Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Kot on <01-09-11/0723:31>

Title: [OOC+] European Vacation
Post by: Kot on <01-09-11/0723:31>
As i wrote in the Black Book thread, I'm going to start a game here, trying to use my TriCity setting. As this will be my first PBF game in a while, and my first SR4 game at all, I'll probably make more than a few mistakes. So feel free to point them out, even if you're not playing. And my English isn't perfect - I'm just a small-time tech translator.

As for the game itself, it will be a mission in TriCity, tracking down and recovering a magical object from it's current owners. Your characters will be foreigners, without any solid knowledge of TriCity, but they'll be experienced runners (500 BP, Availability up to 16) wit top-notch gear. Off course, gear they can easily smuggle into a foreign free-state. I'll try to post as often as i can, but beween the time difference (I'm at +1 GMT), and my work line it can happen that i won't be able to do it on a daily basis. But usually when I'm available i can post a few times.

I'm going to answer any questions and/or suggestions in this thread, and it's open to the public. Feel free to comment here on the state of the game also.

Title: Re: [Recruitment+] European Vacation
Post by: Yun on <01-09-11/0951:37>
I'd like to express interest in this.


Anything particular you are looking for (or not) regarding character choice and creation?

[EDIT: 500 BP - does this mean 250 for stats or is the standard 200 points limit still valid?]
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-09-11/1022:09>
I don't want any changelings, or other meta-metavariants. Other than that, it's your choice. And yes, only half of the BP pool can go to stats.
Title: Re: [Recruitment+] European Vacation
Post by: Yun on <01-09-11/1028:30>
By "changeling" you mean SURGE, correct?


* prepares to toss concept he's been working on into the virtual trash *
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-09-11/1051:58>
Yes. You can post your character on the  Character creation and critique (http://forums.shadowrun4.com/index.php?board=21.0) board, to get feedback from other users.
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-09-11/1254:07>
Thanks for starting this game, Kot!
Edited for GM's specifications: removed lifestyle, added a jammer, and more drugs! Maybe Yani will pass them around.  8)
Edited to follow GM's advice on contacts, removed most and added some skills, and another point of edge.
-------------------------------------------------------------------------------------------------------------------------------------------
Name: Tieleran Fialonne
Alias: Yani
Race: Elf (30 BP)
Sex: Male
Nationality: Tir Tairngire
Lifestyle: Middle
Karma Spent: XXXXX
Physical Description: This young elven man has beautiful, long dark hair. He has some of it drawn into separate locks by runed jewelry. The look in his eye could easily be mistaken for snobbery, but a closer look or a casual conversation would reveal pity for those around him, and not an ounce of compassion. He has the intense focus of a corporate business man, but still retains a bit of the relaxed nature of the average college student.
Personality/background: Raised by a family of wage-slaves in Seattle, Tieleran was angry with society. He felt that his family was being forced to live the life of cattle, and he refused to be like them. During his adolescence, he retreated into researching the history of the elves and his ancestral line.
     In his research, he fell upon the myths of the ancient immortals, and fell in love with the thought of ancient elves, wise and powerful, ruling the ancient world, and the present one. One day he fell upon the story of a wise elven matriarch of old that was magically inept, but was a great military leader. She became a legend when she led her troops to successfully defend the land against a technologically advanced, imperialistic human empire. Her people eventually gave birth to some of the more powerful mages of ancient times. Some elven historians even credit her with the survival of elven culture and heritage. The name of this elven matriarch was Feralia.
     Being a mundane himself, Tieleran felt a connection with this matriarch. Perhaps he can help lead elves to their rightful place, ruling the present world.
     While on his search for more information on this Matriarch, the Matrix Crash 2.0 occurred, and he found himself wandering the virtual realm of the matrix, still searching. He slipped into a dream like state, drifting on the ebb and flow of the matrix, and found a voice speaking to him. "Tieleran, if you are to help lead the elves to a new era, you will need my guidance." Suddenly an aged female elf appeared to him wearing full plate-male etched with elven runes. "You may be one of my champions of the matrix, if you wish. However, know that the price of failure is death." Overwhelmed with awe, Tieleran kneeled and said, "I will follow you, Feralia."
     Tieleran woke in the hospital, but the world was different. He could feel the insides of the instruments around him. He could even control them! Remembering Feralia's instruction to keep his new powers a secret; he kept his impulse to manipulate the instruments at bay.
     Tieleran learned to control his powers, and under the guidance of Feralia, he learned to call upon ancient immortal elves that resided in the matrix. From the safety of his own home, he found himself sabotaging anti-metahuman and anti-elf organizations. He would also sell valuable information to various elven terrorist groups. By the time he was old enough to move out of his parent's apartment, he was ready to begin a lucrative career in the shadows of the matrix.
     His alias comes from a human composer that was famous around the turn of the century. Tieleran has no idea who the composer is, and is a little annoyed when "more experienced" folk in his line of work collectively call him by this name, then laugh. He decided to adopt the alias since it seemed the only natural thing to do.
Paragon: Feralia (01 Hybrid) - Advantage: +1 dice pool for compiling and registering sprites of any type.
                            Disadvantage: Must spend 2 points of edge to negate a glitch or downgrade a critical glitch.
Stream: Champions of Feralia (Technoshaman Hybrid)
                      Fading: Charisma + Resonance
                     Sprites: Tutor, Paladin, Sleuth, Code, Tank
        - This is a stream exclusive to elven technomancers. Followers of this stream believe that they must do anything they can to advance elves in society. They believe that one day, elves will rule the world, and metahumanity will be their servants. They either work alone or as a secretive group. They go to great lengths to prevent outsiders from knowing their nature as a technomancer. They are also very careful not to reveal their goals to outsiders. They believe that sprites are the digital echos of the immortal elves that reside within the matrix, and are to be respected. Champions of Feralia believe that their emergence is due to the instruction of Feralia. They believe that their power over technology is granted as a blessing. They also believe that turning their back on Feralia and her cause would make them loose their connection to the resonance.

Attributes (235 BP)

BodyAgilityReactionStrength
2222
CharismaIntuitionLogicWillpower
6443
EdgeResonanceEssenceInitiative
4664

Positive Qualities (10 BP)
Technomancer 5 BP
Paragon      5 BP
Negative Qualities (-10 BP)
Prejudiced -10 BP (Target Group: non-elves  Degree: biased)
Active Skills (168 BP)
Tasking Skill Group4
Cracking Skill Group4
Electronics Skill Group4
Dodge(Ranged)3(5)
Pistols(Semi-Automatics)3(5)
Infiltration(Suburban)2(4)
Perception(Visual)2(4)
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Elven History3
Elven Activist Groups3
Anti-Elven Activist Groups3
Anti-Metahuman Activist Groups3
Elven Safehouses2
Language Skills
EnglishN
Sperethiel4

Complex Forms (48 BP)
Complex FormRatingNotes
Analyze6XXXXX
Edit6XXXXX
Stealth6XXXXX
Spoof6XXXXX
ECCM6XXXXX
Exploit6XXXXX
Command6XXXXX
Attack6XXXXX

Gear (50000„) (10BP)
Fake SIN Rating 55000„
Colt Manhunter300„
APDS Rounds x 30210„
Personalized Grip(Colt Manhunter)100„
Hidden Gun Arm Slide(Colt Manhunter)350„
Fake License Rating 5(Colt Manhunter)500„
Form Fitting Full-Body Suit1600„
Gel Packs(Body Suit)1500„
Fake license Rating 5(Gel Packs)500„
Ruthenium Polymer Coating(Body Suit)7500„
Fake license Rating 5(RP Coating)500„
Thermal Damping Rating 6(Body Suit)3000„
Street Clothing100„
Contact Lenses Rating 3150„
Image Link (Contacts)25„
Vision Enhancement Rating 3(Contacts)300„
Thermographic Vision (Contacts)100„
Glasses Rating 375„
Vision Magnification(Glasses)150„
Flare Compensation (Glasses)50„
Ultrasound(glasses)1,000„
Earbuds Rating 220„
Audio Enhancement Rating 3 (Earbuds)300„
Spatial Recognizer (Earbuds)100„
Medkit Rating 6600„
Medkit Supplies x 10500„
Middle Lifestyle (One Month)5000„
Tag Eraser150„
Datachip x 55„
Certified Credstick25„
Keycard Copier Rating 61800„
Maglock Passkey Rating 510000„
Sequencer Rating 51000„
Cellular Glove Molder Rating 3600„
Hermes Ikon3000„
Novatech Navi1600„
Subvocal Microphone50„
Skinlink50„
Satellite Link500„
Jazz x 10750„
Fake License Rating 5 (Jazz)500„
Leftover290„
XXXXXXXXXX„

Bodyware
CyberwareEssenceCostNotes
Tooth Breakable Compartment0500„Holds a dose of Jazz

Contacts
ContactC/L
Fixer6/3

Build Point totals:  500 = 30 + 235 + 10 + 168 + 48 + 10 + 9 -10
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-09-11/1417:48>
Character approved. Just reassign the many for Lifestyle - you won't need that. Keep in mind you'll be going abroad, into unknown, and possibly wild teritory.. As for the leftovers, everything below 1k you get to keep.
I'll try to get a separate sub-forum for the game. I hope the Admins will be so kind, because with that much games going it'll be a mess in here.
Title: Re: [Recruitment+] European Vacation
Post by: Sentinemodo on <01-09-11/1450:07>
I'd like to join :)
- last time I played shadowrun it was probably 15 years ago
- need to create a character
- I am from Poland (but I've been to TriCity only briefly), I can play a local contact
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-09-11/1649:14>
Oh, that would be swell. Too good even, so you can play someone who knows Poland and Polish, maybe a second-gen immigrant, or someone with Polish roots. And someone wants an outsider for the job. A large part of the story will be connected to it.
Title: Re: [Recruitment+] European Vacation
Post by: Sentinemodo on <01-09-11/1734:21>
:) be my guest, but if so I'd need to be someone more than the average brute - I'll go for a low budget char (it's Poland anyway) - I was thinking about occult investigator type or an adept. But lemme think on that a little.
Title: Re: [Recruitment+] European Vacation
Post by: Sludig on <01-09-11/2003:32>
I'd like to throw my name in, just need to work up a character, likely a Gun-bunny/face type.
Title: Re: [Recruitment+] European Vacation
Post by: Boer_Kommando on <01-09-11/2231:24>
I'd also like to throw my name out there as well, and since i'm late to the party i'll take whatever role is left available.
Title: Re: [Recruitment+] European Vacation
Post by: Bewilderbeast on <01-09-11/2327:12>
If you have room, I'd very much like to join. I picked up the Shadowrun book on a whim a few days ago, and I've been devouring it ever since. I really want to give the game a try.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/0653:59>
So, for now we have a five-man team. I'm waiting for characters then, and we'll go from there. I don't need concepts as extensive as Joe's, but they'll be much appreciated.
As i wrote - you can always post them on the Character critique board and get some feedback.
Title: Re: [Recruitment+] European Vacation
Post by: Uncle Vabka on <01-10-11/0705:07>
I am interested as well. Is it too late to join in?

Couple of questions -

1) SR4 or SR4A?
2) Free Spirits a possibility?
3) Any specific role you want me to fill? If not, I will go make myself a magic guy of some type...
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/0710:14>
SR4A. No Free Spirit's, AI's, weird changelings, or anything like that.
As for roles, we seem to have a Face (Sludig), and a Technomancer (Joe). All others are available. If you want magic, go for it. :)
Title: Re: [Recruitment+] European Vacation
Post by: Uncle Vabka on <01-10-11/0752:37>
Great. Will PM you a character in a bit. Will either go mage or samurai.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/0828:25>
Oh, and don't get any Lifestyle yet. You can't take them with you. You can also cut on Contacts, except for those that can work overseas (matrix, smugglers, and such).
Title: Re: [Recruitment+] European Vacation
Post by: Sentinemodo on <01-10-11/0958:46>
SR4A. No Free Spirit's, AI's, weird changelings, or anything like that.
As for roles, we seem to have a Face (Sludig), and a Technomancer (Joe). All others are available. If you want magic, go for it. :)

Actually there is spellweaver, just not the front line hitter, we could use some more offensive magic, but some effective muscle/cyber power would be handy
Title: Re: [Recruitment+] European Vacation
Post by: Sludig on <01-10-11/1107:17>
Well, my character is more of a hybrid Shooter/Face.  I'll probably keep the contacts and lifestyle...it's actual central to the character. :D
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/1147:07>
Okay. But they will have to work around and across the ocean. :)
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-10-11/1155:52>
Sludig: I am not completely sure how Kot will be using our char gen contacts in this game, but I do know that he said:

Quote
Your characters will be foreigners, without any solid knowledge of TriCity

So, if you have contacts with international ties (connection rating 6), then they are probably easier to tie into Kot's game.

In my opinion having a contact from TriCity would be directly contradicting Kot's stipulation that your character does not have any solid knowledge of TriCity.

My suggestion would be to upgrade your contacts to rating 6 connection to make things smooth. It would only cost a few BP's, and it's not like we are tight on BP's with these characters. In that way, you would not have to change much about your character's background that you have already written.

About the lifestyle thing, if we are an elite team being recruited and smuggled in from international locations, I am imagining we are all gonna be holed up in a safe house somewhere. I would think that would be smarter than trying to own a condo or a house in Tri City while you are trying to lay low and not let anyone know we are there, but... hey, that's just my thought process. I could be completely wrong.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/1258:27>
Well, they don't have to be 'international'. If they have a fitting modus operandi, they can work in TriCity also. As i wrote, matrix junkies, software specialists, bloggers, smugglers, weapons dealers, and people who usually don't care about borders would be almost as useful, as in Seattle.

You are a team, but you're not being smuggled as a special ops squad. Someone wants this job to be done by outsiders, and let's say your characters need a little... vacation. Why? That's for you to decide. It's just that somebody decided to take advantage of the fact, but doesn't have enough connections to do so in a professional way, and you'll be deployed in TriCity with minimal resources, and contacts. Story-wise, let's just say that your runners don't have the luxury to say no, and the mission seemed like a good idea at the time...
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-10-11/1312:16>
This sounds awesome. :o
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-10-11/1317:07>
I thought you'd find it cheesy. I know that's an overused way of getting the characters cut out of their usual place. That's why i suggest dropping Contacts you don't think you can use in-game. This way you can focus more on skills and gear. The same with 'local' merits, like Home Ground.
This also means that you luggage will be limited by how much you can easily carry.
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-10-11/1330:32>
Oh no, I don't find it cheesy at all.

Hrm... I wonder if I should drop my contacts, then... I'll check it out...

Edit:

I went ahead and followed the GM's advice with my contacts. I deleted most of them. I know, I'm hard-headed, but I do listen to reason... eventually.

I decided to keep my international fixer just because I wanted some in-character way of receiving the job info, but from what Kot has been saying, that is not a requirement. It sounds like we will receive an in-character reason for doing the job for free.
Title: Re: [Recruitment+] European Vacation
Post by: Sludig on <01-10-11/1913:58>
Excuse the roughness of the background.  And Yes, I know how she's in Europe to get called for this job.

Name: Evagaline Mitsuko St. Vincent   Height: 6'0"            Weight: 165 lbs
Street Name:  Bat'Oni          Eyes: Green     Hair: Blonde
         
Appearance: Eva is a slightly built woman, but attractive woman.  Slight Asian features are in contrast with her blonde hair and otherwise caucasian features.
(497)
Body: 5 (40)   Agility: 5 (8) (40)   Reaction: 4 (5) (30)   Strength: 3 (6) (20)
Charisma: 5 (8) (40)   Intuition: 3 (20)  Logic: 4 (30)   Willpower: 4 (30)

Edge: 4 (20)   Initiative: 8      IP: 2       Essence:  3.15    Karma: 0

Qualities:
Ambidextrous 5   /   Compulsive (neat freak) 5
First Impression 5 /   Thrill Seeker 5
Type O System 30 /   Records on File (Yakuza) 10
Restricted Gear 5    /    Bad Luck 20
            Vendetta (Triad): 5
Skills:
Active:                Knowledge:            
Automatics: 5 (20)             Fine Dining: 3 (6)
Influence Skill Group: 5 (50)      Shadowrunner Haunts: 3 (6)
Athletics: 4   (16)            Underworld Politics: 3 (6)
Infiltration: 4 (16)
Pistols (Heavy): 5 (+2) (20)      Languages:
Unarmed Combat: 4 (12)         English: N
Perception: 5 (20)            Japanese: 4 (8)


Gear: 255000 (253865) 1135 left (55)
Concealable Holster x2 (150)
4 clips regular (HK Combat) (320)
4 clips regular (HK Urban Fighter) (320)
Half-Suit Form Fitting Body Armor 4/1 (900)
2 sets of Armor clothing (1000)
Synergist Business Line x2 (5500)
(Skirt, pants, shirt, Longcoat)
Subvocal Mic (50)
Fairlight Caliban with Navi OS (4/5/3/4) (9500)
Common Use Pro Suite (Analyze: 4 Browse: 4
Command: 2, Edit: 4)  (600)
Sim Module (100)
Earbuds: (Audio 3, Select Sound filter 3) (110)
Glasses: Flare Comp, Vision Mag (175)
BMW 400GT (Shin-Hyung Variant) (17000)
2 Rating 5 SIN's  (10000)
6 fake liscenses (600)
2 Rating 3 Linguasofts (German, Austrian) 3000
Rating 3 Lie Detector Software (600)
Rating 3 Empathy Software (600)

Bioware 1.25
Enhanced Articulation .15 (40000)
Muscle Augmentation 3 .3 (21000)
Muscle Toner 3 .3 (24000)
Tailored Phermones 3 .3 (45000)
Reflex Recorder (Firearms) .1 (25000)
Reflex Recorder (Atheletics) .1 (25000)

Cyberware: 2.25
Wired Reflexes 1 2 (11000)
Cybereyes: (LL, Thermo, Smartlink, Image Link, Eye record) .25 (4500) 

Weapons:
HK Urban Fighter x2 (2800)
HK Urban Combat x2 (4800)

Contacts:
Martin St. Vincent III (Information Broker) 6/5

Background

Those that know Eva, say she was born under a bad moon, or bad sign, 6 months after she was born, her and her father barely missed a corporate strike team.  During the fire fight however, her mother did not get missed, widowing her father, and forcing him to ask for help in hiding from people he really did not want too...his wife's family.  Eva's mother was Japanese, and a younger daughter of a Yakuza soldier, which made things...complicated.   In an effort to provide a life for himself and his daughter, he turned to Shadowrunning.  he was refined, well spoken, and had made a good deal of contacts as a corporate Johnson, now he was on the other side of things.

Her life growing up was complicated, Dad would bring these...interesting individuals bye, Trolls, Orcs, dwarves, riggers, mages, adepts, deckers, Shadowrunners all.  He had to also be gone a lot, so she spent time with her mother's family, as she got older, she understood why they were less than kind to her father, he was an orc, but that didn't matter, even when he re-married, he was her dad, but in temperment, Father and daughter were far apart.  He wished to talk first, negotiate, Eva's first instinct was to fight, especially when her father was the subject of ridicule.

