Shadowrun
Shadowrun Play => Play-by-Post => Topic started by: Nevyn on <06-25-15/1506:16>
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I am recruiting for a 'back story run' that will end in a lot of deaths.
The story has 9 runners. Though they are a regular team, they are rarely permanently in each other's pockets.
I want anyone who makes a character to re-use an old / existing character or make one using the karma gen or life-styles methods (from run faster). Don't put a huge amount of effort in The characters are described below and what I put in the descriptors are important, other things are up to you (some do not even have names). I have put a guidance number of K that you should use to make or balance your characters.
The Diamonds are:
gilga (http://forums.shadowruntabletop.com/index.php?topic=21157.msg380482#msg380482) #1 Deckert | Face | Charismatic | Intelligent | Leader | Male | Experienced, ex-military | UCAS / CAS / British / German (your choice) | Good with cars | 875K
Triskavanski (http://forums.shadowruntabletop.com/index.php?topic=21157.msg380352#msg380352): #2 Number 2 | Secret Technomancer - only one member of the team knows this | Female | Experienced and ex-corp | CAS | Good with cars | Contacts in London | 865K
LOCKED #3 Juliette Cul'yn Mage | Experienced, ex-corp | Good with cars | 840K
Mercy Merchant (http://forums.shadowruntabletop.com/index.php?topic=21157.msg380462#msg380462): #4 Razor Girl | Female | streets | British (your choice or which) | 810K
Jayde Moon (http://forums.shadowruntabletop.com/index.php?topic=21157.msg381416#msg381416): #5 Mirriam | Decker| Female | In-experienced, streets | 775K
LOCKED #6 Marcus | Face | Male | Experienced, ex-military | UCAS / CAS (your choice) + British | 825K
Jack_Spade (http://forums.shadowruntabletop.com/index.php?topic=21157.msg380892#msg380892):#7 Tungsten | Experienced, ex-military | German | 825K
#8 Maggie | Rat Shaman| Female | Experienced, ex-military | 810K
Saithor (http://forums.shadowruntabletop.com/index.php?topic=21157.msg380920#msg380920) #9 Medic | ex-military | 810K
What you will have is 3 cars provided to you so you don't need to buy one. The team is split into 3 groups: #1,4,5 #2,6,7, #3,8 9
Ideally I'd like to have 5 players. It will be quick and dirty and, just to lay it on the table, the story only needs 1 definite survivor (though things will be more clear as you tell me the story, as I think that there may be 1 other.)
I will open the 2 threads today, 26th June, for IC and OOC. I will post last thing on Sunday the introduction and the initial story. All characters made by that time will for sure be included. Anyone coming later: for example #6 will immediately become NPC as may #3.
I want an OOC thread describing yourselves to the rest of the team.
Added stuff from later posts:
when creating a character:
Balance everything else out first and then (and only then) increase the creation cap on 3 skills and 1 attribute +2 your genetic norms. This applies to everyone bar #4, #5, #8, #9 (you get a creation cap of 3 skills and 1 attribute +1 your genetic norm) (genetic norms = racial norms)
SINs
The team... you's guys... are currently in London. You are aware that your job may be International in execution so you need SINs to cover that. you'll need stuff for Eurozone, the UK and at least UCAS and CAS. Other zones might benefit you
Cars
The cars you have are stolen, top of the range Range Rover. For all 3, use the Rover Model 2072 (in Chummer5 (https://code.google.com/p/chummer5/)under TRUCKS and also present in SHR5RCP (https://github.com/UrsZeidler/shr5rcp)) as base but Spd 5, Accel 3, Armour 15. Assume that the work to prevent someone coming after the cars has been done: you outsourced acquiring the cars. You have had these vehicle for 2 weeks. Any modifications made in that time have had 1/3 of the time (5 days) to be made as 2 cars are always 'on the job'. Deckert's car needs great comms so include that in your buy. DO NOT ABSORB THE COST OF THE CAR IN YOUR CHARACTER BUILD! it is FREEEEEEE!
This Run
You are 3 weeks into the run... And you're bored... and Deckert has you running maneuvers to keep you sharp... Also: Deckert knows more than you and you all know that he plays hard and fast with the rules so if he's keeping a secret then you're unlikely to make him spill. He's always been a good leader, kept you all out of the gutter and you're never very short of money. Deckert does seem to go with more People Extractions but this run is different.
Knowledge
You all also get Street Knowledge: London at 2 + Int (for free)
Comms
If Deckert, or I, catch you using anything worse than an Hermes then you're fired.
I put up IC and OOC posts.
OOC (http://forums.shadowruntabletop.com/index.php?topic=21171.0)
IC (http://forums.shadowruntabletop.com/index.php?topic=21172.0)
Please use Orokos for dice rolls. Uncertain Death (http://orokos.com/roll/c-Uncertain+Death) is the name of the campaign.
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An interesting concept... although a little hazy on how the character stuff you want works.
I might be interested in this, especially as you've got some good details for using Lifestyle Modules, but the karma listed, is that total karma from go to woe? Or karma to used after you finish with the life modules?
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Now when it says 865k does that mean the karma gen value? I'm assuming it does.
Cause I could go in for the secret technomancer myself. Is there any possibility of letting her initiate from the start?
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An interesting concept... although a little hazy on how the character stuff you want works.
These are all characters whose deaths make up an important part of the actual run that follows. The bits of the characters I've identified are important to the story. This run is the prelude to the actual run and the story created here will determine some of the direction of the follow up... Imagine this is the forward or the prologue of a book.
I might be interested in this, especially as you've got some good details for using Lifestyle Modules,
I love lifestyle modules... It constrains you but also liberates you.
Lifestyle Modules, but the karma listed, is that total karma from go to woe? Or karma to used after you finish with the life modules?
Listed Karma is a guidance for how much awesomeness the runner is and is TOTAL "go to woe" karma.In my head any character at 850K and above is a serious runner with some minor renown. Above 900K is serious money. I don't mind how you make the character but use this as a guidance.
Now when it says 865k does that mean the karma gen value? I'm assuming it does.
Yes | also see above comments.
Cause I could go in for the secret technomancer myself. Is there any possibility of letting her initiate from the start?
She would not initiate but submerge... yes, knock yourself out. If you do go for this character then I will tell you who you think knows and why.
Also: just so you know - I am big on secrets... Secrets that characters have from other characters especially.
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I wouldn't mind looking at the Rat-Shaman... someone like that in the military could be rather interesting.
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Number 2
865 karma
-15 Technomancer
-0 Human
Cas - Denver - 15 karma
English N, German 1
+1 Intuition
+1 Etiquette, +1 computers, +1 Negotiation
Know History +1, Know Cas +1, Know Denver +2
Early Emergence - 40 karma
+1 Intuition
Compiling +1, Decompiling +1, Software +1
Interest: Matrix games +4, Interest Hardware Canibilization +4
Technomancer Boarding School - 50 karma
+1 Cha, +1 Res
+1 Compiling +1 Decompiling +1 Electronic Warfare + 1hacking +1 registering +1 software
Interest: Matrix defenses + 1, Interest: Cars +1
Community Collage -55 - computer science
+1 log +1 will
Electronic Skill group +1
Cyber combat +1 hacking +1
Academic: Matrix Design +6
State University - 65 - Mathmatics Sciences
+1 Log +1 Will
Computer +1 Perc +1 Etiquette +1
Academic knowledge: Ciphers +4
Computer +1 Software +2
A-know: Mathematics +5
Corporate - 100 karma - Hacker
+1 Log +1 Int
15 Limited corp sin
Etiquette +1, P-know Corp +3
Cracking Skill group +2, Electronics +3
First Aid +2,
Academic knowledge +3 Physics
P-Knowlege Matrix Security design.
