) -¥800
Micro-Transeiver -¥100
Plastic Restraints x20 -¥10
Lockpick Set -¥250
Miniwelder -¥250
Datajack(Alphaware) -¥1200
Smartlink -¥2,000

Cyberware
Full Arm (Alphaware)(STR: 2) -¥18,000
Cyberarm Slide -¥3,000

Lifestyle: High x3 -¥30,000


Isaac was a bright kid, knew it too. Knew he had a pull on his parents' money aswell. Guy and his wife were high up in the rankings at a smaller corp, but they had enough dough to make sure their family got what they wanted. So when they had Isaac, they wanted a smart kid who had everything, and in return they would give him the a place at the corp. Isaac grew up to be smart, he grew up to have what he wanted, but when he came of age, his late-night endeavors were ones most parents frowned upon. Kid got into fights, hung around seedy clubs, met seedy people. Kid was a good liar too, when he came home late or with a bruise, he knew how to melt his parents down into his playthings, lie after lie and they ate it up, their perfect angel. Like I said, smart kid, so when he got bored in class, he daydreamed, mouth hung agape like a cave. Kids started calling him Slackjaw, professors did too after a while. He loved computers, Isaac did, spent whole weekend afternoons up in the lab, fuckin' with the campus computers, administration noticed and locked him out, and that was it, until a few months later.

Kid knew how to get money from his parents, "school supplies" he said, "gotta fix up my car, can't be late to class can I?". He ended it with an 'I love you' and a smile, and when the trid cut off, and the funds slid into his account, he would smirk and say something marginally funny, wise-ass that kid. Anyway, used that honest money to buy dishonest things, a Datajack drilled into his head, a brand new shiny Cyberdeck. Slackjaw was born.

Got kicked outta university a lil' while back, admins caught him downloading the security camera footage from the women's locker room. Got close he told me, was going to sell it off to some perv for a big chunk of nuyen. His parents still adore him, don't know the details of the reason behind his expulsion, told some lie I'd assume. He's been buying some interesting things with mommy and daddy's money, and says he's lookin for 'work'. Kid's in over his head, but he might just pull it off by the skin of his tusks.


Going off of the 'golden boy' archetype, narrator is some dirty corp-sec officer hired by his parents to keep an eye on him, but Isaac pays better.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-16-14/1226:14>
Sheet of 100 small stickers (25 each green, red, blue, yellow)
4oz glass jar of reflective glitter (3)
8oz glass jar of sharpened metal shards (3)

y'know, lets just come up with a formula for this. Maybe 5 bucks worth of "craft materials" per force level of the thing you're making.
that way, you can just buy, say 200 bucks worth of craft materials instead of having to get so far into the specifics of your hobby lobby receipt.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-16-14/1246:35>
Ok, that works for me.  I actually ended up charging myself 20 for each jar and the stickers, so I'll just change that to 28 craft materials for the same 140.

One other thing just to be sure, I assume you are cool with me being able to pick when I apply the +2 limit from the work area?  It didn't really occur to me until I had spent more time playing with the preparations I'll be able to make, but I have enough dice that if I'm doing a Force 3 or 4 prep I have a high chance of going into physical drain.  So it basically just becomes a boost on Force 1 and 2 preps until my MAG increases.

ETA: Just thought of an interesting element that could be added into the story at some point, if you wanted to.  I've been going with the assumption that Samuel's job is a "don't ask questions" kind of position- the boss man is the only one in contact with customers. Dave calls Samuel when there is an order, Samuel comes in, Dave tells him what to make and then takes it to give to the customer for timed preparations or tells Samuel where to stash contact preparations.  There is a lot of potential there for Samuel's preparations to be used by gangers and such in ways that he would very much not approve of.

I also just realized that I've put Samuel in a position where he should also be getting paid when he does this, so for you to actually make use of his job to inconvenience him also means he would be making money.  And I have no authority to make that kind of decision.  So you tell me what you want to do with it.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-16-14/1516:05>

Drug Dealer: 1L 1C


Lets change his contacts to 4, and have this guy be One67. cool?
Title: Re: [OOC] Old Jack City
Post by: kalarin on <06-16-14/1518:19>

Drug Dealer: 1L 1C


Lets change his contacts to 4, and have this guy be One67. cool?

Sounds good, will update.

Edit: Did you want my gang affiliation to be one of the four mentioned? I can easily work that in if you like.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-16-14/1657:35>

Drug Dealer: 1L 1C


Lets change his contacts to 4, and have this guy be One67. cool?

Sounds good, will update.

Edit: Did you want my gang affiliation to be one of the four mentioned? I can easily work that in if you like.

It was a go gang, right?

If it was a big one, it was Red five, but there are a few smaller, less influencial go gangs.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-16-14/1839:56>
so...

how long do we give slowdeck before we move on without?
Title: Re: [OOC] Old Jack City
Post by: kalarin on <06-16-14/2122:09>
so...

how long do we give slowdeck before we move on without?

I may be biased but I don't mind waiting, I enjoy his play style :)
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-16-14/2126:46>
so...

how long do we give slowdeck before we move on without?
I enjoy his play style :)
as do i, but its been nearly a week.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-16-14/2242:54>
Give him this week? I really like Slappendash's story, it'd be a bit sucky to miss out on her. He could also jump in once he gets back online, no real need for us all to start the story at the same time point is there?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-16-14/2258:00>
That's true.  We are talking PbP speeds here, so no reason we can't just hold a spot for a bit.  He could probably come back in a week and still join in before anything major happens.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-16-14/2323:58>
I could use some advice from you guys.  Knowledge skills.  Knowing about gangs is obvious for Samuel, he's been watching them for a while.  Low-tech security systems, in my mind, is knowing about the cheaper kind of stuff that gangs would have regular access to.  Old school locks, basic low rank maglocks, cheap sound alarm wired to a window or door, etc.  If he walked into a corp building I feel like he should be lost.

The third obvious one for him is a knowledge of alchemy and disenchanting, but I don't really know how to apply that.  I can't imagine that disenchanting alchemy preparations is going to come up much, the other use of it is foci but Samuel doesn't work with foci.

I'm trying to think of a few useful knowledge skills that won't overlap so much and coming up blank.  I have 8 to 10 points available still.  We have a lot of gang knowledge, law enforcement, organized crime, and black markets covered.  His fake ID has a hunting license, so maybe a knowledge of the outskirts area?  Maybe he goes reagent scavenging out there.  Good for the backstory, but might not be so useful in play.  Arg.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-17-14/0001:28>
go with a couple of interest type skills, video games, trid stars, football, whatever. Not only does it A) help round out the character a bit, but also B) could possibly make an NPC who is also interested in those things like you more, but also consider C) i am really fond of using those types of things in my games. If you get hired to protect, say Shigeru Miyamoto for example, it can help in your preparations if you happen to actually know some things about the man, y'know?

So yeah, DEFINITELY go with some interest type skills. You'll be happy you did.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-17-14/0135:05>
Oh yeah, for sure.  I am just looking for thoughts on a last "useful" one.  One is action trids, and I actually picture Samuel as having spent years not just watching but examining them like training manuals and then practicing moves against home made wing chung dummy style props before he started practicing them on gangers.  He's a home-brewed, self-made kind of vigilante.  None of that kiddy or fantastical flying around crap, I mean the brutal stuff.  Think The Raid.  If you haven't seen it, watch fight scenes here. (https://www.youtube.com/watch?v=4fps6xgInJ4) Hell, watch it again even if you have seen it!  So good.  Particularly the fights at 6:20 and 8:30.  That is how I picture Samuel fighting- no flashy stuff, almost all knees and elbows and kicks.  Not as good as those guys obviously, they are like 10 unarmed skill.

Second personal one I picked is (not sure if this is the best way to word it) anti-establishment groups.  Samuel may work on a small scale right now, but he has even more of a problem with the corp overlords of the world than the local gangers.  It's just that the small time is something he can kick in the face right now.  He knows the system is holding us down, man!  He thinks that with the amount of power the corporations (and even to an extent the powerful beings like dragons) have, it is flat out evil how they continue to make the world an uglier and uglier place.  He cannot fathom how a corp executive can look at a balance sheet and say "Nope, we need more.  Fuck those people."  His goals actually involve moving up to bigger things some day, making a difference in more than a few city blocks.

Right now I'm looking at:
Low-tech security systems- 4
Local gangs- 3
Anti-establishment groups- 3
Action trids- 3

Leaves me 3 more points to work with.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-17-14/0139:26>
Probably should have worded it better before.  When I said I had 8-10, I was including that I could swap some if something better came up.  The set in stone ones were just the security and gang knowledge.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-17-14/0149:33>
all knowledge skills are useful.
what was your mother interested in?
some of that probably rubbed off on you.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-17-14/0632:32>
Some magic related knowledge might come in handy, otherwise our only source of it would be to mine contacts for info.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-21-14/1615:19>
Runner Name:  Slappendash

Priority system
A – Resources (450,000) (+2,000 from karma conversion of 1 karma)
B - Attributes
C - Skills
D – Human
E - Magic

Attributes
Body - 2
Agility - 5
Reaction - 5
Strength - 2
Willpower - 4
Logic - 4
Intuition - 4
Charisma - 2
Edge - 5
Essence – 3.7
Initiative- 9

Qualities
Gearhead (-11 karma)
Corporate SIN (+25 karma)

Active skills
Aeronautics Mechanic 4
Automotive Mechanic 4
Electronic Warfare 4
Firearms skill group 2
Gunnery 4
Heavy Weapons 3 (12 karma)
Perception 4
Pilot Aircraft 4
Pilot Ground Craft 4

Knowledge Skills
Ares Security Procedures 2
Ares Electronic Warfare Protocols 3
Automotives 3
Drone Construction 4
Ares Products 1
Tactical Squad Combat Games 3

Languages
English N

Lifestyle
Middle Lifestyle (2 months) 12,000
- Special Work Area (contains the shop)

Gear
Ares Crusader II 830
- Spare Clip 5
- Regular Ammo (40) 80
- Concealable Holster 150
Armored Jacket 1,000
Vehicle Shop 5,000
Vulcan Liegelord 66,000

Vehicles
Ford Americar 16,000
- Rigger Interface 1,000
- Morphing License Plate 1,000
- Spoof Chips 500
Ares Roadmaster 52,000
- Rigger Interface 1,000
- Morphing License Plate 1,000
- Spoof Chips 500
- Standard Weapon Mount (6) 15,000
- Ares Alpha (6) 15,900 (3 facing forward, 3 facing rear)
- Regular Ammo (1,500) 3,000
- Flashbang Grenade (12) 1,200 (half in gun up front, half in gun facing rear)
- High Explosive Grenade (24) 2,400 (half in guns up front, half in guns facing rear)
- Clearsight (rating 6) 3000
- Ares Alpha Targeting (rating 6) 3000

Drones
C-D Dalmation 10,000
- Standard Weapon Mount 2,500
- Ares Alpha 2,650
- Regular Ammo (200) 400
- Flashbang Grenade (6) 600
- Clearsight (rating 6) 3000
- Ares Alpha Targeting (rating 6) 3000
GM-Nissan Doberman 5,000
- Standard Weapon Mount 2,500
- Ares Alpha 2,650
- Regular Ammo (200) 400
- High Explosive Grenade (6) 600
- Clearsight (rating 6) 3000
- Ares Alpha Targeting (rating 6) 3000
Horizon Flying Eye 2,000
- Clearsight (rating 6) 3,000
- Horizon Flying Eye Stealth (rating 6) 3,000
Lockheed Optic-X2 21,000
- Clearsight (rating 6) 3,000
- Lockheed Optic-X2 Stealth (rating 6) 3,000
MCT Fly-Spy 2,000
- Clearsight (rating 6) 3,000
- MCT Fly-Spy Maneuvering (rating 6) 3,000
MCT-Nissan Roto-Drone 5,000
- Standard Weapon Mount (2) 5,000
- Ares Alpha (2) 5,300
- Regular Ammo (400) 800
- High Explosive Grenade (6) 600
- Flashbang Grenade (6) 600
- Clearsight (rating 6) 3000
- Ares Alpha Targeting (rating 6) 3000
Sikorsky-Bell Microskimmer 1,000
- Clearsight (rating 6) 3,000
- Sikorsky-Bell Microskimmer Stealth (rating 6) 3,000
Steel Lynx Combat Drone 25,000
- Standard Weapon Mount (2) 5,000
- Ares Alpha (2) 5,300
- Regular Ammo (400) 800
- High Explosive Grenade (6) 600
- Flashbang Grenade (6) 600
- Clearsight (rating 6) 3000
- Ares Alpha Targeting (rating 6) 3000

Programs
Encryption 80
Armor 250

Cyberware/Bioware
Control Rig (Rating 2) (2 essence) 97,000
Cybereyes (Rating 1) (0.2 essence) 4,000
- Image Link
- Smartlink 4,000
Datajack (0.1 essence) 1,000

SINs
Cameron Erikson – Corporate SIN (Ares)
Erika Johnson – Rating 4 Fake SIN 10,000
- RCC License 800
- Driver’s License 800
- Drone Permit 800
- Weapon Permit 800

Starting Cash
5 + dice result

Contacts
One67 (Fixer, 4/3)
Johsan (Autoparts Vendor, 3/4)
Moonboy (Lookout, 1/1) (1 karma spent)

History
Slappendash wasn't born to run the shadows. But now, given her past, she has nothing else she can do; no corporation will ever hire her after what she did.

Slappendash was born Cameron Erikson in an Ares facility. Her parents were happy wageslaves; her mother worked as a security guard and her father was a quality control tester. Both parents actively encouraged her to seek Ares improvement from the day she was born, enrolling her in Ares-controlled education programs from the earliest possible age. In fact, an Ares-sponsored counselor eventually talked to them about that, as the counselor felt they were pushing her too hard for her to turn out an effective employee. For her own part, Cameron was happy to follow along in her parent's footsteps, though she soon found she excelled in areas related to security and mechanical engineering.

When she turned 18, Slappendash was accepted into Ares' spider rigger training program, where she was given hands-on training on how to control drones. She excelled in the program, making her parents proud, and soon found herself monitoring a section of security without supervision. It was then when she met him; smart, attractive, and a new name in the research department. He seemed to return her interest, and soon the two spent every moment they could flirting.

And then it happened. The two were flirting, the innuendo became drone-heavy, and then they went farther. Much farther. Then, afterwards, she sent him back to work, smiling happily... until she noticed she had forgotten about still connected to the system. She discovered, much to her horror, that she had been sending commands to a drone the entire time, and the result was that the drone had spent the entire time chasing and shooting at some poor wage slave in accounting, and had managed to completely expend all of its ammo in the pursuit. The wageslave had secreted himself in a closet and could easily be heard sobbing through the heavily-reinforced door. And then she noticed the new researcher getting in a car with a troll and a couple others, all heavily armed, on one of the security feeds.

The next day, she discovered the truth: Her newfound lover was not an employee at all, but a shadowrunner who had used fake credentials to gain entry and perform surveillance. The night of their tryst was the night a shadowrun was going on and his job was to distract her. Her boss, wryly commenting that the security feeds were very revealing to watch, informed her that she was fired. She was promised that the security footage would be kept tightly sealed away, but was politely informed that any inquiries by other potential employers would get them a very interesting video to watch.