As she got older, she took an interest in what dad was doing, he'd begun fixing and being a mr. Johnson again.  When she hit 18, she began assisting her father, with some implants, she acted as his bodyguard, and later, as a face herself.
Title: Re: [Recruitment+] European Vacation
Post by: Boer_Kommando on <01-10-11/2154:36>
I'll do up a Merc then (assuming I've a spot here). Going for a white Afrikaner type for flavor.
Title: Re: [Recruitment+] European Vacation
Post by: Teyl_Iliar on <01-10-11/2317:07>
wondering how many people are getting taken on in this venture. I've got a physical adept infiltrator built at 500  ready to be checked over if theres space...
Title: Re: [Recruitment+] European Vacation
Post by: Chrona on <01-10-11/2338:41>
I have a 500BP Adept Medic, rating 9 First aid and Medicine, unusual wepons though, Two Billhooks on chains used like kusari-gammas but chained to their holster, not each other. They were made with my last GMs permission as they're Weapon foci -and- weapon Commlinks (with Personalities), given to him by an arms cartel leader contact (6/6) as a gift for saving his son after some drugged up gangers mugged him.

(apologies for spelling/grammer, id do better in game, its 4:37am here, fragging cold and my hands are going numb as I type. To sleep I go.)
Title: Re: [Recruitment+] European Vacation
Post by: Kontact on <01-11-11/0121:08>
How do you feel about starting initiation, Kot?
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/0309:01>
(...) they're Weapon foci -and- weapon Commlinks (with Personalities) (...)
Weapon Foci can't be technological items, if i remember correctly. If not, they can't be in my game - i try to keep Magic/Tech separated. Besides that, i know that kind of character build would be appealing, but try to evaluate how much useful he is besides being a healing-machine. You will need to be ready for a challenging game. :)
Title: Re: [Recruitment+] European Vacation
Post by: Uncle Vabka on <01-11-11/0438:44>
@ Boer Kommando... as someone only 2 generations seperated from a forebearer who rode with De Wet, I can appreciate the sentiment :) I can't count how many "theorycraft" South African or Namibian runners I have made. Of course, being half English on the other side of the parental equation means that I have made just as many snooty pommy toffs.

@ Kot & Everyone else... I am going to run with a concept that I have been chewing on for years. Troll muscle, Vory ties. Sorry, just cant face doing a magicer type at high points cost without masking... makes me feel too naked ;) Kot, you will have the character at some point today.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/0518:13>
How do you feel about starting initiation, Kot?
You mean initiating the game, or buying Inintiation for your character? If you were talking about the former, i'm working on it. I'm a bit distracted by planning a winter break camp. As for the latter, let's say i want any Initiations in-game only.

Troll muscle, Vory ties.
Watch out with that. Vory have a really bad press in Poland and TriCity, and they are fighting an already lost war on multiple fronts there. If you really want it, it's okay. We can sort that out, but it won't be as easy for you to use those ties as it would be in Seattle.
Title: Re: [Recruitment+] European Vacation
Post by: Uncle Vabka on <01-11-11/0600:34>
Oh, I know that... just love this concept. The "ties" will be a single contact (my only one actually) who was involved with the Seattle Vory along with my character when both were kids back in the day. Simply info etc - I am not planning on actually being actively Vory... all will come clear in the bio :)
Title: Re: [Recruitment+] European Vacation
Post by: Sentinemodo on <01-11-11/0646:20>
I just can't wait for it to start :)
God, it had been so long...
Title: Re: [Recruitment+] European Vacation
Post by: Uncle Vabka on <01-11-11/1043:54>
Character Submitted - let me know any alterations needed or anything else that I have forgotten.

Can of course post here if need be.
Title: Re: [Recruitment+] European Vacation
Post by: Chrona on <01-11-11/1108:43>
They were bought at all their prices added up so they can just be regular seperate commlinks. Unfortunatly he was initiated at char gen by paying BP equivilent to the karma cost and magic 7 equivilent to the karma cost, so i guess hes not viable.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1128:51>
Ookay. I'm a bit lost now. I'm making a new thread for characters, and taking a break. Too much planning today. Yawn...
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-11-11/1226:27>
I like the tattoos, Vabka. That is one scary troll. I hope my character doesn't get too smartass with that guy... geez... one wrong word and it's Yani paste all over the floor...
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-11-11/1315:39>
I followed the rule for skill groups for starting characters that says we can't have a skill group over a rating of 4 at char gen. That rule holds for our characters, right?
Title: Re: [Recruitment+] European Vacation
Post by: Sludig on <01-11-11/1317:43>
I assumed not because we were higher than starting (note my skill group over 5. :( )  Does my character look alright?
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1429:26>
Seems okay. They all do for now. I'm going to make a copy on paper first. ;)
I'm going to post some foreshadowing in the IC thread.
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-11-11/1439:13>
in that case, I need to raise my skills. Is the max 5 or 6 on skill groups outta char gen in this game?
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1453:08>
Max on six, you can have two skills capped.

If you haven't noticed yet, I've started writing the prologue. Each and every one of you will get that kind of introduction. I'm currently writing it for the other two characters.
Title: Re: [Recruitment+] European Vacation
Post by: Teyl_Iliar on <01-11-11/1458:50>
I've got a 500 BP physical adept who is ready to go, he's geared toward infiltration. I'm ready to post him in the charcter thread if he sounds useful to the run.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1501:55>
That would be neat, the team could use one...
I can GM for six on the boards. The pace could suffer, but you get more firepower and skillsets this way.
Title: Re: [Recruitment+] European Vacation
Post by: Teyl_Iliar on <01-11-11/1511:31>
ok, then i'll post him in the character board.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1554:57>
You can post any preparations and last-minute roleplay, after your introduction is posted. I will try to keep up with two introductions a day, and start the game on Friday.

I'd like also to see a short summary at the end of character sheet - base passive Defense pool, Armor, modifiers, base attack pools, and such. This way we won't have to calculate those on the fly.
Title: Re: [Recruitment+] European Vacation
Post by: Sentinemodo on <01-11-11/1600:08>
base passive Defense pool, Armor, modifiers, base attack pools, and such. This way we won't have to calculate those on the fly.

Can anyone help me with those? I was hoping to have the combat cleared by the time of first combat (which is probably about a month from now judging by my pbf experience)

Sent.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1607:51>
-Base passive defense is equal to your Reaction, plus any modifiers from spells, adept powers, cyber&bioware, qualities, and such.
-Armor would be easy, if you don't stack it.
-Base attack pools would be Agility+Skill+constant modifiers(like the above - adept powers, cyberware, etc.).
-Condition monitors would be easy - in Urban Brawl i used something like that:
Quote
{Status: 1P and 4S(StimPatched) damage, no Wound penalty, no Sustaining penalty}
{Sustained spells: Armor F3, on Focus.}
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-11-11/1738:34>
Hey, Kot, can you put a time-limit on preparations? A hint on how much is too much time, if I had a day, I'd be able to get 3 sprites registered, if I'm lucky. If I had 2 days, I'd be able to get 6 if I'm lucky. 3 Days, and I can start probing nodes in Tri-City. 4 days, and I can start... um... doing all kinds of evil things.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-11-11/1749:23>
You have a week ahead of Vabka, who will be the last member of the team to recruit. But Yani had to keep his head low, and avoid attention to hide his preparations, and at the same time avoid KE surveillance. I'd say you will have two days to register sprites on the way. When i finish posting Introductions, there will be an OOC thread, and you can roll there.
Title: Re: [Recruitment+] European Vacation
Post by: Sludig on <01-11-11/1901:00>
Guess I should say that Eva was in Germany doing fulfilling a favor from a friend of her father.
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-11-11/2003:03>
Cool. Good times ahead.
Title: Re: [Recruitment+] European Vacation
Post by: Kontact on <01-11-11/2028:01>
How do you feel about starting initiation, Kot?
You mean initiating the game, or buying Inintiation for your character? If you were talking about the former, i'm working on it. I'm a bit distracted by planning a winter break camp. As for the latter, let's say i want any Initiations in-game only.

I meant the latter.

How about starting cash in excess of 250,000 nuyen?
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-12-11/0720:41>
You can spend half of your BP's on Skills, gear, resoruces, and such. Availability is capped at 16. Your characters are experienced and well equipped, but they're not Prime Runners.
Title: Re: [Recruitment+] European Vacation
Post by: Boer_Kommando on <01-12-11/1340:36>
little hiccup, I'll be out till tuesday latest due to an inflamed appendix. If you need to replace me I understand.
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-12-11/1400:12>
I wanted to start by Friday, but I'm 'a bit' sick. Fever just hit 39,5, so I'll have to leave it till tomorrow. Hopefully I've taken enough aspirin to get better.
Title: Re: [Recruitment+] European Vacation
Post by: joe15552 on <01-12-11/1418:52>
Get well soon, Boer and Kot!
Title: Re: [Recruitment+] European Vacation
Post by: Teyl_Iliar on <01-12-11/1443:19>
Quote from: joe15552 link=topic=2300.msg :'(21971#msg21971 date=1294859932
Get well soon, Boer and Kot!
I second that. Feel better soon chummers!
Title: Re: [Recruitment+] European Vacation
Post by: Kot on <01-12-11/1808:10>
Okay. Fever is down to manageable levels, I'm going to work on two more introductions, but i might post them in the morning. We didn't even start the game, and fate has already kicked someone in the groin. More news in the first In-Game post.
Also, i would ask both Boer and Yun to talk this through, maybe one of you will play Missions with Sentinemodo? I hate to deal with those issues with random methods (dice, coin toss).
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-13-11/0725:58>
I'm posting the rest of Introductions slowly, hoping that you'll like them. As soon as i finish that, you'll get a short In-Game post, and that'll be your cue to act.
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-14-11/0236:22>
I really want to make a
1) Mr. Lucky (8 Edge)
2) full-body cyberlimb replacement (arms, legs, torso, and skull)
3) generalist (lots of low-level skills)
4) named Ferrous Bueller.

Can I do a full body set as a cyberware suite? (90% cost and 90% of regular essence loss)
It's the only possible way to justify getting a cyberskull...

As a suite, the limbs, without any mods, would cost 162,000 for alphaware, and take up 4.5 essence.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-14-11/0308:55>
oh i can't wait to see this.... now i'm just gonna have to see if we do a joy ride to the star wars theme.  ;D
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-14-11/0432:43>
He's going to have a compulsion to make sure everybody is having a good time, and to play twist and shout from speakers embedded in his chest whenever combat breaks out.  ;D
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-14-11/0625:26>
Well, let's keep the 'hilarity' part on a manageable level, okay?
Oh, and I've decided who gets the last slot - whoever posts his character first.
Title: Re: [OOC+] European Vacation
Post by: FastJack on <01-14-11/0829:27>
I really want to make a
1) Mr. Lucky (8 Edge)
2) full-body cyberlimb replacement (arms, legs, torso, and skull)
3) generalist (lots of low-level skills)
4) named Ferrous Bueller.

Can I do a full body set as a cyberware suite? (90% cost and 90% of regular essence loss)
It's the only possible way to justify getting a cyberskull...

As a suite, the limbs, without any mods, would cost 162,000 for alphaware, and take up 4.5 essence.
Please, Bueller would HAVE to be a Face. ;D
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-14-11/0901:17>
Quote
Please, Bueller would HAVE to be a Face.
Or everyone's favorite cyborg look-alike! If he's in Europe instead of in class, he's definitely playing hookie.

BTW, a summary of 2 days of prep that Kot gave me: Yani ended up with 2 registered sprites on standby. I didn't get lucky enough rolls to have 6.  :-\
At least he has the tutor sprite so he can actually understand what people are saying.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-14-11/0921:02>
I got technomancer in my mission team as well, and she is scary. No wonder people are affraid of technomancers, heck, I am affraid. ;)
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-16-11/0807:32>
Kontact, I am sorry, but i cannot take that character. If you modify him to the point of a heavily cybered samurai/hacker/infiltration specialist, that's a green light. But that's too broad, and too weird for this game, sorry. You'd spend most of the time being relatively useless with that kind of skill package - skill levels cap positive DP modifiers. And the amount of math on this character for the GM... Just scary.
But the whole concept isn't so bad - a mangled corp experiments victim is okay. You could've kept even all of the cyberlimbs, and a small torso mod. The rest is easily replaceable, and with the level of medical help that the corp would have to put into him to avoid lawsuits would suffice for that.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-16-11/1307:29>
Kontact, I am sorry, but i cannot take that character. If you modify him to the point of a heavily cybered samurai/hacker/infiltration specialist, that's a green light. But that's too broad, and too weird for this game, sorry. You'd spend most of the time being relatively useless with that kind of skill package - skill levels cap positive DP modifiers. And the amount of math on this character for the GM... Just scary.
But the whole concept isn't so bad - a mangled corp experiments victim is okay. You could've kept even all of the cyberlimbs, and a small torso mod. The rest is easily replaceable, and with the level of medical help that the corp would have to put into him to avoid lawsuits would suffice for that.
I looked that sheet over and went :o HOLY WHAT?!
Hey, kontact! familiar with the system much chum? ;D
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-16-11/1311:39>
Teyl, just by looking at the character i can tell he's too familiar even. Yes, it's by the rules. But not really GM'able. Playable? Maybe, but not for long. And it wouldn't work well, as the character's Body, and Strength are abysmal. If anyone hacks his 'warez, he'd be crushed under their weight. ;P
Title: Re: [OOC+] European Vacation
Post by: Boer_Kommando on <01-16-11/1628:35>
I'm finally back home so, I'll get started on creation.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-16-11/1632:59>
Okay. But better hurry. You need to post before Kontact posts something playable. As i wrote, whoever posts a playable character first...
Title: Re: [OOC+] European Vacation
Post by: Boer_Kommando on <01-16-11/1739:58>
I'll let Kontact take it then since he's already pounding away at a character.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-16-11/1742:07>
Well, his character isn't actually playable. If you post one before he does something with him, you're in.
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-16-11/2051:03>
skill levels cap positive DP modifiers.

Is that a rule specific to this game, because that's certainly not in the book. :-?  I know that anything which increases a skill level directly (only few of these - namely reflex recorders and adept powers) can't surpass (natural skill/2).  Linked modifiers don't have any limitation that I know of besides the old "max DP of 20 or (skill + attribute)x2, whichever is higher" rule, which shouldn't be a problem with even my perception being under 20 dice with active looking bonuses.

And the amount of math on this character for the GM... Just scary.

I can crank out all the relevant dice pools for you if that's really what's bothering you with the guy. :)
It isn't the unicorns in the back story, right? ;) That's not meant to be serious.. or referenced really.  I just though it was hilarious...


Maybe, but not for long. And it wouldn't work well, as the character's Body, and Strength are abysmal. If anyone hacks his 'warez, he'd be crushed under their weight. ;P

He doesn't have a body anymore.  "He" is essentially a pile of organs and a brain in a metal case.  All he needs to do to avoid being hacked is to turn off wireless for his limbs and rely on DNI.  Since his nervous system can't be hacked, he's golden.  I even made sure to avoid Forbidden cyberware and have the enhancers as the only restricted cyber on him.  Naked, of guns and armor he's perfectly legal going anywhere.

Hes got a DP of 7-13 to do most things and can tack on an extra 8 dice from Edge 8 times per run.
There's literally nothing he can't do!  He is built to party!

Infiltration? 11 dice, +8 with edge.
Con? 9 dice, +8 with edge.
Shoot? 12 dice, +8 with edge.

He's a Mr. Lucky build! He'll play and play and play, I guarantee. ;D




But if what you really want me to do is take the gags off and make him just a hardcore killing machine, I can do that for ya, quick and easy.

Drop Animal Husbandry and Outdoors Groups; crank Firearms group up to 4.
Drop Artisan and Athletics group; add one to perception and pick up dodge with a ranged spec.
Drop Cracking group and Lucky, taking Edge down to 7; Bring Influence, Stealth and Electronics groups up to 3 each?
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-16-11/2118:30>
Hell, half those skills you could have just left out and defaulted on, and he would still rock. Not to mention you got a hacker on the team to notify that you are being hacked to help clean your system out. Bueller didn't know crap about anything, and he made out all right. I could be wrong though... Anyone? Anyone?
http://www.youtube.com/watch?v=dxPVyieptwA&feature=related
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-17-11/0128:57>
Take 2: Serious cyberninja with an ironic name
Let me know if this is more to the style of play you want to foster, Kot.



Name: Weston Montgomery
Alias: Ferrous Bueller
Race: Human
Sex: Male
Nationality: Denver (Front Range Free Zone)
Lifestyle: Street
Karma Spent: 0
Physical Description: 183 cm. Made of metal.
Personality/background: Former Aztech near-cyberzombie experiment, he eventually shook off their brainwashing and fled to Denver, where they couldn't follow.  Having his memories back, wasn't much of a comfort.  He'd been packed up with the bags when GW had taken Denver in '61 and booted Aztechnology out.  It had been over a decade since he'd had his own mind, and he was still unsure of what was real and what was all a mem-plant.  He wasn't even sure why he'd woken up to who he really was after all these years.  Maybe it was the grenade that had gone off next to his head.  Maybe it was something in the Seattle air.  His olfactory sensors must have triggered the memory of going there as a child.  Whatever the reason, he had no idea what he was going to do, but he sure as hell needed to get out of Aztech's reach.

