Body | Agility | Reaction | Strength |
2 | 2 | 2 | 2 |
Charisma | Intuition | Logic | Willpower |
6 | 4 | 4 | 3 |
Edge | Resonance | Essence | Initiative |
4 | 6 | 6 | 4 |
Tasking Skill Group | 4 |
Cracking Skill Group | 4 |
Electronics Skill Group | 4 |
Dodge(Ranged) | 3(5) |
Pistols(Semi-Automatics) | 3(5) |
Infiltration(Suburban) | 2(4) |
Perception(Visual) | 2(4) |
Elven History | 3 |
Elven Activist Groups | 3 |
Anti-Elven Activist Groups | 3 |
Anti-Metahuman Activist Groups | 3 |
Elven Safehouses | 2 |
English | N |
Sperethiel | 4 |
Complex Form | Rating | Notes |
Analyze | 6 | XXXXX |
Edit | 6 | XXXXX |
Stealth | 6 | XXXXX |
Spoof | 6 | XXXXX |
ECCM | 6 | XXXXX |
Exploit | 6 | XXXXX |
Command | 6 | XXXXX |
Attack | 6 | XXXXX |
Fake SIN Rating 5 | 5000„ |
Colt Manhunter | 300„ |
APDS Rounds x 30 | 210„ |
Personalized Grip(Colt Manhunter) | 100„ |
Hidden Gun Arm Slide(Colt Manhunter) | 350„ |
Fake License Rating 5(Colt Manhunter) | 500„ |
Form Fitting Full-Body Suit | 1600„ |
Gel Packs(Body Suit) | 1500„ |
Fake license Rating 5(Gel Packs) | 500„ |
Ruthenium Polymer Coating(Body Suit) | 7500„ |
Fake license Rating 5(RP Coating) | 500„ |
Thermal Damping Rating 6(Body Suit) | 3000„ |
Street Clothing | 100„ |
Contact Lenses Rating 3 | 150„ |
Image Link (Contacts) | 25„ |
Vision Enhancement Rating 3(Contacts) | 300„ |
Thermographic Vision (Contacts) | 100„ |
Glasses Rating 3 | 75„ |
Vision Magnification(Glasses) | 150„ |
Flare Compensation (Glasses) | 50„ |
Ultrasound(glasses) | 1,000„ |
Earbuds Rating 2 | 20„ |
Audio Enhancement Rating 3 (Earbuds) | 300„ |
Spatial Recognizer (Earbuds) | 100„ |
Medkit Rating 6 | 600„ |
Medkit Supplies x 10 | 500„ |
Middle Lifestyle (One Month) | 5000„ |
Tag Eraser | 150„ |
Datachip x 5 | 5„ |
Certified Credstick | 25„ |
Keycard Copier Rating 6 | 1800„ |
Maglock Passkey Rating 5 | 10000„ |
Sequencer Rating 5 | 1000„ |
Cellular Glove Molder Rating 3 | 600„ |
Hermes Ikon | 3000„ |
Novatech Navi | 1600„ |
Subvocal Microphone | 50„ |
Skinlink | 50„ |
Satellite Link | 500„ |
Jazz x 10 | 750„ |
Fake License Rating 5 (Jazz) | 500„ |
Leftover | 290„ |
XXXXX | XXXXX„ |
Cyberware | Essence | Cost | Notes |
Tooth Breakable Compartment | 0 | 500„ | Holds a dose of Jazz |
Contact | C/L | |
Fixer | 6/3 |
SR4A. No Free Spirit's, AI's, weird changelings, or anything like that.
As for roles, we seem to have a Face (Sludig), and a Technomancer (Joe). All others are available. If you want magic, go for it. :)
Your characters will be foreigners, without any solid knowledge of TriCity
(...) they're Weapon foci -and- weapon Commlinks (with Personalities) (...)Weapon Foci can't be technological items, if i remember correctly. If not, they can't be in my game - i try to keep Magic/Tech separated. Besides that, i know that kind of character build would be appealing, but try to evaluate how much useful he is besides being a healing-machine. You will need to be ready for a challenging game. :)
How do you feel about starting initiation, Kot?You mean initiating the game, or buying Inintiation for your character? If you were talking about the former, i'm working on it. I'm a bit distracted by planning a winter break camp. As for the latter, let's say i want any Initiations in-game only.