With nothing left except what money she had saved and an embarrassing nickname given to her by her former co-workers, Slappendash found herself on the streets. She used what she could of her money to acquire a van and some drones, and now is looking for less-than-legal work. In particular, she wants vengeance for her utter humiliation. And she's hoping no one finds out about why she's running the shadows.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-21-14/1616:04>
I'm sorry for how long this has taken. Things are finally settling on my end.

I'll explain what's going on later tonight.

I apologize for the hold-up.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-21-14/1636:28>
I'm sorry for how long this has taken. Things are finally settling on my end.

I'll explain what's going on later tonight.

I apologize for the hold-up.

you dont need to explain shit to us.
just glad things are lookin up for ya.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-21-14/1712:49>
I'm sorry for how long this has taken. Things are finally settling on my end.

I'll explain what's going on later tonight.

I apologize for the hold-up.

you dont need to explain shit to us.
just glad things are lookin up for ya.

Yeah, glad to have you with us but real life wins out in priority every time obviously.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-21-14/1714:08>
I'm sorry for how long this has taken. Things are finally settling on my end.

I'll explain what's going on later tonight.

I apologize for the hold-up.

Yay! SlowDeck's back!
And yeah man, no need to apologize.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-21-14/1903:01>
What's going on is my grandmother is dealing with a massive medical emergency. She recently got rather ill and ended up in the hospital. She's currently on dialysis, but had a rather bad reaction to her first dialysis treatment. We almost lost her while just trying to get the doctors to listen. She's doing better, and I'm no longer having to yell at doctors.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/1306:18>
so hey, looking over slappendash, i notice you've listed the program "Ares Alpha targetting (6) 3000" several times.

i was under the impression you could just purchase it once and throw it in your RCC, letting it work for all drones connected. Am i wrong?
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-22-14/1328:31>
You're right ^.^

I could remove that to just the RCC and redistribute a lot of moolah...
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/1355:15>
now, granted, if you get jammed out of being able to directly control a drone and the dog brain takes over, if you need it to keep firing, you MAY need the autosoft in the drone. Anyone wanna weigh in on this?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-22-14/1720:23>
Maybe have to buy the program once for each type of drone, walkers/flyers/etc? Taking somewhat of a middle ground.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/1844:03>
Has everyone figured out how they know One67 yet or do ya want help?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-22-14/1923:09>
Has everyone figured out how they know One67 yet or do ya want help?

Slackjaw (Isaac) met him in a bar in the Riverside area, did one or two odd jobs for him.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-22-14/2053:14>
Has everyone figured out how they know One67 yet or do ya want help?

Quote
Francis met One67 in the Hermanos territory when he was a teenager. He had gotten into some trouble walking around where he shouldn’t on a dare. One67 diffused the situation and escorted Francis off to safer waters.  On the way there they got to talking and it turned out that One67 knew of Francis’ mother Gabriela [talented jazz pianist]. He also found out to his surprise that this kid was less dumb than the situation he pulled him out of would indicate so he kept tabs on Francis while he was growing up and actually became a rather good acquaintance to the family.
Took him as C4 L3, was going to take him as L2 but then this story wrote itself and I felt like he should be L3. Would this story fit with what you were thinking Poindexter?

Nimbasa. Would Isaac have taken jobs from the DA's office? Slightly less than legal surveillance, hacking some e-mail, etc.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-22-14/2056:14>
Has everyone figured out how they know One67 yet or do ya want help?

Quote
Francis met One67 in the Hermanos territory when he was a teenager. He had gotten into some trouble walking around where he shouldn’t on a dare. One67 diffused the situation and escorted Francis off to safer waters.  On the way there they got to talking and it turned out that One67 knew of Francis’ mother Gabriela [talented jazz pianist]. He also found out to his surprise that this kid was less dumb than the situation he pulled him out of would indicate so he kept tabs on Francis while he was growing up and actually became a rather good acquaintance to the family.
Took him as C4 L3, was going to take him as L2 but then this story wrote itself and I felt like he should be L3. Would this story fit with what you were thinking Poindexter?

Nimbasa. Would Isaac have taken jobs from the DA's office? Slightly less than legal surveillance, hacking some e-mail, etc.

Actually surveillance is exactly what I thought, sorry for not putting it there haha
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/2213:09>
Has everyone figured out how they know One67 yet or do ya want help?

Quote
Francis met One67 in the Hermanos territory when he was a teenager. He had gotten into some trouble walking around where he shouldn’t on a dare. One67 diffused the situation and escorted Francis off to safer waters.  On the way there they got to talking and it turned out that One67 knew of Francis’ mother Gabriela [talented jazz pianist]. He also found out to his surprise that this kid was less dumb than the situation he pulled him out of would indicate so he kept tabs on Francis while he was growing up and actually became a rather good acquaintance to the family.
Took him as C4 L3, was going to take him as L2 but then this story wrote itself and I felt like he should be L3. Would this story fit with what you were thinking Poindexter?

Nimbasa. Would Isaac have taken jobs from the DA's office? Slightly less than legal surveillance, hacking some e-mail, etc.

Totally. in fact, i think he KNEW your mother in some way. Perhaps they dated. Maybe he sold her "art supplies". Maybe she got a creative bug up her ass about train graffitti for a few months, who knows? Either way, as family of an old friend, you'd know his real name is Sam.

Sidenote: He usually goes by either "One" or "67". His CLOSE friends use his real name, but usually only when others aren't around. The full "One67" is pretty much only used as a graffitti tag.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/2330:56>
SlowDeck, what exactly is meant by "Tactical Squad combat games"?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/2332:14>
Also, slowdeck, lets make your contact One67, eh? We should figure out how ya know him as well.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/2343:01>
Kalarin, how's bout you just change Knowledge: gambling 2 and knowledge: alcohol 1 into Knowledge: vices 3? or maybe 2 and spec into gambling.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-22-14/2345:24>
Reyjinn and Nimbasa, how's bout yall both know the same street doc?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-23-14/0005:25>
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en

-Kalarin, south of Merril rd and north of 115/Arlington Expy seems like you.

https://www.google.com/maps/@30.3390471,-81.5785067,15z?hl=en

-Tenlaar, i don't see your lifestyle listed.

-Nimbassa, you're probably living the good life out in Palm Valley

https://www.google.com/maps/@30.170685,-81.3877679,14z?hl=en

-SlowDeck, I see you living in either the neptune beach or jacksonville beach area.

https://www.google.com/maps/@30.2972207,-81.3963944,15z?hl=en



cool?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-23-14/1201:05>
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en

-Kalarin, south of Merril rd and north of 115/Arlington Expy seems like you.

https://www.google.com/maps/@30.3390471,-81.5785067,15z?hl=en

-Tenlaar, i don't see your lifestyle listed.

-Nimbassa, you're probably living the good life out in Palm Valley

https://www.google.com/maps/@30.170685,-81.3877679,14z?hl=en

-SlowDeck, I see you living in either the neptune beach or jacksonville beach area.

https://www.google.com/maps/@30.2972207,-81.3963944,15z?hl=en



cool?


Sounds good
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-23-14/1855:55>
Quote
Totally. in fact, i think he KNEW your mother in some way. Perhaps they dated. Maybe he sold her "art supplies". Maybe she got a creative bug up her ass about train graffitti for a few months, who knows? Either way, as family of an old friend, you'd know his real name is Sam.

Sidenote: He usually goes by either "One" or "67". His CLOSE friends use his real name, but usually only when others aren't around. The full "One67" is pretty much only used as a graffitti tag.
I'm open to them having dated after Francis' father died. Absolutely no reason not to. More unlikely that they did so before she started dating her husband-to-be unless Sam was staying in Miami for a time.
Also no reason for it not being both the art supplies and getting it on.

Quote
Reyjinn and Nimbasa, how's bout yall both know the same street doc?
I was actually thinking that if Isaac had done some shadow work for the DA's office that Francis might know him personally.
But the street doc angle is fine with me, she is my most generic contact so it's no hassle if she needs to be modified a bit.

Quote
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en
Sure, sound like a lovely place :) If it could be anywhere in or around the red rectangle that would be extra good.
https://drive.google.com/file/d/0B0ILaqU65Tt7bVBZZEtENWdPdVk/edit?usp=sharing
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-23-14/1902:59>
Quote
Totally. in fact, i think he KNEW your mother in some way. Perhaps they dated. Maybe he sold her "art supplies". Maybe she got a creative bug up her ass about train graffitti for a few months, who knows? Either way, as family of an old friend, you'd know his real name is Sam.

Sidenote: He usually goes by either "One" or "67". His CLOSE friends use his real name, but usually only when others aren't around. The full "One67" is pretty much only used as a graffitti tag.
I'm open to them having dated after Francis' father died. Absolutely no reason not to. More unlikely that they did so before she started dating her husband-to-be unless Sam was staying in Miami for a time.
Also no reason for it not being both the art supplies and getting it on.

Quote
Reyjinn and Nimbasa, how's bout yall both know the same street doc?
I was actually thinking that if Isaac had done some shadow work for the DA's office that Francis might know him personally.
But the street doc angle is fine with me, she is my most generic contact so it's no hassle if she needs to be modified a bit.

Quote
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en
Sure, sound like a lovely place :) If it could be anywhere in or around the red rectangle that would be extra good.
https://drive.google.com/file/d/0B0ILaqU65Tt7bVBZZEtENWdPdVk/edit?usp=sharing

How would you like to set it up so that the street doc is a mutual contact? My background for him/her was that he/she worked for Isaac's parents as a legal doctor, but strayed from the path, Isaac took advantage of this. How about you? I can change it up if you'd like.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-23-14/2007:26>
Quote
Totally. in fact, i think he KNEW your mother in some way. Perhaps they dated. Maybe he sold her "art supplies". Maybe she got a creative bug up her ass about train graffitti for a few months, who knows? Either way, as family of an old friend, you'd know his real name is Sam.

Sidenote: He usually goes by either "One" or "67". His CLOSE friends use his real name, but usually only when others aren't around. The full "One67" is pretty much only used as a graffitti tag.
I'm open to them having dated after Francis' father died. Absolutely no reason not to. More unlikely that they did so before she started dating her husband-to-be unless Sam was staying in Miami for a time.
Also no reason for it not being both the art supplies and getting it on.

Quote
Reyjinn and Nimbasa, how's bout yall both know the same street doc?
I was actually thinking that if Isaac had done some shadow work for the DA's office that Francis might know him personally.
But the street doc angle is fine with me, she is my most generic contact so it's no hassle if she needs to be modified a bit.

Quote
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en
Sure, sound like a lovely place :) If it could be anywhere in or around the red rectangle that would be extra good.
https://drive.google.com/file/d/0B0ILaqU65Tt7bVBZZEtENWdPdVk/edit?usp=sharing

How would you like to set it up so that the street doc is a mutual contact? My background for him/her was that he/she worked for Isaac's parents as a legal doctor, but strayed from the path, Isaac took advantage of this. How about you? I can change it up if you'd like.

Your story is way more fleshed out than my street doc is.  I have no problem with any of this. I'm guessing that Francis got his ware before the doc went a-strayin. Isn't Isaac in his early 20s? Francis would have gotten most of his ware while Isaac was discovering masturbating :) Good, trustworthy docs aren't easy to find so Francis (if he knows what went down for the doc in the first place) wouldn't see any reason to turn his back on him.

I'm not at all sure that this post is coherent but 14 hour workday makes for a very tired and unfocused reyjinn... I can clarify tomorrow if this makes no sense, can't be arsed to read it over for a third time.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-23-14/2028:48>
Quote
Totally. in fact, i think he KNEW your mother in some way. Perhaps they dated. Maybe he sold her "art supplies". Maybe she got a creative bug up her ass about train graffitti for a few months, who knows? Either way, as family of an old friend, you'd know his real name is Sam.

Sidenote: He usually goes by either "One" or "67". His CLOSE friends use his real name, but usually only when others aren't around. The full "One67" is pretty much only used as a graffitti tag.
I'm open to them having dated after Francis' father died. Absolutely no reason not to. More unlikely that they did so before she started dating her husband-to-be unless Sam was staying in Miami for a time.
Also no reason for it not being both the art supplies and getting it on.

Quote
Reyjinn and Nimbasa, how's bout yall both know the same street doc?
I was actually thinking that if Isaac had done some shadow work for the DA's office that Francis might know him personally.
But the street doc angle is fine with me, she is my most generic contact so it's no hassle if she needs to be modified a bit.

Quote
-Rayjinn, You probably live in this area here, somewhere south of 90/beach blvd, and north of 109/university. lots of shitty little crackmotel type places near phillips highway.

https://www.google.com/maps/@30.2828997,-81.6271727,14z?hl=en
Sure, sound like a lovely place :) If it could be anywhere in or around the red rectangle that would be extra good.
https://drive.google.com/file/d/0B0ILaqU65Tt7bVBZZEtENWdPdVk/edit?usp=sharing

How would you like to set it up so that the street doc is a mutual contact? My background for him/her was that he/she worked for Isaac's parents as a legal doctor, but strayed from the path, Isaac took advantage of this. How about you? I can change it up if you'd like.

Your story is way more fleshed out than my street doc is.  I have no problem with any of this. I'm guessing that Francis got his ware before the doc went a-strayin. Isn't Isaac in his early 20s? Francis would have gotten most of his ware while Isaac was discovering masturbating :) Good, trustworthy docs aren't easy to find so Francis (if he knows what went down for the doc in the first place) wouldn't see any reason to turn his back on him.

I'm not at all sure that this post is coherent but 14 hour workday makes for a very tired and unfocused reyjinn... I can clarify tomorrow if this makes no sense, can't be arsed to read it over for a third time.

Haha, you're coherent enough, and that sounds good.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-23-14/2222:44>
Ok, lets keep the doc "Jill Marques", but lets figure out the timeline right quick.

1- How old is Francis?
2- How old is Isaac?
3- How long ago was Francis chromed?
4- How long ago was Isaac chromed?
5- Which one of yall did she install the chrome in? Or was it both?

Also, do you already have a clear vision of what kind of lady she is? Cause if ya don't, I kinda do.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-23-14/2238:56>
Ok, lets keep the doc "Jill Marques", but lets figure out the timeline right quick.

1- How old is Francis?
2- How old is Isaac?
3- How long ago was Francis chromed?
4- How long ago was Isaac chromed?
5- Which one of yall did she install the chrome in? Or was it both?

Also, do you already have a clear vision of what kind of lady she is? Cause if ya don't, I kinda do.

Isaac is 24, he got chromed around 17-18 years, and if Francis got the doc to wire him up, Isaac would have got it from some back alley guy who knew enough about his work to not kill his patients, but was still seedier than the top of a Big-Mac.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-24-14/0632:08>
Francis is 31 and would have gotten his ware during his collage years, so between ages 18 and 25. The more expensive stuff would have been installed after his father's death (age 23 iirc). She put everything in Francis except the datajack.
That means that there is a 2 year gap between Francis and Isaac having their stuff implanted.

Nimbaasa, what was it that she did when she 'strayed off the path'? Is it something that is a deep dark secret or pretty common knowledge by now?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-24-14/0747:25>
Samuel has low lifestyle.  If there is somewhere in particular you would like the talismonger he does work for to be, I imagine Samuel's place would be somewhere fairly near by there.

