Shadowrun

Shadowrun General => The Secret History => Topic started by: Cynewulf on <02-20-16/1500:19>

Title: Proteus AG
Post by: Cynewulf on <02-20-16/1500:19>
Hoi, chummers.

Does anyone know much about Proteus AG or the Prometheus Foundation? I'm thinking about using them in a new characters backstory, but there doesn't seem to be much information online. Specifically I'm thinking about their transhumanist activities. Failing that, is there any other faction with considerable transhumanist research outside of EVO?

I assume every megacorp has at least *some* relevant research, but Proteus AG seems creepy enough to make it interesting.
Title: Re: Proteus AG
Post by: Horsemen on <02-20-16/1630:51>
What source books do you have access to?
Title: Re: Proteus AG
Post by: Cynewulf on <02-20-16/1710:00>
What source books do you have access to?

Pretty much all of 4th ed, and could probably borrow most 3rd ed.
Title: Re: Proteus AG
Post by: cyclopean on <02-20-16/1905:46>
The corporate guide (from 4th edition) has a good amount of info on Proteus, was just reading up on it myself as my players are about to head into an arkoblock. Really good and creepy! Like a more extreme Evo that's not at all reliant on public opinion/funding.
Title: Re: Proteus AG
Post by: Cynewulf on <02-20-16/1911:22>
The corporate guide (from 4th edition) has a good amount of info on Proteus, was just reading up on it myself as my players are about to head into an arkoblock. Really good and creepy! Like a more extreme Evo that's not at all reliant on public opinion/funding.

Cheers! I'll have to read through this in the morning, but this is perfect. Quantum sciences such as quantum teleportation, akashic records and subconscious collective memories, uplifting of animals to sapience, mind digitalization, vat-grown integration and the creation of metahuman biodrones, non-magical regeneration techniques, and dark matter generation? Sounds like enough wacky stuff to start with.
Title: Re: Proteus AG
Post by: Horsemen on <02-20-16/1921:20>
That is certainly the main one.  There are bits and pieces in various 4th and 5th edition books since but mostly wrapped up in scenarios.

Some time back, Pegasus I believe did a scenario series based around Proteus.  It was for 2nd or 3rd edition and had a ton of information regarding Proteus.  As far as I know it was never sold in North America but you might find it on their website as it was either sold in Europe or part of their demo program.

I never did find the linked scenarios but I did get a copy of the background information as I was and still am developing a Proteus centered campaign though it has been shelved for awhile.  I don't recall if that was off of DrivethruRPG, Pegasus, or another site but the information there was rather in depth for that era of SR.

Once I get back to my desktop and books I will give you a list of other sources.
Title: Re: Proteus AG
Post by: cyclopean on <02-20-16/1950:56>

Cheers! I'll have to read through this in the morning, but this is perfect. Quantum sciences such as quantum teleportation, akashic records and subconscious collective memories, uplifting of animals to sapience, mind digitalization, vat-grown integration and the creation of metahuman biodrones, non-magical regeneration techniques, and dark matter generation? Sounds like enough wacky stuff to start with.

Yeah- there's so much great stuff just in that paragraph alone
Title: Re: Proteus AG
Post by: Mirikon on <02-20-16/2343:41>
AFAIK, Proteus is one of the corps that have been covered more by the German version put out by Pegasus than the English version. Corporate Guide is probably your best bet with 4th edition, but the upcoming Market Panic book may have some more info.
Title: Re: Proteus AG
Post by: Crimsondude on <02-21-16/0018:30>
I can never remember where the file was archived during the FanPro to Catalyst transition, and so ... Here. The complete Shockwaves PDF

https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0 (https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0)
Title: Re: Proteus AG
Post by: Horsemen on <02-21-16/0028:55>
That's the one.  Thanks for sharing as it would have been a bit before I got back to my desktop.

Were the linked scenarios ever released in English?
Title: Re: Proteus AG
Post by: Crimsondude on <02-21-16/1013:01>
Were the linked scenarios ever released in English?
No.
Title: Re: Proteus AG
Post by: Cynewulf on <02-21-16/1917:45>
I can never remember where the file was archived during the FanPro to Catalyst transition, and so ... Here. The complete Shockwaves PDF

https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0 (https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0)

An absolutely great resource, thanks! Of course now I want to make an Proteus experimental Drake character created before Nachmeister got eviscerated.
Title: Re: Proteus AG
Post by: Crimsondude on <02-22-16/0126:21>
I can never remember where the file was archived during the FanPro to Catalyst transition, and so ... Here. The complete Shockwaves PDF

https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0 (https://www.dropbox.com/s/7bpvej3ebjn20o2/Shockwaves%20%28FPRE001%29.pdf?dl=0)

An absolutely great resource, thanks! Of course now I want to make an Proteus experimental Drake character created before Nachmeister got eviscerated.