Troll muscle, Vory ties.Watch out with that. Vory have a really bad press in Poland and TriCity, and they are fighting an already lost war on multiple fronts there. If you really want it, it's okay. We can sort that out, but it won't be as easy for you to use those ties as it would be in Seattle.
base passive Defense pool, Armor, modifiers, base attack pools, and such. This way we won't have to calculate those on the fly.
{Status: 1P and 4S(StimPatched) damage, no Wound penalty, no Sustaining penalty}
{Sustained spells: Armor F3, on Focus.}
How do you feel about starting initiation, Kot?You mean initiating the game, or buying Inintiation for your character? If you were talking about the former, i'm working on it. I'm a bit distracted by planning a winter break camp. As for the latter, let's say i want any Initiations in-game only.
Get well soon, Boer and Kot!I second that. Feel better soon chummers!
I really want to make aPlease, Bueller would HAVE to be a Face. ;D
1) Mr. Lucky (8 Edge)
2) full-body cyberlimb replacement (arms, legs, torso, and skull)
3) generalist (lots of low-level skills)
4) named Ferrous Bueller.
Can I do a full body set as a cyberware suite? (90% cost and 90% of regular essence loss)
It's the only possible way to justify getting a cyberskull...
As a suite, the limbs, without any mods, would cost 162,000 for alphaware, and take up 4.5 essence.
Please, Bueller would HAVE to be a Face.Or everyone's favorite cyborg look-alike! If he's in Europe instead of in class, he's definitely playing hookie.
Kontact, I am sorry, but i cannot take that character. If you modify him to the point of a heavily cybered samurai/hacker/infiltration specialist, that's a green light. But that's too broad, and too weird for this game, sorry. You'd spend most of the time being relatively useless with that kind of skill package - skill levels cap positive DP modifiers. And the amount of math on this character for the GM... Just scary.I looked that sheet over and went :o HOLY WHAT?!
But the whole concept isn't so bad - a mangled corp experiments victim is okay. You could've kept even all of the cyberlimbs, and a small torso mod. The rest is easily replaceable, and with the level of medical help that the corp would have to put into him to avoid lawsuits would suffice for that.
skill levels cap positive DP modifiers.
And the amount of math on this character for the GM... Just scary.
Maybe, but not for long. And it wouldn't work well, as the character's Body, and Strength are abysmal. If anyone hacks his 'warez, he'd be crushed under their weight. ;P
Body | Agility | Reaction | Strength |
1 (9) | 1 (9) | 5 (7) | 1 (8) |
Charisma | Intuition | Logic | Willpower |
5 | 5 | 5 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
7 | --- | 0.072 | 12 |
Electronics Skill Group | 2 |
Computer | 2 |
Data Search | 2 |
Hardware | 2 |
Software | 2 |
Firearms Skill Group | 4 |
Automatics | 4 |
Longarms | 4 |
Pistols | 4 |
Influence Skill Group | 3 |
Con | 3 |
Ettiquitte | 3 |
Leadership | 3 |
Negotiation | 3 |
Stealth Skill Group | 4 |
Disguise | 4 |
Infiltration | 4 |
Palming | 4 |
Shadowing | 4 |
--- | --- |
Dodge (ranged) | 2 |
Perception | 1 |
Unarmed Combat (sp: Martial arts) | 1 |
Corp Aztechnology | 2 |
Border Patrol Procedure | 1 |
Police Procedure | 4 |
Biology (sp: human biology) | 1 |
Chemistry | 1 |
Computer Theory | 1 |
History | 1 |
Literature | 1 |
Parazoology | 1 |
Twen-cen Flatvids | 2 |
English | N |
Spanish | 3 |
Esperanto | 2 |
Hopi | 2 |
Japanese | 2 |
French | 1 |
German | 1 |
Itallian | 1 |
Russian | 1 |
