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DocWagon etc. - how severe must an injury be before they respond?

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PiXeL01

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« on: <01-03-15/0503:27> »
According to Cbr5 DocWagon will arrive within 10 minutes after receiving a call, that is a user-activated call, not one based on injury level.

I seem to recall from sr2/3 that they would respond to a Serious injury (6 boxes of physical damage).
Would this still be the case now or would they roll out sooner?
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shreck

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« Reply #1 on: <01-03-15/0650:45> »
i think thats up to the GM to decide for the npc´s and for the players wen thy take the contract .
some executive high up the ladder in a corp might have it set at light wound (3dmg) if he is a bit of a whiner.
a troll might just have it at 12 wounds.
but as a standerd rule i woud go for 75% of thyr health for mooks.
you shoud olso consider the fact that docwagon might olso respond wen you go KO from stun dmg.
it all depends on how paranoid you are and if you are willing to pay up every time you stubb your toe ( some sim stars might have it set at that level ).

Stry

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« Reply #2 on: <01-04-15/2141:11> »
I would also guess it would depend on the Zone you are in too.  If you are in the barrens they just ignore it completely. 

Another thing to consider is what level of insurance you have too. I doubt they will let any of their super platinum customers, bit the dust to easily. 

psycho835

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« Reply #3 on: <01-05-15/0029:04> »
I would also guess it would depend on the Zone you are in too.  If you are in the barrens they just ignore it completely. 

Don't think so. DocWagon DOES has access to aircraft, so a trip to the barrens would be less risky than normally. Oh, sure it's an expense, but how many people who buy out a contract end up actually NEEDING it? They can afford it. And if it ever got out that they ignored a customer with fatal results - well, I imagine that, like any corp, they would rather keep their rep pristine and something like that would be a really ugly spot on it.
« Last Edit: <01-05-15/1413:19> by psycho835 »

MijRai

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« Reply #4 on: <01-05-15/1130:31> »
Yeah, DocWagon would go into a Z Zone, it's sort of their job.  They go where you are with a quick-reaction force in a VTOL, tilt-rotor or helicopter, grab you out from whatever shit-storm you're in and patch you up. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

psycho835

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« Reply #5 on: <01-05-15/1224:41> »
Unless it's corpsville and they don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.
« Last Edit: <01-05-15/1414:12> by psycho835 »

All4BigGuns

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« Reply #6 on: <01-05-15/1233:15> »
Unless it's corpsville and tehy don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.

I never did like that restriction because it turns a very expensive piece of intangible "gear" into something very near to worthless.
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MijRai

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« Reply #7 on: <01-05-15/1242:39> »
Unless it's corpsville and tehy don't have a permit. So don't even think of using them as an escape route from that MCT Zero Zone once drek hits the oscillating device.

I never did like that restriction because it turns a very expensive piece of intangible "gear" into something very near to worthless.

Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.  That, and they (DocWagon and Co.) ARE corporations.  They do have to follow the rules or suffer.

I do wonder, though, if DocWagon and CrashCart keep a bird on 'patrol' at all times for the quick-response.  Having to wait for them to take off and fly to you can be a long wait if they're at DocWagon Central, across town and a bunch of contested airways, might be a little bit aggravating. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

All4BigGuns

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« Reply #8 on: <01-05-15/1254:05> »
It still remains that the most likely occasions you are to need them are the very occasions in which you can't get them. From a mechanical standpoint, something that takes away resources in character creation or advancement from other areas of the character likely being useless when you need it most is unacceptable.
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psycho835

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« Reply #9 on: <01-05-15/1416:23> »
Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.
Huh. Didn't know that. Any idea how much would that cost?

All4BigGuns

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« Reply #10 on: <01-05-15/1421:16> »
A temporary 10% discount on extended care is not worth 25,000 nuyen even with the "one free resuscitation".

In order to be worth its cost, a DocWagon contract would have to be fully effective no matter where you are for the "pull your butt out of the fire" part.
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shreck

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« Reply #11 on: <01-05-15/1422:15> »
It still remains that the most likely occasions you are to need them are the very occasions in which you can't get them. From a mechanical standpoint, something that takes away resources in character creation or advancement from other areas of the character likely being useless when you need it most is unacceptable.
not really, thy can come get you anywhere just not on corps ground .
wen will thy extract you ?
if you can get out of the corps building you are good for a extraction.(even if it means trowing yourself out of a 5th floor window on the pavement)
if you get shot during a getaway.
if you get into a fight whith a gang .

olso it has to be registerd corps ground, and do you really think the corp wants everyone to know where thy are hiding thyr research/experimental assets .


jim1701

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« Reply #12 on: <01-05-15/1436:01> »
I do wonder, though, if DocWagon and CrashCart keep a bird on 'patrol' at all times for the quick-response.  Having to wait for them to take off and fly to you can be a long wait if they're at DocWagon Central, across town and a bunch of contested airways, might be a little bit aggravating.

Sitting outside the local Stuffer Shack I would imagine. ???

shreck

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« Reply #13 on: <01-05-15/1457:36> »
wel if thy dont get to you in under 10 minutes its free  ;D

Upon receiving a call from a contract-holder, DocWagon franchises guarantee arrival of an armed
trauma team in less than ten minutes, or else the emergency medical care is free.


Doc Wagon does not respond to calls on extraterritorial government or corporate property without permission from the controlling authority.


the question is howmuch corp or governmentt property you will enter that thy actualy registerd as thyrs
thy will mostly own it true some kind of middelman to protect themselfs in case something gous wrong ( diniability works both ways ) .

shreck

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« Reply #14 on: <01-05-15/1512:40> »
Not really?  If you're running against the Mega-Corps only, it's a pain, but it's not like you're going to be on their turf constantly.  Also keep in mind you're paying for access to their medical services; if you get yourself to their place and have a contract, they'll patch you up then as well.  It works for more than just quick-response stuff.
Huh. Didn't know that. Any idea how much would that cost?
wel in the GM advice bit you have this ( in lifestyles)
Hospitalized
This special lifestyle applies only when a character is sick or injured. The character is confined to a hospital: a real one, a clinic equipped as a hospital, or a private location with the necessary equipment. Characters cannot own this lifestyle. They only pay for it until they get well or go broke, whichever comes first.
Cost: 500 nuyen a day for basic care, 1,000 nuyen a day for intensive care.

coud not find anything els on it .