Attributes 200pts +65pts

BodyAgilityReactionStrength
1 (9)1 (9)5 (7)1 (8)
CharismaIntuitionLogicWillpower
5555
EdgeMagic/ResonanceEssenceInitiative
7---0.07212

Positive Qualities 15pts
Biocompatability (Cyberware)
First Impression
Negative Qualities -35pts
Records on File (Aztechnology)
Combat Monster
Big Regret
Thrill Seeker
Weak Immune System

Active Skills 154pts
Electronics Skill Group2
Computer2
Data Search2
Hardware2
Software2
Firearms Skill Group4
Automatics4
Longarms4
Pistols4
Influence Skill Group3
Con3
Ettiquitte3
Leadership3
Negotiation3
Stealth Skill Group4
Disguise4
Infiltration4
Palming4
Shadowing4
------
Dodge (ranged)2
Perception1
Unarmed Combat (sp: Martial arts)1
Knowledge Skills ( [Logic + Intuition] x 3 free points)1pt + 30pts
Corp Aztechnology2
Border Patrol Procedure1
Police Procedure4
Biology (sp: human biology)1
Chemistry1
Computer Theory1
History1
Literature1
Parazoology1
Twen-cen Flatvids2
Language Skills
EnglishN
Spanish3
Esperanto2
Hopi2
Japanese2
French1
German1
Itallian1
Russian1
Sperethiel1

Cyber/Bioware(249,000„)
AugmentationGradeEssenceCostNotes
Attention Coprocessor R3Standard0.279,000„ +3 to Perception tests
Synaptic Booster R2Standard1 (.5)160,000„+2 Reaction +2 IP
PuSHeDN/A0.1 (0.05)15,000„+1 to all Logic-linked tests
ReaktN/A0.4 (0.2)30,000„+2 to Reaction for Defense tests
Neocortical Neural Amplifier Nanites R3N/AN/A15,000„+3 to Logic-linked tests outside of heavy work
Limbic Neural Amplifier Nanites R3N/AN/A15,000„+3 to Intuition-linked tests outside of heavy work
Oxyrush Nanites R5N/AN/A5,000„+5 to Fatigue tests, 2.5 hours of oxygen

Cyberparts(192,800„)
PartGradeEssence/capacityAvailabilityCostNotes
Skull (Suite)Used Alpha0.58169,000„+1 physical damage box; 4 capacity
Orientation SystemN/A131,250„+2 to Navigation tests; instant auto-maps
Olfactory Booster42154,000„+1 smell perception per rating; can detect explosives and chemical agents
DatajackN/A10500„wires!
Custom Torso (Suite)Used Alpha1.171623,400„Body/Agility/Strength = 4/5/4; +1 physical damage box; 10 capacity
Auto-injector (4 dose)N/A07800„
Body Enhancement55141,000„+1 Bod per rating
Agility Enhancement44111,000„+1 Agl per rating
Strength Enhancement132250„+1 Str per rating
Custom Left Arm (Suite)Used Alpha0.78921,600„Body/Agility/Strength = 5/5/5; +1 physical damage box; 15 capacity
Body Enhancement4411800„+1 Bod per rating
Agility Enhancement44111,000„+1 Agl per rating
Strength Enhancement44111,000„+1 Str per rating
Armor124300„+1/+1 B/I Armor per rating
Data JackN/A10500„wires!
Custom Right Arm (Suite)Used Alpha0.78921,600„Body/Agility/Strength = 5/5/5; +1 physical damage box; 15 capacity
Body Enhancement4411800„+1 Bod per rating
Agility Enhancement44111,000„+1 Agl per rating
Strength Enhancement44111,000„+1 Str per rating
Armor124300„+1/+1 B/I Armor per rating
DatajackN/A10500„wires!
Custom Left Leg (Suite)Used Alpha0.781022,450„Body/Agility/Strength = 5/5/6; +1 physical damage box; 20 capacity
Body Enhancement4411800„+1 Bod per rating
Agility Enhancement44111,000„+1 Agl per rating
Strength Enhancement338750„+1 Str per rating
Armor249600„+1/+1 B/I Armor per rating
Foor AnchorN/A394,000„1pt of RC and +2 body for knockdown tests per foot;  cyberimplant weapon (str/2)+3P
Nanohive321430,000„Can sustain up to 3 different Nanite types
Custom Right Leg (Suite)Used Alpha0.781022,450„Body/Agility/Strength = 5/5/6; +1 physical damage box; 20 capacity
Body Enhancement4411800„+1 Bod per rating
Agility Enhancement44111,000„+1 Agl per rating
Strength Enhancement338750„+1 Str per rating
Armor249600„+1/+1 B/I Armor per rating
Foor AnchorN/A394,000„1pt of RC and +2 body for knockdown tests per foot;  cyberimplant weapon (str/2)+3P kicks
Radar Sensor421112,000„Benefits of Ultrasound + Millimeter Wave Scanner;  Piereces 20pts of structural material.


Gear (58,450„) 115„ left over
Novatech Airware (3/3)1,250„
+Hardening r6150„
+Environmental Resistance100„
+Optimization - Analyze500„
Custom OS (6/3)3,600„
Analyze R6 + Ergo + Opt31,000„
Browse R6 + Opt3900„
Command R6 + Opt3900„
Edit R6 + Opt3900„
Encrypt R6 + Ergo + Opt31,000„
Scan R6 + Ergo + Opt31,000„
>>>Comms Subtotal<<<>>>11,300„<<<
FFBA full1,600„
+Nonconductivity R61,200„
+Thermal Dampening R63,000„
+Insulation R3450„
SWAT Armor8,000„
+Fire Resistance R4Integral
+BiomonitorIntegral
+Ruthenyum Polymer Coating7,500„
+Chemical Protection R61,500„
+Radiation Protection R61,200„
SWAT Helmet1,200„
+Image link displayIntegral
+Low-light visionIntegral
+SmartlinkIntegral
+Flare CompensationIntegral
+Internal Comlink slot100„
+Internal Sim mod slot200„
SecureTech PPP System Forearm Guards200„
SecureTech PPP System Shin Guards150„
SecureTech PPP System Leg and Arm Casings350„
SecureTech PPP System Helmet100„
>>>Armor Subtotal<<<>>>26,750„<<<
Ingram Supermach 100 Ex1000„
+Foldable StockIntegral
+Gas Vent 3 Mod400„
+Personalized Grip100„
+Easy Breakdown (Manual)975„
+Chameleon Coating1000„
+Smartgun System, Topmount400„
+Smartgun Camera, LowLight100„
2x Spare clips50„
180x Stick-n-Shock rounds1,440„
Ranger Arms SM-46,200„
+SilencerIntegral
+Imaging ScopeIntegral
+ShockpadIntegral
+Easy Breakdown (manual)Integral
+Smartgun System, Underbarrel400„
+Smartgun Camera, LowLight100„
+Smartgun Camera, Vision Enhance 3300„
+Smartgun Camera, Vision Magnification100„
+Smartgun Camera, LowLight100„
+Chameleon Coating1000„
Spare Clip5„
30x APDS ammo210„
>>>Weapon Subtotal<<<>>>13,880„<<<
Hotsim Module250„
Glasses r4100„
+Image Link25„
+Smartlink500„
+Vision enhancement r3300„
+Lowlight100„
Earbuds r330„
+Audio Enhancement r3300„
+Select Sound Filter r3600„
+Spatial Recognizer100„
Medkit r6600„
Guts100„
2xSlap Patch r6300„
Trauma Patch500„
Fake SIN r22000„
Fake License r2- Security Contractor Firearms license200„
Fake License r2- SWAT Armor200„
Fake License r2- Cyberlimb Enhancements200„
>>>Sundries Subtotal<<<>>>6,405„<<<


Build Point totals:  500 = 200 att +65 sp att +15 pos qualities -35 neg qualities +154 skills +1 Knowledge skills (+30 free) +100 gear

Quick Reference table
Condition: 19P/11S
Passive Defense (r/m): 9/11
Full defense (r/m): 13/13
Armor: 14/12 (SWAT w/helmet) + 6/2 (FFBA) + 1/5 (PPP System) + 6/6 Cyberarmor = 27/25  
Armor modifiers: -6 non-conductivity, 4 Fire resist, 6 chem protect, 3 insulation, 6 radiation shielding
Sneaky Biz: -4 to see from Chameleon coating; -6 to see by thermal from therm damp
Base Combat Pool: (Unarmed Combat 1 +9 agility +2 Spec = 12)  (Firearms 4 +9 agility +2 smart link =15)
Initiative: 12 Passes 3

{Status: No damage No Stun damage, no Wound penalty, }
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-17-11/0151:51>
Okay, so the rule is probably just in my head - forget it. :P
As for the character. Well, my problem with him was that he's too heavily cybered. And there are ways to make him use his natural stats only, i bet.
I've gotta think this through. I don't know if i can handle all that in-game. I have a training today, so I'll post in about eight to ten hours.
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-18-11/1319:33>
Oh, it's quite alright to say no. 

I mostly made him as an experiment to see what I could manage with 400BP and a half million in nuyen. ;D

But if you want to see how he plays and something like the obvious cyberskull is just too attention-grabbing, I could shift things around a little to get him the Restricted Gear quality for a Synthetic cyberskull and a bevvy of Latex face masks.  He'd still light up every MAD scanner on the planet, but he could pass for normal in the right clothes.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-18-11/1327:46>
It's just that i don't think i can keep up with the stats math, and with the character as it is.
By the way, I'll try to post the beginning before i leave. But I'm not in the best shape for that, as most of my efforts go into preparing for a winter RPG camp. Eight to twelve geek teens to take care of will be a bit tough. And that's two weeks. :)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-18-11/1718:40>
WHAAT?? RPG camp? DUde... I'm 34, but if I shave I can pass as a teenager. How do I sign up?
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-19-11/0133:01>
Move to Poland, and fake being 14 years old. :P I'd kill for that kind of camp in my young days.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-19-11/0837:32>
Darn... too far away... and I can't pass for 14... maybe 19... ah well.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-19-11/0953:08>
I still treasure memoreis from my one and only RPG camp (at least 12 years ago, maybe more).
one of those is that we called it "Drinkwack" instead of the official "Playwack", but that were the times... damn I missed them

Sent.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-19-11/1025:40>
You're probably talking about those un-official ones. This one? No alcohol.
And i'm going to enforce it.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-19-11/1139:26>
As you might have noticed, we have officially started. The introductions were extensive, so I'm leaving you some place for posting. Have fun, and good luck. :)

P.S. I'll post after every one does. And I'll try to keep going that way, unless something important comes up, all other things will be quickly resolved here.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-19-11/1540:13>
Can I drink alcohol while posting in your game, Kot?  :D
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-19-11/1543:55>
Better not. I don't approve drinking, as i don't. Ever.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-19-11/1600:07>
Doh! :o
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-19-11/1605:43>
Well, I did once. My girlfriend managed to convince me to take a sip of mead. I didn't like it, so I never did drink anything since. Even though a lot of people tried to force or trick me into it...

But on topic: Please don't. We have a thread about roleplaying games and alcohol in O-O-T. :)
Besides, alcohol makes people do stupid things in real life. What about games? Even worse...
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-19-11/1619:16>
true story.
Title: Re: [OOC+] European Vacation
Post by: inca1980 on <01-19-11/1750:46>
@Kontact
Is that "Weston Montgomery" name at all inspired by "Wes Montgomery" the guitarist??  I spent half of college memorizing Wes solo's so if that's the case....then you freakin rock!

@Kot
I'm not much of a drinker myself....but dude, if you're only encounter with alcohol was MEAD...then ya, your sentiments are rather justified lol!
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-19-11/2137:01>
Yeah, after using Marcellus reminded me of Ellis and Wynton Marsalis, I got on a jazz trip and went for Wes.  He was a badass.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-20-11/1032:18>
does everyone know we've started?
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-20-11/1033:20>
I sure hope so. :)
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-20-11/1155:34>
By the way, now that I've seen how you want to start the game, I've got a history for the serious build that should fit alright...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-20-11/1607:30>
and rolling back on topic, care for some more introduction for my runner? what was the job description actually, why did I landed in the harbor, waiting for some imported meat?
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-20-11/1743:57>
It was a job. To pick up a few outsiders, and be their guide in TriCity. Nothing else, just a forward payment (and quite a big one), and a bottle of vintage scotch. From before the Awakening. I think your character would be as much intrigued, as scared. :)
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-20-11/2025:49>
Sludig, please roll Charisma+Etiquette (4) for Bat'Oni. The Threshold will be high, because they're startled and obviously not supposed to be here.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-21-11/0933:49>
I'm leaving for the camp in a few hours. I'll see if i can manage to post anything during the time I'm away, but don't be surprised if i won't. There will be ten teenagers to take care of, and time will be a luxury. :)
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-22-11/1043:18>
Just felt that it might be important to point out that Influence is a Permanent spell, not an Instant or Sustained.

Quote
Permanent spells must be sustained for a short time, after which their
effects become “natural” and no longer require magic or concentration
to maintain. The time required to make a spell’s effects permanent is
equal to twice the Drain Value in Combat Turns.

and the Perception test to notice someone casting magic is:

Quote
Noticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magic’s Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).

So, casting it twice would take 12 seconds and take a threshold of 4 to notice the spells being cast.  Not likely to be a problem, but a consideration.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-22-11/1119:53>
ah, so casting the spell at such a low force is actually a good thing because it gives the spell at force 2 a threshold of 4 to be noticed, and also decreases the amount of time it takes for the spell to become permanent. I don't like casting spells at low force, though, because it reduces the amount of hits that count. With a force 2 spell only 2 hits count... not a big deal in this situation, though, unless those ganger grunts have some counterspelling up.
Title: Re: [OOC+] European Vacation
Post by: Kontact on <01-22-11/1206:32>
Mental spells are always a tough choice when it comes to picking Force.  There's a chance that the target will resist 2 hits, or at least one.  If they resist 1, then that only leaves 1 hit left.  Next test they do, one more hit will break the spell.  So, the first time they question the suggestion, or someone causes them to question it, chances are the spell's broken.
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <01-23-11/0602:46>
Just to ask, what mechanism do we use for dice rolls?
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-23-11/0908:47>
I think most people on these forums use invisible castle (http://invisiblecastle.com/). It is not completely self explanatory. FastJack gives an in-depth description here (http://forums.shadowrun4.com/index.php?topic=1277.msg13875#msg13875) that I still use for reference sometimes. To make it easier for the GM to check your rolls, make an account on invisible castle with your character's name for their campaign.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-23-11/1342:45>
Just felt that it might be important to point out that Influence is a Permanent spell, not an Instant or Sustained.

Quote
Permanent spells must be sustained for a short time, after which their
effects become “natural” and no longer require magic or concentration
to maintain. The time required to make a spell’s effects permanent is
equal to twice the Drain Value in Combat Turns.

and the Perception test to notice someone casting magic is:

Quote
Noticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magic’s Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).

So, casting it twice would take 12 seconds and take a threshold of 4 to notice the spells being cast.  Not likely to be a problem, but a consideration.

God, I feel so completely undercompetent when it come to rules. And to imagine I am GMingon the next thread? scary ...
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-23-11/1351:44>
Don't worry. I tend to treat rules more as guidelines. And i think it would work. Since your influence is being implanted in their confused minds, and the others managed not to antagonize those poor gangers.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-24-11/0834:39>
Joe, roll for Yani's Intuition+Perception (visual), since buying hits won't work this time. Also, roll for Data Search+Analyze, to sift through this mess - there's a lot of corporate crap, riden with hidden memtic units, and sublimals. If you glitch, there will be simsense damage to resist, or mental noise that can influence your actions.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-24-11/0928:17>
I'll roll 4 times for perception. Since he's wearing his glasses with magnification, I am not including negatives for distance. If you rule that the ship is far enough away to incur negatives even with magnification, that's cool.

1) Perception roll for gaining identifying information from looking at the ship:
Perception(Visual) 3 + Intuition 4 + Vision Enhancement 3 + Actively Searching 3 = 13 dice, 13d6.hits(5) → [1,2,1,5,1,2,2,6,4,5,4,2,5] = 4 hits (http://invisiblecastle.com/roller/view/2854332/).

2) Perception roll for noticing the rat-guy (if you would rather this be hearing, then strike 2 for lack of specialization):
Perception(Visual) 3 + Intuition 4 + Vision Enhancement 3 = 10 dice, 10d6.hits(5) → [4,1,1,6,2,1,6,4,2,3] = 2 hits (http://invisiblecastle.com/roller/view/2854334/).

3)If that was enough to notice him, then here's perception to notice identifying marks:
Perception(Visual) 3 + Intuition 4 + Vision Enhancement 3 + Actively Searching 3 = 13 dice, 13d6.hits(5) → [6,5,4,3,4,2,4,6,1,4,1,5,3] = 4 hits (http://invisiblecastle.com/roller/view/2854335/).

4) And here's perception to notice what it was he picked up off the ground, if Yani noticed him in the first place:
Perception(Visual) 3 + Intuition 4 + Vision Enhancement 3 + Actively Searching 3 = 13 dice, 13d6.hits(5) → [2,3,6,2,2,6,2,1,1,1,6,3,6] = 4 hits (http://invisiblecastle.com/roller/view/2854336/).

Browsing for Evo press releases and recent activity in Tri-City.. and I just realized I didn't take browse. lol. Geez.. glad you asked me to roll, it would have been cheating if I just somehow gleaned the info without saying how... guess next time I register a tutor sprite, I should give him data search instead of first aid. lol. Anyway... gonna go ahead and do what I said I was gonna do.

Threading Complex form Browse:
Software 5 + Rosonance 6 = 11 dice, 11d6.hits(5) → [4,1,2,5,1,4,1,3,5,3,3] = 2 hits (http://invisiblecastle.com/roller/view/2854341/).
   Fading DV = 2S
vs
   Resonance 6 + Charisma 6 = 12 dice, 12d6.hits(5) → [2,6,5,5,6,5,6,2,6,2,1,4] = 7 hits (http://invisiblecastle.com/roller/view/2854343/). All fading soaked.

Browsing for Evo Press releases and recent activity in Tri-City:
Data Search 5 + Browse 2 - 2 sustaining complex form = 5 dice, 5d6.hits(5) → [6,6,5,1,4] = 3 hits (http://invisiblecastle.com/roller/view/2854348/). (wew, glad I didn't crit glitch)

Hrm... in hind site, it would have been better to ask my paladin sprite to sustain that for me while I searched... oh well. lesson learned.


Title: Re: [OOC+] European Vacation
Post by: Kot on <01-24-11/1025:58>
1) The ship you were on was called "Trygław" (Triglav). A quick reference leaves you with only a handful of info (I decided to buy hits for you). First, the ship sunk over ten years ago by Bornholm. Second, it was owned by some pagan community, that was de-legalized in TriCity a few years ago on terrorist support accusations. The name belongs to some slavic sea-deity.
2) You've all noticed that guy. Sudden movements seem to get your attention, and he was really quick. You could swear you've noticed a tail, but on second glance it was only a bunch of wires he had strapped to his rags. Obviously scavenger goods. He didn't have any marks at all - you've seen only an old dust mask, and a glint of goggles, nothing besides that, and the rags. And what he picked up was probably a chip. It was small, and black, and stuck to Bat'Oni's boot.
3) Evo is one of the biggest guys in TriCity. A lot of media coverage nominate the corp as the next ruler of TriCity, because of it's off-sea floating port project. And recent bombings by unknown party left it with a lot of good press, as they lost over a hundred people in the process, and now they hand Citizenship and lifelong reparations to the victim, and actively hunt for the terrorists.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-24-11/1051:43>
I am learning a lot about Europe this game. I never noticed that little island before called Burnholm. I imagine it's heard about often in Poland, but I've never heard of it at all before! Cool stuff.
A couple things that need some clearing up in my American mind:
Is Burnholm considered part of Poland in present day?
Is Trójmiasto Tri-city?
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-24-11/1101:16>
Bornholm is an island in the west of the Baltic sea. It's one of the places the Proteus corporation was strong in. It's not a part of Poland, and never was - it's a Danish province. It's just one of the places a smuggling ship would frequently visit*, and where it could vanish off the grid, if needed...
TriCity is Trójmiasto (Gdańsk, Sopot and Gdynia) joined as a metroplex. They were fully integrated, and the only thing still divided is in people's minds. That, and the corporate land in Sopot dividing the metroplex.

* That's just fluff. Don't treat everything i write as important. :)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-24-11/2234:32>
Gonna handle this crazy stuff OOC. I may need a correction or two, so if I do, being corrected here will keep IC from getting cluttered with craziness.

Yani calls his paladin sprite off standby and asks it to sustain his Browse complex form for 6 combat turns, burning one task owed by the sprite, so it's down to 4 now.

Yani accesses a nearby node to see if the access log contains a familiar access id of that pissed off Code Sprite's presence, or anything that doesn't look like a spam advertiser's access ID.

