Shadowrun

Shadowrun General => Gear => Topic started by: Senko on <06-22-15/0304:04>

Title: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-22-15/0304:04>
I've always seen them as wired into the brain with surgery required to remove/alter them. The security of having something that can't be removed offset by the difficulty in repair/upgrade. However someone else views it as a slot in your head you plug in and remove things from. Now I'm talking implanted here not a datajack but I'm wondering is this stated anywhere or is it left up to the players/gm so you may have some with the circuitry fully internal and hard to change/repair (a face say who isn't expecting matrix damage) and others have easy access head slots for upgrades/modification/repair (deckers engaging in cybercombat and wanting the best on the market)?
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Xenon on <06-22-15/0339:25>
Pretty sure its been confirmed that you don't need medicine or cyber technology to repair matrix damage on an internal cyberdeck. Its also confirmed that the 0.4 essence (or 4 capacity in a cyberlimb) and 5,000¥ is for the cyberdeck "slot" (if you get a Used grade internal cyberdeck augmentation it will not reduce the cost of the actual cyberdeck you put in the "slot").

Attaching a cable to an internal augmentation (such as a smartlink enhancement in your eyes) is normally done via your datajack. Unclear if an internal cyberdeck come with its own physical datajack or not.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-22-15/0356:13>
I don't want an external datajack/cable, I want it all internal no slots, scars, ports to indicate there's something in her head besides her brains. It's to be a high grade internal backup type means of communication with a more used external one for them to take off her.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-22-15/0510:50>
I don't want an external datajack/cable, I want it all internal no slots, scars, ports to indicate there's something in her head besides her brains. It's to be a high grade internal backup type means of communication with a more used external one for them to take off her.



Sure... the difficult part of that will be locating the Delta Clinic to get it installed at. It'll only cost ¥5,000 + the cost of a Caliban/Avalon... but otherwise it'll be very easy to spot. Only take 1 hit on a Cyberware Scanner to be seen at Standard Grade.... bumps up to 4 for Delta.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-22-15/0514:38>
Hmm so deltaware and there's nothing to show its there unless it's turned on or you roll well on a scanner. No ports, slots, scars, heat vents?
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-22-15/1423:40>
Hmm so deltaware and there's nothing to show its there unless it's turned on or you roll well on a scanner. No ports, slots, scars, heat vents?

Doesn't need to be Deltaware to achieve those... the grade is only for millimeter wave scanners. Threshold is 1/2/3/4 for Standard/Alpha/Beta/Delta... coupled with every 2 cyber/3 bio implants giving a +1 dice on the test. Getting Beta would be pretty safe if you didn't have a lot of ware in you, it's also much easier to aquire than Delta. Elite level Clinics & Shadow Clinics (which can be found in less than a week, no paper trail) or Public & Private Hospitals (which can be found in a day, paper trail) can do Beta ware but the ultimate stealth would be Delta (unfortunately that's going to take a month or so to find).
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Reaver on <06-22-15/1432:32>
If you're lucky.

Delta ware falls into that nebulous toolbox of "GM's Approval",
So talk to him first before you start making too many plans.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-22-15/1548:50>
If you're lucky.

Delta ware falls into that nebulous toolbox of "GM's Approval",
So talk to him first before you start making too many plans.

In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.They only changed prices of ware but that was cause they also changed grade costs. The availability has pretty much stayed the same, which is what i used from Augmentation as an estimate. So finding a Delta Clinic would be in the regular everything needs GM approval at that point.

But I also pointed out Beta was almost as good and that can be done in a Public Hospital which is in the yellow pages. Knowing & Getting access to a Delta Clinic would definitely be nice though.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Herr Brackhaus on <06-22-15/1610:20>
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-22-15/1710:04>
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

Data Trails doesn't count, Run & Gun was split into a separate Rigger Splatbook,  you do get Street Grimore for your precedent, & I get Run Faster for my precedent where they kept everything.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-22-15/1727:06>
Ok good seems like betaware would work and the answer to my first question about whether it's all internal with no physical evidence or an obvious slot is that's up to the gm/player excellent.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Herr Brackhaus on <06-22-15/1939:46>
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

Data Trails doesn't count, Run & Gun was split into a separate Rigger Splatbook,  you do get Street Grimore for your precedent, & I get Run Faster for my precedent where they kept everything.
Run & Gun was missing almost every weapon and armor modification from Arsenal, as well as a whole bunch of nifty little gadgets like EMP grenades, sensors, and spy toys, just to name a few. And while we knew Data Trails was going to be different due to how the Matrix changed, it was still a significantly weaker book in terms of content than Unwired was. No custom software rules, a handful of qualities and gear items, and no technomancer details because they are writing a different book for that? They definitely count as having changed in a major fashion, and not for the better in my opinion.

Run Faster did not include rules for creating Drakes and/or free spirits, though this was in my opinion minor compared to the other books released so far.

