Actually, I decided hacking Teatime would take too much time and energy out of game. If Teatime gives Yani a better in-character reason to hack once they meet in person, then maybe he'll do it. For now, gonna use 6 hours for trying to register a sleuth sprite, and 6 hours for rest. These action will be performed in Yani's biological node in VR. I am assuming Yani is no longer tipsy from his drink, but if he is, we may have to knock a dice or 2 off these rolls.
Compiling Rating 6 Sleuth Sprite with Decrypt and Scan Optional CF's:
Resonance 6 + Compiling 5 + Paragon Bonus 1 + Hot Sim 2 = 13 dice,
13d6.hits(5) → [6,6,4,4,2,3,2,4,4,4,4,6,5] = 4 hits... + 1 more dice (Forgot about the paragon bonus and remembered after I rolled)
1d6.hits(5) → [2] = 0 hits. Total of 4 hits.
vs.
Rating 6 Sprite Opposed test, 6 dice,
6d6.hits(5) → [3,1,5,4,3,6] = 2 hits. 2 net hits, 2 tasks owed.
Fading DV = 4S, Resonance 6 + Charisma 6 = 12 dice,
12d6.hits(5) → [1,4,5,3,2,3,5,5,4,1,5,4] = 4 hits.
Fading soaked.
Registering Rating 6 Sleuth Sprite with 2 tasks owed (6 hour action):
Resonance 6 + Registering 5 + Paragon Bonus 1 +Hot Sim 2 = 14 dice,
= 3 hits.
vs.
Rating 6 Sleuth Sprite Opposed Test x 2 = 12 dice,
12d6.hits(5) → [6,5,4,5,4,4,2,5,1,2,5,1] = 5 hits. Failed to register.
Fading DV = 10S, Resonance 6 + Charisma 6 =
12 dice, 12d6.hits(5) → [3,2,5,1,6,5,6,4,4,2,3,4] = 4 hits.
Yani takes 6 boxes of stun. Ouch.
Yani dismisses the sleuth sprite, since it will only hang out for 2 more hours anyway.
Yani Sleeps 6 hours:
Healing tests (1 hour each):
Body 2 + Willpower 3 = 5 dice,
5d6.hits(5) → [5,1,4,6,3] = 2 hits5d6.hits(5) → [6,1,4,3,1] = 1 hit.
5d6.hits(5) → [2,4,2,6,3] = 1 hit.
5d6.hits(5) → [4,2,4,1,3] = 0 hit.
5d6.hits(5) → [5,3,4,5,6] = 3 hits.
5d6.hits(5) → [3,6,3,4,2] = 1 hits.
lol, I am starting to feel like it's almost worth it to spend build on registered sprites. I definitely feel like it's worth it to spend build on bound spirits now, especially rating 6 ones.