Shadowrun
Shadowrun General => Gear => Topic started by: vallen on <09-01-15/0029:32>
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ok so im working on a troll mystic adept/technomancer with a obvious right cyber arm likemy last post but this time it wont be a focus but itll have a custom rail gun basicly an assault cannon. i would like to try to conceal it and it ammo basicly the troll wares a necklace of 1 inch pasteel ball barngs (ammo 2nu each) and when he needs to he hook theammo/necklace into the arm an start shooting it take two simple actions and a free action to do this in a round. free action tear off neclace simple action load weapon simple action fire 1 round this will have recoil compsnstation down to -3 dice for every shot fired and up to two shots per round after the reload round. the arm also hosts two agents a rating 6 and a rating 3 the rating six agent is for hack/deffence. the rating 3 agent is for matanice and used as a weapon personallity/optumizer and we dont have a decker so tgat why ive got the agent
stats
dam 10p acc 4(6) rc -3 mode sa ammo 20 belt + 40 chargepack large
str 9 agi 9 armor 9
cyber gun fore arm smart link internal, cyber deck w/ data jack upper arm, and agent rating 6 lillith agent rating 3 may
the total cost 350,500 out of our 500,000 leaves some room for other ideas i also need to buy atmor but that will only cost me 15,000 for a armourd jacket googles(smartlink) the ammo/charge pack is included in the weapon cost 40 shots in total
thanks any helpful tips inquirys or comments are welcome aslong as there contructive
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Considering that even rifles are too big to be mounted in a cyberlimb I dunno how even a Troll will manage an Assault Cannon or Railgun... also note that Railguns need both munitions AND power packs to fire.
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Umm...no. Just no. There is no way that someone is going to be able to fit a fragging assault cannon in their arm.
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Umm...no. Just no. There is no way that someone is going to be able to fit a fragging assault cannon in their arm.
Just have a Look at the Krime Cannon ;)
She( It ?) is small enough.
A Panther or Vigilante Assault Cannon is too big, sure, but the Krimne Cannon is small enough (at least for a big Ork or Troll !)
A Railgun otoh would be way too Big even for a Troll Arm (ImO)
with a small, fitting Dance
Medicineman
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Even the Krime Cannon wouldn't work. Fire one shot and there goes your arm a few hundred yards behind you.
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Even the Krime Cannon wouldn't work. Fire one shot and there goes your arm a few hundred yards behind you.
OK, thats a good Argument and I'm on "your side "
( but it does NOT concern the Size ! A Krime Cannon will still fit into a Troll Cyberarm ;) )
I myself would never do such a nonsense ( a Railgun or Assault Cannon in a Cyberarm )
Those Guns are for rare and Special Situations.
And I need the Slots in "my" Cyberarms for other Gimmicks (like Cyberarmor, Monowire, intern Comlink, hidden Secret Compartments for Smuggling, etc)
When the Moment comes and I need a Railgun I get it out of the Weaponslocker or hidden Bunker and then "Rock & Roll" !
But I would never run around with it so that the Cops can find out about it and arrest my Char
(this would be extremely Stupid ImO)
without a stupid Dance
Medicineman
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Here's how I would allow it:
If the troll has a cyber torso (to account for extra bracing) and the assault cannon is the arm. Like, instead of an arm, he has a huge gun mounted on a ball-and-socket. There's no "concealed assault cannons". Maybe some military would think it was a good idea, but it would be a liability for a shadowrunner.
And firing ball bearings? Not unless you don't want accuracy. Bullets are bullet-shaped for a very good reason.
At that point, yeah, just go grab an assault cannon out of the trunk of your car when you need to destroy things. No sense in trying to conceal that sort of firepower.
KABOOM! KABOOM!
Officer: What was that?
Troll: Nothing. Just me and my innocent cyber arm.
Officer: Oh, ok. Carry on then.
Yeah, I don't see it happening, even if you did manage to make it look like an arm.
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>> And firing ball bearings?
for a Railgun !