Sperethiel | 1 |
Augmentation | Grade | Essence | Cost | Notes |
Attention Coprocessor R3 | Standard | 0.27 | 9,000„ | +3 to Perception tests |
Synaptic Booster R2 | Standard | 1 (.5) | 160,000„ | +2 Reaction +2 IP |
PuSHeD | N/A | 0.1 (0.05) | 15,000„ | +1 to all Logic-linked tests |
Reakt | N/A | 0.4 (0.2) | 30,000„ | +2 to Reaction for Defense tests |
Neocortical Neural Amplifier Nanites R3 | N/A | N/A | 15,000„ | +3 to Logic-linked tests outside of heavy work |
Limbic Neural Amplifier Nanites R3 | N/A | N/A | 15,000„ | +3 to Intuition-linked tests outside of heavy work |
Oxyrush Nanites R5 | N/A | N/A | 5,000„ | +5 to Fatigue tests, 2.5 hours of oxygen |
Part | Grade | Essence/capacity | Availability | Cost | Notes |
Skull (Suite) | Used Alpha | 0.58 | 16 | 9,000„ | +1 physical damage box; 4 capacity |
Orientation System | N/A | 1 | 3 | 1,250„ | +2 to Navigation tests; instant auto-maps |
Olfactory Booster | 4 | 2 | 15 | 4,000„ | +1 smell perception per rating; can detect explosives and chemical agents |
Datajack | N/A | 1 | 0 | 500„ | wires! |
Custom Torso (Suite) | Used Alpha | 1.17 | 16 | 23,400„ | Body/Agility/Strength = 4/5/4; +1 physical damage box; 10 capacity |
Auto-injector (4 dose) | N/A | 0 | 7 | 800„ | |
Body Enhancement | 5 | 5 | 14 | 1,000„ | +1 Bod per rating |
Agility Enhancement | 4 | 4 | 11 | 1,000„ | +1 Agl per rating |
Strength Enhancement | 1 | 3 | 2 | 250„ | +1 Str per rating |
Custom Left Arm (Suite) | Used Alpha | 0.78 | 9 | 21,600„ | Body/Agility/Strength = 5/5/5; +1 physical damage box; 15 capacity |
Body Enhancement | 4 | 4 | 11 | 800„ | +1 Bod per rating |
Agility Enhancement | 4 | 4 | 11 | 1,000„ | +1 Agl per rating |
Strength Enhancement | 4 | 4 | 11 | 1,000„ | +1 Str per rating |
Armor | 1 | 2 | 4 | 300„ | +1/+1 B/I Armor per rating |
Data Jack | N/A | 1 | 0 | 500„ | wires! |
Custom Right Arm (Suite) | Used Alpha | 0.78 | 9 | 21,600„ | Body/Agility/Strength = 5/5/5; +1 physical damage box; 15 capacity |
Body Enhancement | 4 | 4 | 11 | 800„ | +1 Bod per rating |
Agility Enhancement | 4 | 4 | 11 | 1,000„ | +1 Agl per rating |
Strength Enhancement | 4 | 4 | 11 | 1,000„ | +1 Str per rating |
Armor | 1 | 2 | 4 | 300„ | +1/+1 B/I Armor per rating |
Datajack | N/A | 1 | 0 | 500„ | wires! |
Custom Left Leg (Suite) | Used Alpha | 0.78 | 10 | 22,450„ | Body/Agility/Strength = 5/5/6; +1 physical damage box; 20 capacity |
Body Enhancement | 4 | 4 | 11 | 800„ | +1 Bod per rating |
Agility Enhancement | 4 | 4 | 11 | 1,000„ | +1 Agl per rating |
Strength Enhancement | 3 | 3 | 8 | 750„ | +1 Str per rating |
Armor | 2 | 4 | 9 | 600„ | +1/+1 B/I Armor per rating |
Foor Anchor | N/A | 3 | 9 | 4,000„ | 1pt of RC and +2 body for knockdown tests per foot; cyberimplant weapon (str/2)+3P |
Nanohive | 3 | 2 | 14 | 30,000„ | Can sustain up to 3 different Nanite types |
Custom Right Leg (Suite) | Used Alpha | 0.78 | 10 | 22,450„ | Body/Agility/Strength = 5/5/6; +1 physical damage box; 20 capacity |
Body Enhancement | 4 | 4 | 11 | 800„ | +1 Bod per rating |
Agility Enhancement | 4 | 4 | 11 | 1,000„ | +1 Agl per rating |
Strength Enhancement | 3 | 3 | 8 | 750„ | +1 Str per rating |
Armor | 2 | 4 | 9 | 600„ | +1/+1 B/I Armor per rating |
Foor Anchor | N/A | 3 | 9 | 4,000„ | 1pt of RC and +2 body for knockdown tests per foot; cyberimplant weapon (str/2)+3P kicks |
Radar Sensor | 4 | 2 | 11 | 12,000„ | Benefits of Ultrasound + Millimeter Wave Scanner; Piereces 20pts of structural material. |
Novatech Airware (3/3) | 1,250„ |
+Hardening r6 | 150„ |
+Environmental Resistance | 100„ |