There is my rough so far. I think I'm going to take smuggler next. What happens if we cap out all the skills in a catagory?
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I'll throw my hat in for the #7 ex-military
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Eurgh... remembering now how much I struggle with Life Module system.. I do OK during the initial phases but really, really struggle after that.
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Yeah, there is a reason, why sum to ten is my favorite system for now (more and varied life paths might change that though)
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the paths are fine, it's the karma spending after that... attributes are horrifically expensive.
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I will take 1 and make a face + driver char.
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Ok, meet #7
ADL (UCAS) Munich (Seattle)
MILITARY BRAT
MILITARY SCHOOL
MILITARY ACADEMY (Languages)
LAW ENFORCEMENT
TOUR OF DUTY: MERCENARY (Special Forces)
Feldwebel (Sergeant) Wolfgang "Tungsten" Ram (not his real name) was bred for war: His parents were both members of the armed forces of the ADL and as long as he can remember he was always somewhere on a military installation. School and even university where sponsored by the military. When the goblinization hit him at age 12 it just gained him recognition among his peers. Military was all he knew for a long time and consequently he applied for a job in the military: He became a MP.
His luck ended when he was implicated in a major weapons theft as an accessory. A suspiciously convenient offer arrived just after he had been arrested by his colleagues: Saeder-Krupp wanted to hire him. They provided layers and a new identity for Tungsten. In return they asked him for a few years of his time and that he would install a plethora of chrome in his body. They, only stopped when it was clear that anymore would kill their soldier. Of course it didn't help that he received primarily augmentations that had belonged to his predecessor or where made by the cheapest contractor.
When his contract was up for renewal he took the chance and vanished into the shadows.
All that chrome has deadened Tungsten's feelings. He hurts himself just to be able to feel something. Combat is one of the few things that make him feel alive anymore and so he heads into it with death defying bravado - or as others call it: A death wish.
Physical description:
Metatype: Ork
Age: 30
Height 190 cm
Weight: 140 kg
Hair: black, military style
Money: 175
Attributes:
BOD 8
AGI: 4(6)
REA: 6(10)
STR: 6
CHA: 2
INT: 5
LOG: 3
WIL: 3
EDG: 2
ESS: 0,1
Limits:
Physical: 10
Mental: 5
Social: 3
Qualities:
SINner (5)
Code of Honor (15) (Warrior)
Military Rank (25) (Sergeant)
Night Vision (Ork)
In Debt (4)
Pie Iesu Domine (2)
+Pain Resistance 1
Poor Self Control: Thrill Seeker (4)
Records on file (Saeder-Krupp)
Did you just call me dumb? (3)
(replaces Uncouth (14)
Agile Defender
Martial Arts: Pentjak Silat
+Jiao Dao
Skills:
Armorer 1
Automatics 6 (Assault Rifle)
Blades 4
Clubs 3
Demolition 1
Etiquette 2
First Aid 4
Free-Fall 1
Gymnastics 3
Intimidation 1
Leadership 3
Longarms 3
Navigation 2
Negotiation 2
Perception 4
Pilot Ground Craft 1
Pilot Watercraft 1
Pistols 4
Running 1
Sneaking 3
Survival 1
Swimming 2
Throwing Weapons 1
Unarmed Combat 6 (Cyber Implant)
Electronics skill group 1
Knowledge Skills:
Primary Language German (N)
Area: London 7
Area: Munich 2
Small Unit Tactics 6
Foreign Military 3
Police Procedures 3
Strategy 1
Military 6
Military History 6
Language: [English] 6
Language: [French] 6
Augmentations:
Smartlink (Used)
Wired Reflexes (Alpha)
Reaction Enhancers (Used)
Bone Lacing Titan (Used)
Spurs
Mucle Toner (2)(Used)
Reflex Recorder (Automatics) (Used)
Datajack (Used)
Weapons:
AK-97
+Gas-vent system (Rating 1-3)
+Shock pad
+Smartgun system, external
+Personalized Grip
+Foregrip
+Sling
38x APDS
38x Gel rounds
38x Flechette rounds
76x Regular ammo
4x Spare clip
Defiance EX Shocker (in Wildhunt Holster)
+Laser sight
+Personalized Grip
20x Taser dart
Ruger Super Warhawk
+Concealable holster
+Custom Grip
+Smartgun system, external
2x Speed loader
12x Regular Ammo
9x APDS
10x Gel rounds
Armor
Ares Victory Wildhunt (Chemical Protection 6)
+Nonconductivity 5
+Gel Packs
+Auto Injector
++Crash
++Kamikaze
++Antidote
++Stim (6)
++Hemosynth
Lined coat
Armor accessories
Helmet
SecureTech PPP legs kit
SecureTech PPP vitals kit
Forearm guards
+Miniwelder
+Miniwelder fuel canister
Balistic Mask
+Respirator 6
Glasses (3)
+Flare compensation
+Thermographic vision
+Vision magnification
Contacts (Capacity 3)
+Vision enhancement 3
Commlink
Transys Avalon
+Stealth Dongle 1
+Program Carrier (Virtual Machine) (+2 Parts)
+Agent 3
+Smoke and Mirrors
+Wrapper
Drugs
2x Antidote (Rating 6)
2x Stim (Rating 6)
Crash
2x Kamikaze
1x Hemosynth
Gear
Metal Restraint
10x Plastic Restraints
Survival Kit
Rappelling gloves
Microwire
Biomonitor
Advanced Medkit (Rating 6)
Backpack
Lifestyle
Low (Dangerous Area)
Fake Sin 3
An Excel spreadsheet helps a lot with the generation ;D
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I am very up for other, self made and published on this forum, life modules. I took the UCAS one and made a British Module with a few changes - adding in the Britishishness. PM me the details if you want to do something similar.
I think that the 'sum-to-ten' is the most D&D of the systems. I am very fine with you using that, just use the idea behind the experience level of character...
Please remember: I'm happy you reusing old characters. Most of you have to die anyway.
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Not if we're metal.
Cause the Metal will never die. (https://www.youtube.com/watch?v=7jNDARoPR9I)
I'm utterly surprised how many life modules seem to just give +logic +will. and how many don't really give any physical stats.
What happens when you max out all the skills in a skill group?
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Not if we're metal. Cause the Metal will never die. (https://www.youtube.com/watch?v=7jNDARoPR9I)
+1
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Okay, I built a sort of face and a legendary driver. He is more rigger/soldier.
I want to modify the cars we get, at least the one for 1#'s team... Add weapon mounts, smuggling space stuff like that.... what model to add?
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The cars you have are stolen, top of the range Range Rover. For all 3, use the Rover Model 2072 as base but Spd 5, Accel 3, Armour 15. Assume that the work to prevent someone coming after the cars has been done: you outsourced acquiring the cars.