Data Search 5 + Browse 2 = 7 dice, 7d6.hits(5) → [4,6,1,3,5,2,6] = 3 hits (http://invisiblecastle.com/roller/view/2855325/).
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-25-11/0157:32>
Okay, that's enough for you to notice. Along with the way your sprite nervously flickers - and that's not only the strain of sustaining your complex form - you're almost sure this was a sprite. Probably a Courier sprite on it's way.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-25-11/0239:12>
I get the feeling I killed our forward motion when I snapped at Oni, :-\
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-25-11/0719:47>
Ah, good times. Just what tri-city needs, more technomancers. lol
Title: Re: [OOC+] European Vacation
Post by: Sludig on <01-25-11/0821:31>
Well, I did go to bed, besides, my only problem was adding the silver to her boots...say wha???  I thought it was in response to the bodyguards giving her respect.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-25-11/1036:31>
Nah, whisper doesn't talk to people for no reason. If he's speaking he's trying to tell you something.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <01-25-11/1201:39>
OOC, I had no idea what he was saying, which is where the confusion came in.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-25-11/1340:36>
Yani's order was altered before it reached the Bartender - someone changed it into a drink so elaborate it would take a few hours to prepare... I bet he suspects whose prank that was...
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-25-11/1506:30>
Ah, and if someone wants a bit or in-depth explanations and descriptions, just ping me on Gmail.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-25-11/1825:06>
Yani is gonna check his biological node to see who is accessing it.

He drops the sustained complex form, and performs an analyze node action:

Analyze 6 + Computer 5 + Technomancer inherent matrix perception bonus 2 = 13 dice, 13d6.hits(5) → [5,2,4,2,4,1,3,3,4,3,2,3,6] = 2 hits (http://invisiblecastle.com/roller/view/2856652/). lol, well, if that doesn't work, maybe he'll have better luck next time.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-25-11/1830:16>
The only person accesing Yani's biological node is Yani himself. It becomes obvious that sprite just messed with the node Yani is in - the bar.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-26-11/1318:50>
Yani is gonna start checking up on the info...

Threading Browse:
Software 5 + Resonance 6 = 11 dice, 11d6.hits(5) → [2,6,2,3,1,5,3,2,2,3,4] = 2 hits (http://invisiblecastle.com/roller/view/2857839/).

   Fading DV = 2 S
vs.
   Resonance 6 + Charisma 6 = 12 dice, 12d6.hits(5) → [2,6,4,5,1,2,1,5,1,4,1,4] = 3 hits (http://invisiblecastle.com/roller/view/2857843/).
   Fading Soaked.

Yani asks the paladin sprite to sustain the complex form for 6 combat turns, burning another task.

He does a Data Search on first war media files on the stolen urn. If it was, in fact, in an archaeological museum, Yani wants to know what its historical significance is:

Data Search 5 + Browse 2 = 7 dice, 7d6.hits(5) → [2,3,6,3,5,2,1] = 2 hits (http://invisiblecastle.com/roller/view/2857846/).

Edit: btw, I saw Sentinemodo's post after I did this post, so I guess we are on the same page for what we need to know.  8) My next search was even going to be about the vory, but I need to know a little more about the urn before I can do an accurate search on the vory's interest... hell, maybe yani can even ask Vabka. lol ... just need to see if Yani gets anywhere with this first browse... it's really too bad his browse sucks...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-26-11/1452:30>
I have a bunch of skills that can be used right away to aneswer some of the mental notes, tell me if you need any rolls: Local Area Knowledge, Underworld Politics, Magic Theory,
There are also some skills in influence skills to push the negotiations if need be.
 
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-26-11/1455:10>
ah, cool
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-26-11/1623:26>
If you want to, just post a roll here. I'll answer those questions however i can.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-26-11/1649:02>
Quote
(...) mental note: history of the urn and what it does, things aren't magical for the sake of it (...)
Uncle seems to know. You can also make a proper Knowledge test with a secret threshold.

Quote
(...) mental note2: who was the late and unlamented Johnson (...)
A wealthy 'collector' whom you've once met, on a side job. Someone swapped a once-magical doodad with a prop, and you tried to follow the tracks. Didn't work out - the thing was shipped out before he hired you. You did still get paid. Other than that - again, make a test as above.

Quote
(...) mental note3: what the hell Vory wants in this (...)
Vabka is a Vory man. Or was. He obviously is the person they're interested in for some reason.
Quote
(...) mental note, check on Greg's latest achievements (...)
He's a middle man. He negotiates. And he's an expert in coaxing and carousing, as well as a man who keeps his mouth shut and his promises fulfilled. If you want to know more, ask, or make a roll. You can add his Loyalty as a bonus.
 
Quote
(...) mental note2: Uncle is fixing, no need for him to go on meeting with Mr. Johnson, it must be closer to him then (...)
This time? Obviously. That was something he does sometimes - 'community work', to make TriCity a better place.

Quote
(...) mental note3: three trolls on a run? they won't to blow up Sopot? I need to buy better armour (...)
Who? Vabka is a big guy, but he won't work for three. The other two are strictly business types.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-26-11/1801:05>
I take it Yani got nothin' on his search? That's cool.
Gonna try checking the rumor mill on these "Black Men" characters. Interested in finding out what they do and who they know:

Data Search 5 + Browse 2 = 7 dice, 7d6.hits(5) → [5,2,6,6,6,2,1] = 4 hits (http://invisiblecastle.com/roller/view/2858104/).


Mmm... While we are here, might as well check ol' Uncle Good Advice's e-mail. He said he has leads on more money... Maybe Yani doesn't wanna rely on Uncle being nice to get more money...  ;)

(1) First, gotta find his comlink. If it's not hidden, then I found it. If it is hidden, then the following rolls are to find it. If it is not hidden, then skip to number (2)

Threading Scan Complex Form:
Software 5 + Resonance 6 = 11 dice, 11d6.hits(5) → [2,1,2,2,1,2,5,5,1,4,6] = 3 hits (http://invisiblecastle.com/roller/view/2858119/).
Fading DV = 3 S
   vs
Charisma 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [1,3,5,6,5,1,4,3,3,1,5,1] = 4 hits (http://invisiblecastle.com/roller/view/2858120/). Fading Soaked.
Yani asks the Paladin sprite to stop sustaining the browse complex form and to sustain the Scan complex form for the rest of the 6 combat turns left in it's task... I estimate 4 are left.

Yani Detects Hidden Node, looking for Uncle Good Advice's Coms (this will be vs a threshold of 4, that's a static threshold for finding a hidden node that the hacker is pretty sure exists):
Electronic Warfare 5 + Scan 3 = 8 dice, 8d6.hits(5) → [2,6,5,1,1,5,3,4] = 3 hits (http://invisiblecastle.com/roller/view/2858123/). fail.
Yani tries again, he has 3 more tries before he has to burn another task with the paladin sprite.

Electronic Warfare 5 + Scan 3 = 8 dice, 8d6.hits(5) → [4,2,5,4,4,1,5,5] = 3 (http://invisiblecastle.com/roller/view/2858124/). fail.

Electronic Warfare 5 + Scan 3 = 8 dice, 8d6.hits(5) → [3,5,3,2,4,5,2,5] = 3 (http://invisiblecastle.com/roller/view/2858127/). fail.

Electronic Warfare 5 + Scan 3 = 8 dice, 8d6.hits(5) → [4,6,2,5,2,3,5,5] = 4 (http://invisiblecastle.com/roller/view/2858129/). wow, barely got it. And the paladin sprite drops the Scan Complex form.

(2) Next, gotta get his access ID. Yani uses matrix perception to see what Uncle Good Advice's Access ID is that he is using to access his own comlink.

Computer 5 + Analyze 6 + Technomancer Bonus 2 = 13 dice, 13d6.hits(5) → [4,4,4,1,4,2,6,2,3,1,5,6,5] = 4 hits. (http://invisiblecastle.com/roller/view/2858109/) That's enough for 4 pieces of info, so that's good enough for Uncle's Access ID and other info about the node if you wanna reveal anything else like programs being run, yada yada.

Now, yani will spoof a command to the Uncle Good Advice's comlink using Uncle's access ID to foreward all e-mails and text messages he's got in his in-box and out-box to Yani's Biological node. From there, Yani will mentally transfer them to a datachip.
opposed test between Yani's Spoof + Hacking and Uncle's System + Firewall:
Hacking 5 + Spoof 6 = 11 dice, 11d6.hits(5) → [6,2,1,4,4,3,4,4,1,5,4] = 2 hits. (http://invisiblecastle.com/roller/view/2858134/) Ouch.
Spending a point of edge to re-roll misses: 9 dice, [url=9d6.hits(5) → [2,6,1,3,6,5,5,1,3] = 4 hits (http://invisiblecastle.com/roller/view/2858138/). So 6 hits total. That's more like it.

So, Kot should handle Uncle's roll, since I don't know his system or firewall ratings.



Title: Re: [OOC+] European Vacation
Post by: Kot on <01-26-11/1833:42>
You get bits of data. Rumors, chat room speculations, and a hefty reward offer - 5k for any live, and 1k for any dead Black Man.
You manage to find out: His Commlink is a custom made wonder. It has Response 6, Signal 3, System 5 and Firewall... Well, the firewall is odd. You can try going through it, but there are telltale marks of black IC in his node. As for access, it's a no-go. He's logged in, and there's only one ID allowed to do anything. His own. You can't spoof it, because he constantly uses his ID. You've seen nodes like that - totally personalized, in a way that betrays any intruder in a few moments. He's a piece of work, that troll. He's good. You'd need some time to probe his commlink, and try finding a safe way in. There could be anything there. And you don't want to get zapped by a botnet BlackHammer trap.

P.S. Roll for Yani's Body. This stuff is hard.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-26-11/1841:25>
lol, ok. Guess I need to know how to set a security system like that up!

Yani's Body Roll = 2 dice, 2d6.hits(5) → [1,4] = 0 hits (http://invisiblecastle.com/roller/view/2858206/). And Critical glitch. I spend 2 edge to reduce it to a glitch. It costs 2 edge because of my crazy paragon I chose.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-26-11/1845:31>
Oh, so you're a bit drunk. -1 to all actions for a while.
And there's something odd about his node, also. Not technomancer-odd, but sly-hacker-job odd. Restricting the commlink to one access ID is a neat trick. Don't you think? He probably has a restriction to reboot if someone else tries to subscribe to it. Or worse. Like the mentioned Botnet on standby... But it's hackable. Just doing this now would be an unnecessary risk.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-27-11/1332:24>
What do I know about the urn?
Logic(5) + Magic Theory(4): 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2859269/)

What do I know about Teatime?
Intuition(5) + Local Area Knowledge(4): 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2859275/)

Aren't the Black Man linked to the Providence Corporation?
Intuition(5) + Underground Politics(4): 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2859278/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-27-11/1405:45>
What do I know about the urn?
Logic(5) + Magic Theory(4): 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2859269/)
There were a few pre-awakening magical artifact you've heard of. It might be one of them, but you've heard a few stories about artifacts that don't have any significant powers - just a magical aura. Most of them are remains of 'atlantis' age enchantments. And they are prized as both rare antiques, and for magical research. And if you count stories and gossip circulating in the Awakened community, there items that hide ancient secrets...




What do I know about Teatime?
Intuition(5) + Local Area Knowledge(4): 9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2859275/)
He's an expert in ancient magic, and a true brit. You have his adress.

Aren't the Black Man linked to the Providence Corporation?
Intuition(5) + Underground Politics(4): 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2859278/)
No. Providence Corp. is a part of the liberal wing of the Catholic Church. One of it's biggest assets, to be honest. There is even a division that earned the name of 'revisionists'. You know next to nothing about the Black Men. They're the latest media 'pet mystery'. Your bet would be on some multinational group that sponsored their relocation.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-28-11/0759:08>
Yani switches to VR, accessing his biological node.

Compiling Rating 6 Data sprite with optional CF's Analyze and Scan: (I know, right? I really need this guy. lol)

Compiling 5 + Resonance 6 + Hot sim bonus 2 - 1 for being drunk = 12 dice, 12d6.hits(5) → [4,1,5,6,4,1,2,5,6,3,6,5] = 6 hits (http://invisiblecastle.com/roller/view/2860355/).

vs

Sprite's rating = 6 dice, 6d6.hits(5) → [3,2,2,4,2,2] = 0 hits (http://invisiblecastle.com/roller/view/2860360/).

Fading DV = ... huh... that's strange there is no minimum fade listed in the book like there is for Spirits. guess there's no fading for this sprite since he had no hits on the opposed test.

Rating 6 Data sprite compiled with 6 tasks owed. And why didn't I do this before? Well... I got really lucky with that roll... this time... hehe

Yani asks the Data sprite to cross reference the following terms: (I'll do the rolls for the data sprite. Lemme know if that's not kosher, Kot)

Black Men, and Religion:  Data Search 6 + Browse 6 = 12 dice, 12d6.hits(5) → [6,4,2,6,2,1,2,4,5,3,4,2] = 3 hits (http://invisiblecastle.com/roller/view/2860368/).
Black Men, Evo, and Terrorism: Data Search 6 + Browse 6 = 12 dice, 12d6.hits(5) → [2,2,6,2,4,2,4,1,3,6,3,2] = 2 hits (http://invisiblecastle.com/roller/view/2860370/).
Uncle Good Advice, and The Vory: Data Search 6 + Browse 6 = 12 dice, 12d6.hits(5) → [6,1,2,6,1,3,2,4,6,4,1,5] = 4 hits (http://invisiblecastle.com/roller/view/2860375/).
Teatime, and Magic: Data Search 6 + Browse 6 = 12 dice, 12d6.hits(5) → [4,6,4,4,6,6,2,2,2,5,6,6] = 6 hits (http://invisiblecastle.com/roller/view/2860378/).
Uncle Good Advice, and Black Men: Data Search 6 + Browse 6 = 12 dice, 12d6.hits(5) → [1,2,2,5,3,1,6,6,1,1,5,3] = 4 hits (http://invisiblecastle.com/roller/view/2860383/).


So, that was just constant use of one power, but the parameters were different every time. I'd say that the Data Sprite has 1 task left, but if all that counts as 1 task, then he has 5 tasks left.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-28-11/0900:08>
Roll for Fading DV 2S. I'll treat it just like Summoning (which it mechanically is). And as your description was interesting, you can buy hits, if the DP is 8+.
Those were six different tests, so six uses of the Browse 'power'. One service left.

Quote
Black Men+Religion: Possible ties to the National Polish Catholic Church, whis is one of the biggest bastions of Humanis in Poland and TriCity. Nothing confirmed, but it's probable they are connected.

Quote
Black Men+Evo+Terrorism: They're one of the groups suspected, but most safe bets are on a shadowrun gone south, or someone framing runners for a corporate hit. Evo seems strangely quiet about the Black Men.

Quote
Uncle Good Advice+Vory: Confirmed rumors about him taking part in negotiations between the Vory and three factions that want to talk with them. Seems like Yakuza doesn't have any quarrel with them. The Syndykat was hostile, but they seem to consider a truce, as their hostility was war-related, and they don't have much business conflicts.

Quote
Teatime+Magic: Adam 'Teatime' Campbell is a magical consultant, and a part-time tutor and talismonger. He's a renowned expert on ancient magics. He emigrated from England, because of some troubles there. He is a classy guy and talented mage, though. Sharp, educated and a great linguist, he doesn't have many friends, but most people in the magic business want to know him. Doesn't seem to have enemies, though most Awakened acquaintances see him as odd.

Quote
Uncle Good Advice+Black Men: Your sprite returns and hands your icon a huge zero.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-28-11/0958:09>
Yani puts the code sprite with one task on standby.

His fading DP is 12 dice (Resonance 6 + Charisma 6), so I'll choose your buying dice option on that.

Yani mentally transfers that data to a data stick, so he can use it later... and now. :)
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-29-11/1020:38>
Evo and National Polish Catholic Church(Threshold 1, so it's a Critical Success):
Evo is the metahuman-friendly corporation, with Russian headquarters and Japanese roots. No way in hell any NPCC figure would get involved with 'the devil'. You've found some leads though, as the data sprite hands you a shred of an unidentified file it found in the Matrix somwhere. There is a speculative chat in a public room, that was logged, before the node mysteriously crashed for no obvious reason. Somebody saved the log, and pasted it to a few random sites. It contains an interesting speculation - what if the whole deal was a set-up from the start? Evo was supposedly a few months behind shedule because of material problems - the provider was one of their own sub-companies, and there was a case of lowered quality goods causing several new blocks in New Delhi fall apart, burying six thousand people. There is no official body count yet, and the first inspector on-site had a nasty accident with a bulldozer drone after he sent his initial conclusion - poor material quality caused significant structural weakness. A news reporter stating that the whole block was overpopulated - beyong 300%, and he disappeared. Also, the logistics director for the supply section of WaveCrest company that is the biggest shareholder of the new port was reassigned to Romania.
And roll Resonance+Stealth please. The usual Stealth mods apply.

P.S. I'm unavailable for the next 24+ hours. Going back home. And it seems I'll be back again soon, there are two more camps to go. :)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-29-11/1116:25>
Intution + Local Area Knowledge
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2862070/)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-29-11/1127:10>
The Data Sprite's stealth roll is not very good. He doesn't have stealth, so he fails.

Yani's Stealth Roll: Resonance 6 + Stealth 6 - Slightly Drunk 1 = 11 dice, 11d6.hits(5) → [4,3,3,4,5,1,3,6,3,3,3] = 2 hits (http://invisiblecastle.com/roller/view/2862082/).
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-31-11/0657:22>
Local Area Knowledge: This is a Humanis bastion. If you're looking for those Black Men, their hideouts could be anywhere. But as you browse your notes, you find a few shreds of info about one hum' 'purifier' group that was supposedly killed by a kiddie biker gang, and eaten by ghouls afterwards. The ghouls went deep underground after that, as someone started to hunt them. Also, the place it happened - Little Silesia, which was called Jasień before the refugees from Śląsk dominated it. Populated by a more metahuman-heavy (mostly dwarves, orks and trolls) society of SINless and outcasts, Little Silesia is one of the most favorite hunting grounds for racist gangs of Morena. To the point where the border between the two neighborhoods is a strip of mostly burned-out ruins... There was also something about those kid-gangers that caught your attention, but you seem to have forgotten what it was.
Wait. Yeah. They were investigating the recent disappearances of locals, and managed to track down a black magician, who was abducting them. You remember it was some hoodoo-elf, who used people as spirit vessels. The kids were popular enough to get a nice job offer afterwards, and a lot of attention from the people of east-side Silesia...

Yani: There was a slight flicker of AR displays in the bar's node as you left. The bartender gave you a long look, but your expression seemed to be enough for him. But that wasn't the biggest problem. Something huge plowed through the bar node. It swallowed every IC, leaving only shattered glass-like leftovers of various bottle-label characters that served as Agents and IC in this place. Then it snatched your sprite, turning it into pixelated shreds in a matter of microseconds. It circled the node, probing everything with it's huge tentacle-whiskers, before it left the node, almost crashing it. You were left untouched, as the huge Black IC failed to notice you entirely...

P.S. The map is here (http://mapa.trojmiasto.pl/), if anyone was wondering.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-31-11/0839:46>
Hey guys, I think Kot has given us enough info to choose to do something. So far we heard Teatime lives in a high-security with a human-only smuggling route in the north.

Choices that I know of:
1) Smuggle everyone in to Teatime's hood through the north risking a possible clash in Morena. In this case, I think we need smuggling transit, not a cab, as far as I can tell.
2) Find a safehouse, stash non-human characters there, and the humans can go with all their equipment to Teatime's through the smuggling route in the north.
3) Find a safehouse, stash illegal equipment (Forbidden) or anything without a license and then go to Teatime's together in a cab.