As far as a connection to One67, I'm not sure about that one.  With the way Samuel feels about gangs and not knowing exactly how 67 has ties to them, I think it might be better for you to come up with that connection.  I don't know if 67 has an actual vested interest in things staying quiet with the gangs or what and am guessing you don't want to reveal too much about what he's really involved with yet.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-24-14/0815:20>
Francis is 31 and would have gotten his ware during his collage years, so between ages 18 and 25. The more expensive stuff would have been installed after his father's death (age 23 iirc). She put everything in Francis except the datajack.
That means that there is a 2 year gap between Francis and Isaac having their stuff implanted.

Nimbaasa, what was it that she did when she 'strayed off the path'? Is it something that is a deep dark secret or pretty common knowledge by now?

Money, she needed nuyen and it wasn't flowing like it used to.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-24-14/1141:14>
Money, she needed nuyen and it wasn't flowing like it used to.
OK, cool. Francis wouldn't know about that.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-25-14/1421:55>
SlowDeck, what exactly is meant by "Tactical Squad combat games"?

Sorry for the delay again.

Basically, a type of video game.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-25-14/1423:52>
Also, slowdeck, lets make your contact One67, eh? We should figure out how ya know him as well.

Can it be that she met him once she lost her job and he helped her get set up?

-SlowDeck, I see you living in either the neptune beach or jacksonville beach area.

https://www.google.com/maps/@30.2972207,-81.3963944,15z?hl=en



cool?

That's cool with me ^.^
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-25-14/1429:25>
And correction made.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-25-14/1756:49>
Samuel has low lifestyle.  If there is somewhere in particular you would like the talismonger he does work for to be, I imagine Samuel's place would be somewhere fairly near by there.

As far as a connection to One67, I'm not sure about that one.  With the way Samuel feels about gangs and not knowing exactly how 67 has ties to them, I think it might be better for you to come up with that connection.  I don't know if 67 has an actual vested interest in things staying quiet with the gangs or what and am guessing you don't want to reveal too much about what he's really involved with yet.

ok, you live in riverside. somewhere west of stockton, east of McDuff, and south of I10. That whole neighborhood is a shithole. The talismonger's you work at is on the NE corner of stockton and park, across the street from what used to be a school.

https://www.google.com/maps/@30.3149138,-81.695687,15z?hl=en

Also, slowdeck, lets make your contact One67, eh? We should figure out how ya know him as well.

Can it be that she met him once she lost her job and he helped her get set up?

I kinda like that she knew him already before she lost the job. I think you met him in one of those tactical shooter games you play and when you told him you were out of a job, he offered you a place to crash and help getting back on your feet. Unfortunately for you, he had heard the rumors about you already and tried to get into your pants. FORTUNATELY for you, he was cool about it when/if you rejected his advances (he really is quite goofy looking and strange all around, so you make the call) and the offer to help you get back on your feet was indeed genuine either way.

how's that sound?



Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-25-14/1853:13>
OK, as for the street doc, here's how i see her. Yall lemme know if sum needs to be changed to fit yalls vision better.

She's 43 years old, graduated rather average in her class, and was unable to stand out enough to make it in the big time professional world. She was always too good and decent a person, too unwilling to cut the corners and make the nasty decisions that really make you the big bucks. She floundered with her own legal practice for years, with less and less in the bank at the end of every quarter. About 8 years ago, she had to downgrade from an actual brick and mortar practice to a GMC bulldog loaded up with gear. Where she used to have a nice place in the burbs, she now moves through the sprawl, helping whoever needs it and can sortof afford it. She does too much pro-bono work, and despite her skill, is still losing money.
Francis knew her when she had the brick and mortar place and saw her transition to the bulldog. By the time Isaac met her, she was already in it.

If Isaac did any work for Francis back in the bad ole days, thats how they met, through her.

cool?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-25-14/1855:48>
As far as a connection to One67, I'm not sure about that one.  With the way Samuel feels about gangs and not knowing exactly how 67 has ties to them, I think it might be better for you to come up with that connection.  I don't know if 67 has an actual vested interest in things staying quiet with the gangs or what and am guessing you don't want to reveal too much about what he's really involved with yet.

You know that the only connection One has with any gang is in making sure they know his business aint a threat to them. As far as vested interest, everyone in the slums has a vested interest in things staying quiet with the gangs. Sam has NO love for gangs, and you've seen him take an ass beating on at least one occasion at their hand. He just deals with the world as it is.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-25-14/1856:05>
OK, as for the street doc, here's how i see her. Yall lemme know if sum needs to be changed to fit yalls vision better.

She's 43 years old, graduated rather average in her class, and was unable to stand out enough to make it in the big time professional world. She was always too good and decent a person, too unwilling to cut the corners and make the nasty decisions that really make you the big bucks. She floundered with her own legal practice for years, with less and less in the bank at the end of every quarter. About 8 years ago, she had to downgrade from an actual brick and mortar practice to a GMC bulldog loaded up with gear. Where she used to have a nice place in the burbs, she now moves through the sprawl, helping whoever needs it and can sortof afford it. She does too much pro-bono work, and despite her skill, is still losing money.
Francis knew her when she had the brick and mortar place and saw her transition to the bulldog. By the time Isaac met her, she was already in it.

If Isaac did any work for Francis back in the bad ole days, thats how they met, through her.

cool?

I'm down with it.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-25-14/1907:33>
Also, slowdeck, lets make your contact One67, eh? We should figure out how ya know him as well.

Can it be that she met him once she lost her job and he helped her get set up?

I kinda like that she knew him already before she lost the job. I think you met him in one of those tactical shooter games you play and when you told him you were out of a job, he offered you a place to crash and help getting back on your feet. Unfortunately for you, he had heard the rumors about you already and tried to get into your pants. FORTUNATELY for you, he was cool about it when/if you rejected his advances (he really is quite goofy looking and strange all around, so you make the call) and the offer to help you get back on your feet was indeed genuine either way.

how's that sound?

I like it  :D
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-25-14/2003:47>
OK, as for the street doc, here's how i see her. Yall lemme know if sum needs to be changed to fit yalls vision better.

She's 43 years old, graduated rather average in her class, and was unable to stand out enough to make it in the big time professional world. She was always too good and decent a person, too unwilling to cut the corners and make the nasty decisions that really make you the big bucks. She floundered with her own legal practice for years, with less and less in the bank at the end of every quarter. About 8 years ago, she had to downgrade from an actual brick and mortar practice to a GMC bulldog loaded up with gear. Where she used to have a nice place in the burbs, she now moves through the sprawl, helping whoever needs it and can sortof afford it. She does too much pro-bono work, and despite her skill, is still losing money.
Francis knew her when she had the brick and mortar place and saw her transition to the bulldog. By the time Isaac met her, she was already in it.

If Isaac did any work for Francis back in the bad ole days, thats how they met, through her.

cool?

I'm down with it.
All good
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-25-14/2153:44>
OK, im almost ready to go on the IC thread here in a lil bit, there's just a few more things i need from yall.

First and foremost, those of you who have not fleshed out your contacts all the way, please either do it, or lemme know you want me to do it, like soon here, eh?

Actually, now that i think about it, that's pretty much all i need from yall.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-26-14/0031:34>
OK, im almost ready to go on the IC thread here in a lil bit, there's just a few more things i need from yall.

First and foremost, those of you who have not fleshed out your contacts all the way, please either do it, or lemme know you want me to do it, like soon here, eh?

Actually, now that i think about it, that's pretty much all i need from yall.

Eh already got my street doc, and you said you'd supply the fixer. Is that One67 or someone else? If its someone else do you mind doing something for them?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-26-14/0120:21>
Sure thing.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-26-14/1452:19>
Ok, Nimbassa, the fixer you know IS indeed One. He was the guy you were gonna sell the cam footage to if it had worked out and he kinda feels responsible for getting you expelled. That doesn't mean he feels bad or anything. In fact, quite the opposite. He thinks its the best thing that ever happened to you and feels like you oughtta be thanking him for it. His connections are 4 and you can take him at either 1 or 2 loyalty. He's got a thing against rich kids and you'll have to prove yourself before he'll really trust you.

sound good?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-26-14/1455:30>
OK, really the only NPCs i still need somethin on are:

Lucy- Johnny's sister

Jay- Johnny's buddy

Gears- Johnny's mechanic

Bookie- Johnny's sister owes money to this guy.


Kalarin, I can do the write ups on these folks if you'd like.
I'm kinda anxious to get goin with this, eh?


Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-26-14/1458:24>
Ok, Nimbassa, the fixer you know IS indeed One. He was the guy you were gonna sell the cam footage to if it had worked out and he kinda feels responsible for getting you expelled. That doesn't mean he feels bad or anything. In fact, quite the opposite. He thinks its the best thing that ever happened to you and feels like you oughtta be thanking him for it. His connections are 4 and you can take him at either 1 or 2 loyalty. He's got a thing against rich kids and you'll have to prove yourself before he'll really trust you.

sound good?

Righteous, I like it.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-26-14/1508:57>
What loyalty ya takin him at?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-26-14/1510:08>
What loyalty ya takin him at?

2
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <06-26-14/1741:41>
Sounds like we're pretty much good to go!
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-26-14/2020:34>
Just about...
Title: Re: [OOC] Old Jack City
Post by: kalarin on <06-26-14/2113:36>
Hey guys, I can finish my side tomorrow if that's all good. I'll also go through this thread and answer anything I need to.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-28-14/1303:27>
Ok, I'm making this same post in all the PbP games I'm currently involved in.

Is this still happening?

Like, REALLY still happening?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-28-14/1339:57>
Ok, I'm making this same post in all the PbP games I'm currently involved in.

Is this still happening?

Like, REALLY still happening?

I'm up for it, been a long time coming, don't wanna end it here.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-28-14/1551:38>
It seems like we're just waiting on Kalarin.
If everyone else is down to get movin, we can always intro Johnny later on...
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-28-14/1628:19>
I'm good to go
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <06-29-14/0127:55>
I'm still in.  A few final things:

1. Are you ok with the connection to 67 being as simple as Samuel seeing a couple of hopped up punks trying to intimidate 67 one day and intervening?  I imagine 67 would make note of a local guy who isn't afraid to risk one of those ass beatings you mentioned, maybe he bought Samuel a drink afterwards and they have an exchange small talk when their paths cross a few times a month kind of relationship.  I put him at loyalty 2; they don't know each other well but 67 appreciates Samuel's guts and Samuel appreciates that 67 doesn't like having to work with gangs when he does but doesn't have the power to change it.

2. The last knowledge skill that I finally did figure out.  I'm sure you get what the local magical shadow community part is, I figure at this point Samuel has been working with Dave for about 8 years.  Spent a lot of time around the shop, learned a lot about the business and the web that connects the various talismongers, suppliers, and buyers.  The specialization in courier business comes from the idea that Dave has Samuel make some deliveries and pick ups here and there, almost all of an illegal nature.  So Samuel's knowledge that isn't learned from Dave extends to the people and places that traffic underground magical goods, the best routes from shop A to drop spot B and back to shop A along a different path, how to try and get through Hermanos territory with things that might be a-glowin' on the astral, that sort of thing.  I feel like there is a better way to list that on the character sheet but I can't figure out what that should be.

3. If we're going to be kind of thrown into things, can Samuel start with a few preparations?  Not a lot, but I feel like part of his routine when he knows he is going out would be making a Heal, Increase Reflexes, and Gecko Crawl preparation in case he gets into a fight.  If you're not planning on any kind of violent opening action then we can just skip it for the sake of convenience.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-29-14/0205:01>
I'm still in.  A few final things:

1. Are you ok with the connection to 67 being as simple as Samuel seeing a couple of hopped up punks trying to intimidate 67 one day and intervening?  I imagine 67 would make note of a local guy who isn't afraid to risk one of those ass beatings you mentioned, maybe he bought Samuel a drink afterwards and they have an exchange small talk when their paths cross a few times a month kind of relationship.  I put him at loyalty 2; they don't know each other well but 67 appreciates Samuel's guts and Samuel appreciates that 67 doesn't like having to work with gangs when he does but doesn't have the power to change it.

I like it, but lets throw more detail in. He was standing up for someone you sided with, even if you didnt know the person, conflict, or even what was going on at the time. Seeing he was willing to take an assbeating for what he believed in, you stepped in and the both of you got the shit kicked out of you together.

2. The last knowledge skill that I finally did figure out.  I'm sure you get what the local magical shadow community part is, I figure at this point Samuel has been working with Dave for about 8 years.  Spent a lot of time around the shop, learned a lot about the business and the web that connects the various talismongers, suppliers, and buyers.  The specialization in courier business comes from the idea that Dave has Samuel make some deliveries and pick ups here and there, almost all of an illegal nature.  So Samuel's knowledge that isn't learned from Dave extends to the people and places that traffic underground magical goods, the best routes from shop A to drop spot B and back to shop A along a different path, how to try and get through Hermanos territory with things that might be a-glowin' on the astral, that sort of thing.  I feel like there is a better way to list that on the character sheet but I can't figure out what that should be.

Didn't you say somewhere that Dave dun really trust you? You don't employ someone you don't trust for eight years, running illegal things around the city for ya. Either you and Dave are closer than you imagined at first, or you aint been workin for him for that long.


3. If we're going to be kind of thrown into things, can Samuel start with a few preparations?
We won't be, but it's just silly to walk around the slums naked. you've probably got something on ya, y'know?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-29-14/1832:44>
OK, im more or less ready to start the IC thread.

Anything else anyone needs to go over before we get rollin?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-29-14/1934:03>
I think I'm all set.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-29-14/2135:46>
Oh shit, slowdeck, i just noticed something.

You dont need a datajack if you've got a control rig.

you also dont need to buy image link for cyber-eyes. They come standard with image link. Matter fact, the control rig comes with image link AND soundlink as well. If you wanna re-arrange some money, feel free.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-29-14/2149:34>
reyjinn, we gotta name your son.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-29-14/2208:13>
reyjinn, we gotta name your son.

His name is Joshua. I did some background stuff in google docs for Francis, the whole deal with his ex is there and the story of how he met Sam, etc.
https://docs.google.com/document/d/1LvUv5cLEWv61WyZLTsFlsGxCycP4dYVUcnkC7XrNck0/edit?usp=sharing
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-29-14/2219:24>
ok, IC thread is up!!!

http://forums.shadowruntabletop.com/index.php?topic=17147.msg303140#msg303140
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-30-14/0834:01>
Couple of questions.
How do you want to handle SIN broadcasting? Could I leave a burner comm at home broadcasting my Nat SIN while going out and about with my fake one?
Do you want dicerolls in the IC thread or here? Orokos links aren't overly intrusive so personally I wouldn't mind keeping them in the IC, less going back and forth.
On pg 420 about concealability mods Stun batons are both in the +2 and +4 categories. How do you want to rule them as to size and such?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/1110:01>
How do you want to handle SIN broadcasting? Could I leave a burner comm at home broadcasting my Nat SIN while going out and about with my fake one?

yes, you can, but if someone should find your burner broadcasting without you around, it could lead to a LOT of trouble, both legal and otherwise. I wouldnt recommend it.

Do you want dicerolls in the IC thread or here? Orokos links aren't overly intrusive so personally I wouldn't mind keeping them in the IC, less going back and forth.