You have had these vehicle for 2 weeks. Any modifications made in that time have had 1/3 of the time to be made as 2 cars are always 'on the job'. Deckert's car needs great comms so include that in your buy.
DO NOT ABSORB THE COST OF THE CAR IN YOUR CHARACTER BUILD! it is FREEEEEEE!
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Okay I do not know what the relationship between the guys, but I am giving my guy a control rig and some amazing driving skills. If we make sure cars have rigger interfaces and weapon mounts basically you can have him with you if things get really bad.
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Nevyn: I am using chummer and it does not have this car. What does it means the car is stolen should we get rid of it soon?
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The cars were stolen by agreement. The team are in an ongoing job and they paid someone to do the job of acquiring and cleaning the cars. They are, to all intents and purposes, your cars on the British mainland.
When you're done with this job, you would likely put them into storage if they are not 'burned' ... in which case you would burn them... (if you see what I mean). So you should feel free to spend some money getting them up and running.
My copy of Chummer has the Rover 2072 under Trucks
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Number 2
There is my rough so far. I think I'm going to take smuggler next. What happens if we cap out all the skills in a catagory?
I like this.. Nice direction. Balance everything else out first and then (and only then) increase the cap on 3 skills and 1 attribute +2 your genetic norms.
This applies to everyone bar #4, #5, #8, #9 (you get 3 skills and 1 attribute +1 your genetic norm) (genetic norms = racial norms)
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Also... The team... you's guys... are currently in London. You are aware that your job may be International in execution so you need SINs to cover that. you'll need stuff for Eurozone, the UK and at least UCAS and CAS. Other zones might benefit you. Again - this is all background because... you're all going to die!!!!! ;D
::)
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What is the drop dead time on getting in? I would be interested in #4, but cannot get to anything until the weekend.
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== Info ==
Name: Deckert Alias:
Dwarf Movement: 16/32
Composure: 10
Street Cred: 6 Judge Intentions: 10
Notoriety: 0 Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 2 Memory: 7
Karma: 61 Nuyen: 325
Age: Skin:
Eyes: Hair:
== Attributes ==
BOD: 4 CHA: 5
AGI: 5 (8) INT: 5
REA: 4 (7) LOG: 2
STR: 3 WIL: 5
EDG: 2 MAG: 8 (3)
== Derived Attributes ==
Essence: 1.26 Initiative: 12 + 4d6
Physical Damage Track: 10 Rigger Init: 12 + 4d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 6 Matrix AR Init: 12 + 4d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Social: 6 Matrix VR Hot Init: 5 + DP + 4d6
Astral: 6
== Active Skills ==
Automatics Base: 0 + Karma: 5 = 5 Pool: 14
Clubs Base: 0 + Karma: 1 = 1 Pool: 9
Con (Fast Talk) Base: 0 + Karma: 7 = 7 Pool: 15 (17)
Disguise Base: 0 + Karma: 2 = 2 Pool: 7
Etiquette Base: 0 + Karma: 3 = 4 Pool: 9
First Aid Base: 0 + Karma: 1 = 1 Pool: 3
Gunnery (Ballistic) Base: 0 + Karma: 6 = 6 Pool: 15 (17)
Gymnastics Base: 0 + Karma: 1 = 1 Pool: 9
Impersonation Base: 0 + Karma: 4 = 4 Pool: 9
Intimidation Base: 0 + Karma: 2 = 2 Pool: 7
Negotiation Base: 0 + Karma: 3 = 4 Pool: 9
Palming Base: 0 + Karma: 1 = 1 Pool: 9
Perception Base: 0 + Karma: 3 = 3 Pool: 8
Performance Base: 0 + Karma: 4 = 4 Pool: 9
Pilot Aircraft Base: 0 + Karma: 1 = 1 Pool: 8
Pilot Ground Craft (Remote Operation) Base: 0 + Karma: 6 = 6 Pool: 14 (16)
Pilot Watercraft Base: 0 + Karma: 1 = 1 Pool: 8
Running Base: 0 + Karma: 1 = 1 Pool: 4
Sneaking Base: 0 + Karma: 3 = 3 Pool: 11
== Knowledge Skills ==
Berlin Base: 0 + Karma: 3 = 3 Pool: 8
Counter Culture Base: 0 + Karma: 2 = 2 Pool: 4
Economics Base: 0 + Karma: 5 = 5 Pool: 7
Einglish Base: 0 + Karma: 2 = 7 Pool: 12
German Base: 0 + Karma: 0 = 6 Pool: 11
History Base: 0 + Karma: 1 = 1 Pool: 3
Security Companies Base: 0 + Karma: 2 = 2 Pool: 4
Sperethiel N
Tir Triange Base: 0 + Karma: 1 = 1 Pool: 3
== Qualities ==
Adept
Brand Loyalty (Product) (RCC)
Codeslinger (Control Device)
In Debt XV
Mentor Spirit (Seducer)
Resistance to Pathogens/Toxins
SINner (Corporate Limited) (Ares)
Thermographic Vision
Trust Fund I
== Powers ==
Authoritative Tone Rating: 3
Combat Sense Rating: 2
Improved Ability (skill) (Con) Rating: 1
Improved Reflexes 3
== Lifestyles ==
Street 1 months
== Cyberware/Bioware ==
Bone Lacing (Titanium)
Cybereyes Basic System Rating 1
+Image Link
+Smartlink
+Flare Compensation
Muscle Toner Rating 3
Orthoskin Rating 4
Platelet Factories
Reflex Recorder (Skill) (Gunnery)
Reflex Recorder (Skill) (Pilot Ground Craft)
Reflex Recorder (Skill) (Automatics)
== Armor ==
Actioneer Business Clothes 8
Armor Jacket 12
Chameleon Suit 9
Helmet 2
== Weapons ==
AK-97
+Gas-Vent 3 System
+Personalized Grip
+Shock Pad
+Smartgun System, Internal
Pool: 14 Accuracy: 8 DV: 10P AP: -2 RC: 6
Remington Suppressor
+Gas-Vent 3 System
+Shock Pad
+Smartgun System, Internal
+Sound Suppressor
Pool: 14 Accuracy: 8 DV: 7P AP: -1 RC: 6
Unarmed Attack
Pool: 7 Accuracy: 6 DV: 6P AP: - RC: 2
== Commlink ==
Maersk Spider (ATT: 0, SLZ: 0, DP: 4, FWL: 5)
+Autosoft (Perception) Rating 6
+Autosoft (AK-97) Rating 6
+Autosoft (Pilot(for bikes)) Rating 6
+Signal Scrub
+Toolbox
+Encryption
+Virtual Machine
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Subvocal Mic
+Simrig
+Satellite Link
+Trodes
== Gear ==
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x100
Ammo: Regular Ammo (Machine Pistols) x100
Extra cost of hidden weapon mounts x4
Fake SIN (Dekerrt Goldshtain) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Restricted Bioware License) Rating 4
+Fake License (Restircted Fire arms) Rating 4
== Vehicles ==
Horizon Flying Eye (Minidrone)
+Sensor Array Rating 3
Horizon Flying Eye (Minidrone)
+Sensor Array Rating 3
Horizon Flying Eye (Minidrone)
+Sensor Array Rating 3
Rover 2072 (SUV)
+Morphing License Plate
+Smuggling Compartment (Dwarf, Human, Elf, or Ork)
+Weapon Mount
+Ammo: Gel Rounds (Assault Rifles) x50
+Ammo: Regular Ammo (Assault Rifles) x100
+Medkit Rating 6
+Sensor Array Rating 4
Sikorsky-Bell Microskimmer (Microdrone)
+Sensor Array Rating 3
Suzuki Mirage (Racing Bike)
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x100
+Sensor Array Rating 2
Suzuki Mirage (Racing Bike)
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x100
+Sensor Array Rating 2
Suzuki Mirage (Racing Bike)
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x100
+Sensor Array Rating 2
Everything armed with AK-97 with smartlink + gasvent 3 and shock pads
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What is the drop dead time on getting in? I would be interested in #4, but cannot get to anything until the weekend.
