Skill | Skill Points (Bonuses) | Attribute | Dice Pool (Augmented) |
Automatics | 6(+2) | Agility | 12(16) |
Escape Artist | 1 | Agility | 7(9) |
Gunnery | 1 | Agility | 7(9) |
Gymnastics | 6(+2) | Agility | 14(16) |
Influence Group | 2 | Charisma | 5 |
Palming | 1 | Agility | 7(9) |
Perception | 6 | Intuition | 11 |
Pilot Ground Craft | 1 | Reaction | 6 |
Running | 1(+2) | Strength | 8 |
Sneak | 4 | Agility | 10(12) |
Swimming | 1 | Strength | 6 |
Tracking | 0(+2) | Intuition | 6 |
Unarmed | 6 | Agility | 12(14) |
Skill | Skill Points (Bonuses) | Knowledge Group | Attribute | Dice Pool (Augmented) |
Firearms | 3 | Interests | Intuition | 8 |
Human Supremacist Groups | 3 | Street | Intuition | 8 |
Martial Arts | 3 | Interests | Intuition | 8 |
Sprawl Life | 3 | Street | Intuition | 8 |
Weapon | Accuracy | Reach | Damage | AP | Notes |
Survival Knife | 5 | - | 5+2P | -1 | |
Unarmed | [Physical] | - | 5P | - | Killing Fists |
Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo | |
Ares Crusader 2 | 5(7) | 7P | - | SA/BF | 3 | 40(120) | |
HK-227 | 5(7) | 7P | - | SA/BF/FA | 4(5) | 28(170) |
Weapon | - | Attachments | - | Unique Ammo |
Ares Crusader 2 | Shock Pad, imaging Scope, quick draw holster, 2 spare clips. Integral gas vent 2 system, smartgun system | |||
HK-227 | Shock pad, gas vent 3 system, imaging scope w/image link, sling, 9 spare clips. Integral suppressor, smartgun system, retractable stock | 90 tracer, 30 Stick n Shcok |
A little music to set the mood. (https://www.youtube.com/watch?v=9TKH2fQhNc8&index=2&list=RDYIsFlpECo2w)
A little music to set the mood. (https://www.youtube.com/watch?v=9TKH2fQhNc8&index=2&list=RDYIsFlpECo2w)
Nice!
Lets wait for GM's answer on our rolls and then we can form a plan
I roll knowledge architecture the moment Bnc feeds us the image of the trainyard.I want to see if I can think of good spots for silent entry etc
Architecture Knowledge for the trainyard (http://orokos.com/roll/233125): 4d6t5 2
@GMI roll knowledge architecture the moment Bnc feeds us the image of the trainyard.I want to see if I can think of good spots for silent entry etc
Architecture Knowledge for the trainyard (http://orokos.com/roll/233125): 4d6t5 2
In case you didn't see that earlier post...can you please tell me if I found any good spots?
Can I determine when the last commlink activity had occured? Since when is the communication dead, that is. Especially interesting: Had there been any communication with Armstrong?
Ok thanks!I'm always a bit hesitant to split the
@team
Do you think we should cover both entries/exits?
Just to have it mentioned somewhere: bnc's biomonitor is set to automatically send a report to Krestov's link as soon as bnc's vitals get alarming.
I live. There was police reporting, insurance denying, and setting up repair.
*Sigh
I will seriously try to post in the morning. I just have to sleep now...
@El LanzadorI'll admit it's what I'm used to doing, but the forums I did that in had the option to create spoiler tags, so that the dice rolls/declared actions didn't interrupt the flow the post.
don't worry mate, get some rest
@all
I think we should roll dice in the IC thread so the GM won't have to scan the OOC for our rolls, because it's a bit of a mess, naturally :p
.What do you think?
I think we're okay to approach the building, but waiting for EL Lanzador to post a confirmation that life won't prevent continued participation in the campaign is probably for the best.+1
Since everyone is punching this stuff in ahead of time, I might as well follow suit. Sneaking to approach, Perception to spot? Very well -cringes
Sneaking (http://orokos.com/roll/233945): 7d6t5 2
...that is a glitch...how APPROPRIATE
Perception (http://orokos.com/roll/233946): 7d6t5 0
....how overwhelmingly effective XD nice knowing ya chummers!
Well if anything runs silently then a single hit won't tell you that its there, right?
Sorry, youll have to forgive me, im not as together on 5e matrix rules as id like to be. There isnt anything else really of note that appears on route. The helicopter though, that one is on me, i didnt realise that was before arrival. With that in mind...
The helicopter is definately doing some hijinks. You know where it is, in real space, but cannot get a fix on it in the matrix.
Also on the commlinks, that one is on me personnally. Wastelands commlinks are not moving. Completely still. And their drones are currently inactive.
My apologies for the delays in the info. Lemme know if i missed anything else. Ill get it together, promise ^^;
Nope, I too only have rating 3, but the group will know that she really knows how to use it in case we need a doc.Ah, you're right. Misread the post. Whatever. Thanks for being good at your decking job.
@GM: thanks!
@SquirrelDude: I'm note sure, but as far as I could see, Slobbertooth would not have intelligence about the drones at the time given. I just assume your question as a response to bnc's info.
Ah, you're right. Misread the post. Whatever. Thanks for being good at your decking job.xD thank bnc. In nuyen, if possible ;)
Don't worry about it. I didn't sign up to a play by post for the quick pace.
Don't worry about it. I didn't sign up to a play by post for the quick pace.
+1. The pacing works with my life as it is.
With that in mind, we did have the Truth or Dare spinoff going for a bit. Though..it's looking like general interest for it has waned?
Post out~ Enjoy!Just one question... What local population? This was made out to be a (mostly) fully autonomous drone-operated trainyard well off the beaten path. I doubt you'd find anyone else after hours, as even in 2075 industrial and residential sectors rarely mix :P
Questions, lemme know
Maybe we should fast forward.Let's say I found nothing and we re on our way to the hideout?Sounds good to me.