You mean like Monika Stueller-Waffenschmidt, his protege and the CEO/Majority shareholder of the Frankfurt Bank Association?
Title: Re: Proteus AG
Post by: Wakshaani on <02-22-16/0232:16>
As a random note, Proteus had worked out a deal with Mobile, alabama, to create an offshore facility, and teh city agreed to rename itself "Space City" as part of the deal. *something* happened in teh facility and Proteus washed thier hands of teh whole thing, leaving the half-finished thing rotting in the Gulf and bailing on teh city as a whole. Teh contract, however, requires the name change to stay in place for... hrm. I think it was 99 years? Can't recall. At any rate, teh city had been planning on a big fat windfall, but instead wound up with nothing and getting stuck with a new name. Not the happiest of people, but the CAS states tend to dislike one another, so, they've just been left to dangle.

(You can get more detail about this in Dirty Tricks, by the by.)
Title: Re: Proteus AG
Post by: Mirikon on <02-22-16/1429:06>
Well, it IS Alabama, after all. Still, they can at least content themselves that they're not in Mississippi.
Title: Re: Proteus AG
Post by: Horsemen on <02-22-16/1630:07>
Proteus has so many different possibilities to explore and exploit without necessarily having to go big as one might with an AAA.
Title: Re: Proteus AG
Post by: Magnaric on <02-22-16/1822:46>
As a random note, Proteus had worked out a deal with Mobile, alabama, to create an offshore facility, and teh city agreed to rename itself "Space City" as part of the deal. *something* happened in teh facility and Proteus washed thier hands of teh whole thing, leaving the half-finished thing rotting in the Gulf and bailing on teh city as a whole. Teh contract, however, requires the name change to stay in place for... hrm. I think it was 99 years? Can't recall. At any rate, teh city had been planning on a big fat windfall, but instead wound up with nothing and getting stuck with a new name. Not the happiest of people, but the CAS states tend to dislike one another, so, they've just been left to dangle.

(You can get more detail about this in Dirty Tricks, by the by.)

Aaand I need to do some reading now, since Proteus AG are the main big bad in the game I'm GMing. I knew I was going to be sending the team to an Arkoblock, bit having an unfinished one south of the CAS works wonderfully for me.

And this is why I lurk the forums. :-)
Title: Re: Proteus AG
Post by: Wakshaani on <02-22-16/1824:09>
As a random note, Proteus had worked out a deal with Mobile, alabama, to create an offshore facility, and teh city agreed to rename itself "Space City" as part of the deal. *something* happened in teh facility and Proteus washed thier hands of teh whole thing, leaving the half-finished thing rotting in the Gulf and bailing on teh city as a whole. Teh contract, however, requires the name change to stay in place for... hrm. I think it was 99 years? Can't recall. At any rate, teh city had been planning on a big fat windfall, but instead wound up with nothing and getting stuck with a new name. Not the happiest of people, but the CAS states tend to dislike one another, so, they've just been left to dangle.

(You can get more detail about this in Dirty Tricks, by the by.)

Aaand I need to do some reading now, since Proteus AG are the main big bad in the game I'm GMing. I knew I was going to be sending the team to an Arkoblock, bit having an unfinished one south of the CAS works wonderfully for me.

And this is why I lurk the forums. :-)

Oh, when you read about it and get the details, let me know what you think. There're actually, like, three, maybe four plot hooks all tied around that thing. (Nobody ever reads the fluff. Harumph!)
Title: Re: Proteus AG
Post by: Magnaric on <02-22-16/1843:53>
Will do. I love fluff info, it's where the best ideas for behond-the-scenes plot hooks and evil GM plans are born.
Title: Re: Proteus AG
Post by: Horsemen on <02-22-16/1856:06>
I always read the fluff.  Whether I remember it all is another story.  So much information, so many campaign ideas, too little time.   :'( LOL!
Title: Re: Proteus AG
Post by: PiXeL01 on <02-23-16/0712:11>
I read ALL the fluff and keeps notes on my tablet ... Never enough time to use all of it nor do have enough confidence or talent to run a lot of it properly (like Shockwaves above)
Title: Re: Proteus AG
Post by: Magnaric on <02-25-16/1309:00>
Okay, so I read through Shockwaves, and the section on Proteus AG in 4E's Corporate Guide. Previously I'd only ever read the Corporate Guide bit on them, plus one other section in another 4E book that had some fluff about one of their Aquacologies(something about workers basically living as psuedo-slaves in the lowest levels, etc, can't remember what book it was).