Mercy, and this is for everyone. I will open the 2 threads today for IC and OOC. I will post last thing on Sunday the introduction and the initial story. I want an OOC thread describing yourselves to the rest. All characters made by that time will for sure be included. Anyone coming later: for example #6 will immediately become NPC as may #3.
Also: You are 3 weeks into the run... And you're bored... and Deckert has you running maneuvers to keep you sharp... Also: Deckert knows more than you and you all know that he plays hard and fast with the rules so if he's keeping a secret then you're unlikely to make him spill. He's always been a good leader, kept you all out of the gutter and you're never very short of money. Deckert does seem to go with more People Extractions but this run is different.
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Just mechanics back story later.
Awesome. Nice work. Add 3 contacts in London:
Fixer. Street Name: N'Dep (Con 5 Loy 2)
Shadow Mechanic: Street Name: Calm Down (Con 2 Loy 2)
Face. Street Name: The Duke (Con 4 Loy 1)
EVERYONE: You also get Street Knowledge: London at 2 + Int for free because I'm nice.
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Thanks, will update spreadsheet as I write his backstory. I optimized him a little bit. Made him an adept with augmentation, he is now very charismatic. He can push to 20 dice for con with all modifications in place.
Guys, all deckert drones - are actually bikes and I put the SUV in his sheet. I managed to upgrade it due to good roll of starting funds - but if there is anything else we need just let me know. I gave him 4 bikes, that you can use during the run. The beneift is that if you have to fight and Deckert is not very far away, he can help you. First he is very fast in initiative, then he has 19 dice for driving remotely, and 20 dice for shooting remotely - so if you have troubles it is often helpful if you were on his bike to begin with. The bikes are well armed with weapon mounts. I find bike drones a lot more cooler than actual drones as you can drive them and and in case of troubles Deckert has your back.
I'll appreciate if anyone is buying vehicles if you can make sure that they are armed - so in case you need help Deckert or the 'Rigger' or anyone with gunnery can help you.
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Just so you know - anything driving around London with Panther autocannons visible is going to get tased and then chewed up, spit out and, if you're lucky, they will take out your remains before they crush the car. All weapons require licenses in the UK
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Bah... I'll think about some other character concept then. Without any mechanical way to hide weapons on vehicles/drones Rigger is not very much playable.
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Weapons are often seen. Usually they are discrete and Range Rovers will have hidden compartments. The way the police in London are that, if the car looks like it would be armed then it should be armed. Royalty, princes, dukes etc will be chauffeured around and 3 car convoys are not infrequent.
Armed drones are frowned on but there is a lot of air traffic around the city and bike messengers have evolved so that riderless bikes are actually pretty common... Imagine bike messengers who can simultaneously ride 5 bikes????
Please don't change the concept - I like it - just invest more in retractable weapon mounts (if they do not exist in a source book then just add some money to the cost... starting the bidding at 50% extra)
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I put up IC and OOC posts.
OOC (http://forums.shadowruntabletop.com/index.php?topic=21171.0)
IC (http://forums.shadowruntabletop.com/index.php?topic=21172.0)
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They don't but the different in cost is not much.
I might have to eliminate one of the bikes as I took the money spending's to the limit for this char. 50% extra on 4 weapon mounts is just 5k extra gc - but as I don't have them I'll have to give up one of the bikes I guess.
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That's fine. balance the books in whatever way you can.
I'll let you increase the concealability of all weapons that you install by +5 in return for the 2 weeks work and 50% added costs.
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Secure comms are imperative. Hermes and above are your friends
Also: Please use Orokos for dice rolls. Uncertain Death (http://orokos.com/roll/c-Uncertain+Death) is the name of the campaign.
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thanks for the offer Nevyn, but i dont like to play PbP games. hope the game runs well! sounds like fun
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*sighs* nevermind.. I just flat out suck at making anything via lifestyle modules... my remaining karma pretty much instantly vanishes the moment I try and sort out my attributes and skills to useful levels before i even get a CHANCE to do anything about gear/other stuff.
And yes, theoretically could do it via priority, but it really then just loses the flavor that makes it such an interesting idea in the first place.
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Secure comms? Ha. I don't care how good their decker is, He can listen in all he wants, but my ciphers will be hard to break!
At least that is the goal.
And Scythe, I think that would also hold true for Priority as well. One issue I've noticed with life moduels is the offical ones tend to be only mental stats, often logic/intution and then very little of anything else, unless you get into some of the deeper qualities like Police officer or Grunt.
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Yeah, they REALLY stink for magic users as you have to pay for your Magic and Edge increase... even just a modest 5/6 Magic and 3/6 Edge is over 100 karma gone. that's before touching the rest of your stats, probably about half of them still 1/6
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Yeah, Life mods allow you to get more bang for your buck, but only if you focus. If a 100 karma module gives you the +1 in a stat to make it a +6 from your base, you've nearly paid for the module right there...
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If it takes you a little above... I am flexible.
Remember: these are an experienced team "with a certain set of skills..."
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If it takes you a little above... I am flexible.
Remember: these are an experienced team "with a certain set of skills..."
*shakes head* this would be.. well above the rated levels. Think all in all I'll withdraw and let someone who knows what they're doing take a spot.
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Are you sure Scythe? Is there no method you could use to make the character? I mean the game is the most important bit?
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Posted this in the rules thread.
In life modules, I'm great up until we get to the school thing. Then everything kinda just.. falls apart for me.
Mostly because, why is there Science discipline and Art Disciplines if we're only able to select one? Or do we select one of each? Honestly, I think we do one of each, because looking at most of the art stuff.. its hardly anything. Like look at Computer science, you get +1 to two skills, +1 to a group of skill and +6 to matrix design. On the flip side, if you look at art you get only +3 artisian +3 art history. The amount of worth between the two groups is staggering.
Then there is the part of what happens when you max a skill. In the start it says "You max, you lose excess." but when you get to the real life, it suggests something about how the skills cannot go above 7 but, "In this process, if the skill is not part of a group, transfer the points to a skill with same linked attribute." Suggesting that possibly, you don't loose the skills points, rather, you get a little more freedom.
I would think if you took a school thing, you actually get once science and one art disciplines, like a major and a minor.
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I just did Karma gain. I did build a character with life modules one but it took forever and i was never sure that I did not miss anything. Now I saw that chummer does Karmagain and that it is a powerful tool with all the flexability it gives.
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Accessing shadow grid... done.
Loading file Deckert... done.
Top Secret:
Physical description:
Age: 60, Height 180, Hair: brown hair, military style haircut, many grey hairs. Real name: Rogers Waters.