Vallen wants a Railgun in his Arm....
with a Headshakin' Dance
Medicineman
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For a nice big boom in an arm, I say just hide a Ruger Warhawk in there loaded with APDS ammo.
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I think you should install a seat in the arm so a pixie decker can sit there and fire the autocannon for you and deck with those agents.
Then you can also fire another weapon with your other arm (heavy machinegun, one handed!) for double the whammy!
Mebbe give the pixie a tac-nuke in case things go really sideways?
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I like your thought process adzling! I was just thinking "You know what this needs? A tac-nuke." The pixie decker is just gravy.
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ok so no on the assault cannon then what about some sort of small rail gun i mean its not suposed to be for the cops in our last session we fought 3 dragon and we are retring that mission for our first session so i think i need this and the panther assault cannon or maybe i could have a costom drone fight with me with a big gun just another idea im might need help with character to so ik working on posting our house rules hevy priority build system next but i need either a new idea of some strong as hell costom item or i wont survive long at all with a troll street sam with technomancey/mystic adept so going with the weapon stats is it possbile to have a rail gun in a cyber arm hand and all or am im barking up the impossible jst let me know
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Dude. You have a Troll samurai technomancer mystic adept? Yeah, buy a railgun. Buy two or three of them. Mount them wherever you like. One on each shoulder and one in an eyeball mount. You might as well get the tac-nuke option too while you're at it.
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ok so then im barking up theimpossible then what kninds of costom gear do you think would help me agiast dragons our team want revenge for or characters that died agianst them maybe some sort of custom assault cannon not in a cyberarm but strong enough to deal decent damage against the dragons and other stuff the gm might through in there maybe a gun like the pather xxl with something to soup it up or something like a monofliament katana or somthing any thing that will help
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I think you should install a seat in the arm so a pixie decker can sit there and fire the autocannon for you and deck with those agents.
Then you can also fire another weapon with your other arm (heavy machinegun, one handed!) for double the whammy!
Mebbe give the pixie a tac-nuke in case things go really sideways?
That makes me want to hide a Pixie Decker in a large smuggling compartment so that you can have an on-site hot sin Decker without having to deal with someone being comatose. Just gotta customize it with a Pixie-sized crash harness and you're good to go!
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Dude. You have a Troll samurai technomancer mystic adept? Yeah, buy a railgun. Buy two or three of them. Mount them wherever you like. One on each shoulder and one in an eyeball mount. You might as well get the tac-nuke option too while you're at it.
Hey, cut the Guy siome slack .
He's been fighting 3 Dragons for his first Run !
;)
Note to myself : Remember there's always a Gaming Table with over the Top Runs
He who dances with some Slack
Medicineman
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Is there a book/reference for form factor weapons? Not for a railgun/assault cannon, but something feasible like an ARES REDLINE mounted on a Rating 4 Cybereyes =)
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ok so then im barking up theimpossible then what kninds of costom gear do you think would help me agiast dragons
Corporate backing is a good place to start
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i know it unsual but dont you think it couldbe fun to play a mystic adept/technomacer???
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Is there a book/reference for form factor weapons? Not for a railgun/assault cannon, but something feasible like an ARES REDLINE mounted on a Rating 4 Cybereyes =)
Well, not as far as that. But Chrome Flesh does have rules for modifying weapons as Cyberweapons.
CYBERGUN MODIFICATION
While there are a wide variety of cyberguns on the market,
Ares was the first to recognize that name brands are
name brands and, at the end of the day, a street samurai
just feels more comfortable knowing that they have
an Ares Predator up their sleeve rather than just some
gun. Other corporations soon followed, as is so often
the case, and in short order, a vast array of firearms
became available in cybergun variants. Each uses their
own statline as normal—for example, an Ares Predator
V uses Ares Predator V stats, not “Implant Heavy Pistol”
stats, though it uses the same Essence and Capacity as
a normal cybergun of that type. In the case of an Ares
Predator V, that would be 0.5 Essence/[6] Capacity, as a
normal Implant Heavy Pistol. Modification of a normal
gun into a cyber-implant version costs are shown on
the following chart, while Availability is increased by 4.