So, some relevant comments and questions. Putting a spoiler tag in just in case anyone doesn't want info.
So yeah, Shockwaves. Holy Drek. I realized the AA was involved in various technological conspiracies, but I didn't think that the actual FOUNDING OF THE MEGA was itself a conspiracy. And the whole bit about having hidden spies in numerous other megacorps, a board of directors that are essentially high-tech bunraku-style puppets, the extent of the conflict with ARES...Jesus. THIS is the stuff I love about Shadowrun, that there is the basic level of info, the conspiracy you discover that seems pretty dark and dangerous...and then deeper down at the bottom, there's a whole other level of scary going on.

Honestly, it makes me wish I spoke German so I could read the whole Schockwellen book, because I know just from the English summary that there's a lot of juicy extra info in there.

So, as I understand it, the puppet board of directors were all killed, Proteus paid a bunch of reparations to the companies it had been spying on/embedded in, and most of the spies(not all though) were rooted out and dealt with. Kevin Goldammer and the Prometheus Group are now back in charge with him as CEO, and he's taking it back in a transhumanist/Uber-SOTA direction(I saw mention of research into terraforming and space habitation, artificial biospheres, genetweaking and DNA writing, and dark-matter experiments), and while the corp's methods aren't as unethical and immoral as they were under his sister, they're still pretty unorthodox and secretive(I.E. they still experiment with super-weird fringe stuff, and ethical contraints are more of a grey area than a solid line).

Also, as of one of the 5E books, I believe it was mentioned that in late 2075/early 2076(shaky on time), Proteus was reacting to the CFD threat by locking down all of its Aquacologies and holdings, and security on them is SUPER tight. Like, completely sealed from the outside other than multiple layers of security checkpoints and screenings tight. Which makes sense, seeing as how they haven't given up ambitions to challenge or surpass other rivals in underwater and space habitation, as well as any number of bio/cyber/gene/nano/etc augmentation and design.


Anyways, thanks again to Crimsondude for posting the Shockwaves PDF, I love the info in there. I think for my campaign, I'll use the unfinished Arkoblock south of the CAS as sort of the plot catalyst, since it's speculated by people on Jackpoint in the fluff that it may not be 100% abandoned or empty. Sounds like the perfect place for a technologically-advanced AA Megacorp to house some secret Cyberzombie research in preparation for challenging ARES', EVO's, and SK's dominance of space and underwater real-estate.
Title: Re: Proteus AG
Post by: Crimsondude on <02-25-16/1654:06>
Looking back on it, I must have translated/edited that from the original French while I was being chased.

I should add one rub that hasn't been addressed is

What happened to CATCo's representation/investments after Lucien Cross died.
Title: Re: Proteus AG
Post by: cyclopean on <02-25-16/1948:02>
yesssss thanks for all the info folks! I totally missed the thing in 'dirty tricks', gonna have to go back and re-read, that's waaaay too good not to use. Excited for the creepiness already.... My runners did an ACHE infiltration mission, so it may be hard to talk them into going into another similar situation though haha.
Title: Re: Proteus AG
Post by: cyclopean on <02-25-16/1954:12>
also, Magnaric- not only are their facilities locked down globally, there is an arkoblock in the harbor inside the Boston QZ (as well as various other labs- there's some info in Lockdown, pg 35). So who knows what might get loose in there!

Title: Re: Proteus AG
Post by: Magnaric on <02-25-16/2004:26>
Ah, nice. I'll have to get my hands in Lockdown, don't have that 5e book yet.
Title: Re: Proteus AG
Post by: cyclopean on <02-25-16/2009:58>
There's a lot of good stuff in there, if you enjoy the CFD plotline (which I do)
Title: Re: Proteus AG
Post by: Horsemen on <02-25-16/2018:51>
Lockdown is definitely a great read even more so if you play the computer game.

Creep factor is definitely high.
Title: Re: Proteus AG
Post by: Wakshaani on <02-27-16/2106:40>
yesssss thanks for all the info folks! I totally missed the thing in 'dirty tricks', gonna have to go back and re-read, that's waaaay too good not to use. Excited for the creepiness already.... My runners did an ACHE infiltration mission, so it may be hard to talk them into going into another similar situation though haha.

Oh yeah., Like I said, it's only a few lines, but you can unfold it into a TON of stuff to do in and around Mob... err ... Space City.
Title: Re: Proteus AG
Post by: cyclopean on <03-05-16/1415:56>
I'm scheming already! my runners just had a run-in with some partial uplift Proteus facility guards while doing a mission for the OSI in Boston, they'll def be getting hired to head down to space city after they get out (if they ever do...)