Those are the three options I know of. I vote 1 or 3 since that keeps the group together in both cases. In my opinion, number 3 would be easiest option. I don't think we need all our gear to visit a high-security neighborhood, but I could be wrong. I also think that if we chose option one, there is a chance that the smuggling transit would have to ditch us in a high-security neighborhood with illegal gear... that could get nasty. It would also be good to establish a safe-house so we have a place to go if the shit hits the fan.

Anything I miss?
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <01-31-11/0848:00>
More or less what I suggested in IC
my vote is for 3, but since we do not have a safe house, and we might not want to go looking for one right now we might as well drop the stuff in the safeboxes in some mall or at my place. (though I don't know how safe it would be, never stored there anything of greater value0
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-31-11/0853:23>
Whisky Barrel has a secure stash, but the prices are exorbitant. Over 250 NY per hour, plus a deposit of 500+ NY if hot (illegal) stuff is involved. CW's place isn't exactly Fort Knox, but nobody ever tried to break in before. Mages with his kind of history and connections tend to be avoided by burglars.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-31-11/0855:22>
Cool, then I vote stash at CW's place, then taxi to Teatime.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <01-31-11/1046:12>
One reason Bat'Oni was being patient in the bar, but stashing at CW's is fine with her.
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-31-11/1425:08>
As Joe wrote - I assume you have a small InfoNet. Everything you find, you share, unless it's stated that you don't. This worked wonders on my last few games at the camp. Especially for the Dronomancer's efforts.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-31-11/1505:37>
Whisper is using the map overlay to try and find a better route past the security that would get them to where they want to go without having to surrender their weapons or leave any gear or people behind.  To figure out what para critters might be on the trail. (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2864829/)  To figure a good route around those possible dens and through the wilds.(6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2864834/) To determine other dangers along the route. (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2864842/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <01-31-11/1519:20>
A quick look at the maps Yani provided leaves you with several possible routes through the Awakened woods and post-glacial hills that managed to force TriCity to grow north, south and east, and abandon it's western areas...
You'd have to reach the remains of the old highway circling TriCity, and go on foot from there. Through the woods, avoiding hilltops and keeping as low as possible to avoid any nasty critters. There are more than a few streams available this time of the year, and you can use them to your advantage. Your only problem would be Barghests and Stone Toads, and only the former would be any problem. It's unlikely that you would encounter them closer to the city, and they're mostly solitary except for the mating season. Which is in early autumn, so you don't think there would be any problems.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <01-31-11/1738:52>
I don't mind that option, but the woods are dirty and smelly, Bat'Oni would very much like to avoid more dirt, she's already not dealing well with no shower since being in a METAL BOX... :D
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <01-31-11/1758:59>
Well, I know Yani won't be shown up by a human in the woods... or at least he'd try really hard not to be... he'd rather endure malaria from mosquitoes... or worse.

I am just glad we have more options to talk about.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <01-31-11/1809:17>
as it stands whisper just prefers to stay out of sight out of mind. his profession for a long time was to go unnoticed.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-01-11/0337:19>
Seems like you just have to decide what to do. You have five options. So, what do you do?
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/0729:08>
Well, it sounds like Bot'Ani is opposed to the nature walk, while Whisper and Vabka are both for it. Yani is walking the fence, so he is fine with either way. Do we want CW to decide for all the characters? I do. His character probably knows the best course of action anyway. But if this was a democracy, looks like it may go nature walk.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-01-11/0800:41>
City is my element, nature is not. But honestly, I am only against banging through humanis turf, all other options are ok for me, including storing you illegal stuff at my place.
Callin Teatime is also an option, though I wonder if he'll come still no trouble trying
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-01-11/1016:38>
Intuition (5) + Local Area Knowledge(4): 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/2865998/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-01-11/1321:09>
There is this one place you know that takes Shadowrunners without questions, and without being nosy behind their back. That's on the verge of the Wall, that separates Orunia from the better part of the city, on the 'wrong' side. Getting there would cost around 250+ NY, because you either need to bribe a security checkpoint, or find a guide that would take you through the old tunnels under the wall. Other than that, there are more than a few places where you could stash your gear, but these are not nearly enough secure for your taste...
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/1412:51>
Just a quick reminder, that little tidbit about Teatime being an elf that looks like a human is sent to everyone on our little infonet. Though, Yani's speculation about him being a spy for matahuman or elven activists groups is not. That is not verified, just something Yani will check up on when he gets a chance.

Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/1656:12>
Well, crap. This game is about to turn into a logistical nightmare if we don't find a common goal here.

I guess my first question to everyone is: Do we need a base of operations?
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-01-11/1805:08>
we need a safe house and if this goes on for long. Hell we'll need one anyway. I just don't feel like hanging around a bar when there's something to do. Whisper didn't come here for R&R. He's here for a job that has him worried and he'll feel MUCH better when it gets done. 
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <02-01-11/1809:49>
Didnt uncle good time mention that he could hook us up with a safe house? If I misheard that, I will go IC and set something up with the Vory...

As for what we do next, Vabka is not much of a planner to be honest. He will go with whatever everyone else wants, as long as he doesnt feel belittled, mocked or taken advantage of. And as long as at some point he gets to break something ;)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/1837:04>
Uncle Vabka, I thought the same thing, but I can't find it after looking back. Your character has the Vory, CW has his contacts, and I actually have an international fixer. Though my character's resources may be extremely expensive... Prolly take Yani's entire cut, actually. At this point I'd be willing to go in debt to get a safe place we can all access.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-01-11/1843:23>
you sure about that joe? i'm just saying man, plan for the future.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/1853:20>
Yani doesn't need money. He needs Karma. Only thing I can think of that Yani would buy with cash is... um... well, I guess some military armor would be fun. lol! I am not gonna try it unless the Vory thing doesn't work. Kot did mention an inexpensive alternative that sounds shady, but might work for one night. Only problem is that Yani has like... 290„, which is enough, but he can't make it there without CW helping him out...

Which leads back to the whole common goal thing.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <02-01-11/1905:15>
Bat'Oni's thought process right now, the gentleman that has more information on the piece we're looking for can't meet til the next day, getting a base of operations and some rest is a good idea.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-01-11/2009:20>
So, just keeping tabs here, there are 3 players that think a base of operations is important. That's enough for me to check on Yani's options in Character. Only problem is that I totally was lazy when I came up with that contact... his name is "Fixer" lol. Hey Kot, if I go a little wayward here on an international contact that works in your game, let me know. Otherwise, gonna wing it. Let's make it a female elf named "Nimgarthiel." She has helped Yani do some real dirty crap for various metahuman activist groups in Seattle. Perhaps she wants to help Yani with some world-wide establishment. Guess we'll see....
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/0325:58>
I'd say for those who aren't bent on going alone CW's place would be the best choice to crash for the night. You might call Uncle Good Advice, and ask him about that safehouse, but you reckon that would take some time - a place for five, secure and secret enough for your mission...
When you think about it that way, there's a lot of money in it. And he promised to pay for it.

P.S. Don't worry, you have ~12 hours to do whatever you want, and after that 'downtime' we'll just fast-forward to the meeting with Teatime (that's his street name).
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-02-11/0337:56>
Teyl,

I thought we might want to skip till the meat with Teatime. That's why I proposed three spots already for skipping the night.
I don't have any other leads, my contacts still didn't called back (Kot, by the way, what is the result of my calls, and some guys promised to call back as well). If you have any, share them, I'd be more than happy to follow. And I believe others as well.

Logistic isn't important as long as you're not trying to smuggle illegal stuff or armed trolls trhough checkpoints, nor unless you plan to hit a corp building and a need to have a spot to reatreat after the run. And before/if we got there (judging that it took as a week RL to conclude the fixer meeting) by that time we'll have it secured.

In other words, dividing is not a good option.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/0344:43>
They're working on it. I was rolling real dice for that. As for the fixer meeting, I was working at the time, and had to sacrifice sleep to GM, so it couldn't really go faster.  :)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-02-11/0406:07>
That wasn't your GMing involved here, it is rather our own lack of decision making. At the point we were almost moving out to meet Teatime, then got back to safe house issue, and now we're almost moving to check out the city.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/0453:14>
As for the safehouse, you can build one as a team, using the Runner's Companion rules. Just don't go over 15 points. :)
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-02-11/0514:15>
In other words, dividing is not a good option.
@ Sentinemodo

I'm not trying to divide the group, I just want to help push things along and do something that will benefit us as a whole. The best use of Whisper is as a scout. Your character and everyone else's should have read his profile. They should KNOW THAT. What I want to do with him won't hurt the plans we've already made.
.P.S. Don't worry, you have ~12 hours to do whatever you want, and after that 'downtime' we'll just fast-forward to the meeting with Teatime.
He just wants to get his bearings in this new area, he's been doing this his whole career, and it would only benefit the whole group to have more people who know about the area we are about to be operating in. I've already talked to Kot and he's stated already that it wouldn't break up the group and isn't worried about it. All it just means while you guys hang out at the club where you feel safe till we've got someplace better to sleep and work, where whisper has very little to do, or contribute, Whisper will be out doing what can help us all move around and maybe even uncover something worth the while.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-02-11/0624:51>
Then I'll be more than happy to go with you and show you around. I'm just killing time. and I HAVEN'T READ your profile yet, maybe i should ;).
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/0811:37>
Ooo... man, Kot. If you are gonna let us have some qualities in a safehouse, I'd say we need Security Conscious (+2), Inconspicuous Housing (+2), Escape Tunnel (+3),  Privacy Screen (+3). That's 10... and the last 5 could be Feng Shui! woot! +3 to all technical skills.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/0834:49>
I think you went a bit overboard there. With all that you get a 2x2m basement. With all the perks, but nothing besides. :P

CW's place is small, but there's enough space to crash. His flat is in the Old Chełm neighborhood, 20+ minutes walking from the place you're in. It's an old apartment, so it should fit the five of you.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/0838:33>
awe... snap... lol.

Well, I don't have time to post it all right now. But When Yani get's a bed, cot, chair, couch, or a semi-clean spot on the floor to sleep, he is gonna check up on our man Teatime, and make sure Whisper is doing okay "roughing it."
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/1145:44>
Actually, I decided hacking Teatime would take too much time and energy out of game. If Teatime gives Yani a better in-character reason to hack once they meet in person, then maybe he'll do it. For now, gonna use 6 hours for trying to register a sleuth sprite, and 6 hours for rest. These action will be performed in Yani's biological node in VR. I am assuming Yani is no longer tipsy from his drink, but if he is, we may have to knock a dice or 2 off these rolls.

Compiling Rating 6 Sleuth Sprite with Decrypt and Scan Optional CF's:
Resonance 6 + Compiling 5 + Paragon Bonus 1 + Hot Sim 2 = 13 dice, 13d6.hits(5) → [6,6,4,4,2,3,2,4,4,4,4,6,5] = 4 hits (http://invisiblecastle.com/roller/view/2867559/)... + 1 more dice (Forgot about the paragon bonus and remembered after I rolled) 1d6.hits(5) → [2] = 0 hits (http://invisiblecastle.com/roller/view/2867571/). Total of 4 hits.

vs.
Rating 6 Sprite Opposed test, 6 dice, 6d6.hits(5) → [3,1,5,4,3,6] = 2 hits (http://invisiblecastle.com/roller/view/2867562/). 2 net hits, 2 tasks owed.

Fading DV = 4S, Resonance 6 + Charisma 6 = 12 dice, 12d6.hits(5) → [1,4,5,3,2,3,5,5,4,1,5,4] = 4 hits (http://invisiblecastle.com/roller/view/2867565/).
Fading soaked.

Registering Rating 6 Sleuth Sprite with 2 tasks owed (6 hour action):
Resonance 6 + Registering 5 + Paragon Bonus 1 +Hot Sim 2 = 14 dice,  = 3 hits (http://invisiblecastle.com/roller/view/2867574/14d6.hits(5) → [2,6,1,1,1,4,2,4,4,2,6,4,4,6).
vs.
Rating 6 Sleuth Sprite Opposed Test x 2 = 12 dice, 12d6.hits(5) → [6,5,4,5,4,4,2,5,1,2,5,1] = 5 hits (http://invisiblecastle.com/roller/view/2867575/). Failed to register.

Fading DV = 10S, Resonance 6 + Charisma 6 = 12 dice, 12d6.hits(5) → [3,2,5,1,6,5,6,4,4,2,3,4] = 4 hits (http://invisiblecastle.com/roller/view/2867578/).

Yani takes 6 boxes of stun. Ouch.
Yani dismisses the sleuth sprite, since it will only hang out for 2 more hours anyway.
Yani Sleeps 6 hours:
Healing tests (1 hour each):
Body 2 + Willpower 3 = 5 dice, 5d6.hits(5) → [5,1,4,6,3] = 2 hits (http://invisiblecastle.com/roller/view/2867579/)
5d6.hits(5) → [6,1,4,3,1] = 1 hit (http://invisiblecastle.com/roller/view/2867580/).
5d6.hits(5) → [2,4,2,6,3] = 1 hit (http://invisiblecastle.com/roller/view/2867581/).
5d6.hits(5) → [4,2,4,1,3] = 0 hit (http://invisiblecastle.com/roller/view/2867583/).
5d6.hits(5) → [5,3,4,5,6] = 3 hits (http://invisiblecastle.com/roller/view/2867585/).
5d6.hits(5) → [3,6,3,4,2] = 1 hits (http://invisiblecastle.com/roller/view/2867589/).

lol, I am starting to feel like it's almost worth it to spend build on registered sprites. I definitely feel like it's worth it to spend build on bound spirits now, especially rating 6 ones.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/1214:24>
As with spirits - it's difficult, and exhausting.
As for the Medkit, with Rating 6 it takes half the space in a regular backpack (~10-15 liters). It would fit in a special bag (included), but it's too big and bulky to strap it to your leg.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/1232:47>
oops! Guess I'll have to leave that at CW's. I envisioned the first aid kits that soldier's wear on their legs in the Army.

Guess Yani will just use it to heal when he takes damage hacking from home... if he ever does that.

Edit: Fixed in-game post
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-02-11/1531:08>
You could just carry a backpack around man... not like it's an abnormal thing to see. Even if they check your bag what are they gonna say? you can't carry a medical kit in case you get hurt? :P

On a side note, the first aid kits the military uses are called IFAK's and they are by general order supposed to go on your body armor. that way if your leg gets blown off, you haven't lost it.  ;)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/1538:22>
Hrm... that is a good suggestion... but it just doesn't make sense for a meeting with Teatime.... then again, maybe it does make sense. Hey Kot, I don't have a backpack. They are 250„, and Yani has 290„. Mind if I go ahead and have one at cost leaving me with 40„? If not, then I guess it just doesn't make sense to go to teatime with Teatime with a medkit.

Oh! THAT's why they made me wear it on my body armor... lol! I always wanted to wear it on my leg. Guess that's why I was cook in the Army.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/1612:48>
I consider you all fully equipped so a backpack and duffel bags for gear are for free - unless you need something extra, like smartpacks, or armor bag. Then you buy it. :)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-02-11/1615:18>
Ah, Sexy. I'll take that backpack then and wear it. I don't care if Yani looks like a dork... um... well actually he kinda looks like a college student anyway... might as well give him a backpack. Editing IC to accommodate.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-02-11/1617:52>
Many working people wear backpack, especially if they use other forms of transportation than their own cars, like bikers, or skaters. Also, a backpack is a lot more useful if you're traveling a lot. So, nothing weird here.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-02-11/1939:51>
Also lots of people backpack through Europe. Easy cover.

@Kot, Here's the list of gear I left in that backpack at the shelter.

Weapon:
Survival knife 1

Ammo:
10 arrows
10 sticknshocks
10 incendary
5 barbed
5 screamer

Armor:
Urban explorer jumpsuit 1
leather jacket 1
plain clothes 2 pair

Gear:
novatech Airware 1 (Response:3, signal:3) with Renraku Ichi 1 (Firewall:2, System:2)  it's turned off. with his preloaded contacts and is set so if it is activated without a special code that it will wipe all the data inside.
survival kit 1
contacts with vision mods 1
earbuds with sound mods 1
stealth rope 1 with catylist stick
and 5,000 nuyen in credsticks (enough to replace his bow and it's mods)
 
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-03-11/1203:31>
I'm gonna be checked out today. Running a table-top tonight. If you guys wanna have your way with Yani, he's comatose on the floor/chair/couch or whatever until the morning.  ;D

Otherwise, he's ready to have teatime with Teatime.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-04-11/1201:56>
Just checkin' back in. Is everyone waiting for Bat'Oni to get out of the shower? I guess Yani can take his shower in the morning if it's important.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-04-11/1207:48>
As far as I can tell everything's been on pause since yesterday. If no one else wants to do anything major, I say we get on with it.  Just summarize the rest and get to the meeting. Anyone disagree?
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-04-11/1238:51>
Cool wit me
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-05-11/0726:35>
I'm waiting for you to decide. :)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-05-11/0758:48>
fast forward to Teatime
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-06-11/0228:46>
hey V? you ok with us blowing past all this so we can perchance slay some fools?
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <02-07-11/0703:43>
Ja man... sorry, was AFC yesterday. Happy to get to teatime.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-07-11/1312:24>
Just gonna do a Matrix Perception check in AR while accessing the restaurant's public node, looking for hidden access to weapon systems or secured nodes. If the restaurant has a VIP list, that would be interesting, as would a blacklisted customers file, but Yani is not trying to take over the restaurant or burn anyone's steak dinner, he is just trying to get a feel for how secure this place is. If there is a list of current customers available, he'd probably scan over it looking for Teatime or Uncle Good Advice (the only 2 people he knows in this city). Of course, if there are hidden nodes, this test would not reveal them, but it would reveal hidden access to some, depending on the hits I generate.

Computing 5 + Analyze 6 + 2 Technomancer Bonus - 2 Spam = 11 dice, 11d6.hits(5) → [2,5,5,6,3,4,1,2,4,4,4] = 3 hits (http://invisiblecastle.com/roller/view/2877119/).
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-07-11/1331:27>
As i wrote - there's a minimalist-made node of the restaurant that screams to you 'I'm just a facade'. You don't see anything besides that...
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-07-11/1403:51>
Awesome. I'm posting this in the OOC since I'm talking about events in the past.
When Whisper returned to the city signal zone he caught Yani's message and linked up at the apartment with the others. Cleaned up, and is currently wearing his chameleon suit underneath his executive suit for the meeting.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-07-11/1659:20>
edited my IC a little. I thought my medkit would get in the way at the table. Best to put it in a locker.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-11-11/1220:05>
I'll try posting today, but no promises. I don't feel so good, and I want to plan a few things ahead for the game. I hope you don't mind, I just don't feel like posting something now, because that wouldn't be good stuff...
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-11-11/1220:51>
Doh! Get well soon, Kot!