If you really don't see how different the companion books are between 4th and 5th, Zhoul,  we really have nothing more to discuss. Have a good one.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Rooks on <06-23-15/0156:50>
personally never understood internal installed anything after 3rd edition, cyberdecks when they were the size of a keyboard, yes I can see why you would want to strip down a cyberdeck to its base components and put it in your head, even then though, I always thought there was a panel you pulled down to access it to swap out burnt out chips. considering a commlink is about the size of a smart phone and can fit into a smuggling compartment, the cyberdeck is a size of a tablet and could fit two smuggling compartments provided you can merge the two together and the rcc the size of a breadbox so commlink takes 2 capacity which is a smugglers compartment cyberdeck can fit into two smuggling compartments merge together and large compartment is 5 capacity which says accepts anything the size of a bread box (like an RCC) so at least if is bricked you can take it out and fix it
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-23-15/0212:08>
Anything external and obvious can be taken off you also if as a mage I have to have something implanted for dni I'll take a hidden internal one.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Rooks on <06-23-15/0416:17>
ya but if its inside your arm in a smuggling compartment dont see how thats an issue i mean you can mount a head jammer for implanted commlink cyberdecks
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-23-15/0502:16>
ya but if its inside your arm in a smuggling compartment dont see how thats an issue i mean you can mount a head jammer for implanted commlink cyberdecks

Not getting DNI storing it in a smuggling compartment either though. And a head jammer works just as well on a commlink in the storage compartment as it does on an implanted commlink.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Xenon on <06-23-15/0557:14>
It will provide you with DNI if you install it in a cyberlimb, taking up capacity rather than essence.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: I_AM_ZHOUL!!! on <06-23-15/0601:39>
It will provide you with DNI if you install it in a cyberlimb, taking up capacity rather than essence.

9f course it will but he is saying to just keep it inside a storage compartment not having it in a cyberlimb taking up Capacity
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-23-15/0617:33>
I want to keep the ware down no limbs or smuggling compartments. The point is that they lock me up in mage cuffs but don't use the jammer because who expects a mage to have a switched off internal deck much less the skills to use it?
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Xenon on <06-23-15/0724:17>
You can have an internal deck without an external datajack.

It is possible to find the headware with a scanner. It is also possible to find the augmentation with astral perception. If your device is wireless on it is also possible to spot it from the matrix (even if you run it silent).

Deltaware require 5+ hits for a MAD scanner and 5+ hits on Astral Perception to spot.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: KarmaInferno on <06-24-15/0339:19>
Generally, if you're captured, unless your captors are back woods hicks with lousy common sense, they will find all your stuff, internal or external. Scanners are cheap and can usually locate even delta implants if used with diligence.

This much effort for the handful of times you only have to pass a cursory visual inspection is a waste of resources, in my opinion.



-k
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Senko on <06-24-15/0604:37>
Hmmm  if the mage isn't broadcasting I wouldn't have thought they'd put that much effort into determinging IF they have an internal commlink that's switched off and has never once been used. But then I like to prepare back up plans for my back up plans when my back up plans go wrong.
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Reaver on <06-24-15/0638:09>
Its all in degrees.

That cyberware scanner at the entrance to the Aztech Mall would most likely miss your internal commlink (if off), cause its your crap, bargain basement model.

The cyber scanner in the Ares HQ office may or may not find it.... after all there are some important people at HQ, but the scanner is only the first line of defense anyway.

The Cyber scanner at the police office? Yea, it'll find your link no problem, and any shrapnel still in you. After all you have already proven your dangerous, best to find ALL your goodies before you surprise a guard with a spur....
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Hobbes on <06-24-15/2343:36>
I suspect the Ares HQ has a much better scanner than your Lone Star or Knight Errant local facility.  Certainly much better if your police force is still a publicly funded entity. 
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Xenon on <06-25-15/0732:02>
Rules for Magnetic Anomaly Detectors (MAD detectors) as well as Millimeter Wave Detection systems (Cyberware Scanners) are found on p. 366.

Roll Device Rating. With no other implants the scanner need 1 hit to find standard chrome. 2 for Alpha. 3 for beta. 5+ for Delta.

Judging by the table on p. 234 I'd say a standard corporate security scanner would probably come at rating 3 (or so).
Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: KarmaInferno on <06-25-15/1024:43>
Unfortunately if you're captured, there's nothing to stop your captors from scanning you multiple times on a regular basis. Which, if it's been established that you are a credible threat (shadowrunners), a halfway decent security department will do. Hell, some holding cells might just have built in scanners running continuously.

At that point it's merely a matter of time before you are found out. The only variation is your mean time to failure.

It is better to just assume that you are just screwed as far as gear goes. Best plan for an exit strategy that only involves your mind, your noodle, the ol' grey matter. It is, after all, the best weapon.

Ideally part of this plan involves pre-arranged outside (or inside) help.


-k

(Old Man Jones was captured once. Once. It didn't end well for his captors.)

Title: Re: Does an implanted commlink/cyberdeck have an access port?
Post by: Fabe on <06-27-15/1228:02>
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

Data Trails doesn't count, Run & Gun was split into a separate Rigger Splatbook,  you do get Street Grimore for your precedent, & I get Run Faster for my precedent where they kept everything.
Run & Gun was missing almost every weapon and armor modification from Arsenal, as well as a whole bunch of nifty little gadgets like EMP grenades, sensors, and spy toys, just to name a few. And while we knew Data Trails was going to be different due to how the Matrix changed, it was still a significantly weaker book in terms of content than Unwired was. No custom software rules, a handful of qualities and gear items, and no technomancer details because they are writing a different book for that? They definitely count as having changed in a major fashion, and not for the better in my opinion.

Run Faster did not include rules for creating Drakes and/or free spirits, though this was in my opinion minor compared to the other books released so far.

If you really don't see how different the companion books are between 4th and 5th, Zhoul,  we really have nothing more to discuss. Have a good one.

I'm a bit disappointed with the books as well , Run&Gun didn't  include  something as simple as extended ammo clips ,the advanced lifestyle rules in run fasted are not as good as the ones from The runners companion and stolen souls is missing stats for some of the gear and drones listed.