IC will work.

On pg 420 about concealability mods Stun batons are both in the +2 and +4 categories. How do you want to rule them as to size and such?

+4
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <06-30-14/1458:27>
How do you want to handle SIN broadcasting? Could I leave a burner comm at home broadcasting my Nat SIN while going out and about with my fake one?

yes, you can, but if someone should find your burner broadcasting without you around, it could lead to a LOT of trouble, both legal and otherwise. I wouldnt recommend it.

Ahh, true. Didn't think about that you're not really required to broadcast your Nat SIN at all times (unlike the criminal one). So simply stopping broadcasting the SIN and running the main link on silent would be enough unless someone hacks your link to peek your real SIN? Broadcasting a fake SIN instead as an optional extra depending on circumstances.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/1532:41>
yeah, its not that "your SIN must be broadcasting at all times" as there is no group of watchers on every SIN in existence, making sure the right ones are on at any given time.
it's more "you must broadcast a SIN at all times" as there ARE groups of armed men who randomly check the SINs of people they encounter throughout their day.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2210:50>
I gotta say, i was hoping for a bigger response than this.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-30-14/2214:27>
I gotta say, i was hoping for a bigger response than this.

I can't speak for the others, but I'm knew to this whole thing, playing Shadowrun AND playing PbP, so I'm not sure what to do :3
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2219:56>
I gotta say, i was hoping for a bigger response than this.

I can't speak for the others, but I'm knew to this whole thing, playing Shadowrun AND playing PbP, so I'm not sure what to do :3

If someone wouldn't mind giving him an example...
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-30-14/2220:29>
I gotta say, i was hoping for a bigger response than this.

I can't speak for the others, but I'm knew to this whole thing, playing Shadowrun AND playing PbP, so I'm not sure what to do :3
what do you mean, you're not sure what to do?

Well, after your post in the IC thread I mean, like what am I supposed to do after that? I'm assuming that's what you were referring to when you said you were hoping for a bigger response.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2221:03>
you've played an RPG in person, right?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-30-14/2222:27>
you've played an RPG in person, right?

Correct.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2224:20>
go read some of the other IC threads here to give yourself an idea.

but for the most part, you just type the shit you'd normally say to your GM.

This aint a tricky concept.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2225:05>
honestly, the only response from anyone in 24 hours being "what do i do?" does not exactly fill me with hope for this game.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-30-14/2228:17>
honestly, the only response from anyone in 24 hours being "what do i do?" does not exactly fill me with hope for this game.

._. Sorry I suppose.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2230:00>
honestly, the only response from anyone in 24 hours being "what do i do?" does not exactly fill me with hope for this game.

._. Sorry I suppose.

shit, at least you responded.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <06-30-14/2304:44>
honestly, the only response from anyone in 24 hours being "what do i do?" does not exactly fill me with hope for this game.

._. Sorry I suppose.

shit, at least you responded.

I posted in the IC thread, hopefully that looks right.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2342:19>
it was just fine.

you'll get better in time.

:)
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <06-30-14/2357:35>
You should also make yourself a signature to explain what the different colors you use mean.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-01-14/0719:14>
I've written up a post, just need to check formatting when I get on a computer.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-01-14/1123:46>
Sweeet!
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-01-14/1431:49>
Sorry man!  I did a lot of driving yesterday and didn't check in.  You caught me by surprise.  I'm on it!

As far as your comment about Dave and trust, I didn't really mean that Dave doesn't trust him at all - Samuel does illegal business for him, after all.  I meant more that Dave is a paranoid person in general and wouldn't think twice about activating one of his escape plans if he honestly thought the heat was coming down on him, burning his current life and everybody involved in it to the ground.  If you've seen the Red movies, think of John Malkovich's character.  Has a few friends but is always prepared to cut all ties and move half way across the world if need be, leaving them all behind without feeling bad about it in the least.  And he's always watching for signs of that heat coming down, even in the people he does have good relationships with.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-02-14/1153:48>
Nimbasa, what time are you planning on arriving at the place?
do you know where the place is?
what are you wearing?
what are you bringing?
how are you getting there?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-02-14/1345:07>
Nimbasa, what time are you planning on arriving at the place?
do you know where the place is?
what are you wearing?
what are you bringing?
how are you getting there?

-Around 9:30
-Yup
-An expensive jacket over some band t-shirt and a pair of dark jeans, his glasses and sneakers.
-600¥, for entrance and whatever else, his pistol hidden away on his Cyberarm Slide.
-Buddy of his owes him a ride, so he'll get driven.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-02-14/1415:29>
I'm really liking using google maps as a tool.  I made four different routes before I decided on that one.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-02-14/1526:38>
Nimbasa, what time are you planning on arriving at the place?
do you know where the place is?
what are you wearing?
what are you bringing?
how are you getting there?

-Around 9:30
-Yup
-An expensive jacket over some band t-shirt and a pair of dark jeans, his glasses and sneakers.
-600¥, for entrance and whatever else, his pistol hidden away on his Cyberarm Slide.
-Buddy of his owes him a ride, so he'll get driven.

If you'd like to adress any of that in character or so anything else before you show up at the meet, feel free to post about it, otherwise we'll probably just pick back up with Isaac around 9:30ish when he arrives at the spot.

Also, you're gonna need a roll to know if Isaac just knows exactly what One is talking about when he says "580ish n hogan rooftop"
intuition+jacksonville area knowledge, to be precise.

are you familiar with Orokos?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-02-14/1532:20>
Nimbasa, what time are you planning on arriving at the place?
do you know where the place is?
what are you wearing?
what are you bringing?
how are you getting there?

-Around 9:30
-Yup
-An expensive jacket over some band t-shirt and a pair of dark jeans, his glasses and sneakers.
-600¥, for entrance and whatever else, his pistol hidden away on his Cyberarm Slide.
-Buddy of his owes him a ride, so he'll get driven.

If you'd like to adress any of that in character or so anything else before you show up at the meet, feel free to post about it, otherwise we'll probably just pick back up with Isaac around 9:30ish when he arrives at the spot.

Also, you're gonna need a roll to know if Isaac just knows exactly what One is talking about when he says "580ish n hogan rooftop"
intuition+jacksonville area knowledge, to be precise.

are you familiar with Orokos?

I'll do the stuff IC in a sec, regarding Orokos, never used it but I know what it is, how would I post/show you my roll?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-02-14/1555:01>
you'll need to set up a (free) account and when you make the roll, make sure to put in Old Jack City as the name of the Campaign, so its easier for me to track it.

in this instance, ill make the roll for you, just to show you how to work it.

In this case your int is 4 and your area knowledge is 3, so you've got 7 dice and a 5 or 6 is counted as a hit. so, the code you'll enter will look like this:

7d6t5

make sense so far?

then, after you tell it to roll the dice, it will bring you to a page with the result. near the bottom of the result, you'll see the words "bbcode". Click that, then copy paste the text that comes up in the box.

in this case...
Intuition+Jax Knowledge to know where this show is (http://orokos.com/roll/204604): 7d6t5 3

so you got three hits. that would give you a decent amount of info.
isaac has been there before. It's unofficially called "the cave" although no one has permission to be there. You're not sure how the money works out or why lonestar doesn't throw a fit and close the place down, but it isn't open often or on any kind of schedule. It's kind of a maze, getting up to the rooftop if the elevator isn't working and most of the time, it isn't. This is mostly a hardcore ork/troll kinda hangout and shit can get kinda rough there, especially for "squishies" like you. No one's ever been killed there though, cause there's so few places left where real underground music gets played anymore and no one wants to fuck it up for everyone else.

also, it looks like this.

https://www.google.com/maps/@30.330964,-81.659431,3a,74.3y,297.67h,100.92t/data=!3m4!1e1!3m2!1sU3eRV5OKAUZ30KdXzmspcQ!2e0?hl=en

make sense?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-02-14/1559:34>
Hey, i know Isaac and francis know each other, but how often do they talk? are they friends? just contacts? How long has it been since they talked? Do they even like one another? Either way, i think it'd be cooler if Isaac didn't know about all the recent goings on with Francis, having been lost in his own rich boy world. It could be really fuckin funny if, when they run into each other at the start of this run, Isaac still thinks Francis is with the fucking DA's office!

HOLY SHIT ITS A SET UP MAN!
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-02-14/1604:15>
you'll need to set up a (free) account and when you make the roll, make sure to put in Old Jack City as the name of the Campaign, so its easier for me to track it.

in this instance, ill make the roll for you, just to show you how to work it.

In this case your int is 4 and your area knowledge is 3, so you've got 7 dice and a 5 or 6 is counted as a hit. so, the code you'll enter will look like this:

7d6t5

make sense so far?

then, after you tell it to roll the dice, it will bring you to a page with the result. near the bottom of the result, you'll see the words "bbcode". Click that, then copy paste the text that comes up in the box.

in this case...
Intuition+Jax Knowledge to know where this show is (http://orokos.com/roll/204604): 7d6t5 3

so you got three hits. that would give you a decent amount of info.
isaac has been there before. It's unofficially called "the cave" although no one has permission to be there. You're not sure how the money works out or why lonestar doesn't throw a fit and close the place down, but it isn't open often or on any kind of schedule. It's kind of a maze, getting up to the rooftop if the elevator isn't working and most of the time, it isn't. This is mostly a hardcore ork/troll kinda hangout and shit can get kinda rough there, especially for "squishies" like you. No one's ever been killed there though, cause there's so few places left where real underground music gets played anymore and no one wants to fuck it up for everyone else.

make sense?

Kinda yeah, that'll definitely help me next time haha, I was lost.

Hey, i know Isaac and francis know each other, but how often do they talk? are they friends? just contacts? How long has it been since they talked? Do they even like one another? Either way, i think it'd be cooler if Isaac didn't know about all the recent goings on with Francis, having been lost in his own rich boy world. It could be really fuckin funny if, when they run into each other at the start of this run, Isaac still thinks Francis is with the fucking DA's office!

HOLY SHIT ITS A SET UP MAN!

UWWWAAAA
And I'm fine with that scenario if you are reyjinn ^-^
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-02-14/1636:52>
Sure, I'd think they mostly know OF one another. Not close or anything like that.
Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-02-14/1652:03>
I have a half post done, will get this up asap, was doing work stuff until 2:30am :( bit crazy right now.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-02-14/2206:42>
I have a half post done, will get this up asap, was doing work stuff until 2:30am :( bit crazy right now.
take care of yourself, first and foremost, cap'n.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-03-14/1423:48>
Er, I just looked up where five points is...my character needs to make a knowledge roll to know where an area is that not only is his place of employment in (according to google maps' outline), but he lives right next to and was walking through a couple of hours ago?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-03-14/1519:42>
Er, I just looked up where five points is...my character needs to make a knowledge roll to know where an area is that not only is his place of employment in (according to google maps' outline), but he lives right next to and was walking through a couple of hours ago?
yeah, you're right. forget that.

if you live in riverside, you know about five points.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-03-14/2044:06>
Sorry about my posting schedule. Things are still settling on my end.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-06-14/1439:07>
I maybe shoulda brought this up in the first post, but here's an important question; What kind of posting schedule can everyone commit to?

Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-06-14/1607:28>
I should be able to post on most days. We live in wonderful times where we carry commlinks in our pockets.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-06-14/1710:33>
I just noticed the post about the the money. The image link wasn't bought. I simply included it on the list because it was already part of the eyes. The datajack was bought for wired uses of the RCC and wired connections to cars.

Also, I can go with every day now. I finally settled things enough on my end and will be catching up on these forums soon,
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-06-14/1747:55>
I just noticed the post about the the money. The image link wasn't bought. I simply included it on the list because it was already part of the eyes. The datajack was bought for wired uses of the RCC and wired connections to cars.

Also, I can go with every day now. I finally settled things enough on my end and will be catching up on these forums soon,

vehicle rig comes with a wire and everything. :) At that price, it had damn well make toast, too. except for the wireless bonus you can get from a datajack, it functions identically to a datajack.


im glad you're doing better.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-07-14/1420:16>
I can post most days without problems too, but every now and then I tend to go on...adventures.  For example, since Friday afternoon I have: bailed someone out of jail, gone to a party that didn't end until 4am, slept in a barn, driven about 400 miles, gone to another party that went almost as late and when it ended gone straight out for a fishing/camping trip, and stopped on the way home this morning to help flip a truck back over because the owner rolled it last night doing doughnuts in his yard.  Sometimes you just can't beat small town living.

I'll try to be better about dropping a quick note when it seems like I'm getting into something.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-07-14/1521:31>
I can post most days without problems too, but every now and then I tend to go on...adventures.  For example, since Friday afternoon I have: bailed someone out of jail, gone to a party that didn't end until 4am, slept in a barn, driven about 400 miles, gone to another party that went almost as late and when it ended gone straight out for a fishing/camping trip, and stopped on the way home this morning to help flip a truck back over because the owner rolled it last night doing doughnuts in his yard.  Sometimes you just can't beat small town living.

I'll try to be better about dropping a quick note when it seems like I'm getting into something.

LOL! Sounds like a fantastic weekend.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-07-14/1539:12>
It was a pretty good time, inspired (and frequently accompanied) by the phrase "Happy birthday 'Murca!"
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-07-14/1637:42>
I just noticed that Samuel doesn't have the local area knowledge skill. He should take it. just dun make sense without it.
maybe pull a point out of a couple other knowledges?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-07-14/2000:18>
a thing im gonna start doing to reduce the number of rolls.
For knowledge rolls, we're not gonna make em.

I've simply gone through and noted how many dice each of you have in various knowledge skills and i'll be buying you hits with the 1/4 ratio, then just telling you what you know.

cool with yall?

Also, i'm thinking about setting up a "time gone" limit or something, where if someone doesn't post anything in X amount of days, i contact them and if they dont respond in Y days, we replace em. There's lots of people out there who wanna play in a game. No sense in makin em wait for someone that aint really that into it, y'know?

So, my question is, what should X and Y be?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-07-14/2249:38>
Yeah, I was kind of thinking that his area knowledge would come through his courier business knowledge but I guess that's not really going to work in play.  I dropped his interests down to add area knowledge, he really should know his way around town well.

For the inactivity timer, maybe after 3 days you send a message, and then you start GM controlling their PC to keep things going for the next 4 before they are into replacement mode?  So if somebody posts on Monday, you send them a message on Friday and post for them as needed to keep the story moving.  If Monday goes by again without a post, they're out and you continue to GMPC it until a replacement is ready.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-07-14/2358:20>
Both things are fine by me.  Think Tanlaar's idea about 3/4 days is just dandy.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-08-14/0030:24>
I maybe shoulda brought this up in the first post, but here's an important question; What kind of posting schedule can everyone commit to?

I post from my phone and get notifications from there aswell (when the damn thing works) so I'll be able to post within an hour of seeing a notification.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-08-14/0233:29>
ok, those numbers sound good.
So, except for Samuel and Slappendash, it feels like everyone else is more or less ready to be fast forwarded to the meet.
Am i right, here?
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-08-14/0236:44>
ok, those numbers sound good.
So, except for Samuel and Slappendash, it feels like everyone else is more or less ready to be fast forwarded to the meet.
Am i right, here?