+Optimization - Analyze | 500„ |
Custom OS (6/3) | 3,600„ |
Analyze R6 + Ergo + Opt3 | 1,000„ |
Browse R6 + Opt3 | 900„ |
Command R6 + Opt3 | 900„ |
Edit R6 + Opt3 | 900„ |
Encrypt R6 + Ergo + Opt3 | 1,000„ |
Scan R6 + Ergo + Opt3 | 1,000„ |
>>>Comms Subtotal<<< | >>>11,300„<<< |
FFBA full | 1,600„ |
+Nonconductivity R6 | 1,200„ |
+Thermal Dampening R6 | 3,000„ |
+Insulation R3 | 450„ |
SWAT Armor | 8,000„ |
+Fire Resistance R4 | Integral |
+Biomonitor | Integral |
+Ruthenyum Polymer Coating | 7,500„ |
+Chemical Protection R6 | 1,500„ |
+Radiation Protection R6 | 1,200„ |
SWAT Helmet | 1,200„ |
+Image link display | Integral |
+Low-light vision | Integral |
+Smartlink | Integral |
+Flare Compensation | Integral |
+Internal Comlink slot | 100„ |
+Internal Sim mod slot | 200„ |
SecureTech PPP System Forearm Guards | 200„ |
SecureTech PPP System Shin Guards | 150„ |
SecureTech PPP System Leg and Arm Casings | 350„ |
SecureTech PPP System Helmet | 100„ |
>>>Armor Subtotal<<< | >>>26,750„<<< |
Ingram Supermach 100 Ex | 1000„ |
+Foldable Stock | Integral |
+Gas Vent 3 Mod | 400„ |
+Personalized Grip | 100„ |
+Easy Breakdown (Manual) | 975„ |
+Chameleon Coating | 1000„ |
+Smartgun System, Topmount | 400„ |
+Smartgun Camera, LowLight | 100„ |
2x Spare clips | 50„ |
180x Stick-n-Shock rounds | 1,440„ |
Ranger Arms SM-4 | 6,200„ |
+Silencer | Integral |
+Imaging Scope | Integral |
+Shockpad | Integral |
+Easy Breakdown (manual) | Integral |
+Smartgun System, Underbarrel | 400„ |
+Smartgun Camera, LowLight | 100„ |
+Smartgun Camera, Vision Enhance 3 | 300„ |
+Smartgun Camera, Vision Magnification | 100„ |
+Smartgun Camera, LowLight | 100„ |
+Chameleon Coating | 1000„ |
Spare Clip | 5„ |
30x APDS ammo | 210„ |
>>>Weapon Subtotal<<< | >>>13,880„<<< |
Hotsim Module | 250„ |
Glasses r4 | 100„ |
+Image Link | 25„ |
+Smartlink | 500„ |
+Vision enhancement r3 | 300„ |
+Lowlight | 100„ |
Earbuds r3 | 30„ |
+Audio Enhancement r3 | 300„ |
+Select Sound Filter r3 | 600„ |
+Spatial Recognizer | 100„ |
Medkit r6 | 600„ |
Guts | 100„ |
2xSlap Patch r6 | 300„ |
Trauma Patch | 500„ |
Fake SIN r2 | 2000„ |
Fake License r2- Security Contractor Firearms license | 200„ |
Fake License r2- SWAT Armor | 200„ |
Fake License r2- Cyberlimb Enhancements | 200„ |
>>>Sundries Subtotal<<< | >>>6,405„<<< |
Permanent spells must be sustained for a short time, after which their
effects become natural and no longer require magic or concentration
to maintain. The time required to make a spells effects permanent is
equal to twice the Drain Value in Combat Turns.
Noticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magics Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).
Just felt that it might be important to point out that Influence is a Permanent spell, not an Instant or Sustained.QuotePermanent spells must be sustained for a short time, after which their
effects become natural and no longer require magic or concentration
to maintain. The time required to make a spells effects permanent is
equal to twice the Drain Value in Combat Turns.
and the Perception test to notice someone casting magic is:QuoteNoticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magics Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).
So, casting it twice would take 12 seconds and take a threshold of 4 to notice the spells being cast. Not likely to be a problem, but a consideration.
(...) mental note: history of the urn and what it does, things aren't magical for the sake of it (...)Uncle seems to know. You can also make a proper Knowledge test with a secret threshold.