Tasers are treated as Light Pistols, Exotic Pistols are
treated as Heavy Pistols, and other guns might be modifiable
into cyberguns if the Gamemaster so chooses. Assault
Rifles and larger weapons cannot be so modified.
i know it unsual but dont you think it couldbe fun to play a mystic adept/technomacer???
Nope, one uses Magic another is Technomancy... all indications there two are different expressions of similar genetics and thus mutually exclusive.
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wow,..thats nice.
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thanks any way guys sorry i even had the ideas to ask you guys with something like this
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thanks any way guys sorry i even had the ideas to ask you guys with something like this
You just need to preface your questions with the fact that your group is playing so far outside the Power Level that's it's basically another game. The fact that you are trying to build characters that "can take on THREE dragons" is beyond anything that 99.999999% of other players are ever even conceiving doing that aren't 10 year old 4000 Karma characters. So once you make people aware of it... they are going to be sardonic about it... but the Pixie Decker running Hot VR in a Large Smuggling Compartment sounds like a good plan. Dragons can be killed, even Great Dragons can be killed... it's happened a few times in the Lore. It takes Armies to pull off & it's definitely still not easy. Giant killing machines with a crap ton of Magical potential that have lived for thousands of years... and you want to kill THREE out of Chargen. Expect sarcasm & joking.... but if you define what Game you are playing that uses Shadowrun as flavor, I'll help you make up stuff for that Game that has a shadowrun flavor. But as long as you understand that what you are playing is not what anyone is doing.
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thanks any way guys sorry i even had the ideas to ask you guys with something like this
You should always feel free to ask. That doesn't guarantee that someone is going to be interested in helping you, though.
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I'd agree that a Krime Canon would fit in a troll sized cyberarm.
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sorry i just quitting this group any one looking for a player in the denver area
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I thought the rules won't let you be a technomancer/magic character at the same time?! I remember reading that in both the 4th and 5th edition corebooks!
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I thought the rules won't let you be a technomancer/magic character at the same time?! I remember reading that in both the 4th and 5th edition corebooks!
House rules are sometimes a thing.
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The fact that you are trying to build characters that "can take on THREE dragons" is beyond anything that 99.999999% of other players are ever even conceiving doing that aren't 10 year old 4000 Karma characters.
Hey, now. Hawatari hasn't ever taken on a dragon. Not that she hasn't thought about it, or been tempted once or twice, but she's always kept her temper in check and her sword in the sheath. Taking on even an adult dragon, no matter your age and karma level, is looking for big trouble.
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Dealing with a dragon comes with a Surcharge.
A very LARGE surcharge.
<4000 Karma player :P>
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*drags Reaver off to play games*
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sorry i just quitting this group any one looking for a player in the denver area
Colorado Springs area here. Add me to contacts and if you feel like a jaunt down let me know. Promise not to throw dragons at you.
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ok so then im barking up theimpossible then what kninds of costom gear do you think would help me agiast dragons our team want revenge for or characters that died agianst them maybe some sort of custom assault cannon not in a cyberarm but strong enough to deal decent damage against the dragons and other stuff the gm might through in there maybe a gun like the pather xxl with something to soup it up or something like a monofliament katana or somthing any thing that will help
Longbarrel + Custom Grip Barret 122 with Handloaded Depleted uranium Rounds. 16P and -11 AP should provide plenty of fun.
Slap a maximum Grade Tremor reducer into your guy and together with the Smartgun, you'll make the most out of its 11 Precision.
If you GM is nice, he will even allo you to use the Bulseye Doubletap with that (seing as Depleted Uranium Rounds are very well just higher powered APDS rounds, in the context of what you provided on information), making all this even more fun. Should be somewhere around 16P, -17 AP, if I'm not mistaken.
Have fun geeking Dragon 8)
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I suppose we can just be grateful DU AC rounds aren't a thing... ::)
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Stay on topic!@
What about depleted uranium rail gun rounds?