When you get a chance:
Yani assumes that Teatime has a comlink. Does he notice one? Also, are there any other nodes like things to order on, make reservations on, general restaurant operation stuff?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-11-11/1222:23>
Yes, he does have one, but it's not on. If you want to look for hidden nodes, just roll. The plain node has all of those options.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-12-11/0723:12>
Yani has... Well, around 5 combat rounds in AR to hack Teatime's commlink. Going into VR would be too obvious.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-12-11/1121:46>
Yani texts CW, "Suggestion: ask him to consider borrowing the urn for his studies as payment in your negotiation."
That's what Teatime proposed. And no glow please. It hurtssss ussss. The evil glowsss hurtsss usss eyesss.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-12-11/1201:19>
lol! sorry
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-12-11/1257:17>
Okay, so 5 rounds... Just gonna try to figure out what his access ID is to start with, then go from there if we still have time.
Compiling Sleuth Sprite Rating 6 with Scan and Decrypt as optional CFs:
Compiling 5 + Resonance 6 - 1 spam = 10 dice, 10d6.hits(5) → [2,6,1,4,2,3,1,4,4,2] = 1 hit (http://invisiblecastle.com/roller/view/2886378/).
vs
Rating 6 Sprite = 6 dice, 6d6.hits(5) → [4,6,1,3,4,1] = 1 hit (http://invisiblecastle.com/roller/view/2886379/). No net hits, failed compilation.
Fading DV = 2 S
vs
Charisma 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [4,1,3,2,1,6,6,4,3,1,2,1] = 2 hits (http://invisiblecastle.com/roller/view/2886416/).
Fading soaked.
1/5 rounds

Compiling Sleuth Sprite Rating 6 with Scan and Decrypt as optional CFs:
Compiling 5 + Resonance 6 - 1 Spam = 10 dice, 10d6.hits(5) → [5,5,1,1,5,2,4,3,4,1] = 3 hits (http://invisiblecastle.com/roller/view/2886441/).
vs
Rating 6 Sprite = 6 dice, 6d6.hits(5) → [4,3,2,6,6,6] = 3 hits (http://invisiblecastle.com/roller/view/2886448/). No Net hits, compilation failed.

Fading DV = 6s
vs
Charisma 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [5,4,5,6,3,2,6,6,5,1,1,2] = 6 hits (http://invisiblecastle.com/roller/view/2886451/).
Fading soaked (wew)
2/5 rounds used

Compiling Sleuth Sprite Rating 6 with Scan and Decrypt as optional CFs:
Compiling 5 + Resonance 6 - spam 1 = 10 dice, 10d6.hits(5) → [1,2,4,2,6,5,5,3,4,5] = 4 hits (http://invisiblecastle.com/roller/view/2886502/).
vs
Rating 6 Sprite = 6 dice, 6d6.hits(5) → [5,1,5,5,5,1] = 4 hits (http://invisiblecastle.com/roller/view/2886529/). No net hits, compilation failed.... geesh

Fading DV = 8S
vs
Charisma 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [6,4,3,1,5,4,6,6,2,4,3,5] = 5 hits (http://invisiblecastle.com/roller/view/2886557/).
Yani takes 3 boxes of stun.
3/5 rounds used

Compiling 5 + Resonance 6 - 1 spam - 1 wound = 9 dice, 9d6.hits(5) → [2,6,2,3,5,2,4,6,6] = 4 hits (http://invisiblecastle.com/roller/view/2886671/).
vs
Rating 6 Sprite = 6 dice, 6d6.hits(5) → [1,4,6,2,5,6] = 3 hits (http://invisiblecastle.com/roller/view/2886701/). 1 net hit, sprite compiled with 1 task owed.
Fading DV = 6S
vs
Charisma 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [1,1,3,4,2,2,1,4,5,1,2,3] = 1 hits (http://invisiblecastle.com/roller/view/2886744/).
Yani takes 5 boxes of stun! He's HURTIN!
4/5 rounds used

Yani assigns the sprite the task of finding out Teatime's access ID and reporting it back to him.

Sleuth Sprite Scans for Teatime's comlink:
Scan 6 + Resonance 6 = 12 dice, 12d6.hits(5) → [2,2,4,5,1,3,3,4,5,5,4,6] = 4 hits (http://invisiblecastle.com/roller/view/2886751/).
The sprite finds Teatime's comlink if it is in hidden mode.
Sleuth Sprite Does a matrix perception to find out Teatime's access ID:
Computer 6 + Analyze 6 = 12 dice, 12d6.hits(5) → [3,2,5,1,5,1,1,4,1,1,6,3] = 3 hits (http://invisiblecastle.com/roller/view/2886754/).
The Sleuth Sprite was operating in VR, so he should be able to perform the 1 complex action and 1 simple action required to do these rolls.
that's all 5 rounds.

And the Sleuth Sprite leaves having completed his 1 task owed.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-12-11/1310:10>
The sprite sends you Teatime's ID, but he turns off the commlink just then... Yani feels like his brain is on fire, the sprite's resistance managed to create a dangerous feedback. He starts sweating, and there's a sharp pain behind his left ear. That's probably a light hemorrhage. And the headache starts applying pressure somewhere behind his eyes. Teatime is occupied with food, so he doesn't notice Yani's eyes becoming bloodshot in a few seconds...
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-13-11/1313:04>
Alright, so, is that OOC in the IC section an OOC protest of the IC ruling of the GM in IC? If that question is confusing, well, it should be. Mixing OOC and IC like that is really confusing, combined with a public protest of the GM's ruling, makes things even more confusing. Please don't protest a GM's ruling in IC or OOC. That offends me. But since Sentimodo did, here is my public protest of that player's ruling. I think that is appropriate, since I am a fellow player.

Getting nothing on an an assensing roll with 4 hits means any of the following:
1)the target is wearing deltawear, nanotech, or genetreatments that you do not detect.
2)the target has a disease or a toxin which you do not detect
3)the target is a technomancer and you do not detect it
4)the target is masking
5)the target is mundane

The only thing that you would be able to know which Kot forgot to mention is the exact essense of Teatime. Which would not tell you much, especially since with genetreatments (that you can't detect with 4 hits) you can repair dammaged essence.
I don't think there is any problem with Teatime being mundane. There are plenty of mundanes that study magical artifacts. You don't have to be awakened to have the Arcana skill.

Then again, if Teatime is awakened, then we are dealing with a mage with at least an initiate grade of 1. If he had just one initation grade, and 6 magic, and 5 intuition, which is pretty much a newbie initiate, then he would be rolling a whopping 12 dice on his masking roll. It is not completely unrealistic to get 5 hits rolling 12 dice.

Remember, Teatime IS an elf. Yani sent that memo to everyone in the group. If he is an elf, then he has had plenty of time to be a very high level mage, I would say an initiate grade of 5 would be completely realistic and fair, and would easily be able to defeat your 4 hits on your assensing test. Why is this a problem for you Sentimodo?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-13-11/1340:04>
Or, you're dealing with something entirely different. I cannot tell. :)
And he's not a high grade initiate, as far as you know. He's an expert, but not a high-powered mage.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-13-11/1344:39>
Kot has writen

Quote
you see a perfectly mundane human aura, nothing besides that. Weird...

because he is an elf, that means he is masking. Unless (which is perfectly possible), there is some other method he is employing tools improving his strength to achieve the same effect, he is strong enough to block me. If he would be as powerful as to block me by standard masking I would have known that IC.

While it is perfectly possible he got 5 hits on standard masking, usually you get 3 hits on 12 dicepool. Thats why I said that I usually get through.

I did not protested GM ruling, I was taking conlusions and speculating, which as a mage sniffer is my job to do (IC of course). I believe you've reached the same conlusion as I did that he must be initiate. Only you think level 5 is achievable for an elf, whereas I think level 3 would be sufficient to block me, which again would be perfectly reasonable in my opinion. From that point I speculated further on his motivations and traits and why this wouldn't be higher. 

I've already removed the post anyway and I am sorry if I offended you. It is a pity though that the matter that could have been resolved on PMs had to be discussed here and distract everyone from the game.

EDIT: reworded few statements, hasty writing ...
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-13-11/1513:48>
Apology accepted, and I apologize as well for detracting from the game.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <02-14-11/0759:53>
Thanks guys, I've tried all the options and still haven't been able to get them to post, so I have no idea, I'll keep trying though. :(
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/0822:44>
I'm reminding you - you've got to ask questions now. Or you won't have the info later. This is your last chance before you have to hit the streets and start searching...
And you still have to brainstorm for a bit and put the safehouse together. Or I'll do it for you. Do you really want that? :P
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/0916:25>
Actually guys do you have any other questions? I am a little bit at loss. He told us a little bit about the history of the urn, says he know something more that is worth couple of thousands, but I don't know what to ask him further, other than, where that damn vase can be now?

Also I don't know if we want to give him that urn for a day or two, you sure about that? what if he drop it from the table? We'll go to Uncle and say that we are sorry? I'd rather drop that nuyens.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/0921:22>
The thing is, he can tell you that 'few k worth info' only if you agree on giving you the item. And for all that you know, it's made of metal, that's as good as new after millennia of who-knows-what. You see he's emotional about it, because deep down he's a scientist, despite being a mage. That's like getting to examine a new element for him.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/0929:47>
I know, that's why I proposed him to name the price - how much is the few k's worth of info, we'll pay and let us return to the issue once we get the vase, or he could actually talk to Uncle about lending him the item after we finish.

Secondary, I don't know what to ask him about. So far he only told us this is extremely magical thing, which we knew from the begining and suggested he know more, but there is nothing on the table worth few k's so far.

Anyway Sludig agreed on giving the thing to him afterwards, so I won't interfere there, even though I am not comfortable with that.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-14-11/1130:22>
my questions mostly relate to the people we are hunting, not the artifact. Does he know anything about their numbers, how many of them are there and what are they armed with guns, magic, both? Their goals, does he know anything about what they are trying to achieve out here, with the urn, without the urn, motivations in general. Their location, does he know anything about where they are or where they might keep such a powerful artifact when other parties are OBVIOUSLY interested. As far as the artifact stuff goes, given that he's had a chance to look it over what is his estimation of it's power? what could a force possessing it possibly achieve given its use? Does he know of any other groups that have been attacked by this force? If so would they possibly help us in our efforts to get some payback in?

that's all the questions I've got.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1154:56>
I'm going to post three Knowledge rolls that i made for Teatime.
1. Black Men: Teatime's Knowledge roll (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2892052/)
He heard some pretty weird stuff about those, and he's not entirely sure what to make of them. He's absolutely sure that they don't use magic though. They abhor it, and treat magicians like devil worshipers. But judging by their attacks, they're far from being ignorant in magic lore.

2. The Artifact: Teatime's Knowledge roll (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2892054/)
Besides what he told you already, what you've heard from Uncle, and the stuff that would bore you, he can tell you it's a unique piece of magic craftsmanship. Somebody made it either on request, or for someone, judging by the work, and what was left of the markings on it. And it's power? It could be anything. Ancient magic is almost unpredictable, and he never encountered anything like it. If someone wants it, they probably know what it is. And that's an information he couldn't find, even with all his expertise and sources.

3. Other groups: Teatime's Knowledge roll (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2892056/)
He knows of one group that had an encounter with the Black Men. A mysterious gang called 'The Masks' was recently attacked by one of the Black Men strike teams. They managed to protect the target - one of their shamans - but at a huge cost. Over a dozen gangers were killed. The attackers bailed out for some reason though. They might be interested in getting payback, but those people are... Well, weirder. They act strange. They don't show their faces to anyone. They talk only through devices, and in an unnerving manner.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1202:07>
Any clue on where the urn can be? (who was the person who had it, how it was stolen, when, by whom in what circumstances?
How could this masked gang be contacted?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1209:29>
Teatime doesn't know. If he knew where it was, Uncle wouldn't hire you.
As for the gang, Roll for Local Knowledge.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1210:23>
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2892084/)

this MY city :D
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1215:00>
The old road that was bypassing Tricity once. They have their hideouts all over the old ruins claimed by the forest. But you know who might know one of their lieutenants. The problem is, he lives in Silesia...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1223:35>
That's the open question to everyone.

So far I understood that BlackMan stolen the urn from unknown and unimportant Mr. Johnson.
To find it we need to find BlackMan.

We know how the thing look (by the way how large it is, I sure hope we do not need a eighteen-wheeler to tranport it (I just thought about ancient greece wine vases ;P)
We know the BlackMan have a grudge against mages (yikes, thats me), and a group of Masked gangers,
We know that BlackMan are linked to religious organizations
We know that Masked gangers are  numerous enough to be still a count despite a loss of dozen members, and that they have a shaman.

In the background there is a terrorists and Evo matter, hich is probabbly linked, probably via BlackMen.

Do I miss anything?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1307:00>
You could easily carry it. It's the size of a large pot.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-14-11/1350:35>
I guess the only glaring detail that we should probably go over is Teatime's connection to Uncle Good Advice. It seems like we have enough to formulate a plan.

My ideas:
1)Contact The Masked
2)Use The Masked to contact The Black Men
3)Use The Black Men to find the Urn

Maybe The Masked would know something about the urn as well.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1354:14>
The only problem I have is that the BlackMen subject appeared somehow 'by the way' I can't recall any direct statement about them stealing the artifact.
Did you?
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-14-11/1356:11>
Naw, but it sounds like they attacked that mediocre team that was known to have the urn last.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1436:56>
Quote
Somebody made a mess, slaughtered the Johnson, and his two bodyguards - standard corporate goons, so no trouble here. And the thing vanished. We managed to pull some strings, and hire a good expert on things magical, and he told us that vase is still here, in TriCity. And then the offer came. Somebody wants to pay you over 25 thousand nuyen each to get it, and kill the mastermind behind the heist. If you don't find him, you still get the whole sum. But if you do, there will be a nice material bonus included. You can make a wish - that's what the employer said."
(...)
As for the other questions, I'll try to answer them. For starters, this is something more like a bronze pot. Something really important in some religious stuff, and it had a relief on the side. I have a full history at home, and I'll send it to you. The guys who were going after it aren't really an enigma. They call them 'Black Men'. A bunch of mystical commandos. Not adepts, or magicians, but they're a merry brainwashed bunch with a mystical agenda. Ech... Unfortunately they're also well trained and equipped. And that's all I know about them.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-14-11/1525:02>
I disagree on contacting the black men. If we are going to talk to those guys we want a serious upper hand. not a level playing field.

I figure contacting the masked is a good next step, if they want to assist us to up the body count of the black men, fine. Regardless of if they help us or not we can see if they can point us in the right direction. We should focus on the black men since most likely, they know of or possess this urn we're hunting for (and who has it). Therefore, taking prisoners, or infiltrating one of their bases of operation to get intel should be considered first. While we do that we can as drop a few more of their bodies and pick up some extra nuyen to line the pockets of our informers and ourselves.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1655:14>
Agree, do not contact BlackMen, they probably already know about us but no reason to keep them up to date.
Let's go to Masked ones.

One more thing from them above note of Kot. They are equipped very well. Did I hear cha-ching?
I believe we'll have some bloody cyber to sell soon, or at least some good weapons :D
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1711:26>
Someone mentioned also they don't do cyber. Or that they don't seem to use any.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1719:40>
Damn. ;P
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-14-11/1723:28>
I agree. Do not contact the Black Men. Use them instead. What I mean by that is we need info that they have. Either kill them and check their pockets, capture them and check their brains, or hack em and check their e-mail and matrix activity. Or we can do all of it. Good times.

Sounds like we agree that The Masked is the next step in our legwork.

Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-14-11/1746:50>
The old road that was bypassing Tricity once. They have their hideouts all over the old ruins claimed by the forest. But you know who might know one of their lieutenants. The problem is, he lives in Silesia...

Could you elaborate?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-14-11/1807:39>
His name is Szafa, a Silesian ganger, also lieutenant, and he's a piece of really crude work. He's tough, strong, and both of those qualities were heavily enhanced by muscle replacements, and bone lacing done by some amateur. So now the dwarf looks like a crude sculpture, or even caricature of a bodybuilder. His biggest problem is that he has a heart of gold, but it proved to be an asset sometimes. He managed to broker a peace deal between his 'Kingdom'(the 'Left' one), and The Masked, and they did work for the dwarf once or twice - or so the rumor says.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <02-16-11/1152:35>
I might have missed it, were we given any sort of advance?  I know I didn't have a whole lot of money after char gen, so things like paying Teatime and setting up a safe house might be more difficult with no money.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-16-11/1203:49>
Not yet. You'd have to contact Uncle for that, but if you check back in the posts, he did say there will be a mission fund you'd have access to.
And don't forget about the safehouse. I have three potential sites pre-generated, but none of them would be to the liking of all team members.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-16-11/2231:51>
Sup guys. Just checking in. We gonna finish talking with Teatime or just leave the poor old man hangin?
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-17-11/0057:47>
I figured most of what we had posted in the OOC was talking to "him" but that's up to Kot, I'm happy to repost my questions in the IC, otherwise I think our path is fairly clear. Meet with the masked, kill and capture black men, gather intel on them, their backers, and figure out where this urn is. Otherwise I personally don't have anything else to add. Anything else for you talkers to handle?
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <02-17-11/0445:11>
Not from me. Happy to follow along for now.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-17-11/0456:53>
His name is Szafa, a Silesian ganger, also lieutenant, and he's a piece of really crude work. He's tough, strong, and both of those qualities were heavily enhanced by muscle replacements, and bone lacing done by some amateur. So now the dwarf looks like a crude sculpture, or even caricature of a bodybuilder. His biggest problem is that he has a heart of gold, but it proved to be an asset sometimes. He managed to broker a peace deal between his 'Kingdom'(the 'Left' one), and The Masked, and they did work for the dwarf once or twice - or so the rumor says.

How well if at all do I know him?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-17-11/0646:48>
Well enough to be able to contact him. Not much more, though. You've met once or twice, on behalf of your contacts.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-17-11/0725:33>
Quote
- Mortimer, Clarrisa -> "Guys, is everything all right? you don't aneswer calls".
Clarissa sends you a personalized 'I'm busy' message through her Agent. Mortimer answers with a text: "I have nothing, man. I'm looking, but there's nothing there, it seems."
OOC: They both failed to reach any threshold for now. I remember about them, don't worry. You can tell they're both working on it, though.

Quote
- Mortimer -> "I got a bunch of antimetas looking for trouble, and I may need some help. Are you up to gathering some of your friends? We could meet at the match to talk  this out. Just let me know."
"CW, there's a big game tonight. And we're not in the best spot at the moment. Do you know anything about those frakkers, or is this just one of your cases?"
OOC: Loyalty (2) test failed.

Quote
- Clarissa -> "Hon. I have another question by the way. There is a masked gang roaming near the old road by the forest, they have a Shaman amidst them. Do you know him perhaps?"
No response here, besides another personalized "I'm busy" from her agent.

Quote
- Hutch -> "I am looking for Masked Gang, who to ask?" (50 yen attached)
"Pocket money, huh? You're getting cheap, CW. I remember the last time, though. Next round in Whiskey Barrel is on you. And when I say 'round', it means I'm going to drink till I drop. You can ask Szafa about that. Not the beer-lover, the dwarf from Right Silesia. I don't have his number though. Check out in the Pal Mall, in Silesia. He's usually there. If not, there's a small bar-stand on the second floor. It's owner - a bald guy named Wicek, or something, would know how to contact him. And if you could give a small token of my gratitude - 200 yen, or something - to an ork girl named Zosia, who works in a nearby second hand clothes store, I'll return it to you when we meet next time. Have fun."
OOC: Loyalty (2) test passed with two hits, and Charisma+Connection (4) test also successful with three hits (one net hit).

P.S. My new dice obviously like you. I was testing them, and Invisible Castle is time-consuming, so I hope you'll trust me on this one.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-17-11/0844:41>
Quote
- Mortimer -> "I got a bunch of antimetas looking for trouble, and I may need some help. Are you up to gathering some of your friends? We could meet at the match to talk  this out. Just let me know."
"CW, there's a big game tonight. And we're not in the best spot at the moment. Do you know anything about those frakkers, or is this just one of your cases?"
OOC: Loyalty (2) test failed.