(...) mental note2: who was the late and unlamented Johnson (...)A wealthy 'collector' whom you've once met, on a side job. Someone swapped a once-magical doodad with a prop, and you tried to follow the tracks. Didn't work out - the thing was shipped out before he hired you. You did still get paid. Other than that - again, make a test as above.
(...) mental note3: what the hell Vory wants in this (...)Vabka is a Vory man. Or was. He obviously is the person they're interested in for some reason.
(...) mental note, check on Greg's latest achievements (...)He's a middle man. He negotiates. And he's an expert in coaxing and carousing, as well as a man who keeps his mouth shut and his promises fulfilled. If you want to know more, ask, or make a roll. You can add his Loyalty as a bonus.
(...) mental note2: Uncle is fixing, no need for him to go on meeting with Mr. Johnson, it must be closer to him then (...)This time? Obviously. That was something he does sometimes - 'community work', to make TriCity a better place.
(...) mental note3: three trolls on a run? they won't to blow up Sopot? I need to buy better armour (...)Who? Vabka is a big guy, but he won't work for three. The other two are strictly business types.
What do I know about the urn?There were a few pre-awakening magical artifact you've heard of. It might be one of them, but you've heard a few stories about artifacts that don't have any significant powers - just a magical aura. Most of them are remains of 'atlantis' age enchantments. And they are prized as both rare antiques, and for magical research. And if you count stories and gossip circulating in the Awakened community, there items that hide ancient secrets...
Logic(5) + Magic Theory(4): 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2859269/)
What do I know about Teatime?He's an expert in ancient magic, and a true brit. You have his adress.
Intuition(5) + Local Area Knowledge(4): 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2859275/)Aren't the Black Man linked to the Providence Corporation?No. Providence Corp. is a part of the liberal wing of the Catholic Church. One of it's biggest assets, to be honest. There is even a division that earned the name of 'revisionists'. You know next to nothing about the Black Men. They're the latest media 'pet mystery'. Your bet would be on some multinational group that sponsored their relocation.
Intuition(5) + Underground Politics(4): 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2859278/)
Black Men+Religion: Possible ties to the National Polish Catholic Church, whis is one of the biggest bastions of Humanis in Poland and TriCity. Nothing confirmed, but it's probable they are connected.
Black Men+Evo+Terrorism: They're one of the groups suspected, but most safe bets are on a shadowrun gone south, or someone framing runners for a corporate hit. Evo seems strangely quiet about the Black Men.
Uncle Good Advice+Vory: Confirmed rumors about him taking part in negotiations between the Vory and three factions that want to talk with them. Seems like Yakuza doesn't have any quarrel with them. The Syndykat was hostile, but they seem to consider a truce, as their hostility was war-related, and they don't have much business conflicts.
Teatime+Magic: Adam 'Teatime' Campbell is a magical consultant, and a part-time tutor and talismonger. He's a renowned expert on ancient magics. He emigrated from England, because of some troubles there. He is a classy guy and talented mage, though. Sharp, educated and a great linguist, he doesn't have many friends, but most people in the magic business want to know him. Doesn't seem to have enemies, though most Awakened acquaintances see him as odd.
Uncle Good Advice+Black Men: Your sprite returns and hands your icon a huge zero.
In other words, dividing is not a good option.@ Sentinemodo
.P.S. Don't worry, you have ~12 hours to do whatever you want, and after that 'downtime' we'll just fast-forward to the meeting with Teatime.He just wants to get his bearings in this new area, he's been doing this his whole career, and it would only benefit the whole group to have more people who know about the area we are about to be operating in. I've already talked to Kot and he's stated already that it wouldn't break up the group and isn't worried about it. All it just means while you guys hang out at the club where you feel safe till we've got someplace better to sleep and work, where whisper has very little to do, or contribute, Whisper will be out doing what can help us all move around and maybe even uncover something worth the while.
Yani texts CW, "Suggestion: ask him to consider borrowing the urn for his studies as payment in your negotiation."That's what Teatime proposed. And no glow please. It hurtssss ussss. The evil glowsss hurtsss usss eyesss.
you see a perfectly mundane human aura, nothing besides that. Weird...