Sounds like it
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-08-14/0728:54>
Francis and I are good to go
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-08-14/1529:02>
@Kalarin. The place you and jay are working in is hard to show on the map

https://www.google.com/maps/@30.314392,-81.679823,3a,75y,296.62h,75.59t/data=!3m4!1e1!3m2!1sZr4fguUJDDGm12xQTZvtDA!2e0?hl=en

to the right of the motorcycle, there is a driveway. If you follow it, you end up in a rather wide paved area between all those buildings.

https://www.google.com/maps/dir//30.3146826,-81.6802743/@30.3146253,-81.6802552,21z/data=!4m3!4m2!1m0!1m0?hl=en

the red marker there indicates the spot you've been hanging out.

hope this makes sense.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-08-14/1645:53>
75 bucks, hell yeah!  Heh I assume you want us to edit our character sheets to keep them current whenever something changes?

I'm heading out for a little bit but I'll be back early enough to knock out another post or two tonight so we can try to get to the meet.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-08-14/1658:32>
75 bucks, hell yeah!  Heh I assume you want us to edit our character sheets to keep them current whenever something changes?

you aint gotta be meticulous about it, but yeah.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-08-14/1714:38>
I havent decided if i want to make you guys pay for food and incidentals out on the town and whatnot. I mean, cost of food IS included in lifestyle cost, but SURELY that doesn't cover all food. Groceries=yes.
Krystal at the club=no.

but where is line drawn? and how far does that line move for different lifestyle levels?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-08-14/1928:13>
That's a difficult question, but I personally am fine with lifestyle covering any meals when we're able to be at our lifestyle-provided homes (and even bringing some food from home on a run- never know, right?) and paying a little bit for stuff when we're out.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-08-14/2023:38>
Posting. Sorry about yesterday. Fragging Fourth of July fireworks summoned a monstrous storm and I had no net all day. Weather is always stormier for a few days after the Fourth, but holy frak!
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/0206:38>
Quick question, did you want me to make a mechanics roll for working on the bike?

Did you mean to put this over here?

and no, if its just backstory kinda stuff, no roll is needed.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/1540:36>
Poindexter, do you have anything else planned for Samuel at the moment or should I just go ahead and include the heading home and getting ready stuff all in one post so we can go ahead and get the group together tonight/tomorrow?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/1548:34>
Poindexter, do you have anything else planned for Samuel at the moment or should I just go ahead and include the heading home and getting ready stuff all in one post so we can go ahead and get the group together tonight/tomorrow?
I have no plans for him, but you can do whatcha like. If you wanna keep runnin through a lil bitta day to day stuff, thats fine with me. Sooner or later, you'll end up at the cave though.

I had actually envisioned most of the group showing up at different times during the evening, and this "pre-game show" as it were should accomplish this nicely.
 If you'd rather just skip to the thing though, thats fine too.

i think thats what Francis and Isaac are doing.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/1554:31>
Oh, also, is 2525 College Street ok for where Rock and I live?  Judging from a current listing I pulled up it even really has little 1 bedroom, 1 bathroom, 1 kitchen/living room condos.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/1557:33>
Well I kinda need to get Samuel home soon so he can have an hour or two to rest off some drain if he's going to be heading out with preparations tonight heh.  That's my main concern, always gotta be planning ahead with this alchemy stuff.  Sam just told me to show up before 11 so I'll let you decide just when in that 10 to 11 time frame I get there.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/1635:12>
Well I kinda need to get Samuel home soon so he can have an hour or two to rest off some drain if he's going to be heading out with preparations tonight heh.  That's my main concern, always gotta be planning ahead with this alchemy stuff.  Sam just told me to show up before 11 so I'll let you decide just when in that 10 to 11 time frame I get there.

Naw, thats all up to you, cap'n.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/1821:38>
Oh, also, is 2525 College Street ok for where Rock and I live?  Judging from a current listing I pulled up it even really has little 1 bedroom, 1 bathroom, 1 kitchen/living room condos.

you and Rock live together?

Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/1834:48>
Not together together, they are neighbors.  I should have made more note of it than the little line at the beginning of his contact info, but Rock and his wife were the neighbors in the little backstory about the first time Samuel went out vigilante style.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/1903:42>
ah, ok got it.
Cool that i named his wife Annabelle?

Also, is that story here in this thread or in the recruiting thread?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/1926:12>
Annabelle's good with me, I like it.  It was in the recruiting thread, I'll go grab it and edit it into this one.  I've been adding to a post a few minutes at a time through the afternoon, keep getting pulled away and distracted, I just gotta finish his preparations for the night and make their rolls.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/2116:40>
Hey, my post is done, but I wanted to ask before I post it.  Do you think I should put my alchemy rolls here in the OOC thread, so as not to add clutter to the IC one?  This round of alchemy, for example, was 12 rolls.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2133:54>
I'm gonna go through and adress unanswered questions from the recrutiment thread, as i see ive missed a few.

Provide us with a little info about the area? I'm not familiar with Florida beyond what I see in movies and on TV, so I'm pretty certain that I don't know much about what it's really like.

Jacksonville is one of the oldest cities in the country and one of the largest as far as landmass goes. It's hot and muggy all the time. Just cause there's a lot of beach there doesn't mean the waves follow suit and only beginner/amateur surfers ride the tiny waves here. It rains every day at 3pm during the spring and summer. A good portion of the city is still undeveloped swampland with creepy tiny little moblie home neighborhoods sorta thrown in there and a good portion of the downtown real estate is owned by the first baptist church. It's a big city with a small town mentality and crappy public transit. Some areas, the bus doesn't even go to and you can more or less forget about trains unless you've got some serious connections.

So you said that you want the characters to fit well with each other and have a good motivation for entering the shadows, do you have any kind of motivation in particular that you want to work with in the story?  Or kind of story you want to tell?  Little guys making the hood a better place, making the hood THEIR place, anything in between?

A story about people moving from an old life into a new one, and the struggles one often faces against society and themselves when they undergo such a journey.

How are you planning to handle repairs of vehicles and drones?

Still don't know. You got any ideas?

If we're going to give Francis some extra contacts I was thinking about some of these archetypes. Poindexter, just give a Yay or Nay and how many points I should spend on them.
Judge
Courthouse clerk
Socialite [Think: Paris Hilton OR Young trophy wife OR Older Cougar OR Olenna Tyrell]
Event planner
Private Investigator
Reporter

As a matter of fact, let's houserule contacts.
for everyone, not just you.

Lets do Charisma x 3 instead of x 2, cool?

Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2134:30>
Hey, my post is done, but I wanted to ask before I post it.  Do you think I should put my alchemy rolls here in the OOC thread, so as not to add clutter to the IC one?  This round of alchemy, for example, was 12 rolls.

did you do the opposed rolls too?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2136:31>
Hey, my post is done, but I wanted to ask before I post it.  Do you think I should put my alchemy rolls here in the OOC thread, so as not to add clutter to the IC one?  This round of alchemy, for example, was 12 rolls.

If it's at home stuff, put it in the OOC thread.
If it's out on the streets stuff, put it in the IC thread in beige.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/2147:57>
I realized I'd forgotten the opposed rolls at first too heh.

F3 Poltergeist, lynchpin on bottom of jar, command (http://orokos.com/roll/205958): 18d6t5 4
F3 poltergeist opposed roll (http://orokos.com/roll/205987): 3d6t5 3
Drain resist (3) (http://orokos.com/roll/205959): 10d6t5 4
Force 3, Potency 1

F4 Ice Sheet, lunchpin on cap, command (http://orokos.com/roll/205960): 18d6t5 5 (limit 4)
F4 Ice Sheet opposed roll (http://orokos.com/roll/205988): 4d6t5 1
Drain resist (6) (http://orokos.com/roll/205961): 10d6t5 3
Force 4, Potency 3

F4 Heal, lynchpin on bracelet, command (http://orokos.com/roll/205962): 16d6t5 3
F4 Heal opposed roll (http://orokos.com/roll/205989): 4d6t5 2
Drain resist (2) (http://orokos.com/roll/205963): 10d6t5 5
Force 4, Potency 1

F4 Gecko Crawl, lynchpin on green sticker, command (http://orokos.com/roll/205964): 18d6t5 5 (limit 4)
F4 Gecko Crawl opposed roll (http://orokos.com/roll/205990): 4d6t5 0
Drain resist (4) (http://orokos.com/roll/205965): 10d6t5 5
Force 4, Potency 4

F4 Increase Reflexes, lynchpin on red sticker, command (http://orokos.com/roll/205966): 16d6t5 6 (limit 4)
F4 Increase Reflexes opposed roll (http://orokos.com/roll/205991): 4d6t5 1
Drain resist (6) (http://orokos.com/roll/205968): 10d6t5 1
Force 4, Potency 3

8 stun drain taken
Drain recovery (http://orokos.com/roll/205972): 18d6t5 6
Drain recovery (http://orokos.com/roll/205973): 18d6t5 7
13 stun drain recovered

Good grief!
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/2158:55>
And yes, two of my preps have already worn off by the time my nap finished.  So that's...awesome.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2207:18>
And yes, two of my preps have already worn off by the time my nap finished.  So that's...awesome.
You need to get you a better workshop.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/2207:32>
I hope you can understand what I'm saying with the chameleon suit there, and that it's ok.  Let me know if not.

As far as repair costs, I think anything beyond 1-2% of cost per box just gets crazy when you're dealing with the more expensive stuff.  One good blast to a steel lynx and you can be out your pay for multiple runs, even at 2% it's 500 per box of damage.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-09-14/2208:39>
Aren't contacts already 3xCharisma at chargen?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-09-14/2210:21>
You need to get you a better workshop.

Well that's something I realized a while back as well, the workshop bonus is only actually any help to me when I'm doing really low Force preps because of my magic 4.  Making a Force 4 prep with the workshop bonus, for example, I have the dice to regularly end up with more than 4 hits and have to take physical damage.  It's a conundrum. 
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2210:50>
Aren't contacts already 3xCharisma at chargen?
whoops.

i meant 4x instead of 3x
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2212:17>
so, the alarm Samuel set was for 10:00? That would put him getting to the club around 10:45 walking, 10:30 jogging, 10:20 sprinting like a madman. what time are you getting there?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2214:29>
and yeah, i assume you're trying to conceal the chameleon suit until such a time as you should need it.
you, of course, wont get to use the neeto stuff it does till ya put it all the way on, but also as far as it's armor rating, im gonna give it -2 while being worn improperly like this.

cool?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-09-14/2215:37>
Aren't contacts already 3xCharisma at chargen?
whoops.

i meant 4x instead of 3x

Cool. Yay for contacts! I'll have updated contacts sometime tomorrow.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2215:55>
Also, is Samuel carrying the helmet in one hand?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-09-14/2216:43>
What time is Francis planning on being there and how is he getting there?
What's he bringing? what's he wearing?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-09-14/2233:09>
What time is Francis planning on being there and how is he getting there?
What's he bringing? what's he wearing?
Gear&Wear:
Jeans, shirt, dark blue lined coat.
Colt L36 in a hidden arm slide, knife on right hip, 2 spare clips in left coat pocket, white noise generator in right coat pocket.

Planned arrival no later than 10:30, wants to get the lay of the land etc.

I had planned on him taking public transport, but if it is such a horrible way to travel then he would take his beaten up Peugeot (Jackrabbit equivalent). He's not to keen on showing up for visits in the better parts of town on that thing though, so the original post about going home by train was spot on.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-10-14/0020:05>
Colt L36 in a hidden arm slide, knife on right hip, 2 spare clips in left coat pocket, white noise generator in right coat pocket.
Gimme Palming+Agility now and if anyone checks ya for weapons, I'll roll it opposed to whatever ya get now.
Make one roll for all of the stuff you wish to hide.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-10-14/0022:11>
Colt L36 in a hidden arm slide, knife on right hip, 2 spare clips in left coat pocket, white noise generator in right coat pocket.
Gimme Palming+Agility now and if anyone checks ya for weapons, I'll roll it opposed to whatever ya get now.
Make one roll for all of the stuff you wish to hide.

Same for the rest of yall, actually.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-10-14/0040:55>
How are you planning to handle repairs of vehicles and drones?

Still don't know. You got any ideas?

1% cost of vehicle and an appropriate mechanics roll?
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-10-14/0041:33>
Also, right now Sam is apparently reading Slappendash's thoughts :P
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-10-14/0049:39>
Also, right now Sam is apparently reading Slappendash's thoughts :P

did i fuck something up?

are you talking about this?

She grinned, hand on her hip as she spoke. Don't trust you entirely, but you're good enough. Don't trust your friends at all. But if they mean the difference between me getting out alive and not getting out at all, I'll gladly put them in the Ares.

i looked at that over and over again, trying to figure it out.
I figured since a-you put "...hand on her hip as she spoke." and b- you use purple for subvocal as well as thoughts
that you were whispering to him, not wanting to be heard voicing your mistrust OF his friends TO his friends.
That's why he made it a point of loudly announcing that HE didnt trust em.

Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-10-14/0659:19>
Palming L36
Palming: Light Pistol (rerolled, because stoobid) (http://orokos.com/roll/206106): 9d6t5 6 Physical limit is 4

Palming L36 clips
Palming: LP ammo (http://orokos.com/roll/206107): 9d6t5 2

Francis won't be bothering with especially hiding his knife, he's OK with giving that up at the door if asked to check weapons.
Re-reading your post I'm guessing you only wanted one roll to reduce bookkeeping, in that case I'm fine with using the first roll for everything ;)
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-10-14/1420:24>
Also, right now Sam is apparently reading Slappendash's thoughts :P

did i fuck something up?

are you talking about this?

She grinned, hand on her hip as she spoke. Don't trust you entirely, but you're good enough. Don't trust your friends at all. But if they mean the difference between me getting out alive and not getting out at all, I'll gladly put them in the Ares.

i looked at that over and over again, trying to figure it out.
I figured since a-you put "...hand on her hip as she spoke." and b- you use purple for subvocal as well as thoughts
that you were whispering to him, not wanting to be heard voicing your mistrust OF his friends TO his friends.
That's why he made it a point of loudly announcing that HE didnt trust em.

It was intended that she would just be thinking it, but to have it be a whisper... I actually like that, now that I think about it.

I'll word my posts to be clearer in the future! My fault on this one.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-10-14/1627:49>
How are you planning to handle repairs of vehicles and drones?

Still don't know. You got any ideas?

1% cost of vehicle and an appropriate mechanics roll?
lets do 1% per box for the first half of a vehicles boxes and 5% for the second half. The more beat down it is, the more it should cost to fix.

cool?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-10-14/1906:01>
Kalarin, you are not at jay's house or his workshop.
you are in an outdoor lot behind some businesses. Dun make much of a difference though.

@Kalarin. The place you and jay are working in is hard to show on the map

https://www.google.com/maps/@30.314392,-81.679823,3a,75y,296.62h,75.59t/data=!3m4!1e1!3m2!1sZr4fguUJDDGm12xQTZvtDA!2e0?hl=en

to the right of the motorcycle, there is a driveway. If you follow it, you end up in a rather wide paved area between all those buildings.

https://www.google.com/maps/dir//30.3146826,-81.6802743/@30.3146253,-81.6802552,21z/data=!4m3!4m2!1m0!1m0?hl=en

the red marker there indicates the spot you've been hanging out.

hope this makes sense.
Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-10-14/2133:39>
Kalarin, you are not at jay's house or his workshop.
you are in an outdoor lot behind some businesses. Dun make much of a difference though.