History:
Deckert is among first dwarfs, his early days were spend on the hide. A fugitive, not even a person his kind were taken to camps. Deckert survived this fate by disguises and lies. Disguising himself as a relatively short huaman. Rather than a dwarf. He was born in what is now called Tir-Triange and surfaced in seattle as a teen. His first evidence of existence include robbery and petty theft.
In 2040 he was caught and issued a criminal SIN. His options were 20 years of jail time or 10 years of military service. Roger cause the latter. He started as a military driver and served in multiple encounters. The most remarkable one was a skirmish attack in 2045, where Deckert received a medal of honor for being the sole survivor of a Salish attack on his military convoy. He survived by hiding and remotely piloting a different vehicle at a time. Changing positions and devices, all the time - his technique is now considered standard in military schools and it allowed him to fend off a unit of 20 soldiers. By tricking them into thinking that their initial offensive was not successful. He was badly injured and ceased active duty after that incident.
The rest of his service time he spent as the face of a controversial initiative for better armored soldiers by means of cyber surgery, where he gave interviews, appeared in public and raised cooperate support for the initiative.
In 2050 he retired and almost immediately begun working as a security rigger in the lone star. He travelled with the cooperation, and rumours followed him around. Where ever he left there was a scandal. He was dishonorably fired at 2060 following a big sex scandal. Where he presumably participated in an orgy and abused drugs with powerful and married cooperate wifes. Not much is known about the incident but it is rumored that Deckert has some troubles controlling his urges. Rogers Waters, currently operates under his UCAS SIN awarded to him for his military service.
Financial Status:
Rogers became rich following the complete adaptation of augmentations for every non awakened soldier. His other family members used his money to establish Rogers industries a sub company of Ares that focuses on the research of new combat cyberware. It is rumored that Rogers tested their products on his body.
Despite his wealth, Rogers borrowed over a million UCAS dollars in order to Rogers industries. The company lasted 5 years and then went bankrupt in an hostile merger by Ares. It is rumoured that Ares were responsible for bringing Rogers industries bankrupt but the case never reached court. Rogers industries went bankrupt in 2065, sold to Ares for a fraction of its real value. Rogers managed to reach settlement with the banks and still hold enough Ares stocks to live comfortably - while the banks keep the majority of the revenue from his stock to slowly pay off the debit.
A minor debit to his suppliers rolled to the black market and caused Rogers quite a lot of troubles. He now owes money to the Yakuza. That debit is what started Deckert shadow running carrier in 2065. Under a street name of simply Deckert, and multiple false identities that are difficult to track he focused on high paying gigs like extractions, infiltrations and grand theft.
His both military/security background as well as his tough but charismatic personality made him quite successful in the field.
Current Status:
Warning... in 2070, Deckert awakened as a very weak adept, the augmentations and massive essence loss he had prevented his awakening sooner. Over the last years he was reported to overcome a lot of the essence loss limitations and he is today considered an establish adept - it makes him extremely dangerous as he is one of the few rare people with extensive augmentation and remarkable physical abilities.
As of 2075, his age seems give its signs on his health. Deckert's health is not as strong as it used to be. Still he is considered a very dangerous runner, with unique combination of talents. It is romoured that he does not visit the actual field of combat as much as he used to. He outsources some of his runs, and focuses a lot on legwork. His exact health status is unknown.
Deckert was last seen in London, his explicit deeds remain unknown.
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Now he has no illegal items AK-97 are almost like Ares alpha but completely legal. Less drones, as money is limited, but within initial budget. Took him a little bit with life modules -
Nationality Tir.
Fugitive
Street Kid
Community collage (business).
Then continued with karma gen. Atleast this time he has all kind of knowledge skills - I like the story and sorry for making him a dwarf I wanted to undo it but chummer won't let me and it took tons of time to do and there is no easy undo. So he'll be short... ;)
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I'll call the medic if it isn't already taken. Will get working on a character.
I think that the 'sum-to-ten' is the most D&D of the systems. I am very fine with you using that, just use the idea behind the experience level of character...
Please remember: I'm happy you reusing old characters. Most of you have to die anyway.
Thank you for this, I'll make one with LM and one with Sum-to-ten and see which one I like the best.
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I like the story and sorry for making him a dwarf I wanted to undo it but chummer won't let me and it took tons of time to do and there is no easy undo. So he'll be short... ;)
I didn't know he was a dwarf... but that actually might explain a few things.. Thank you Gilga - I love it.
I'll call the medic if it isn't already taken. Will get working on a character.
Thank you for this, I'll make one with LM and one with Sum-to-ten and see which one I like the best.
Awesome - I'll put your name on #9
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With life moduels, to get the most bang for your buck, you wanna try to make sure you stack them to get higher stats, then skills. Unfortantly, its not always easy to string together a story I think. Especially with most phyiscal real life modeuls being things like working as a police officer or something.
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With life moduels, to get the most bang for your buck, you wanna try to make sure you stack them to get higher stats, then skills. Unfortantly, its not always easy to string together a story I think. Especially with most phyiscal real life modeuls being things like working as a police officer or something.
Yeah, I ended up going sum to ten. I'll get the crunch up soon.
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Ok, meet #7
ADL (UCAS) Munich (Seattle)
MILITARY BRAT
MILITARY SCHOOL
MILITARY ACADEMY (Languages)
LAW ENFORCEMENT
TOUR OF DUTY: MERCENARY (Special Forces)
Feldwebel (Sergeant) Wolfgang "Tungsten" Ram (not his real name) was bred for war: His parents were both members of the armed forces of the ADL and as long as he can remember he was always somewhere on a military installation. School and even university where sponsored by the military. When the goblinization hit him at age 12 it just gained him recognition among his peers. Military was all he knew for a long time and consequently he applied for a job in the military: He became a MP.
His luck ended when he was implicated in a major weapons theft as an accessory. A suspiciously convenient offer arrived just after he had been arrested by his colleagues: Saeder-Krupp wanted to hire him. They provided layers and a new identity for Tungsten. In return they asked him for a few years of his time and that he would install a plethora of chrome in his body. They, only stopped when it was clear that anymore would kill their soldier. Of course it didn't help that he received primarily augmentations that had belonged to his predecessor or where made by the cheapest contractor.
When his contract was up for renewal he took the chance and vanished into the shadows.
All that chrome has deadened Tungsten's feelings. He hurts himself just to be able to feel something. Combat is one of the few things that make him feel alive anymore and so he heads into it with death defying bravado - or as others call it: A death wish.