Not sure yet, but they might be connected with Lechia. Of course this is one of my cases. On the other hand, maybe I can help you with the game somehow?

Quote
- Hutch -> "I am looking for Masked Gang, who to ask?" (50 yen attached)
"Pocket money, huh? You're getting cheap, CW. I remember the last time, though. Next round in Whiskey Barrel is on you. And when I say 'round', it means I'm going to drink till I drop. You can ask Szafa about that. Not the beer-lover, the dwarf from Right Silesia. I don't have his number though. Check out in the Pal Mall, in Silesia. He's usually there. If not, there's a small bar-stand on the second floor. It's owner - a bald guy named Wicek, or something, would know how to contact him. And if you could give a small token of my gratitude - 200 yen, or something - to an ork girl named Zosia, who works in a nearby second hand clothes store, I'll return it to you when we meet next time. Have fun."
OOC: Loyalty (2) test passed with two hits, and Charisma+Connection (4) test also successful with three hits (one net hit).

Hey money don't grow on tree yet, and I haven't earned them yet, for drop-down round in Barrel you'll need to dig somethin' on BlackMan. Like who the heck they are, or who knows who the heck they are?

Title: Re: [OOC+] European Vacation
Post by: Kot on <02-17-11/0910:43>
Quote
Not sure yet, but they might be connected with Lechia. Of course this is one of my cases. On the other hand, maybe I can help you with the game somehow?
"Well, there is a little something to be made... I just need a guy to loose a few teeth, break a few bones, and such. He'll have friends with him, though..."

Quote
Hey money don't grow on tree yet, and I haven't earned them yet, for drop-down round in Barrel you'll need to dig somethin' on BlackMan. Like who the heck they are, or who knows who the heck they are?
"Woah, woah, hold on your whiskey-bubbling horses there, CW. You know I don't deal in that kind of stuff, man. This would get me killed faster than you could say 'I'm just a fancy-eared street-smart guy'. These guys are out of my league. Yours, maybe if you have a dozen troll legbrakers to hire. Hell, the Masks would beat the living crap outta me if they knew I know whom they deal with. I like you, man, and your cred is good, and liquor even better, but c'mon. I don't have that kind of connections... That's why i ain't feeding the dead fish yet."
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-17-11/0930:30>
Quote
Not sure yet, but they might be connected with Lechia. Of course this is one of my cases. On the other hand, maybe I can help you with the game somehow?
"Well, there is a little something to be made... I just need a guy to loose a few teeth, break a few bones, and such. He'll have friends with him, though..."
I assume we are texting not speaking. if we do I put him on hold.
Vabka, guys, you up to? I have some minor brash up to be done. Might win as a fave, that we could call upon later. Thinking ahead we might get into storming the BlackMan castle and we might need some distraction to be made that will allow us to do so. I have a bunch of Urban Brawl ultras fans, that could be used for something like that.

Vabka, by the way if you'll be dealing with Uncle about the safehouse, could you arrange a safe car as well, armored preferably?

Quote
Hey money don't grow on tree yet, and I haven't earned them yet, for drop-down round in Barrel you'll need to dig somethin' on BlackMan. Like who the heck they are, or who knows who the heck they are?
"Woah, woah, hold on your whiskey-bubbling horses there, CW. You know I don't deal in that kind of stuff, man. This would get me killed faster than you could say 'I'm just a fancy-eared street-smart guy'. These guys are out of my league. Yours, maybe if you have a dozen troll legbrakers to hire. Hell, the Masks would beat the living crap outta me if they knew I know whom they deal with. I like you, man, and your cred is good, and liquor even better, but c'mon. I don't have that kind of connections... That's why i ain't feeding the dead fish yet."
[/quote]

That is how you levelup to the greater league chummer, and a way to stay there. I have some legbreakers. If you find out something, or find out somebody who knows something, gimme a call, we'll meet, this is not a thing you pass around with commlink. That could mean some serious cash for you. Think about it. Gotta go.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-17-11/1232:33>
Yani, noticing Teatime is being ignored at the table, ...

Joe, I'm already outside.

With the business matters settled, I am heading the conversation onto lighter topics, like Evo, terrorists, weather, talismans finishes dinner with several balls of greentea flavoured ice and bids farawell.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-17-11/1249:58>
Okay. I'll take a one-day break, and sort things out. I'm going for a movie night tomorrow, so I won't be available for a while.
I might post the three Safehouse propositions from Uncle tomorrow. But might not, depends on the amount of work I'll have.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/0725:21>
It took a bit more, but I'll post a bigger one in the evening (it's just past noon here), along with the Safehouse choices.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1459:14>
#1 - Apartment: Located in the Wall District, this apartment is clean, well-built and equipped with a lot of appliances, some even bordering on luxury. The localization is convenient - it's close to most TriCity hubs. But it's also close to the Corporate Green Zone of Sopot, and there's a corporate block with a MCT retirement home nearby, and the security is lax, as the MCT guards sometimes skip their patrols and additional shifts. Even though they're paid to pull them in their free time by the wall district community.

Quote
-Comforts: Middle (3)
-Entertainment: Middle (3)
-Necessities: High (4)
-Neighborhood: Middle (3)
-Security: Low (2)
-Qualities: Nosy Neighbors (+2),


#2 - Ware-house: This place is owned by Uncle Good Advice himself, and he would be willing to let you crash there. If you need a car, and some tech support, you should consider this warehouse. Though it's not the best place to live, Martfa, the resident gearhead, is eager to help with any mods you want to make. Off course, they'd be paid out of your pocket, and you need to keep anything within her crazy-mojo standards, or get the hell out. The only problem is that the district is in bad shape - there is a significant gang presence there, and they're not of the nice kind. That, and the occasional Devil Rat infestation, and other pesky critters that seem to love this place for some reason.

Quote
-Comforts: Squatter (1)
-Entertainment: Low (2)
-Necessities: Low (2)
-Neighborhood: Low (2)
-Security: Middle (3)
-Qualities: Workplace (-1), Feng-Shui (-5), Perfect Roommate (-2), Rough Neighborhood (+1), Pest Magnet (+2)

#3 - The Lone House: It's a weird place all right. Uncle bought it a while ago, but he seems to be happy to pass it into your hands for a while. As far as he knows, it was owned by a magician, a hermetic of some kind, and he dissappeared a few months ago. He owed money to Uncle, so the fixer took over his property. Even though it's in one of the the most run-down neighborhoods, this place is in amazing shape. And the previous owner was a paranoid expert, since the security is crazy - from blast doors, to re-arranging the yard into a killzone. It doesn't have the best opinion though, even for a house on the edge of the Mad Hills, and most of the house is just bare walls, and military-style furnishings.

Quote
-Comforts: Low (2)
-Entertainment: Squatter (1)
-Necessities: Middle (3)
-Neighborhood: Squatter (1)
-Security: High (5)
-Qualities: ??? (+?), ??? (+?), Well-Made (-1), ??? (-?) Security Conscious (-2)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-21-11/1513:57>
I say go for second ant third both. We will need a fortress to fall back if things go wrong. but there is no need to burn it as a first.
and we need a car.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1516:43>
You can pick one only. That's the deal. It doesn't stop you from renting the other ones when you have the money. For now, you don't.

P.S. Whoever is interested can take a Intuition+Perception (3) visual test.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <02-21-11/1520:18>
Bat'Oni would go for that third one.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-21-11/1545:26>
whisper likes both 2 and 3, but prefers 3 over 2.

OOC visual perception test (int5 + percep 4 + vision enhancement 3 =12) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2902653/) 8)
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1548:00>
You notice a slight bruising on his knuckles - already half-healed, but whoever was at the other end of the troll's fist probably isn't that fortunate.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-21-11/1613:13>
How much for renting the safehouse no.2?
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1615:09>
You'd say its well over 5k, and that's more than you have at the moment. So without any serious funding you can't afford it. For now.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-21-11/1618:28>
I didn't mean buying the entire district :D
Just renting the place there for few weeks.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1621:18>
The rulebook price would be 5k. And this isn't the usual market...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-21-11/1627:18>
Damn, I am really getting cheap. Next time I throw some tips, I'd like some suggestion on what would be apropriate.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-21-11/1740:28>
The girl was Awakened, but her aura was weak for a mage. Adept, but not powerful, or some kind of lesser spellcaster. You've memorized their auras though - the ork had a surprisingly vivid and colorful signature, free of any signs of 'warez.

As for Szafa, you were told to see him at the PalMall in Silesia.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-21-11/1748:40>
Yeah I know, but this was one of my contact sayin so not the Szafa himself. Good enough still.
If you guys are up to we can go there as soon as the van arrives.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-21-11/1758:02>
I've been ready, lets do this! :D
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-21-11/2216:39>
Sounds like most people like option 3 for the safehouse. I'm cool with that. /agree with renting option 2 asap.  8) feng shui makes hackers happy
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-22-11/0326:20>
I've been ready, lets do this! :D

do what?
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-22-11/0345:21>
I've been ready, lets do this! :D

do what?
... What you said.... ???
Yeah I know, but this was one of my contact sayin so not the Szafa himself. Good enough still.
If you guys are up to we can go there as soon as the van arrives.
As it stands, we don't have any reason yet to deal with the safe house. Yes we need a place to stay, but we can deal with that after we talk to people. So far we haven't got a need for a fortress and we're harder to attack while on the move, so lets get as much of the talking done as possible now so we can make our recon of these black men, plan and then conduct our assault and get our hands on this urn.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-22-11/0353:41>
ok, I was thinking about the options I listed and forgot the later post (guess I have a very selective memory ;P)
lets go to Szafa then
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-22-11/0440:44>
No problem. Let's rock on! Unless anyone has an issue with that...
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-22-11/0844:09>
IF you get a driver and a car that has enough place to crash, Yani can take the time you spend on legwork to rest, with a -2 modifier to the tests.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-22-11/0938:59>
Well, even though all it takes is a fly to land on Yani's shoulder for him to loose consciousness, he is not a hindrance to the group quite yet. No need to sleep in the car. With the -2, he'd only be rolling 3 dice for his healing tests, so he has more of a likelihood of making his headache worse or going unconscious than actually feeling any better. He will just deal with the pain.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-22-11/1015:22>
Wound modifiers don't apply to healing tests. That's just ridiculous. Only a -2 (conditions) modifier to Willpowerx2 stun healing tests.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-22-11/1026:19>
Oh, I thought healing tests were a body + willpower (1 hour) extended test. With Willpower x 2, that's 6 dice, and with the condition modifier of -2, that's 4 dice. That's a little better. We'll see if we get a car.
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-22-11/1050:30>
Hmmm... Or Body+Willpower. I'll have to check... Yes, it's Body+Willpower. Still, that's something.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <02-25-11/0805:13>
I'll apologize for being slow lately, I just got a work assignment, so I've been adjusting to actually going to work again. :(
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-25-11/1242:39>
No problem. I'm not the most active GM too.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-25-11/1639:56>
'Bout activity - Kot do you wait for us to post something? for myself I am just waiting for the van arrival and forward to the next scene...
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-25-11/1905:55>
Yes, that's why I'm not posting - I'm giving you a chance to shine and earn some Karma, for both roleplaying and ideas. And I'm also waiting for the team to decide - in OOC - what to do.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-25-11/2312:26>
At present my ideas consist of talking to the other factions that might help us, setting up our safe house so we can keep safe once. We need to, and killing the black men, maybe doing some recon of their bases, and trying to get more solid Intel on where the urn is.

Beyond that, at present I'm drawing blanks. Anyone else have better ideas.....? (Whisper isn't a talker, and he prefers to lead in his field of experience.)
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-26-11/0433:01>
I need a sound decision from the group. Setting up the Safehouse is a side-job. A little bit of planning, roleplaying and maybe a few rolls, and it's done - here in OOC mostly.
If i get a decision "we're going to place x", I know what I'll have to do. For now, you're doing legwork, and that can be tiring in the long run. I think i can easily promise you some action in the next encounter.
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <02-28-11/0558:24>
My vote would be to ditch our kit at the safehouse, take a gander at the place, then go crack some heads.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <02-28-11/0758:26>
I second that.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <02-28-11/1022:12>
Then let's do that.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <02-28-11/1032:13>
Agreed
Title: Re: [OOC+] European Vacation
Post by: Kot on <02-28-11/1208:23>
Okay. I'm a bit busy right now, with the pre-census stuff and the system not working, but I'll try to post today.
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <03-01-11/0710:45>
Great... I also send the following message to Mariya

Ola sweet cheeks. Sorry to be pestering you again. Been given a lead on some easy cash busting heads... just wanna make sure we aint treadin on your oh-so-beautiful pedicured toes gorgeous. UGA has the bumf... let me know if there will be an issue.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-01-11/0823:34>
She replies: "No problem, dear. Call me if you need anything, and if you by chance record something interesting while you break those fools, I can use it. We're trying to get into the pirate tridcast business. Don't worry about steppin' on my toes, I got used to it a long time ago. You're not the best dancer, but I'd never pass the opportunity to a little back-to-back dancing like we did in the old days. A shame I can't have that kind of fun anymore..."
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <03-01-11/1549:31>
my firewall roll. my actual firewall roll. (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2915273/)
*Edited because I rolled too many dice.* also, frak me.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-01-11/1629:17>
That'd be Firewall + program, if you have any that applies.
Title: Re: [OOC+] European Vacation
Post by: Uncle Vabka on <03-02-11/0627:36>
Thanks snookims. I will see if I can get some footage for you - someone must have a recorder in their eyes or glasses. Will email it if I get it.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-02-11/1109:16>
Quote from: Uncle Vabka's Character Sheet
Image Link (Retinal) (Alphaware)
That's enough for you to save your FoV to a commlink, or even make a live feed.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <03-07-11/2051:27>
Just checking in and stuff.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <03-07-11/2215:43>
Yeah, what's the hold up here exactly?  ???
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-08-11/1801:24>
Everyone roll an Edge test, please...
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <03-08-11/1822:33>
edge test (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2925543/)..... figures.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-08-11/1855:02>
4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2925572/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-09-11/0607:40>
Sent, roll a d6. Remember, you've got Bad Luck...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-09-11/0911:01>
1d6=6 (http://invisiblecastle.com/roller/view/2926416/)

Sorry I forgot
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-09-11/0918:32>
Your bad luck just took a vacation. :)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <03-09-11/1235:01>
Edge = 1 dice, 1d6.hits(5) → [6] = 1 hit (http://forums.shadowrun4.com/index.php?action=post;topic=2300.285;last_msg=31635).
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <03-09-11/1247:30>
Matrix Perception looking for a house node(s).

Computers 5 + Analyze 6 - Wound Modifier 2 = 9 dice, 9d6.hits(5) → [1,3,2,3,2,3,3,2,1] = 0 hits (http://invisiblecastle.com/roller/view/2926564/).

Lol guess my badluck charm is still active...

Edit:

Oops! My bad. Forgot my extra 2 dice to matrix perception for being a technomancer: 2d6.hits(5) → [6,6] = 2 hits (http://invisiblecastle.com/roller/view/2926591/).
Woot! bad luck charm went away, finally.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-09-11/1342:37>
Yes, there is a node there. The problem is, it's probably loaded with an active IC, by the looks of it.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-11-11/0923:52>
Okay, let's keep tests and OOC content entirely in this thread. It would help keeping the story 'cleaner', and this way I can also focus on explaining stuff in game terms here.

@Yani: Firewall 5, no external access ID currently in the node, no connections from the outside active.
@Uncle Vabka: Someone fired a panther, or similar weapon here. And probably hit something, from the looks of it. But it is old news - two months probably.
@CW: The Elemental is a guardian. His Force is above your Magic, but not much. 1 to 3 points max(you'd notice if he'd been twice as powerful as you are). It's not taking actions, because it feels you're not intruders. Otherwise you'd be flat already, like your Watcher, that must've triggered some kind of protection against spying clause in the Elemental's duty description. And for the time being, this place has a Bacground Count, which you'd have to analyze and attune to, if it's possible.
@Bat'Oni: You see no curious kids, no observers... Not even one metahuman - or drone - in sight.
@Whisper: And it's eerily quiet in here. No birds either. There's an air of loneliness here, that can be felt, at least by you.

P.S. The 'key' is there. And it allows you to enter the house. As I stated in an IC post a while ago. Oh, and you can analyze the info you have by now further. All of you. It's just about proper use of your skills.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-12-11/0603:47>
The description files had an one-use ID attached, that lets you access the house, and reset the security system, that can be turned on from the inside, and re-calibrated to treat you as owners, if you wear the proper ID tags...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-12-11/1620:23>
That's cool that the automated machineguns won't rip us apart, anything in the files about that monster spririt?
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-13-11/1155:54>
Now, why are you asking me? Ask yourself...
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-13-11/2004:42>
1. I am looking into the files (logic + data search/browse - buying 2 hits, let me know if this is not enough and the roll is needed) looking specificaly for details on bypassing the house's magical protections.

2. Other then the fact, that the previous  owner was hermetic mage, that disaapeared, we know nothing. But since the spirit is still here he must have been bound (logic + magic theory - buying 2 hits for other possibilities, let me know if roll is needed). For all I know this is bound spirit or the previous owner turned into that spirit. On both cases he wouldn't call me master then.

3. Assuming he is bound spirit, there should be an astral link between the spirit and the mage. Can I follow it (Intuition + Assensing (5, 1 hour extended test) with buying hits I should have it under three hours. Maybe faster if I roll.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-14-11/0724:42>
1. You find nothing. This place is a custom piece of security, so you'd have to use actual knowledge on the subject to get any data. In other words - there's a Threshold of 3.

2. You can roll, if you want to. I've already covered all the info you can get from buying hits in the IC thread. That's the way I'll handle minor tests from now on... Oh, and I've just noticed the IC thread - add 3 dice to your pool. His behavior gives you a few hints.

3. You saw no link. So either it's not Bound, or there is something else that keeps him here... You can roll for Assensing to take a more detailed look at the Spirit's aura.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-14-11/1520:49>
Quote
"Friend? What? Is? Task. Guard. Protect. Not. Enemy. Purpose. Enter. Yes."
Now what the hell does that mean? Should I enter?
I am not his enemy? I haven't crossed the border yet. I will and he will splatter me?

guys, any ooc hints ;)

1. Logic (5) + Data Search (3) 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934406/) as requested :D
2. Logic (5) + Magic Theory (4) + 3 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934409/) three hits again
3. Intuition (5) + Assensing(4) + Edge(4) 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934416/) + 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2934417/). three again
3a. Bad luck 1d6.hits(5)=1 (http://invisiblecastle.com/roller/view/2934421/) - still on vacation :D
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-14-11/1634:01>
3. Intuition (5) + Assensing(4) + Edge(4) 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2934416/) + 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2934417/). three again
It's a Spirit all right. An elemental... It has no master, no link, no nothing. But it still guards this place, and serves the purpose he was summoned for. As he was ordered... But you don't see anything that would indicate that this is a Free Spirit. And as for the last part of his line, if he'd take you for a threat, or intruder you'd be flat already.

