Shadowrun

Shadowrun General => Gear => Topic started by: PiXeL01 on <01-03-15/0503:27>

Title: DocWagon etc. - how severe must an injury be before they respond?
Post by: PiXeL01 on <01-03-15/0503:27>
According to Cbr5 DocWagon will arrive within 10 minutes after receiving a call, that is a user-activated call, not one based on injury level.

I seem to recall from sr2/3 that they would respond to a Serious injury (6 boxes of physical damage).
Would this still be the case now or would they roll out sooner?
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: shreck on <01-03-15/0650:45>
i think thats up to the GM to decide for the npc“s and for the players wen thy take the contract .
some executive high up the ladder in a corp might have it set at light wound (3dmg) if he is a bit of a whiner.
a troll might just have it at 12 wounds.
but as a standerd rule i woud go for 75% of thyr health for mooks.
you shoud olso consider the fact that docwagon might olso respond wen you go KO from stun dmg.
it all depends on how paranoid you are and if you are willing to pay up every time you stubb your toe ( some sim stars might have it set at that level ).
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: Stry on <01-04-15/2141:11>
I would also guess it would depend on the Zone you are in too.  If you are in the barrens they just ignore it completely. 

Another thing to consider is what level of insurance you have too. I doubt they will let any of their super platinum customers, bit the dust to easily. 
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: psycho835 on <01-05-15/0029:04>
I would also guess it would depend on the Zone you are in too.  If you are in the barrens they just ignore it completely. 

Don't think so. DocWagon DOES has access to aircraft, so a trip to the barrens would be less risky than normally. Oh, sure it's an expense, but how many people who buy out a contract end up actually NEEDING it? They can afford it. And if it ever got out that they ignored a customer with fatal results - well, I imagine that, like any corp, they would rather keep their rep pristine and something like that would be a really ugly spot on it.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: MijRai on <01-05-15/1130:31>
Yeah, DocWagon would go into a Z Zone, it's sort of their job.  They go where you are with a quick-reaction force in a VTOL, tilt-rotor or helicopter, grab you out from whatever shit-storm you're in and patch you up. 
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: psycho835 on <01-05-15/1224:41>
Unless it's corpsville and they don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: All4BigGuns on <01-05-15/1233:15>
Unless it's corpsville and tehy don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.

I never did like that restriction because it turns a very expensive piece of intangible "gear" into something very near to worthless.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: MijRai on <01-05-15/1242:39>
Unless it's corpsville and tehy don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.

I never did like that restriction because it turns a very expensive piece of intangible "gear" into something very near to worthless.

Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.  That, and they (DocWagon and Co.) ARE corporations.  They do have to follow the rules or suffer.

I do wonder, though, if DocWagon and CrashCart keep a bird on 'patrol' at all times for the quick-response.  Having to wait for them to take off and fly to you can be a long wait if they're at DocWagon Central, across town and a bunch of contested airways, might be a little bit aggravating. 
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: All4BigGuns on <01-05-15/1254:05>
It still remains that the most likely occasions you are to need them are the very occasions in which you can't get them. From a mechanical standpoint, something that takes away resources in character creation or advancement from other areas of the character likely being useless when you need it most is unacceptable.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: psycho835 on <01-05-15/1416:23>
Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.
Huh. Didn't know that. Any idea how much would that cost?
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: All4BigGuns on <01-05-15/1421:16>
A temporary 10% discount on extended care is not worth 25,000 nuyen even with the "one free resuscitation".

In order to be worth its cost, a DocWagon contract would have to be fully effective no matter where you are for the "pull your butt out of the fire" part.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: shreck on <01-05-15/1422:15>
It still remains that the most likely occasions you are to need them are the very occasions in which you can't get them. From a mechanical standpoint, something that takes away resources in character creation or advancement from other areas of the character likely being useless when you need it most is unacceptable.
not really, thy can come get you anywhere just not on corps ground .
wen will thy extract you ?
if you can get out of the corps building you are good for a extraction.(even if it means trowing yourself out of a 5th floor window on the pavement)
if you get shot during a getaway.
if you get into a fight whith a gang .

olso it has to be registerd corps ground, and do you really think the corp wants everyone to know where thy are hiding thyr research/experimental assets .

Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: jim1701 on <01-05-15/1436:01>
I do wonder, though, if DocWagon and CrashCart keep a bird on 'patrol' at all times for the quick-response.  Having to wait for them to take off and fly to you can be a long wait if they're at DocWagon Central, across town and a bunch of contested airways, might be a little bit aggravating.

Sitting outside the local Stuffer Shack I would imagine. ???
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: shreck on <01-05-15/1457:36>
wel if thy dont get to you in under 10 minutes its free  ;D

Upon receiving a call from a contract-holder, DocWagon franchises guarantee arrival of an armed
trauma team in less than ten minutes, or else the emergency medical care is free.


Doc Wagon does not respond to calls on extraterritorial government or corporate property without permission from the controlling authority.


the question is howmuch corp or governmentt property you will enter that thy actualy registerd as thyrs
thy will mostly own it true some kind of middelman to protect themselfs in case something gous wrong ( diniability works both ways ) .
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: shreck on <01-05-15/1512:40>
Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.
Huh. Didn't know that. Any idea how much would that cost?
wel in the GM advice bit you have this ( in lifestyles)
Hospitalized
This special lifestyle applies only when a character is sick or injured. The character is confined to a hospital: a real one, a clinic equipped as a hospital, or a private location with the necessary equipment. Characters cannot own this lifestyle. They only pay for it until they get well or go broke, whichever comes first.
Cost: 500 nuyen a day for basic care, 1,000 nuyen a day for intensive care.

coud not find anything els on it .
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: Namikaze on <01-05-15/1653:37>
wel if thy dont get to you in under 10 minutes its free  ;D

It's easy to give away free service to a dead client.  They guarantee arrival of the medics in 10 minutes - but they don't guarantee they'll get to you in 10 minutes.  If they land an HTR team in the middle of a multi-gang war, it might take them another 10 minutes to get to you.  They've lived up to their contractual obligation though - they got a team to your location in 10 minutes.  And now your next of kin owes them 5,000„ for the HTR response, plus 20,000„ for any dead DocWagon personnel.

I still think that DocWagon and it's ilk are a great option for a runner though, assuming you're not on extraterritorial property.  Page 7 of Augmentation has a great picture of runners on two sides of an Aztechnology fence.  One side is being treated by DocWagon.  The other side is being slaughtered.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: psycho835 on <01-05-15/1914:27>
wel if thy dont get to you in under 10 minutes its free  ;D

Upon receiving a call from a contract-holder, DocWagon franchises guarantee arrival of an armed
trauma team in less than ten minutes, or else the emergency medical care is free.


*while bleeding out on the pavement after escaping corpsec via Super Window Jump from the fifth floor*
Yay?
https://www.youtube.com/watch?v=n8mcDmXqo3w
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: The Wyrm Ouroboros on <01-05-15/2303:09>
Only five?  Pshaw.

And just remember, if a corporation knows DocWagon has you, they'll submit extradition paperwork on your ass right fraggin' away.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: Sendaz on <01-05-15/2331:15>

*while bleeding out on the pavement after escaping corpsec via Super Window Jump from the fifth floor*
Yay?
https://www.youtube.com/watch?v=n8mcDmXqo3w
Guess you should have invested in Wyrm's Window Jumping Workout Trid
I do percentages after numbers.  So if it goes from x1.5 to x2, then +20%, I read it as 1.2 x (AGI x 2).  Of course, since you're doing all multiplication on that one, it doesn't really matter - but on the other, it'd be (AGI + Lvl) x 2.

It's the falling that I'm really enthusiastic about, though.  Freefall 8, Light Body 3, and Force 6 foci for each (Magic 12): jump out of a 13-story window 54m up and make a three-point supercool-style landing with No Problem Whatsoever, Baby.

Not an Adept?  Don't worry, there is the new 'Legs of Titanium' Workout for a whole new cyber you as well.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: psycho835 on <01-06-15/0604:46>
Maybe I'll just anchor a Catfall.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: shreck on <01-06-15/0710:44>
Only five?  Pshaw.