Somebody made a mess, slaughtered the Johnson, and his two bodyguards - standard corporate goons, so no trouble here. And the thing vanished. We managed to pull some strings, and hire a good expert on things magical, and he told us that vase is still here, in TriCity. And then the offer came. Somebody wants to pay you over 25 thousand nuyen each to get it, and kill the mastermind behind the heist. If you don't find him, you still get the whole sum. But if you do, there will be a nice material bonus included. You can make a wish - that's what the employer said."
(...)
As for the other questions, I'll try to answer them. For starters, this is something more like a bronze pot. Something really important in some religious stuff, and it had a relief on the side. I have a full history at home, and I'll send it to you. The guys who were going after it aren't really an enigma. They call them 'Black Men'. A bunch of mystical commandos. Not adepts, or magicians, but they're a merry brainwashed bunch with a mystical agenda. Ech... Unfortunately they're also well trained and equipped. And that's all I know about them.
The old road that was bypassing Tricity once. They have their hideouts all over the old ruins claimed by the forest. But you know who might know one of their lieutenants. The problem is, he lives in Silesia...
His name is Szafa, a Silesian ganger, also lieutenant, and he's a piece of really crude work. He's tough, strong, and both of those qualities were heavily enhanced by muscle replacements, and bone lacing done by some amateur. So now the dwarf looks like a crude sculpture, or even caricature of a bodybuilder. His biggest problem is that he has a heart of gold, but it proved to be an asset sometimes. He managed to broker a peace deal between his 'Kingdom'(the 'Left' one), and The Masked, and they did work for the dwarf once or twice - or so the rumor says.
- Mortimer, Clarrisa -> "Guys, is everything all right? you don't aneswer calls".Clarissa sends you a personalized 'I'm busy' message through her Agent. Mortimer answers with a text: "I have nothing, man. I'm looking, but there's nothing there, it seems."
- Mortimer -> "I got a bunch of antimetas looking for trouble, and I may need some help. Are you up to gathering some of your friends? We could meet at the match to talk this out. Just let me know.""CW, there's a big game tonight. And we're not in the best spot at the moment. Do you know anything about those frakkers, or is this just one of your cases?"
- Clarissa -> "Hon. I have another question by the way. There is a masked gang roaming near the old road by the forest, they have a Shaman amidst them. Do you know him perhaps?"No response here, besides another personalized "I'm busy" from her agent.
- Hutch -> "I am looking for Masked Gang, who to ask?" (50 yen attached)"Pocket money, huh? You're getting cheap, CW. I remember the last time, though. Next round in Whiskey Barrel is on you. And when I say 'round', it means I'm going to drink till I drop. You can ask Szafa about that. Not the beer-lover, the dwarf from Right Silesia. I don't have his number though. Check out in the Pal Mall, in Silesia. He's usually there. If not, there's a small bar-stand on the second floor. It's owner - a bald guy named Wicek, or something, would know how to contact him. And if you could give a small token of my gratitude - 200 yen, or something - to an ork girl named Zosia, who works in a nearby second hand clothes store, I'll return it to you when we meet next time. Have fun."
- Mortimer -> "I got a bunch of antimetas looking for trouble, and I may need some help. Are you up to gathering some of your friends? We could meet at the match to talk this out. Just let me know.""CW, there's a big game tonight. And we're not in the best spot at the moment. Do you know anything about those frakkers, or is this just one of your cases?"
- Hutch -> "I am looking for Masked Gang, who to ask?" (50 yen attached)"Pocket money, huh? You're getting cheap, CW. I remember the last time, though. Next round in Whiskey Barrel is on you. And when I say 'round', it means I'm going to drink till I drop. You can ask Szafa about that. Not the beer-lover, the dwarf from Right Silesia. I don't have his number though. Check out in the Pal Mall, in Silesia. He's usually there. If not, there's a small bar-stand on the second floor. It's owner - a bald guy named Wicek, or something, would know how to contact him. And if you could give a small token of my gratitude - 200 yen, or something - to an ork girl named Zosia, who works in a nearby second hand clothes store, I'll return it to you when we meet next time. Have fun."
Not sure yet, but they might be connected with Lechia. Of course this is one of my cases. On the other hand, maybe I can help you with the game somehow?"Well, there is a little something to be made... I just need a guy to loose a few teeth, break a few bones, and such. He'll have friends with him, though..."