Physical description:
Metatype: Ork
Age: 30
Height 190 cm
Weight: 140 kg
Hair: black, military style
Money: 175
Attributes:
BOD 8
AGI: 4(6)
REA: 6(10)
STR: 6
CHA: 2
INT: 5
LOG: 3
WIL: 3
EDG: 2
ESS: 0,1
Limits:
Physical: 10
Mental: 5
Social: 2
Qualities:
SINner (5)
Code of Honor (15) (Warrior)
Military Rank (25) (Sergeant)
Night Vision (Ork)
In Debt (4)
Pie Iesu Domine (2)
+Pain Resistance 1
Poor Self Control: Thrill Seeker (4)
Records on file (Saeder-Krupp)
Did you just call me dumb? (3)
(replaces Uncouth (14)
Agile Defender
Martial Arts: Pentjak Silat
+Jiao Dao
Skills:
Armorer 1
Automatics 6 (Assault Rifle)
Blades 4
Clubs 3
Demolition 1
Etiquette 2
First Aid 4
Free-Fall 1
Gymnastics 3
Intimidation 1
Leadership 3
Longarms 3
Navigation 2
Negotiation 2
Perception 4
Pilot Ground Craft 1
Pilot Watercraft 1
Pistols 4
Running 1
Sneaking 3
Survival 1
Swimming 2
Throwing Weapons 1
Unarmed Combat 6 (Cyber Implant)
Electronics skill group 1
Knowledge Skills:
Primary Language German (N)
Area: London 7
Area: Munich 2
Small Unit Tactics 6
Foreign Military 3
Police Procedures 3
Strategy 1
Military 6
Military History 6
Language: [English] 6
Language: [French] 6
Augmentations:
Smartlink (Used)
Wired Reflexes (Alpha)
Reaction Enhancers (Used)
Bone Lacing Titan (Used)
Spurs
Mucle Toner (2)(Used)
Reflex Recorder (Automatics) (Used)
Datajack (Used)
Weapons:
AK-97
+Gas-vent system (Rating 1-3)
+Shock pad
+Smartgun system, external
+Personalized Grip
+Foregrip
+Sling
38x APDS
38x Gel rounds
38x Flechette rounds
76x Regular ammo
4x Spare clip
Defiance EX Shocker (in Wildhunt Holster)
+Laser sight
+Personalized Grip
20x Taser dart
Ruger Super Warhawk
+Concealable holster
+Custom Grip
+Smartgun system, external
2x Speed loader
12x Regular Ammo
9x APDS
10x Gel rounds
Armor
Ares Victory Wildhunt (Chemical Protection 6)
+Nonconductivity 5
+Gel Packs
+Auto Injector
++Crash
++Kamikaze
++Antidote
++Stim (6)
++Hemosynth
Lined coat
Armor accessories
Helmet
SecureTech PPP legs kit
SecureTech PPP vitals kit
Forearm guards
+Miniwelder
+Miniwelder fuel canister
Balistic Mask
+Respirator 6
Glasses (3)
+Flare compensation
+Thermographic vision
+Vision magnification
Contacts (Capacity 3)
+Vision enhancement 3
Commlink
Transys Avalon
+Stealth Dongle 1
+Program Carrier (Virtual Machine) (+2 Parts)
+Agent 3
+Smoke and Mirrors
+Wrapper
Drugs
2x Antidote (Rating 6)
2x Stim (Rating 6)
Crash
2x Kamikaze
1x Hemosynth
Gear
Metal Restraint
10x Plastic Restraints
Survival Kit
Rappelling gloves
Microwire
Biomonitor
Advanced Medkit (Rating 6)
Backpack
Lifestyle
Low (Dangerous Area)
Fake Sin 3
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Using Sum-to-ten
Jeff Ronzeintein
Background: Jeff was born into a middle-level family in Seattle. His parents worked as a pair of doctors for a hospital, and he dutifully followed them into the field. However when he grew up he was struck by wanderlust and wanted to join the UCAS out of Medical School. He was assigned to a combat posting as both Medic and Demolitionist out of training. He served for a full term, but left soon after due to his parents death. he had no idea why Ares had wanted his parents dead, and he still doesn't know. Whatever it was, they covered their tracks well, and had blocked off from any legal avenues of employment. Taking a fellow veteran turned arms dealer's advice, he began work as a Shadowrunner. It was pretty profitable, as he was a decent gunman, okay high-ex expert, and any runner wanted someone capable of patching them back up.
Jeff Ronitzen
Sum to ten
Attributes A
Skills A
Magic C
Meta E
Resources E
Karma Buy
Attributes 470
Logic 5 (6)
Reaction 5 (8)
Inution 5
Body 3
Strength 3
Charisma 2
Willpower 3
Agility 6
Edge 3
Skills
Biotech 6
Automatics 6 (SMG +2)
Perception 6
Sneaking 6
Unarmed 6
Athletics Skill Group 1
Electronics Skill Group 3
Demolition 6
Con 4
Throwing Weapons 3
Disguise 3
Palming 3
Chemistry 6
Pilot Ground Craft 1
Knowledge Skills
Professional Knowledge Medecine 6
Professional Knowledge Demo 4
Professional Knowledge Millitary 4
Interest Knowledge Trids 4
Interest Knowledge Urban Brawl 2
Adept Powers
Improved Refelexes III
Agility Boost I
Improved Attribute LOG I
Linguistics
Karma 25
-2 Gifted Healer (Stabilization)
-10 Nyuen
-3 Quick Healer
-3 Hawk-eye
+4 Mild Addcition to Alcohol
+5 National SIN
-16 Contact Points
Initiative 13+4d6
Matrix AR Initiative 13+1d6
Mental Limit 7
Physical Limit 6
Social Limit 5
Phsycial Condition Monitor: 10
Sun Condition Monitor: 10
Overflow: 3
Defense: 13
Armor: 15
Resources
Shock Gloves
Armor jacket
Renraku Sensei
Fake SIN Rating 4
-Fake Gun License 4
-Fake Concealed Carry 4
Capacity 6 Goggles
-Vision Enhanchment 2
-Image Link
-Vision Magnification
Earbuds Rating 3
-Audio Enhancement 3
Rating 6 Medkit
30 KG of Rating 10 Foam Explosives
2 Detonator Caps
HK-227
-Retractable Stock
-Integral Sound Suppressor
-Smartgun System
-2 Spare Clips
-300 Rounds Regular Ammo
-100 Rounds Stickn’Shock
10 Stealth Tags
10 Silver Credsticks
Biomoniter
2 Rating 5 Trauma Patches
Nyuen 35
Contacts
Arms Dealer 4/4
UCAS Lt. 3/3
Government Agent UCAS 4/4
Karma 0
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I believe you get both a science and art choice with the higher education, as both ones are yellow, like when you choose anyhing, even stuff with multiple choice you get all the yellow items.
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Using Sum-to-ten
Jeff Ronzeintein
Renraku Sensei
Deckert will not be happy with this choice. You must choose a minimum of a Hermes.
Also - does Jeff have a street name?
Saithor: Add new contacts
Trauma Surgeon Con 4, Loy 2
Street Doc Con 2, Loy 3
Add Street knowledge: Medical Routes +2
Add Street knowledge: Medical Procedures +2
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Ok, meet #7
Hello #7. Good to finally meet you.
It's like you know what's actually happening Jack... Add new contacts
Generic UK Merc Con2, Loy 3
Add Knowledge (whatever type you like (not academic)) British Mercenary Groups +2 +Int
Add Knowledge (whatever type you like (not academic)) Euro Mercenary Groups +2 +Int
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can i try maggie? sorry didnt see this earlier but i find this an awesome idea.
0r mage 3. lemme know
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Alright, I've got her modules picked out.
[spoiler=Moduels]865 Karma
-100 for Resources
-15 for Technomancer
-225 for Misc expenses
525 for Life Mods. - Seek Attributes over Skills.
Goals - From CAS, Technomancer, Good with Cars, Ex-Corp, Seasoned.