@Kalarin. The place you and jay are working in is hard to show on the map

https://www.google.com/maps/@30.314392,-81.679823,3a,75y,296.62h,75.59t/data=!3m4!1e1!3m2!1sZr4fguUJDDGm12xQTZvtDA!2e0?hl=en

to the right of the motorcycle, there is a driveway. If you follow it, you end up in a rather wide paved area between all those buildings.

https://www.google.com/maps/dir//30.3146826,-81.6802743/@30.3146253,-81.6802552,21z/data=!4m3!4m2!1m0!1m0?hl=en

the red marker there indicates the spot you've been hanging out.

hope this makes sense.

Will update asap! Just wanted to get something posted. :)
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-10-14/2258:18>
Extra points spent on contacts, decided to spend the 5 karma leftover as well.

*Hillary Jones, C2 L1, [Elf, early 30s]. Event planner
...
*Jack Gathers, C2 L3, [Dwarf, late 40s]. Reporter
...
*Sam Rodriguez, C1 L1, [Human, late 20s]. File clerk Jacksonville city offices
...

Haven't nailed down backstories for them yet. Updated original charsheet post on pg 1 as well.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1217:05>
@kalarin,

We're at the point where i need to know what you've got on you and how well you've hidden it.

Agility+Palming, eh? Just one roll for all the shit you're hiding.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-11-14/1552:21>
Alarm went off at 9:45, I put him leaving the house about 10.  He's riding his bike.  Shoulda made that clear, sorry.  I figured during the day he would mostly go around doing deliveries and such on foot, just another guy walking down the street kind of cover.  Once the less desirables come out at night he would be mostly riding.  And yeah, I'm fully aware that he has no real skill at driving, he's just a normal guy with a license and a bike as far as that goes.

And yeah, -2 armor rating is cool with me and it's completely shut off.  He's just prepared to, if need be, go into an alley and come out the other side wearing his chameleon suit or whatever.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-11-14/1559:33>
Oh, something I should mention before you make a post for me- the screamer arrowhead on the string is his ghetto car alarm.  Tie it somewhere along the bottom where it's not so likely to be noticed and if somebody takes off on his bike...
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1600:23>
Alarm went off at 9:45, I put him leaving the house about 10.  He's riding his bike.  Shoulda made that clear, sorry.  I figured during the day he would mostly go around doing deliveries and such on foot, just another guy walking down the street kind of cover.  Once the less desirables come out at night he would be mostly riding.  And yeah, I'm fully aware that he has no real skill at driving, he's just a normal guy with a license and a bike as far as that goes.

And yeah, -2 armor rating is cool with me and it's completely shut off.  He's just prepared to, if need be, go into an alley and come out the other side wearing his chameleon suit or whatever.

Cool with all that.

Gimme an Agility+Palming roll right quick so i can start writing your arrival at the cave.
And yeah, most people in the 2070's dont have any driving skill. Auto-pilot is awesome. Less traffic jams nowadays too!

Just dont be trying to do too much offroadin in your little dirtbike there, you'll be fine.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1605:44>
Oh, something I should mention before you make a post for me- the screamer arrowhead on the string is his ghetto car alarm.  Tie it somewhere along the bottom where it's not so likely to be noticed and if somebody takes off on his bike...

Cool. Keep me updated on what tricks you have on you at any given time can do, if ya wouldnt mind.

Alchemy is hard.

:)
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-11-14/1609:04>
Heh sure, let me roll these...2 dice...

Agility + Palming (defaulting) (http://orokos.com/roll/206321): 2d6t5 2

Now that's how you default right there!

And yeah, getting the alchemy working effectively with this guy definitely could be a challenge.  Seems like it's built for seriously stacking dice on a starting at 6 MAG character.  I added his current preps to the top of the character sheet on the first page.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1611:52>
Heh sure, let me roll these...2 dice...

Agility + Palming (defaulting) (http://orokos.com/roll/206321): 2d6t5 2

Now that's how you default right there!

And yeah, getting the alchemy working effectively with this guy definitely could be a challenge.  Seems like it's built for seriously stacking dice on a starting at 6 MAG character.  I added his current preps to the top of the character sheet on the first page.

NICE!

ok, i should have a post up for you and isaac in the next couple hours as well as another for johnny if he posts before then.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1619:02>
OH YEAH!

Yall are about to meet one another here in the next couple posts, so i NEED each of you to post a description for me to use in the next couple posts, to help keep the pacing.

I'll copy paste it and rearrange crap to make it fit, but will leave the intent intact.

For example: If you gimme a description that says
"Billy is a tall, mean lookin guy with a scar on his face. He's got a blue coat, a white, button down shirt, blue jeans, and cowboy boots." (I hope you'll gimme more than that)
I may put something in the post to the effect of,
"You see a man at the end of the bar, wearing a blue coat, a white, button down shirt, blue jeans, and cowboy boots. He's a tall, mean lookin guy with a scar on his face."

Make sense?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1626:26>
Honestly, I'm getting kinda antsy and these rolls aren't TERRIBLY important, so i might just make the hide shit roll for johnny and move on.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-11-14/1648:23>
Samuel is pretty tall and built for a human, 6'2 and about 260 pounds. He has shaggy brown hair that rarely gets more than a finger comb and tends to fall over his eyes. He has blue eyes and isn't really clean shaven but doesn't try to grow a beard, usually takes an electric shaver to it once or twice a week. He's still got a little bit of the baby face going on so doesn't like being really clean shaven. The most noticeable feature of his face is that his nose has obviously been broken more than once. Not totally smashed or anything, just a little off center.

Right now he's wearing the plain khaki cargo pants and grey t-shirt with dark brown steel toe boots.

Anything else you want?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1705:04>
Anything else you want?

Naw, thats great.

Just need everyone elses now.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1711:15>




Attributes
BOD: 4
AGI: 3
REA: 3
STR: 3
WIL: 3
LOG: 4
INT: 4
CHA: 3
EDG: 0

Just noticed this. No one has 0 edge. you start with 1, unless you're a human, then it's 2.

Matter fact, the more i look over this character sheet, the more issues i find. Another example that jumps out at me is that you've only got 8 points worth of skill groups, yet priority A skills gives you 10. Did i miss something?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-11-14/1718:01>
Francis is slightly above avg height (6.1), slim athletic build (174 lbs) and moves with grace and confidence. Since being booted out of the DA's he's been going with a slightly scruffier look than is his norm, going with the 5 o'clock shadow and letting his hair grow out a bit. Francis is a good looking dude but isn't verging on being pretty (unlike e.g. Johnny Depp), he's got his mother's coloring bronze skin, brown hair, hazel eyes.
Tonight he is wearing dark blue jeans, a maroon button down shirt and (despite the bloody heat) a 3/4 dark blue coat (lined coat) with a wide collar (please note that this fucker is made from as light a material as possible while still giving protection). He would arrive with the coat open which would offer a quite obvious view of his knife in it's holster on his hip.

Visual references,
http://static.gigwise.com/artists/Image/PaoloMaldini-.jpg
http://ecx.images-amazon.com/images/I/61eqnrXOF-L._UL1500_.jpg

We good?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1719:00>
Francis is slightly above avg height (6.1), slim athletic build (174 lbs) and moves with grace and confidence. Since being booted out of the DA's he's been going with a slightly scruffier look than is his norm, going with the 5 o'clock shadow and letting his hair grow out a bit. Francis is a good looking dude but isn't verging on being pretty (unlike e.g. Johnny Depp), he's got his mother's coloring bronze skin, brown hair, hazel eyes.
Tonight he is wearing dark blue jeans, a maroon button down shirt and (despite the bloody heat) a 3/4 dark blue coat (lined coat) with a wide collar (please note that this fucker is made from as light a material as possible while still giving protection). He would arrive with the coat open which would offer a quite obvious view of his knife in it's holster on his hip.

Visual references,
http://static.gigwise.com/artists/Image/PaoloMaldini-.jpg
http://ecx.images-amazon.com/images/I/61eqnrXOF-L._UL1500_.jpg

We good?

LOVE it.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/1725:31>
Im in the mood to write.

Im just gonna make up yalls descriptions then mod them later if i get it wrong.
Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-11-14/1733:53>
I have a few credsticks on me and my commlink, nothing worth hiding really. Not looking for trouble, looking to score.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-11-14/2220:55>
I generally imagine Slappendash being about five and a half feet, with a dyed-pink mohawk that reveals her cyberware. Cybereyes not as obvious, save they're green and the irises are patterned after a computer chip. Tank top with a random slogan or symbol on it, leggings under a synthleather skirt, and a black trenchcoat over top of that. Typically keeps her RCC slung over her back and a fake credstick in a pocket. Clothes often have random oil-stains when examined up close (she prefers dark colors to hide oil stains), but are clean and washed repeatedly.

Sorry about the mohawk and trenchcoat, but I just couldn't help it :P
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-11-14/2231:11>
Awww. should have gone all the way and had an actual pink trenchcoat :)
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-11-14/2340:41>
Are francis and Isaac purposefully withholding the info that they're here on business or have Nimbassa and Reyjin forgotten?

The only 2 people who weren't told this was business were Johnny and Samuel.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-11-14/2356:28>
Just feeling him out, Francis knows that Slackjaw has done some shadow work but I don't think he has any reason to believe he knows One. Had planned on actually namedropping One if Slack asked what the f Francis was doing in this shithole.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0035:03>
@reyjinn, no tables, no waiters.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-12-14/0039:42>
@reyjinn, no tables, no waiters.
Probably should be aimed at Nimbaasa as he wrote all that into his post, but how about the bar? Stools around the bar or is the 'bar' a couple of freight pallets and plywood? :) If there are stools around the bar we could get away with not really editing anything.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0041:53>
@reyjinn, no tables, no waiters.
Probably should be aimed at Nimbaasa as he wrote all that into his post, but how about the bar? Stools around the bar or is the 'bar' a couple of freight pallets and plywood? :) If there are stools around the bar we could get away with not really editing anything.

yeah, you're right, whoops.

@ Nimbassa

 no tables, no waiters, no stools, no one gives a shit how bad you fuck up these nasty ass couches.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0048:18>
@ Slowdeck

I'm unclear about one thing. Is the ork driving the ford fulla mugs straight to the Cave, or are you telling/autopiloting them to come with you to Zane's?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0052:50>
@ everyone, keep track of the money yall are spending. It may be small now, but it's gonna get big.

Gotta spend money to make money, eh?
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-12-14/0110:11>
@ everyone, keep track of the money yall are spending. It may be small now, but it's gonna get big.

Gotta spend money to make money, eh?
How do you want to handle that with regards to lifestyle? Doesn't really apply to Francis as on a low lifestyle I'm assuming anything that isn't normal everyday expenses need to come extra, such as this fine night out on the town.  But for someone with middle lifestyle? Or high even?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0116:52>
@ everyone, keep track of the money yall are spending. It may be small now, but it's gonna get big.

Gotta spend money to make money, eh?
How do you want to handle that with regards to lifestyle? Doesn't really apply to Francis as on a low lifestyle I'm assuming anything that isn't normal everyday expenses need to come extra, such as this fine night out on the town.  But for someone with middle lifestyle? Or high even?
With high lifestyle, there will be certain clubs that you just GET IN and drink free at. They tend to be nicer places than this shithole though. This place dun care WHO you are, you're payin 10 bucks. They're assholes.


@ Everyone

That applies to clothes, too. You aint gotta keep super duper track of every outfit (unless it's armored), but keep in mind what styles of clothing you possess. If you wanna blend in somewhere, you may have to buy more.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/0150:57>
Gonna try and do another post for Slowdeck tonight before i go to bed, but if i don't, it'll just give Kalarin more time to throw something else in, if he/she wants to.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-12-14/1326:43>
Sorry Poindexter, I know you were feeling it yesterday but my lunch (I'm assuming) had me sick as a dog yesterday evening. Feel fine now but I'm at my uncle's on my 9% power left phone, I'll have to get my post in a bit later this afternoon.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/1334:38>
Sorry Poindexter, I know you were feeling it yesterday but my lunch (I'm assuming) had me sick as a dog yesterday evening. Feel fine now but I'm at my uncle's on my 9% power left phone, I'll have to get my post in a bit later this afternoon.

I did everything i was hoping to yesterday.

Got everyone into the meet. By monday or tuesday i figure, yall will be an official team with a job and a johnson and everything!

YAY!
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-12-14/1656:19>




Attributes
BOD: 4
AGI: 3
REA: 3
STR: 3
WIL: 3
LOG: 4
INT: 4
CHA: 3
EDG: 0

Just noticed this. No one has 0 edge. you start with 1, unless you're a human, then it's 2.

Matter fact, the more i look over this character sheet, the more issues i find. Another example that jumps out at me is that you've only got 8 points worth of skill groups, yet priority A skills gives you 10. Did i miss something?

Not surprised it's all fucked up, my first sheet ever

You mind giving me a small list of all the errors you see? I can have them fixed as soon as possible.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-12-14/1659:56>
@reyjinn, no tables, no waiters.
Probably should be aimed at Nimbaasa as he wrote all that into his post, but how about the bar? Stools around the bar or is the 'bar' a couple of freight pallets and plywood? :) If there are stools around the bar we could get away with not really editing anything.

yeah, you're right, whoops.

@ Nimbassa

 no tables, no waiters, no stools, no one gives a shit how bad you fuck up these nasty ass couches.

Yeah sorry, didn't really have an idea of the little details so I just went with it.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/1726:04>
sall good. easily fixable.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-12-14/1846:39>
@ Slowdeck

I'm unclear about one thing. Is the ork driving the ford fulla mugs straight to the Cave, or are you telling/autopiloting them to come with you to Zane's?

I think the ork is driving, so she's sending a message to him.

Sorry, bit feverish. The worst thing about dealing a lot with hospitals is they have sick people.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/2118:42>
@ Slowdeck

I'm unclear about one thing. Is the ork driving the ford fulla mugs straight to the Cave, or are you telling/autopiloting them to come with you to Zane's?

I think the ork is driving, so she's sending a message to him.

Sorry, bit feverish. The worst thing about dealing a lot with hospitals is they have sick people.

Yuck.

Hope ya get better soon.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-12-14/2132:00>
@ Everyone,

I didn't wanna describe this rooftop over and over again for each person, so please read the posts before yours for descriptions of this place.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-13-14/1316:08>
I figure I'll give everyone till tuesday or so to roleplay with one another a lil bit before i move on to the next bit.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-13-14/1440:16>
I can imagine people's looks if she is followed by the roto-drone...

"Is that a pair of guns mounted to helicopter blades following her?"
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-13-14/1447:58>
Let's give everyone a little bit before you and sam show up. I've got that post all ready to go, but i havent really given johnny a chance to do anything since he got here, so i'd like to give everyone at least till tomorrow night before i start moving things along.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-13-14/1533:07>
Works for me! Gives me a chance to sleep off this fever a bit, too. I'm going to spend the next few hours napping.
Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-13-14/1722:01>
I am reading through stuff now :) I will have something up tonight, was tied up most of the weekend with mom's birthday!