Hey money don't grow on tree yet, and I haven't earned them yet, for drop-down round in Barrel you'll need to dig somethin' on BlackMan. Like who the heck they are, or who knows who the heck they are?"Woah, woah, hold on your whiskey-bubbling horses there, CW. You know I don't deal in that kind of stuff, man. This would get me killed faster than you could say 'I'm just a fancy-eared street-smart guy'. These guys are out of my league. Yours, maybe if you have a dozen troll legbrakers to hire. Hell, the Masks would beat the living crap outta me if they knew I know whom they deal with. I like you, man, and your cred is good, and liquor even better, but c'mon. I don't have that kind of connections... That's why i ain't feeding the dead fish yet."
Not sure yet, but they might be connected with Lechia. Of course this is one of my cases. On the other hand, maybe I can help you with the game somehow?"Well, there is a little something to be made... I just need a guy to loose a few teeth, break a few bones, and such. He'll have friends with him, though..."
Hey money don't grow on tree yet, and I haven't earned them yet, for drop-down round in Barrel you'll need to dig somethin' on BlackMan. Like who the heck they are, or who knows who the heck they are?"Woah, woah, hold on your whiskey-bubbling horses there, CW. You know I don't deal in that kind of stuff, man. This would get me killed faster than you could say 'I'm just a fancy-eared street-smart guy'. These guys are out of my league. Yours, maybe if you have a dozen troll legbrakers to hire. Hell, the Masks would beat the living crap outta me if they knew I know whom they deal with. I like you, man, and your cred is good, and liquor even better, but c'mon. I don't have that kind of connections... That's why i ain't feeding the dead fish yet."
Yani, noticing Teatime is being ignored at the table, ...
With the business matters settled, I am heading the conversation onto lighter topics, like Evo, terrorists, weather, talismans finishes dinner with several balls of greentea flavoured ice and bids farawell.
-Comforts: Middle (3)
-Entertainment: Middle (3)
-Necessities: High (4)
-Neighborhood: Middle (3)
-Security: Low (2)
-Qualities: Nosy Neighbors (+2),
-Comforts: Squatter (1)
-Entertainment: Low (2)
-Necessities: Low (2)
-Neighborhood: Low (2)
-Security: Middle (3)
-Qualities: Workplace (-1), Feng-Shui (-5), Perfect Roommate (-2), Rough Neighborhood (+1), Pest Magnet (+2)
-Comforts: Low (2)
-Entertainment: Squatter (1)
-Necessities: Middle (3)
-Neighborhood: Squatter (1)
-Security: High (5)
-Qualities: ??? (+?), ??? (+?), Well-Made (-1), ??? (-?) Security Conscious (-2)
I've been ready, lets do this! :D
... What you said.... ???I've been ready, lets do this! :D
do what?
Yeah I know, but this was one of my contact sayin so not the Szafa himself. Good enough still.As it stands, we don't have any reason yet to deal with the safe house. Yes we need a place to stay, but we can deal with that after we talk to people. So far we haven't got a need for a fortress and we're harder to attack while on the move, so lets get as much of the talking done as possible now so we can make our recon of these black men, plan and then conduct our assault and get our hands on this urn.
If you guys are up to we can go there as soon as the van arrives.
Image Link (Retinal) (Alphaware)That's enough for you to save your FoV to a commlink, or even make a live feed.
"Friend? What? Is? Task. Guard. Protect. Not. Enemy. Purpose. Enter. Yes."Now what the hell does that mean? Should I enter?
3. Intuition (5) + Assensing(4) + Edge(4) 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934416/) + 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2934417/). three againIt's a Spirit all right. An elemental... It has no master, no link, no nothing. But it still guards this place, and serves the purpose he was summoned for. As he was ordered... But you don't see anything that would indicate that this is a Free Spirit. And as for the last part of his line, if he'd take you for a threat, or intruder you'd be flat already.
Charisma(4)+Negotiation(2)+Bargaining(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2977774/)
16d6.hits(5)=8 (http://invisiblecastle.com/roller/view/2977867/)
@Sludig: Now, post in IC roleplaying this, and I'll give Sent this hefty bonus.
Okay, since there was no response, Sent rolls only 2 additional dice, no re-rolls.
Finally. And here I thought you were mad enough at me to quit. Phew. Hopefully not.
Another friend of Ultras, probably some poor corp fan who was tricked into playing the role. He'll enter the gym, so the humanis goons won't be alarmed, and then he'll just get rid of the disguise.
I am interested in gel and I can buy them legally just have them scanned with RFID remover.It's a good idea to use that thing regularly. Whisper will use his on himself before we go in.