Nationality - 15 karma
Cas - Denver
Sinner (5)
+1 Intuition
+1 Etiquette, +1 Computer +1 Negotiation
Know: History +1, KNow Cas +1, Know Denver +2
English N, German +1
Fugitive - 40
+1 Reaction +1 Willpower +1 Intuition
Paranoia - 7, Bad Rep -7 Criminal Sin -10
Acting Group +2, Perc +1, sneaking +1
Street Knowledge: City +2
Technomancer Boarding School - 50
+1 Cha, +1 res
Tasking +1
Electronic Warfare +1, Hacking +1, Software +1
Knowledge: Matrix Games +1, Knowledge +1 Hardware Cannibalization
Community College - 55
+1 Log, +1 will
Science - Computer Science
Electronics Skill group +1
+1 Cyber combat, +1 Hacking
Academic knowledge: Matrix Design +6
Art Discipline - Language
+1 Neg, +1 Ett
Language [Any] + 6 Language [Any] + 5
University - 65
+1 Logic +1 willpower
+1 Computer +1 Perc, +1 Etiquette
Academic knowledge: +4
Science - Mathematics
+1 Computer +1 Etiquette +2 Software
Academic KNow: Mathematics +5
Art discipline - Social Sciences
+1 computer
+3 Sociology +3 Psychology, +3 Archaeology, +1 Chiminology +3 Politics
Corp - 100 - Security Rigger
Limited Corp SIn
+1 Log +1 Int
Electronic Skill group +2
Gunnery +3 Perception +2 Pilot Aircraft +2 Pilot AnthroForm +2, Pilot Ground craft +3
Pro KNow: Drones +3
PostGraduate Studies
+1 Logic +1 Intution +1 cha
+2 Hardware +1 Software +4 Hacking +3 Electronic warfare
+2 Instruction
+2 know Academic Major, +2 Know Academic any
Regular Job
+1 Cha +1 Log +1 Willpower
Leadership +1 Etiquette +1 Neg +1
Pro Know: Job +1, Pro Know Job +2
Interest Any +1
+6 Skills spent amongst skills related to job. (+3 Drive ground craft +2 Auto Mech +1 Nav_
[/spoiler]
Now As you can see, I set aside 325 karma for everything else. This is running of course under the idea that Higher education runs a little like a real world high education with a Major (Science) and a Minor (Art), especially since both of the disciplines are yellow, and you always get whatever is in yellow, even if you have to make a choice under it.
Now the first thing to do is spend 17 karma to remove Criminal SInner and Paranoid. I'm keeping bad rep with her, as the character has a reputation of being a bit of a speedster while behind the wheel.
That leaves me with 308 karma left, 100 is going to buying stuff
208 left to round everything out.
Obvious the first thing to do, spend 30 points to bump Str, Agi and Body to 2.
Now I could spend 90 karma to go to level 6 resonance. But I think that's pretty expensive, even with the starting 2 resonance. So lets drop it down to 5, as its 30 karma cheaper and not too much terribly worse.
that leaves us with 118 karma left. The GM has said I could submerge a few times with the character, and so I'll do it twice fore 29 karma. The first is for MoM or whaever the other one is. Same diff. The second could be for Skin link so I can drive while in AR instead of VR, directly interfacing with the vehicle
89 Karma. -25 for positive qualities.
64 karma left for other things.
I'm thinking of Picking up the 20 karma initiative quality, so I can have that +1d6 and +1 to initiative scores, something I'll need for AR driving, as VR driving would be terrible. Perfect timing might also be something to use.
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I am very up for other, self made and published on this forum, life modules. I took the UCAS one and made a British Module with a few changes - adding in the Britishishness. PM me the details if you want to do something similar.
I think that the 'sum-to-ten' is the most D&D of the systems. I am very fine with you using that, just use the idea behind the experience level of character...
Please remember: I'm happy you reusing old characters. Most of you have to die anyway.
On the Sum-to-Ten thing, would it then be something like sum to fourteen?
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can i try maggie? sorry didnt see this earlier but i find this an awesome idea.
0r mage 3. lemme know
Either is fine. #3 is recently promoted to lead team 3. Maggie...is a dichotomy as rat shamens and ex-mil aren't exactly copacetic.
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Okay, so here is what I did.
I did Sum to 15 (High life) with Prime Runner, as I found that Life Mod/Karma gen is like very expensive to get the technomancy abilities up to snuff. IF that is too much, even for someone who is about to die, lemme know.
Priority
A - Skills
A - Attributes
A- Technomancy
D - Resources
C - Human.
********************************************************************************
For Skills, so far I put 6 in electronics, 4 in cracking
https://docs.google.com/spreadsheets/d/1Q6j_goYfYP7E0inYLBIjDHrlLBhNb7WBhY-gLnFjYOk/edit?usp=sharing
For modifications we can do to the Cars, what exactly would we be able to do?
Would they come with a rigger mod? If not, I guess I'd put that into mine first thing... And some sort of weapon inside for gunnery.
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Are we allowed to use sum to 15 and prime? I was thinking we were limited to sum to 10 and normal. I am almost done with character and will get something up tonight as promised.
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Are we allowed to use sum to 15 and prime? I was thinking we were limited to sum to 10 and normal. I am almost done with character and will get something up tonight as promised.
It depends on the character... #4 wouldn't be Sum to 15. 750Karma is a standard new character. 850K is a powerful runner. I've never used SUM to N. Can you Sum to 12?
If there is no other way - use Sum to 10 and then give #4 some experience with 60 Karma.
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Sum to 12 is easy. Thanks. I will mod the character. I really hope she is the one to live, but her background and personality almost mark her for an exit. She is just too into a need for thrills and combat. A bit self-destructive in that way.
I can even live with the sum to 10 I posted. It is really your call. I will have fun with her for as long as it lasts.
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Brilliant... go to 12.
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Mercy: Can you give me some info on your contacts: Who they are / what they do?
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Quick note is Party Planner/Socialite and boyhood chum who is now a successful PI. I need to flesh them out more and they are better than 1/1. I got caught against a deadline to post and they got the short end of the stick. They will be 5/2 for the woman and 3/4 for the guy. I will finish them up this evening after work. Sorry about that. I will finish up the sum to 12 also this evening.
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All - I've gone through a couple of times but I want to make sure:
If you've ever worked for a corporation... Can you tell me which it is please? Just message me or post it here.
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The german one that makes bmw cArs
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Saeder-Krupp and it's subsidiary, the armed forces of the ADL ;D
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Dekert worked for Ares after their hostile takeover on his company... He was still the CEO for a while, until they replaced it with their own guys.... he was too resentful to actually enjoy his new status as cooperate employee and he had debits he personally vouched for that went to the black market and he could not pay with his wage. Ares ofcourse only bought the company once it went under... free of debits and stuff with a brilliant and cold blooded business maneuver. So Deckert had to pay the rest of the company debit on his own. This is why he left the mega and entered the shadow for the life of a mercenary, his Ares stocks that he got for the takeover are his retirement and if he can make that debit go away he can retire in peace.
The story can also be with any other Mega - if you guys prefer. (Ares is the only Megacorp I had the chance to read about so far).
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So,i'm out spread a little thin
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He hasn't had much of a chance to since Ares blacklisted him, but he has done several jobs for Sader-Krupp.
Since sum to ten is considered 750 karma here, does that mean I get an extra 60?