Will work on my description during lunch first, just cleaning it up a little.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-13-14/2058:38>
I am reading through stuff now :) I will have something up tonight, was tied up most of the weekend with mom's birthday!

Will work on my description during lunch first, just cleaning it up a little.

cool.

happy birthday, kalarin's mom!

Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-14-14/0726:02>
Johnny's a tall, meaty troll, standing around 7'8, a whopping 300kg. You notice large, burn like scars down his left side, from around 3/4 up his arm, poking through the neck of the band tee he's wearing, streaking across his left cheek. You also see through a hole in the side the same shirt that there's scarring there also. He wears ripped jeans with large, steel capped boots coming mid calf with yellow laces. A large leather belt is wrapped around his waist, a black skull, red eyed belt buckle at its center. He has sunglasses resting on his head, just below horns that curl back behind his ears, one of which is snapped before the point. He has a short, black mow-hawk running between his horns and two tusks that jut upward from his lower lip. Slung over his shoulder is a medium length black coat.

@Poindexter Haha it was a good birthday, though took up a lot of my weekend!

Wasn't sure how far you wanted me to go with the post, I thought about heading over to the other guys, but I think Johnny's more amused than anything at this point. I was also making the assumption that I could shoot shit with the bartender, let me know if I need to roll anything.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-14-14/1427:56>
you did fine kalarin. If you wanna make rolls, make rolls.

If i need you to, I'll tell ya.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-14-14/1428:43>
New post is up and EVERYONE IS IN THE SAME ROOM FINALLY!

Nuther couple days and yall should be meeting the johnson!

Maybe even tonight if everyone is on point.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-15-14/0121:25>
Post will be up tomorrow. I've been staring at the computer with a completely blank mind for hours >.<

At least I wasn't asleep this time.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-15-14/0124:07>
Post will be up tomorrow. I've been staring at the computer with a completely blank mind for hours >.<

At least I wasn't asleep this time.

Sall good. No action really required on your part right now.

I just wanted to make sure everyone had a CHANCE to do something if they wanted before i moved on.

Aint heard from tenlaar in a minute...
Title: Re: [OOC] Old Jack City
Post by: kalarin on <07-15-14/0214:03>
Just had a quick look through Google image search, this is closish to what Johnny would looks like, maybe 8-10 years younger, mowhawk and scarring up his left cheek and down his neck.

(http://cdn.obsidianportal.com/images/648405/SR_Bounty_Hunter.JPG)
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-15-14/2111:42>
Post is up. I think Slap is trying too hard :P
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-16-14/0053:24>
love it. Just wanna give tenlaar a chance to do something before i move on.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-16-14/0314:00>
Everyone who's interacted with One67 so far has gotten the sense that he's treating you like you're a way bigger deal than you are. He's kinda talking you up like you're some prime runners.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-16-14/1527:10>
Just heard from Tenlaar.

He's been under the weather, but is finally on the slow road to recovery.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-17-14/1508:45>
OK, new post up in the IC section, but this is about as far as we can go with Samuel on auto-pilot.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-17-14/1956:37>
I'm currently imagining Slappendash driving Samuel around like a drone thanks to that image.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-17-14/2020:27>
@Nimbasa. Couldn't decide if it was a 'You know the doc?' or a 'Can you believe she is in this shit?'  :D So neither could Francis, works fine I think.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-17-14/2022:56>
@Nimbasa. Couldn't decide if it was a 'You know the doc?' or a 'Can you believe she is in this shit?'  :D So neither could Francis, works fine I think.

Yeah I thought that was a bit vague, it was more the former, sorry ;D
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-17-14/2027:35>
Nah, it works perfectly.  Non verbal communications ARE that vague.

"I give her a look that says she should look in the third cupboard on the left, behind the cereal."
 - Said too many people, too often :)
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-17-14/2028:42>
Nah, it works perfectly.  Non verbal communications ARE that vague.

"I give her a look that says she should look in the third cupboard on the left, behind the cereal."
 - Said too many people, too often :)

Haha, I gotcha.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-17-14/2031:09>
Nah, it works perfectly.  Non verbal communications ARE that vague.

"I give her a look that says she should look in the third cupboard on the left, behind the cereal."
 - Said too many people, too often :)

Haha, I gotcha.

That being said, I'll probably be guilty of that particular sin at some point in this game. Hopefully I'll catch myself before posting though :)
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-18-14/0218:21>
can i get an updated contact list for slappendash?
One67 has a connections rating of 4 and for you a loyalty of 3. he was free.
Who are the rest of em, keeping in mind we're doing cha x 4.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-18-14/0358:46>
Sure. I'll have that up tomorrow. Sorry, today has been busy >.<
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-18-14/1327:18>
Nah, it works perfectly.  Non verbal communications ARE that vague.

yall both got commlinks and datajacks, right?

yall can send eachother messages without so much as TOUCHING the link.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-18-14/1551:30>
New contacts list:

One67 (Fixer, 4/3)
Johsan (Autoparts Vendor, 3/4)
Moonboy (Lookout, 1/1) (1 karma spent)
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-18-14/1655:04>
Nah, it works perfectly.  Non verbal communications ARE that vague.

yall both got commlinks and datajacks, right?

yall can send eachother messages without so much as TOUCHING the link.
Well, yeah. Francis wouldn't necessarily be broadcasting his commcode though. Also, I just didn't think of it :P
I've edited my previous post to reflect the fact that Francis didn't actually know anything about the doc's family matters.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-18-14/1741:48>
For those of you who care, actually yeah.
i been thinkin bout it and the doc discount DOES apply to chrome.
it's not 50% of the cost, it's 50% off her surgery fee. Lets imagine that for your average piece of ware, that fee is 20%. of course some will be higher or lower depending on the ware (wired reflexes specifically mentions how invasive the surgery is), but i think 20% is a good average. That means you can take about 10% of the cost of chrome for a year if you take the discount deal.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-19-14/2006:35>
Sorry for the disappearing act guys, spent the afternoon getting tests and junk done and I'm officially off of the heavy duty medications after tonight. Still feel a bit crap but I'll at least be conscious and clear headed enough to jump back in. I don't even know how I managed to send Poindexter coherent messages with how out of it I was a few days ago. 

I also still need to figure out my new contact, I'll get to that ASAP.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-20-14/0414:27>
Sorry for the disappearing act guys, spent the afternoon getting tests and junk done and I'm officially off of the heavy duty medications after tonight. Still feel a bit crap but I'll at least be conscious and clear headed enough to jump back in. I don't even know how I managed to send Poindexter coherent messages with how out of it I was a few days ago. 

I also still need to figure out my new contact, I'll get to that ASAP.
glad to hear you're back and doing well.

thanks for keeping in contact as best you could.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-22-14/0058:59>
Ok, sadly, we've had to let Kalarin go. I havent heard from him in about a week. I really like his writing style, but i just cant keep waiting with no contact.

I'm thinking of replacing him with Laereth as long as we can get a character worked out well, but until that happens, we'll just progress this as a four man team, cool?

new post up in IC and game on.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-22-14/0447:00>
One good thing is that we've got the bases pretty much covered (combat/social/matrix/transport/magic) so Laereth could pretty much go in any direction with that, redundancy is not a horrible thing in any of those spots.

We can manage as a 4some for now, i'd think.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-22-14/1611:31>
Oh, also, yall should know that if any of you decide to get any of the new (crappy) weapons from run and gun, I'll be modding them as i see fit to make them make sense with the flavor text and cost. Just FYI.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-22-14/1614:13>
Hi guys.

Sorry to hear about Kalarin. I've got a character sent off to Poindexter. I'm just waiting for the word and I will post it.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-22-14/1616:20>
Hi guys.

Sorry to hear about Kalarin. I've got a character sent off to Poindexter. I'm just waiting for the word and I will post it.

Nice to meet you Laereth!
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-22-14/1621:14>
You guys too. I've followed your careers with great interest in the IC thread.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-22-14/1649:28>
Sorry to hear about Kalarin. I've got a character sent off to Poindexter. I'm just waiting for the word and I will post it.

Are you sure you sent it?

I have not gotten it.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-22-14/1651:20>
I just saw a message from you saying you received. Do you need more?
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-22-14/1656:26>
I just saw a message from you saying you received. Do you need more?
knowledge skills, contacts, backstory.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-22-14/1700:35>
Sorry about my recent silence. I'll have a post up tonight.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-22-14/1706:06>
Sorry about my recent silence. I'll have a post up tonight.
it was only a day or two. it hasn't become a problem.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-22-14/1807:22>
I just saw a message from you saying you received. Do you need more?
knowledge skills, contacts, backstory.

Sorry. Had sent you the contacts yesterday. Missed the knowledge skills. Just sent a backstory. Let me know how we go. Ready to post.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-23-14/0030:17>
I think while we work everyone else through this scene, I'll run you through a lil sum just so you dont get bored.

I dont wanna intro you to the group IC just yet.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-23-14/0200:46>
No problem. Is the character all right? Sorry for the trouble. This was all done on my phone as my SR5 book is in transit with my computer. Phone does fine though. Let me know if we need to make some changes.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-23-14/1402:21>
A Attributes
B Skills
C Resources
D Magic
E Race


B +3 4
A +3 4
R +3 4 (6)
S +3 4

W +3 4
L +3 4
I +3 4
C +3 4

Essence 6 (5)
Magic 4 (3)
Edge 2

Magic (3)
Increase Reflexes 2 2.5 (.5)
Enhanced Accuracy Blades 0.25 (.25)
Enhanced Accuracy Pistols 0.25 (0)

Qualities 25 karma
Home Ground - know a guy -10 (15)
Code of Honour - will not turn down any who ask and deserve help + 15 (30)
Prejudiced Outspoken Military +5 (35)
National Sin +5 (40)


Skills 38/5
Firearms group 5
Blades 6
Gymnastics 2
Running 2
Swimming 2
Computer 3
Etiquette 3
Navigation 2
Survival 3
Unarmed 3
Pilot Ground Craft 4
Sneaking 4
Con 2
Aeronautics Mechanic 1
Automotive Mechanic 1
First Aid 1
Disguise 1
Escape artist 1
Perception 3
Freefall 1

Knowledge
English N
Jacksonville local 5
Jacksonville street gangs 4
Religion 3
Literature 4

Gear (140000)
Katana 1000 (139000) R
Combat knife - boot 300 (138700)
Ares Predator 5 - Left side Holster 725 (137975) R
Ingram Smartgun X -Right side short sling when I wear it 800 (137175) R
FNHAR w/internal Smartgun - Locked on bike 3000 (134175) R
Concealable Holster  150 (134025)
Gas Vent 3 x 2 Ingram and FNHAR 1200 (132825)R
Shock Pad FNHAR 50 (132775)
Spare Clips x 15 - 5 for each gun 75 (132700)
Regular Ammo x 1500 3000 (129700) R
Leather Duster 500 (129200)
Armour Jacket 1000 (128200)
Transys Avalon 5000 (123200)
Sim Module 100 (123100)
Fake Sin x 2 4 8000 - Paul Simon security professional/Simon Garfunkel Bodyguard (115100)
Cybereyes 4 0.5 16 cap 14000 (101100)
Flare Compensation (1) 1000 (100100) (15 cap)
Smartlink (3) 4000 (96100) (12 cap) R
Lowlight (2) 1500 (94600) (10 cap)
Thermographic (2) 1500 (93100) (8 cap)
Vision Mag (2) 2000 (91100) (6 cap)
Ocular Drone (6) 6000 (85100) (0 cap)
Datajack 0.1 1000 (84100)
Commlink 0.2 2000 (82100)
Smuggling Compartment 0.2 7500 (74600)
Combat knife - smuggling compartment 300 (74300)


Shithead - Harley Davidson Scorpion 12000 (62300)
Seraphim - Lockheed Optic X2 21000 (41300)
Oculus - Ocular Drone Implant

Pilot Autosoft 6 x 2 Shithead and Seraphim (35300)
Stealth Autosoft x 2 6000 seraphim and oculus (29300)
Fake licenses x 14 7 for each sin 5600 (23700)
Pilot Autosoft 6 Oculus 3000 (20700)
Clearsight Autosoft 6 x 2 Seraphim and Oculus 6000 (14700)
Electronic Warfare Autosoft 6 Seraphim 3000 (11700)
Evasion autosoft 6 Seraphim 3000 (8700)
Maneuvering Autosoft 6 Seraphim 3000 (5700)
Low Lifestyle x 2 4000 (1700)
Mechanics box 500 (1300)
Rating 6 Maglock 600 (700)
Gun box and cards 500 (200)

Karma (40)
Increase Magic 20 (20)
First Aid 1 2 (18)
Disguise 1 2 (16)
Escape Artist 1 2 (14)
Perception 3 12 (2)
Free fall 1 2 (0)

Appearance
Gideon is dressed with a duster over an armour jacket. His pistol is on his left side in a concealable shoulder holster. His katana has a strap to go over his back but most often he holds it with his left to draw with his right. On the bike he has a recess to tuck it into although he can't draw it in that position. He has scars covering a good portion of his body, including across one eye. Losing an eye is what prompted his cybereyes. He knows he can have the scars removed, but feels they accurately portray emotional scarring.

Seraphim is a Lockheed x2. At one point, Gideon had a local artist paint feathers and eyes on him to gone the best portrayal of something living. Gideon considers him a friend.

Shithead is named that because he's huge. Gideon would have picked a smaller bike but chose this one for practicality. His rifle and smg are in a locked side case. The bike is long, but the case still comes about 12 inches off the back.

Paul Myers had a perfectly normal life growing up. Middle class corporate wage slave parents. When he hit age of majority, he could easily have started working for Renraku with his parents. But there's the rub. The trouble with excitement. When you have it you don't want it, but when you don't...

Paul started hanging with the wrong crowd. Men his age, they had sidearms, knives, all legal. It turns out they were mercenaries, and when they were shipping out, the offer was made. He signed up without hesitating. Picking up training. He always suspected he was adept, but soon it was verified. He was eventually moved to scouting, with a drone to augment him. He would be required to head into cities to scout the locals, the area, the hangouts. Most often in third world countries. Those places in the world that often got aid from organizations like The Dunkelzahn Foundation.

He never really had a lot of hands on experience. And often times he would be in the city for days, sometimes  weeks, with only light contact. An easy way to lose yourself in a culture that isn't your own but steeped in tradition.

After years of this cycle, he was enjoying it. His last stint was in Turkey. Regular medication and food was being released to a primarily Islamic population. He had learned to enjoy the respite prayer offered on the city. The tradition, the culture. But some of the areas in the city were ripe with starvation and sickness. He had been stationed there for 3 months. Eventually, a drop arrived, there was rioting. Local gang lords made a play for it, with civilian population in their midst. A warlord with arms arrived to take control of the situation. They had modern arms and equipment. Calling in for backup, his own mercenary backup arrived. He was utterly shocked to see them back the warlord. Children, women, the infirm. Well into the night and into the wee hours of the morning. People died. Mercenaries drinking, looting, pillaging, among other things. A grisly sight to someone who had begun to love this community.

Eventually, he took down some of the mercenaries, drinks mostly, as well as the warlords men. The serial numbers on the arms match stock from his squad. He had been working for arms dealers and hired goons. When it was found what they had done, he ran. Several places in the world but eventually home. He couldn't face his parents. So much shame. He vowed to make it up to them. To the people. The ones who died. The problem with atonement to the dead though is that there is no one there to tell you when you are forgiven...