P.S. Next time use  the xd6.hitsopen(5,6) formula for Edge-fueled rolls, and a basic 1d6 formula for the Bad Luck roll - it's not a threshold test.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-15-11/0958:01>
As for CW, that room is probably a Force 5 or 6 Magical Lodge. No sweat. :)
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <03-17-11/0843:47>
A little confused about what we have and what we don't have in regards to the house node. Do we or do we not have access to an admin account on the node?

Edit: and I apologize for my inactivity. School got me this week.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-17-11/0955:04>
You have a Security account privileges. That means you can access and manage the house security system, and most other functions, like adding users, providing access to a built-in Agent, and such. But you have no easy means of getting Admin for now - that would mean hacking it, and it wouldn't be wise to do that with the IC patrolling the node, and probably the person who does have Admin privileges appearing on every alert. You're just renting this place... And for you needs, a Security account is enough. If you want to, you can contact him, and negotiate admin access, but that's to do via Gchat.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-20-11/1821:46>
Sorry guys, I'm a bit burned out and irrationally angry at the moment. Let's say a break till Wednesday? I'm not going to force myself, because that never works well. Take your time to discuss your next move, and post any other preparations...
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <03-25-11/0259:44>
it's now thursday and not at peep from anyone, I'd like to start up a roll call to see who's still paying attention.... I'm present and accounted for, ready to go hunting bad guys or sit around talking as whatever you all please, whatever the case may be. I just want forward movement.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-25-11/0306:03>
Yeah. I gotta say I'm a bit dissapointed. Well, I'll deal with the problem after I return from Pyrkon - which starts today and I have to hitchhike, so I'm off. See you on Monday probably.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <03-25-11/0314:14>
I'm still here.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <03-25-11/1159:53>
Still hangin out. Why are you disappointed, Kot?
Title: Re: [OOC+] European Vacation
Post by: Sludig on <03-25-11/1706:39>
I'm here, just work doesn't allow forum surfing.
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-28-11/0700:04>
I'm back, there will be a post today. The con was awesome. There was an epic Worms LARP, imagine that.  :)
Title: Re: [OOC+] European Vacation
Post by: Kot on <03-30-11/1030:40>
Finally I get to GM Shadowrun and open my TriCity campaign tonight. This is why I didn't push the action further - I want to resolve a few things and you get to see how things develop from there. In short - the IRL campaing will begin with a prequel to this PBF game. :)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-05-11/1213:28>
Are we still playing?
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-05-11/1215:14>
I hope so. I'm waiting for the others. For now, it's just you and Teyl that replied.
And I'm going to continue this game even if only you two are left, so no worries.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-05-11/1720:16>
Kill!  :)
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-05-11/1749:52>
How much time do you want to give them?
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-05-11/1753:21>
3 more days is my vote. that's plenty of time to notice things are getting ready to roll again. Hell I'll PM everyone just to make sure they know and try to get answers.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-05-11/1754:27>
I was just planning to do that, but I'll let you handle it.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-05-11/1901:55>
on it. 8) message sent to everyone except Sentinemodo since he's posted here with in the last day :)
Title: Re: [OOC+] European Vacation
Post by: Sludig on <04-05-11/2125:57>
I'm here, I'll apologize, again, not a lot of time when I'm at work to post, so I've been behind (and can't post from work).
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-05-11/2129:51>
no worries, just wanted to make sure you where still in  :D
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-08-11/0122:45>
alright, it looks like the only people that want to play are myself, Sludig, and Sentinemodo. cause i haven't heard anything from anyone else. :-\ it's your ball Kot.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-08-11/0247:23>
Okay. We move on in the evening. I'll think of something, don't worry.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-08-11/0500:53>
It's been so long I hardly remember
The team now is a face/shooter (Bat'Oni), infiltrator (Whisper) and investigator (CW)

we're lacking on matrix support, but that can be bought if needed.
Title: Re: [OOC+] European Vacation
Post by: joe15552 on <04-09-11/1825:01>
I am going to have to pull out of this game. I apologize for leaving a blank spot, but I wanted to at least notify you so you weren't wondering what happened. I do not have time to be active on these forums anymore. Thank you for the great role-play opportunity, Kot. it was fun!
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-09-11/1827:02>
Yes it was. Thanks... I'll probably have to slow down the pace anyway...
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-12-11/0903:11>
Okay. Roll for Charisma+Negotiation. Against Mort's roll. Just read it all before you roll and post.
Quote from: Bargaining
Charisma(4)+Negotiation(2)+Bargaining(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2977774/)

Since you risk your life here, the price starts at 6k, and you can raise it by, let's say 1k with each net hit. Mort likes you, and the rest of the ultras have enough respect to let him spend a bit more on this job, especially since you have your own muscle, and magic at your disposal.

As for Majka, she's an Ork lady, and a talented, even if unexperienced, hacker, but she has a knack for developing crushes on people like you. And she's heavily into S&M, so most people get really scared at her advances. Also, she's an ex-ultras who went independent, and that says a lot about her ability to inflict bodily harm. So yeah, she's scary. So you have to roll a Composure (1) test, or get -1 to the negotiations roll.

Also, I will open a new recruitment thread and get you a hacker, or someone like that.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-12-11/1040:39>
Composure 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2977858/)

What's the deal? We have to maim&cripple or we are for the kill?
What kind of opposition? known magic support? know equipment (if they have hate and bullet that's ok, but if there is a bazooka I'd like to know)? where (downtown, suburbs, beach) any names that ring bells?

6k for the job or per head.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <04-12-11/1056:33>
if I can throw in some dice to help CW as an assist to negotiation.

16d6.hits(5)=8 (http://invisiblecastle.com/roller/view/2977867/)



Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-12-11/1118:28>
16d6.hits(5)=8 (http://invisiblecastle.com/roller/view/2977867/)

dude. rollin' like a boss! 8)
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-12-11/1155:44>
Damn, I forgot to post the info: It's a location, and time where one of their key players would be attacked and crippled by a humanis-afiliated hit squad. The second part is to secure and extract the person who tipped the Ultras - one of the goon's girl, who wants out of the humanis circle, and the Ultras offered her shelter after she tipped them...
What they know of the opposition: probably a group of six to twelve, most of them small time kid-beaters, led by two quite capable goons, serving as 'hitment' from time to time. Both of them are enhanced, with bio and cyberware, and the whole group could be better armed, than your average street gang. And you can keep everything, as usual. The basic pay is 6k total, if you take care of the ambushers, and 6k each if you also extract the girl, who should be at a bar nearby, under some minor protection. And Mort promised you also - some time ago - to look into the matters that you were interested in. Doing this right will speed things up, and provide that information for free...

@Everyone: You can also do some more legwork on this job, let's say a quick post in IC, and no more than three rolls per player in the OOC. Also: do you want secret Achievements in this game, a bit like the ones presented in this topic (http://forums.shadowrun4.com/index.php?topic=3348.0)?

@Sludig: Now, post in IC roleplaying this, and I'll give Sent this hefty bonus.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-12-11/1228:06>
Oh, and I would be grateful if you'd post a short description of your characters main and secondary skillsets in this thread (http://forums.shadowrun4.com/index.php?topic=3386.0). Like: 'a rigger, also capable in HtH combat, driving, mechanics and electronics'.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-12-11/1558:46>
i love achievements.  :D
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-13-11/0659:04>
@Sludig: Now, post in IC roleplaying this, and I'll give Sent this hefty bonus.

You better do, I am hagglin' like a BTL junkie on the cravings
6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2979239/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-13-11/1422:25>
Well, I need more than a one-liner to assign such a hefty bonus. Please do edit and expand the post, telling us what exactly you do to help CW, because this is also your money here. And I like both active players, and rewarding them for activity. :)
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-13-11/2024:05>
Still here, but Whisper doesn't have much to contribute to the negotiation, but he's very ready to help screw peoples days up.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <04-13-11/2157:23>
Sorry, was making the post prior to heading into work, and being a little out of her area, she's not sure of what is usually acceptable in Tri-City, compared to Seattle.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-14-11/0258:54>
Sluding, just use your intuition. TriCity and it's people aren't that much different from Seattle. And Urban Brawlers are the same everywhere.
Your post till now is no more than +2 to the roll. If you do good enough to award the whole +8 bonus, I'll let Sent re-roll the entire negotiations.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-17-11/1341:46>
Okay, since there was no response, Sent rolls only 2 additional dice, no re-rolls.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-20-11/1305:57>
Okay, since there was no response, Sent rolls only 2 additional dice, no re-rolls.

when i goes bad it just goes bad :)
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2989787/)
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-20-11/1311:34>
Finally. And here I thought you were mad enough at me to quit. Phew. Hopefully not.

So the price stays as it is, and Mort is obviously disappointed by the lack of negotiating skills CW displayed, but still he's happy that you accepted. You get the final data they have prepared - they should 'visit' the illegal gym built in one of the warehouses near the border of Silesia and the main city, close enough to be outside of the usual humanis influence.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-20-11/1324:41>
Finally. And here I thought you were mad enough at me to quit. Phew. Hopefully not.

Nope, just figured we both need some time to calm down.   
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-20-11/1750:28>
As for the planning, I can ask about those two goons. I can spy on them astrally. But we probably need to split.
If we are to get the girl out at the same time.

Bat'Oni, I am not sure how Humanis will react on your asian features but you should pass ok.
I do think getting a girl out is a job for you. I'll never manage to pass the social-fu requirements there unless no other way.

We need to synchronize - the moment we make a hit on the goons, you enter the cub and get the girl out of there - no idea how though.

Whisper are you able to take out 10 easy goons and 2 stronger with a little help from me? Mind that it will be little help.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-20-11/1803:10>
Not at the same time - she was supposed to be at a bar a few blocks away. And you're not supposed to leave any of them able to walk. Or talk...
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-20-11/1819:52>
ten might be asking a lot. If he can keep stealth and has a high int roll, it shouldn't be too hard. but since those things aren't likely to happen it's more probable he can distract them long enough to keep the defensive force either hunting him, or so rooted in place he can maneuver around and pick them off while they try to hold a solid perimeter, that should give Bat'oni enough time to get around and for you to give me a hand either distracting the defenders or taking a few out yourself.

BAMCIS is going to be critical here.
we've already begin our plan.

Arrange recon/Make recon
once we get nearby I'll want any astral recon we can get, since humanis isn't likely to have a mage to help them if we can sneak around them astrally and figure out their hard points/soft points it'll help greatly when leading them around/away whisper can do a 360 of the place visually, to trying and see anything non astral.

Complete the plan
once we know the area around there and the element we're facing/guns/numbers/setup we can make our move. (do we have a time limit or frame?)

issue order of movement/contact. (&supervise)
Once we start moving, we go as comm silent as possible. I'll start off the assault by creating diversion/ engaging enemy forces. When they start moving we'll throw complications at them to keep them guessing and us pressing the advantage. while bat'oni moves in and gathers our target to extract.

I don't expect this plan to completely survive our first contact with Humanis, but if things are like i think they are, following this course of action as closely as possible would be our best shot at getting in and out to there as whole as we came in with our package.

what do you guys think? give me your opinions and concerns.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-21-11/0331:04>
For all you know, they will be waiting in hiding to ambush the guy, while he's not there - a decoy wearing a mask, and a dud commlink with his PAN will enter the gym, and dispose of his disguise there. Besides that, you don't have any info...
So, post your legwork in IC, and I'll tell you what to roll and on what threshold.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-21-11/1721:34>
a decoy? what kind of decoy? who?
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-22-11/0404:47>
Another friend of Ultras, probably some poor corp fan who was tricked into playing the role. He'll enter the gym, so the humanis goons won't be alarmed, and then he'll just get rid of the disguise.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-22-11/0418:45>
Another friend of Ultras, probably some poor corp fan who was tricked into playing the role. He'll enter the gym, so the humanis goons won't be alarmed, and then he'll just get rid of the disguise.

And then what? Die? Decoy against 12 goons? I'll do that.

What is the goal of Mort, he want them killed or beaten? this is isn't the pay for the wetwork.

Teyl, how about that?
What we need is that bunch of brawl kids to be around. We'll neutralize the goons, and leathal weaponry, and let the kids play with themselves, they need a training anyway. While they'll be playing with themselves we'll get the girl out of the pub.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-22-11/0424:43>
No, he enters the Gym, drops the mask and stays there, until the dust settles. He's in disguise, and as far as you know Mort, it's a good one. So the guy won't be in any danger, since he's there only to fool the lookout...
And he just wants to send a message. How strong it will be, it's up to you. The animosity between them is already over the top.
If you want to get some cannon fodder to finish up, you can call Mort and tell him that. If you can provide them with a place to hide before you finish your part, he'll be okay with that.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-22-11/1206:08>
First, you didn't use the proper roll code, so the first roll was edge-less. So you can keep that point of Edge.
Second, your ideas are good - they obviously didn't think of that. If this works out well, you will probably have Mort's Loyalty leveled to 3.
Remember, that if you decide to buy hits while summoning a spirit in perfect conditions, I have to buy hits for the spirit too. That'll probably give you a service or two, depending on the Force of the spirit.

Oh, and remember about that legwork. Let's do this quick in OOC - just a short description and rolls.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-22-11/1555:57>
I was only buying hits for drain resistance, I can roll for it if you want

As for the scouting&legwork. Can I get a map of the neighbouring streets (I need to mark a place where the Ultras van could wait and the location of the gym and the bar)
I'd like to see the layout of the gym, and probable position of the ambushers (that's combination of the info from the girl, and from the watcher scouting)
I'd like to know more about this particular humanis group - any names, who feeds them, past criminal records in that area with their participation - I'd like to know what kind of weaponry they can have at their disposal.

I also need a couple of clips of gel rounds.

I guess that maps are from the Grid and the criminal records from Stefan & Hutch.

what should I roll?
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-22-11/1907:53>
um look i'm starting to get confused, can i get the barney style version of what we're being asked to do? I get that the ultras want our help beating down these humanis thugs, but Whats the deal with this decoy and why do we need him? ???

As far as prepwork goes, Whisper will want to do visual recon around the area (perception 4 + intuition 5 + vision enhancement 3= 12 dice) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2993268/). Covertly if it's abandoned, if it's not he'll just walk around in the crowd as to not draw attention. (rolling stealth3(shadowing)+ agility5= 8 dice) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2993254/) when necessary whisper will use his full body chameleon suit -4 perception to anyone trying to spot him. once his site recon is done he'll meet back up at the Van and get his sword, and bow to make ready for the assault. otherwise he'll study any material CW passes along or tells him.

Gear he'll be taking:
Bow
10 regular arrows
10 stick and shock arrows
ceramic knife
monosword
Shock glove
Savior Medkit   
Tramua patch (2)
stim patch (5)   
Traq patches (4)
Rating 6 smart jammer
weapons and ammo willl be kept on the combat load vest and the medical gear and the jammer in the backpack (the combat load vest is basically built into the chameleon suit in case that was unclear) once things kick off Whisper will turn the smart jammer on.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-22-11/1919:19>
I think that while decoy might be a good idea, I don't think we need to involve anyone to act it.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-23-11/0259:06>
The decoy is just some guy who'll be disguised as the one that the humanis want to ambush and cripple - one of the rising stars of Urban Brawl on the Arka team. He's there so the humanis won't get the wind of your ambush, and stay convinced that they're the hunters, when in fact the roles will be turned.

As for the info, I'm working on a map, and since Sichr entered the game, I'll prepare an entry point for him as well. You can plan stuff now, using the data below:

1. The terrain is providing a lot of cover - a few crumbling walls of a former Renraku community, a few legally occupied small appartment blocks to the south, a small half-deserted mall in the north, a squatter-ridden old school to the east, and an overgrown hill park to the west. The streets are almost empty, but they're narrow and provide a lot of alternate routes, with dark alleys, backyards and even a proper - but mostly unused - sewer system. From what you can see, it's akin to the worst 'legal' neighborhoods in Seattle. The residents are mostly human, but this place has enough metahumans, and open minded people that it isn't humanis ground. Probably that's why they chose it. The bar is two blocks away, actually, and almost on the verge of the low security zone. You can see where the neighborhood turns from low-life to proper corporate, but as far as you could notice, this one has a different security service. The local Knights Errant don't cross the district's borders.

2. The goons are mostly small time hooligans, and petty criminals. They're mostly on the record - either KE, or someone else's. Most of them have debts, and beating metahumans let's them both vent their anger, and empty their pockets. You can see the weakest link - two humanis-born kids, both of them barely sixteen, none of them on record, just data the girl sent saying that they're also forced to do this. You have gathered six vids and photos of the targets, with the boyfriend being most recent and useful. He's going to be one of the goons, and not happy because of that, as he usually leads this rabble. The two elite humanis are known for murdering metahumans in cold blood. One of them - called Fishman because of his cold eyes - gutted a troll girl who wandered into the wrong alley, and the second one, who's called Adam (not his real name, he just has the 'pure human' look) is more of a backseat murderer - he usually forces others to do his job, preferably other metahumans to 'prove their savagery'. You couldn't find what kind of warez they have, but 'Adam' is obviously gene-engineered and bio-sculpted, and comes from a wealthy family of Horizon midlle managers. You'd be very surprised if he wasn't enhanced with bioware in every way he could.

Gel rounds are perfectly legal, if you have a gun permit. You can buy them in a shop, or just ask any of the street-peddlers for them. Roll for Availability 4R, Charisma+Etiquette, 1 hour, if you want to hide the fact you're buying them, and look on the streets.
Title: Re: [OOC+] European Vacation
Post by: Sludig on <04-23-11/1009:24>
if anyone wants any gel rounds, Bat will go  pick them up, for her personally, she'd rather go live on the Humanis types.
Title: Re: [OOC+] European Vacation
Post by: Sichr on <04-27-11/1059:38>
Is there anyone out there? :)
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-27-11/1101:46>
I am. 
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-27-11/1428:28>
as am I.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-27-11/1723:36>
Mee too. Grilling season was opening, and I had a long day of work. I'm going to try and write tomorrow - it's close to midnight here...
I'll jump forward to the encounter, if you don't have anything against it.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-27-11/1746:15>
that's fine with me, is all of our legwork intel posted up?
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-27-11/1752:19>
I think so. You did a recon, and Sent requested additional info. Should be enough. If there's something more, It'll come up during the run.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-27-11/1752:46>
I don't. I will be accompanying the decoy in improved invis with commlink turned off.
Boys should be in van withing one minute range.
I'll have a dedicated watcher to relay messages between me and the rest of the team.

I am missing a map of the place and surrounding but other than that I'm fine.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-27-11/1756:33>
I'll try providing you with a map, but at the moment I can't really promise anything. It'll be probably hand-drawn and scanned, so don't get scared by my lack of talent. I'm kinda more of a stories man. :)
Title: Re: [OOC+] European Vacation
Post by: Sludig on <04-27-11/2152:02>
Here, since no one wants Gels,  Bat will be ready with live ammo.
Title: Re: [OOC+] European Vacation
Post by: Sentinemodo on <04-28-11/0226:53>
I am interested in gel and I can buy them legally just have them scanned with RFID remover.
Title: Re: [OOC+] European Vacation
Post by: Teyl_Iliar on <04-28-11/0240:24>
I am interested in gel and I can buy them legally just have them scanned with RFID remover.
It's a good idea to use that thing regularly. Whisper will use his on himself before we go in.
Title: Re: [OOC+] European Vacation
Post by: Kot on <04-28-11/0341:55>
Okay, done. You have them.