And just remember, if a corporation knows DocWagon has you, they'll submit extradition paperwork on your ass right fraggin' away.
not wen i am the GM .
once your in docwagons care you are safe ( until you leave the clinic ) .
if word got out that thy deliver clients to corp nobadie woud use thyr services anymore .
thy became that big by not playing the corp game and promesing/delevering 100% discretion every singel time .
thy have in thyr possesion bio data/blood samples and other stuff to Id most shadowrunners and corp bigwigs / crimelord that nobadie wants to piss them off .
yes you might be insignificent but thy just can not take the chance that delivering you will hurt thyr rep.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: The Wyrm Ouroboros on <01-06-15/0825:04>
Only five?  Pshaw.

And just remember, if a corporation knows DocWagon has you, they'll submit extradition paperwork on your ass right fraggin' away.
not wen i am the GM .
once your in docwagons care you are safe ( until you leave the clinic ) .
if word got out that thy deliver clients to corp nobadie woud use thyr services anymore .
thy became that big by not playing the corp game and promesing/delevering 100% discretion every singel time .
thy have in thyr possesion bio data/blood samples and other stuff to Id most shadowrunners and corp bigwigs / crimelord that nobadie wants to piss them off .
yes you might be insignificent but thy just can not take the chance that delivering you will hurt thyr rep.

Ow.  That's almost painful to read.

Getting past that, though, I just have to remind you, shreck, that while that 'our patients are sacrosant' thing is fine at your table, in general SR world terms while discretion may be a large portion of their game - they aren't going to be selling that blood/etc. to anyone, for example - they ARE a AA-rated corporation, granted that status by the Corporate Court, and as a result, they have to play by the rules of the Corporate Court.  That includes, but is not limited to, turning over individuals wanted for criminal activity in another jurisdiction once they are given sufficient proof before the Court of that individual's wrongdoing.  Now, if DocWagon likes the individual enough, they may do their best to delay that hearing, but it's still going to happen, and they'll still have to agree to turn a criminal over.  NOT doing so is going to hurt their rep a hell of a lot more.
Title: Re: DocWagon etc. - how severe must an injury be before they respond?
Post by: Namikaze on <01-06-15/0948:28>
To Wyrm's point, officially DocWagon only works with SINners.  Therefore if you're a criminal on the run, they are obligated to turn you in.  Or at least to turn in you SIN identity.  For an example of what I mean, consider this:

DocWagon has a contract for SINner David Evans.  David Evans is the pseudonym of a runner named Edge, who is actually SINless.  In the eyes of DocWagon, Paul Hewson is hurt and brought in to a DocWagon hospital.  While Mr. Evans is unconscious, DocWagon gets a call from Aztechnology saying that Paul Hewson is a wanted fugitive.  DocWagon begins to go through the motions with Aztechnology, getting all the paperwork in order for extradition.  Meanwhile, Edge realizes he's going to be in deep shit, so he changes his SIN over to Adam Clayton.  DocWagon comes into David Evans' room and finds Adam Clayton there instead.  Adam Clayton gets kicked out of the DocWagon hospital for not being David Evans.  Aztechnology comes to claim David Evans from DocWagon, but DocWagon has no idea where he's gone.  David Evans has disappeared.

In game terms, this would mean that the character didn't get fully healed and only healed as much as DocWagon would let him heal before they kicked his ass out of the hospital.  I should also point out that this sort of trick should only work if the character regains consciousness, the player thinks of this situation, and the character has multiple top-quality SINs to prove his identity.  Assume that the hospital staff has no idea who this guy is, because after treating dozens of patients and changing shifts a couple times, the nurses and doctors have only the paperwork to go on to know the patient in question.

Also, if there's ever a question of what to do with DocWagon, just assume it's like American hospitals.  The doctors there are obligated to heal you, but they aren't obligated to keep you out of the hands of the cops.  If they even suspect you of a crime, they'll just handcuff you to the bed and continue to heal you.  The big difference is that DocWagon doesn't care how you got hurt.  In American hospitals, if you show signs of being shot, they have to report it to the authorities.  Not so with DocWagon - they assume you're going to be wounded by any of the thousands of things out there that can kill you (read: SINless folks with guns).