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that's three of us for Sader Krupp it looks like.
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Born and raised in Tír na nÓg, Mirriam left what she felt was a confining lifestyle in favor of making her way in London proper... a 'real city'. Gifted with a nearly unstoppable intellect, the small girl adapted to the streets quickly and made a small name for herself as an AR 'Tagger' who called herself Eochair, creating a symbol of a stylized key to 'sign' her work.
She also worked as a hacker, small time, and used her abilities to the benefit of her friends, a group of hackers in the Conclave of Hackers In London Local (CHILL). It was during a job that she came under the notice of an Ares Headhunter who ultimately recruited her to work as Firewatch support. It was a short lived stint, as the strict procedures of Ares corporate living pulled her down and she cut ties after only two years, the probationary timeframe that her contract required.
However, her training and time there had benefited her skills greatly and Mirriam decided to put her skills to use in a more lucrative field, one that would allow her the flexibility she was always looking for. Leo Griswald put her in contact with Deckert who took the fixer at his word that 'the girl was a real wizzer of a cowgirl and the next thing she knew, she was on a plane to Minneapolis to meet the assembling crew...
Mirriam is just under the average height for a gnome with green eyes and hair that is naturally red. She often accentuates it with other bright colors and when she's not working she wears it in a wide and full mohawk style (not spiked), high in the front. Her dress tends toward neo-anarchist/punk style. When working, she dresses in a chameleon suit with a helmet.
STREET NAME: Eochair (eh’yok-UR)
NAME: Mirriam Taggart
Gnome Hacker
PRIORITIES
A: Resources
B: Skills
C: Race: Gnome
D: Attributes
E: Magic
ATTRIBUTES
2 BOD
3 AGL
2 REA
2 STR
6 WIL
8 LOG
5 INT
4 CHA
5.69 ESS
3 EDG
DERIVED
Limits
3 Physical = 3 Nat
11 Mental = 11 Nat
7 Social = 7 Nat
Attribute Only
10 Composure
9 Judge Intentions
4 Lift/Carry
14 Memory
SKILLS
Active
2 Artisan (Matrix Graffiti)
5 Computer*
6 Cybercombat (Personas)
6 Electronic Warfare
2 Exotic Weapon Prof: Defiance EX-Shocker
6 Hacking (Hosts)
5 Hardware*
6 Locksmith
6 Sneaking (Urban)
5 Software*
* Electronics Group
Knowledge
2 A: Tír na nÓg History
4 I: Counterculture
3 I: Matrix Games
2 I: Music
4 *: Small Unit Tactics
4 L: English
N L: Sperethiel
2 P: Matrix Infrastructure
4 P: Software
3 P: Tech Companies
2 S: London
2 S: London Hacker Groups
QUALITIES
Positive
2 Arcane Arrester
* Thermographic Vision
* Codeslinger: Hack on the Fly
* Exceptional Attribute: Logic
Negative
* Neoteny
* SINner: Corporate Limited: Ares
* Codeblock: Crack File
CONTACTS
“Crackpot” - Connection 4 Loyalty 2 : Ares Fixer
"Avalanche" - Connection 4 Loyalty 2 : CHILL Hacker
Leo Grimwald - Connection 3 Loyalty 3: Fixer
NUYEN
Starting: 450,000¥
Current: Pocket Change¥ (Living off of Advance)
CYBER-/BIOWARE (7,500¥ spent, leaving 442,500¥)
Datajack, B - 1,500¥
Imagelink, A - 1,200¥
Smartlink, A - 4,800¥
MATRIX GEAR (404,700¥ spent, leaving 37,800¥)
Ares Echo Unlimited -395,900¥
* Full Common Program Suite - 800¥
* Full Hacking Program Suite - 8,000¥
VEHICLES (5000¥ spent, leaving 32,800¥)
* Dodge Scoot - 3,000¥
* Morphing License Plate - 1,000¥
* Spoof Chip - 500¥
* Deluxe Saddlebags - 500¥
IDENTITIES (14,400¥ spent, leaving 18,400¥)
4 Naomi o’Bannon - 10,000¥
* Licenses: - 2,400¥
+ Cyberdeck
+ Vehicle
+ Firearm
* Low Lifestyle - 2,000¥
GEAR (18,400+¥ spent, leaving 0¥)
Chameleon Suit - 1,700¥ = 11,150¥
* Electrochromatic Modification - 500¥
* Gel Packs - 1,500¥
* Fresnel Fabric 3 - 3,000¥
* Nonconductivity 1 - 250¥
* Thermal Dampening 5 - 2,500¥
* YNT Softweave - 1,700¥
Defiance EX Shocker - 250¥ = 660¥
* Personalized Grip - 100¥
* Internal Smartgun System - 250¥
* 12 Taser Darts (Can Hold 4) - 60¥
Sensor Helmet - 100¥ = 8,400¥
* Sensor Array 8 - 8,000¥
+ Biomonitor - 300¥
+ Directional Microphone
+ Geiger Counter
+ Laser Microphone
+ Motion Sensor
+ Olfactory Sensor 6
+ Radio Signal Scanner
+ Ultrasound
Toolkit: Hardware - 500¥
Microtransceiver - 100¥
Psyche x2 - 200¥
Cram x5 - 50¥
Concealable Holster - 150¥
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He hasn't had much of a chance to since Ares blacklisted him, but he has done several jobs for Sader-Krupp.
Since sum to ten is considered 750 karma here, does that mean I get an extra 60?
Yes.
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So,i'm out spread a little thin
Ok... If you need to drop then do - Better now than after we've properly started
#8 is turning into a player killer.. :( ::)
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Alright, question,
What I would like to do is get some skates from the back of run faster. Would I use Pilot Ground Craft for them? Or perhaps the rules from Arsenal where they increase my speed by 1/2, and I roll Reaction + Agility to stay up? Perhaps they are motorized?
Beyond that, and if I could use the last 25k for "parts" to mod up the vehical I'm driving, that owuld be great.
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Yes. :D
Again, much like Gilga, your car has 1/3 of 17 days of work. Whatever you do for car #2 will be replicated on car #3.
My thought is that all of the cars can be modded and if a car needs down time then there have been times when 1 car out is the norm and team #2 can leave the car at base and use car #3 etc etc etc.
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Just so everyone knows... I am NPCing #3 and #6.. #3 is important as she is the leader of team 3.
As per the flavour text I added (from the point of view of Number 2) the team uses numbers in comms - even in secure comms.
Also: #3's name is Juliette Cul'yn
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What aboutthe skates?
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What I would like to do is get some skates from the back of run faster. Would I use Pilot Ground Craft for them? Or perhaps the rules from Arsenal where they increase my speed by 1/2, and I roll Reaction + Agility to stay up? Perhaps they are motorized?
Sorry - that's a general Yes. Skates (Good) are 100Y and I think that's what you'll pay. I'll bow to the Arsenal rule. You cannot drive manually in the skates. (but I think you're rigged, right?)
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If you don't know Brooks... then you might not know...
It's not for the ladies.(not even strippers / hookers / any of them)
Currently, IRL, to bring in a guest of any standing you have to make a booking, in person. They do not accept phone calls, there are no phone conversations in the salon, smart phones are allowed but use is restricted to closed off booths where the glass is smoked so that you cannot be seen - or see out.
So - imagine that you know this in game.