When he ran, he brought some gear with him. His drone and such.

Contacts
Carol c2 l3
Works at a halfway house for teens. Knows when she needs someone to have her back, she can call.

John John c2 l2
Fat Italian cop with a soft spot. Understands that runaways often have a good reason for not going home. He calls when he wants to keep someone out of the system.

Milly (Melissa) c2 l5
She calls when a working girl needs a hand. She doesn't run the stable and she'll get in trouble if they find out. Would like to more than barter services, but Gideon has so far declined.

Starting money
Results 3d6: 12 [3d6=4, 4, 4]  x 60
http://orokos.com/roll/213067

920 total starting money
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-24-14/1446:07>
@tenlaar. I do believe that One is still running after the troll.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-24-14/1452:30>
@tenlaar. I do believe that One is still running after the troll.
Indeed.

I'll phrase my response as though he'd asked the question to the johnson and he can edit it later.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-24-14/1455:50>
Yeah, my bad, slipped my mind when I threw that thing in at the end.  Already changed.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-24-14/1657:39>
@Poindexter? Do you mind if I shuffle some things around with Francis? Want to nix the cerebral booster and upgrade the tailored pheramones from r1 to r2, do some small changes with skills as well. Nothing earth shattering I think.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-24-14/1812:19>
@Poindexter? Do you mind if I shuffle some things around with Francis? Want to nix the cerebral booster and upgrade the tailored pheramones from r1 to r2, do some small changes with skills as well. Nothing earth shattering I think.
[/quote

no problem.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-25-14/0421:39>
Hey guys.

Oddly enough, I had not realised all of this was going on in Israel while I was making my character, I don't watch a lot of tv. The character is not meant to mirror any of that.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-25-14/0434:01>
Unfortunately we'd probably be able to find similar news from someplace in the world at any given time. We're a severely fucked up species.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-25-14/0440:05>
True dat...
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-25-14/1226:50>
Hey guys.

Oddly enough, I had not realised all of this was going on in Israel while I was making my character, I don't watch a lot of tv. The character is not meant to mirror any of that.

i dont see how whats going on over there is in any way similar to your backstory.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-25-14/1256:05>
It wasn't. I haven't read up a lot into what's going on until yesterday. I just don't know who anybody is in real life, so I don't know if its a touchy subject for anyone.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-25-14/1308:44>
cool.  :)
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-25-14/2330:04>
Post will be up tomorrow. Dealing with an air conditioning failure.

Examined it and it's partially fried. Power surges from the last storm and it finally gave out.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-25-14/2332:26>
Post will be up tomorrow. Dealing with an air conditioning failure.

Examined it and it's partially fried. Power surges from the last storm and it finally gave out.

DAAAAANG, july is the wrong month for that kinda bullshit. What part of the world are ya in?
Title: Re: [OOC] Old Jack City
Post by: Laereth on <07-26-14/0023:41>
Any warranty on it?
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-27-14/2057:39>
I'm in Missouri. Temps have been hitting 100 Fahrenheit (approx. 38 Celsius) here. The high temps common to summer are why the early settlers thought the Great Plains were actually a desert...

Expecting it to hit its high in late August. That's typically when the most heat-related deaths happen.

And, sorry again for the delay. Took longer to get it than expected due to a shipping mix-up. Sadly, the warranty had expired. But, it's in place now.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <07-29-14/1509:53>
I hope I did not kill this game.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-29-14/1612:26>
Let's hope not  :) does anyone have any more questions for the doc or One? Personally I'm dry, maybe time to move on?
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-29-14/2311:17>
I don't think we're really going to get any more info right now, just been kind of waiting for people to jump in.  Can't really leave the meet and get started alone.

I'm definitely still here and watching though.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <07-30-14/0157:57>
I don't think we're really going to get any more info right now, just been kind of waiting for people to jump in.  Can't really leave the meet and get started alone.

I'm definitely still here and watching though.

I think the last thing that happened was Slappendash asked Samuel a question.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <07-31-14/1734:02>
Yeah, I just didn't want to keep going much with just the two of us actively posting now.  Not wanting to get too far ahead of people, but...

Have you heard anything from Nimbasa?  Last active time was yesterday, but no IC post since the 22nd. 
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <07-31-14/1748:33>
Yeah, I just didn't want to keep going much with just the two of us actively posting now.  Not wanting to get too far ahead of people, but...

Have you heard anything from Nimbasa?  Last active time was yesterday, but no IC post since the 22nd.

I'm here, just lurking until we move forward.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <07-31-14/1755:24>
Should be safe to move forward then once Sambo has answered Dash's question. Francis at least has no more questions for the doc.
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <08-02-14/1303:59>
If Slap's question is best unanswered, that works. It's been nearly a week...
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-02-14/1321:07>
Well, neither One nor the Johnson are gonna throw you out of here. Nor are either of them gonna nominate one of you to lead the group.
Someone's gotta step up to the plate and get things moving.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-02-14/1808:52>
Quote
One pipes up before she has a chance to answer. "Word, we hit up all the local spots already and spread some jing round that way, too. If he turns up at a hospital, I'll get a call and then i guess it's just a matter of yall mugs gettin in to that spot, wiz? I'm finda' send yall each a file with all that other mess you said, physical description, pics, video, voice, whatnot. But no SIN. Burned years ago."

@Tenlaar, do you want to edit your last post or should Francis correct you? We only need to be on stand-by to rush for the morgue if he gets brought in there.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <08-02-14/1821:23>
You can correct if you want, he's just saying the morgue should be checked up on throughout the weekend. He has every intention on focusing on finding somebody to "talk" to.

And you don't need permission to talk to Samuel heh. If you disagree with something, tell him!
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <08-02-14/1825:27>
For example, if the trail leads us to be about to make possibly violent entry into a gang run drug den, we might want to make sure he hasn't been fought in in the last hour.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-02-14/1831:29>
You can correct if you want, he's just saying the morgue should be checked up on throughout the weekend. He has every intention on focusing on finding somebody to "talk" to.

And you don't need permission to talk to Samuel heh. If you disagree with something, tell him!

No problem. Just wanted to give you the chance to change it up if you missed the fact that One had put out some bribes in the hospitals and would (presumably) be contacted if the stiff showed up there :) then again we might not want to trust to heavily in him after his blunders tonight.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-03-14/1204:51>
Quote
Francis maintains eye contact with Sam trying to gauge if he is on point again after the Nitty fiasco.
Judge Intentions: One (http://orokos.com/roll/211744): 10d6t5 6

Just for the heck of it.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-03-14/1408:39>
Quote
Francis maintains eye contact with Sam trying to gauge if he is on point again after the Nitty fiasco.
Judge Intentions: One (http://orokos.com/roll/211744): 10d6t5 6

Just for the heck of it.

Helluva roll.

I'll account for it in the IC post.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-03-14/1625:29>
Clarification? Is One holding open the door for us to leave or is he asking us if all is good before we leave?
I was *this* close to writing a post where I booted One out before I re-read the post :D
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-03-14/1954:17>
Clarification? Is One holding open the door for us to leave or is he asking us if all is good before we leave?
I was *this* close to writing a post where I booted One out before I re-read the post :D

both
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-03-14/2009:34>
Clarification? Is One holding open the door for us to leave or is he asking us if all is good before we leave?
I was *this* close to writing a post where I booted One out before I re-read the post :D

both

Duhhr. Did not mean to essentially say the same thing twice :D
What I meant to say in the latter part of that sentence was:
"...he asking us if all is good before he leaves?"
I.e. offering us the premises to talk among ourselves which was what I got on my first read but since them I got thinking he's essentially telling us to beat it and find our own damned meeting place.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-04-14/0038:23>
Clarification? Is One holding open the door for us to leave or is he asking us if all is good before we leave?
I was *this* close to writing a post where I booted One out before I re-read the post :D

both

Duhhr. Did not mean to essentially say the same thing twice :D
What I meant to say in the latter part of that sentence was:
"...he asking us if all is good before he leaves?"
I.e. offering us the premises to talk among ourselves which was what I got on my first read but since them I got thinking he's essentially telling us to beat it and find our own damned meeting place.

i spose he'd letcha use his spot if ya asked. I just didn't figure you'd wanna talk privately in a spot he may or may not have bugged.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-04-14/0619:05>
Hah! I'm not even paranoid enough to consider the fact that he has his own pad bugged, [must work harder at paranoia].
Well Francis did ask him if he had a place where they could safely talk among themselves, but he's not going to push the issue any further. Considering how oddly One has been acting it is quite probable that Francis thought he meant for them to show they could do the most basic runner things by themselves.

Anyway there will be a post up in a moment or two.
edit: by the by, what time would it be right about now?

Area knowledge, 2. Int, 5. Mnemonic enh 2.
Area knowledge: Discreet bars/cafes (http://orokos.com/roll/211998): 9d6t5 3
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-04-14/1002:53>
edit: by the by, what time would it be right about now?

Area knowledge, 2. Int, 5. Mnemonic enh 2.
Area knowledge: Discreet bars/cafes (http://orokos.com/roll/211998): 9d6t5 3

by the end of the meet, its about 11:45

also, for stuff like this, just buy hits.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <08-04-14/1755:03>
No problem. Just wanted to give you the chance to change it up if you missed the fact that One had put out some bribes in the hospitals and would (presumably) be contacted if the stiff showed up there :) then again we might not want to trust to heavily in him after his blunders tonight.

Yeah, not to mention we have no idea who the people that have been bribed are or what conflicting interests they may have.  I think it would be wise to try and keep an eye on that situation as we go.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-05-14/1330:02>
edit: by the by, what time would it be right about now?

Area knowledge, 2. Int, 5. Mnemonic enh 2.
Area knowledge: Discreet bars/cafes (http://orokos.com/roll/211998): 9d6t5 3

by the end of the meet, its about 11:45

also, for stuff like this, just buy hits.

And yeah, you know of a place not far from here called The Milk Bar. It's literally underground, near downtown. Kind of a hipster hangout, but everyone there is too busy worrying about who's looking at them to look at anyone else. The cover is only 10ny and it's discreet.
Title: Re: [OOC] Old Jack City
Post by: Tenlaar on <08-05-14/1733:17>
So I was sitting down to post something yesterday when people showed up 45 damn minutes early (I hate that, I'd rather they be late!), and then while I was out I thought of something and was going to wait until the rest had left the room to do something.  And then thinking about it more this afternoon I changed my mind, so I could have just posted something last night.  My bad!
Title: Re: [OOC] Old Jack City
Post by: SlowDeck on <08-06-14/1212:50>
I'm sorry. I've been dealing with job agencies way too much lately, and have to deal with them all day today. I'll post this evening.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-06-14/1417:35>
Hey guys.
Waiting patiently to get in. Just want to make sure you know you've still got players.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-06-14/1420:23>
Hey guys.
Waiting patiently to get in. Just want to make sure you know you've still got players.
was planning on throwing you in as soon as they leave the meet.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-06-14/1426:13>
All good. It wasn't a complaint. I just felt the need to sound off.
Title: Re: [OOC] Old Jack City
Post by: Nimbasa on <08-06-14/1639:34>
Sorry about an absence of posts/input from me lately, going through a divorce (not mine) and the effects of that currently.  I'll try to be on point about it now.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-08-14/1611:11>
OK, sorry its beena  minute. new post up in IC
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-08-14/1854:48>
Fucking One.

In unrelated news, yay for Laereth joining the group.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-08-14/2102:31>
Laereth, you are good to go now. start posting as you see fit.
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-09-14/0105:06>
Anyone who's been over the bridge to the beach has seen the sign for Iggy Wanna's. Its got a big flashy ARO out front of an iguana drinking tequila shots. It'd actually be kind of cute if it weren't so damn douchey, with his sunglasses and backwards baseball cap. It's one of those places with too much light, too much sauce on the food, too many games playing at once at too high a volume and not enough clothing on the waitresses.

If you've ever been there (You probably haven't), you know its a wageslave joint. There's always been a million like it and there always will be.

https://www.google.com/maps/@30.2883308,-81.4185963,17z?hl=en

its in that strip mall-ish area there. It's in the building that says "your island retreat" in the picture.

https://www.google.com/maps/@30.288549,-81.416745,3a,75y,318.78h,80t/data=!3m4!1e1!3m2!1sknsz9S7vL4yxCKMXPJTwTA!2e0?hl=en

as you can tell from the second image here, it's more or less visable from the highway.

https://www.google.com/maps/@30.288076,-81.419229,3a,75y,80.49h,83.98t/data=!3m4!1e1!3m2!1sKDlTSaKIcYCGg0bYFhnWrg!2e0?hl=en

For modern references, this is the sort of place that plays nickelback and everyone loves it.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-09-14/0121:10>
I love the douchy nickleback reference.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-09-14/0512:18>
I'm going to give the others a chance to respond to the One issue before bringing up the message from the doctor. Then I imagine we'll quickly make our way to the douchefest, Slackjaw probably frequents the joint ;)
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-11-14/0044:34>
I aint heard from some of yall for almost 5 days now. Everything all good?

I'd really love to continue playing this game if yall wanna...
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-11-14/0150:07>
I'm still here.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-11-14/0401:50>
Present
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-11-14/2100:16>
OK, so i havent heard from three of our five members in almost a week.
If i haven't heard from em by wednesday, I'm just gonna shut this down.

i can work losing one player and replacing him, but then three more. I'm bout to say "fuck it" and give up.

Those of you who stuck around, If i ever get another one of these going again, I'll be sure to give yall first dibs.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-12-14/0447:32>
Dang, too bad. Would have been interesting to see where we could have gone with these "amateurs".
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-13-14/1542:12>
Ok, here's what's gonna happen. FUCK giving up on the game. We're gonna fast forward a bit. we're gonna assume the job was a success and the team was paid and went their separate ways. I'm even gonna give out karma, fuck it, right? Then we're gonna jump about a week or two, and start another run with just the two of you, as i know you're reliable.

Gimme a couple days and I'll make a big-ass post about what happened during the job and how it all went down, then I'll give out Karma and money. Gimme another few days after that and I'll have the first post of the next run ready to go, cool?

i MIGHT be persuaded to add one more player, but it'd have to be someone who's GONNA be there.
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-13-14/1556:21>
NICE  ;D
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-18-14/1702:50>
ok, having not heard from laereth, i think im giving up here.

sorry 'jinn
Title: Re: [OOC] Old Jack City
Post by: reyjinn on <08-19-14/0646:47>
I believe I'll be able to forgive you :)

Bunch of games opened up at the right time, think we're in most of them together, so I'm not hurting for play.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-22-14/1235:38>
Sorry. I missed the last update so I assumed It was done. I'm still here guys. But I do understand if it's done.
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-22-14/1236:53>
For some reason the last update that came to my email was the 11th August. I just logged in to post asking if it was done as I had not heard anything :(
Title: Re: [OOC] Old Jack City
Post by: Poindexter on <08-22-14/1252:14>
well hmmmmmm
Title: Re: [OOC] Old Jack City
Post by: Laereth on <08-22-14/1254:33>
Still here. Your call for both of you though. It is important to me that you guys don't think I bailed. Not the type...