Shadowrun
Shadowrun General => Gear => Topic started by: Lorebane24 on <02-25-16/1053:01>
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I'm making a drug-based samurai as one of the pregens I keep ready to go for anyone who wants to jump into an existing game. He's going to have the narco gene treatment, the drug tolerant quality, and two mild addictions to maximize his resistance to further addiction. He's also going to have some light/moderate augmentation, and then a shit-ton of designer drugs.
My question to you is, apart from kamikaze (yes, yes, I know it's the go-to, but I'm just doing some poking to see what else is there) what drug combos do you suggest? I had been eyeing a nitro/jazz combination. Any others you'd suggest?
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You don't want any doubling of drug effects.
Kamikaze can be complemented by generic uppers (from so jacked up) to provide you with an additional +2 to reaction
Woad and Nopaint/any other drug giving pain resistance is good: If you don't feel the pain of being hurt, you can't go berserk.
Nitro and Accelerator is also a good combo
Also don't forget to add Nephritic Screen to your bioware load-out. +6 vs. addiction and against toxins/diseases is top value
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Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
I'd only use K-10 in that way (or any other way for that matter) under the most dire of circumstances. Given what that stuff does and the after effects NO ONE wants that stuff hitting the street in any quantity. Too many K-10 addicted berserker incidents and the local law is going to start taking an unhealthy interest in where they are coming from. ???
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Heh. Well, using combat drugs on your enemies is a very 'niche' tactic, to begin with. Great for arranging a 'suicide by cop', or something similar. But yeah, not something you do regularly.
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Characters with no Initiative boosters, Cram and Psyche. Characters with Initiative Boosters, Novacoke and Psyche.
Boost to Reaction and Intuition, long term effect, comparatively manageable addiction and crashes (Pharma Grade anyway...).
Characters with no Initiative boosters and lots of Edge I'd also consider Jazz plus Psyche. Blitz on turn one, if it's going into a second turn hit Jazz at the end of the turn. Harder to manage though.
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Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.
I think it refers to the 14 karma level, meaning two levels of it.
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I second Hobbes. Cram/Psyche is my usual go to for character builds that lack other initiative boosters. It is easy to manage, and with Narco, makes a solid and long lasting cocktail (many hours instead of minutes). However, they are psychological addictions and Sams tend to have lower Logic, so taking Narco, Mild Addictions to them at character gen, and drug tolerant will go a long way to help manage them for a street sam.
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I second Hobbes. Cram/Psyche is my usual go to for character builds that lack other initiative boosters. It is easy to manage, and with Narco, makes a solid and long lasting cocktail (many hours instead of minutes). However, they are psychological addictions and Sams tend to have lower Logic, so taking Narco, Mild Addictions to them at character gen, and drug tolerant will go a long way to help manage them for a street sam.
How does Narco extend the lifespan of a drug? It boosts the attributes higher, mitigates the aftereffects and helps manage addiction but I'm not sure how it makes a cocktail last longer. Just curious as I already think Narco is one of the best pieces of ware to come out of Chrome Flesh as it is.
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Sorry, it was a non-connected thought. I like Narco because the bonus drug bonuses. I like Psyche/Cram because they are long lasting drugs.
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Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.
I think it refers to the 14 karma level, meaning two levels of it.
Possibly but still:
along with the ability to stay alert at times when
unconsciousness normally would set in. If the user suffers
enough boxes of damage to put them unconscious,
they don’t go down until the drug wears off or both Condition
Monitors and Overflow are full.
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
:o
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
:o
Sometimes the best way to remove a problem is to turn it over to someone else. Like getting the humanis goon to take on a gang of orks on his own, or drugging the lady who tried to kill you and selling her to the local bunraku parlor. Point being, don't just think about how drugs can be useful for you, or how you can use them to leverage an addict. There are plenty of other uses out there with a little imagination.
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
:o
...or drugging the lady who tried to kill you and selling her to the local bunraku parlor.
Yeah, that was the one that got me. In context now, it make sense; I was thinking the killing was going to happen due to what you did, not that she had already tried it. :-[
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
:o
Sometimes the best way to remove a problem is to turn it over to someone else. Like getting the humanis goon to take on a gang of orks on his own, or drugging the lady who tried to kill you and selling her to the local bunraku parlor. Point being, don't just think about how drugs can be useful for you, or how you can use them to leverage an addict. There are plenty of other uses out there with a little imagination.
Been contemplating a vampire black magic assassin who uses Renfield darts to similar purposes... either a slow death by irreversible essence loos, or possibly taken out of the scene as a pawn.
Not made it, mainly because no idea if I'd ever find a game dark enough for the character.
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My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.
Oh, you were talking about something else, weren't you?
:o
...or drugging the lady who tried to kill you and selling her to the local bunraku parlor.
Yeah, that was the one that got me. In context now, it make sense; I was thinking the killing was going to happen due to what you did, not that she had already tried it. :-[
Let's just say that the character in question goes to great lengths to make sure people know that double-crossing him is a bad idea. The same character also has a collection of 'ice sculptures' in his garden that 'coincidentally' look like some of the more attractive people who've tried to kill him, and all have a magical aura to them. One has even been made into a fountain. Murder investigations go much quicker when there is no body to find.
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Let's just say that the character in question goes to great lengths to make sure people know that double-crossing him is a bad idea. The same character also has a collection of 'ice sculptures' in his garden that 'coincidentally' look like some of the more attractive people who've tried to kill him, and all have a magical aura to them. One has even been made into a fountain. Murder investigations go much quicker when there is no body to find.
Well played sir, well played.
http://s1301.photobucket.com/user/AscariaWriters/media/leo-raises-a-glass-birthday_zpsd36ac865.gif.html (http://s1301.photobucket.com/user/AscariaWriters/media/leo-raises-a-glass-birthday_zpsd36ac865.gif.html)
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I notice that you are mentioning different substances for characters with and without initiative boosters. Do drugs not stack with those like they do with other stuff?
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I notice that you are mentioning different substances for characters with and without initiative boosters. Do drugs not stack with those like they do with other stuff?
I don't think there is an initiative dice booster in the game that is combinable with another initiative dice booster.
I don't think Reaction Enhancers worth with drugs that boost Reaction either.
Drugs are a less "full on" way to get initiative boosts into a character who is not magic (or doesn't want to use magic for initiative and can't afford a lot of 'ware (or has other 'ware in mind).
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@FST_Gemstar
You are objectively wrong on that account:
Accelerator from Lockdown explicitly states that it is most often used in conjunction with other ini enhancers.
Also, drugs are never mentioned in the lists of incompatibility. Until Chromeflesh and Blood of Kali it was even possible that drugs could stack with everything and also go beyond the augmentation limit.
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I stand corrected. I have never read Lockdown.
I guess it goes to the aug/enhancer definition.
Boosted Reflexes and Wired Reflexes do seem to allow to be used with enhancements.
I just never played that drugs can boost past aug limits as to me those limits seemed to cap the limits of a body/mind can be pushed in its own flesh. I'm glad it's official now.
I guess I have been too conservative in my drug use. I should start making more drug/wared characters.
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Drugs are always the answer my friend ;)
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See, and I had thought that drugs did stack with everything, including initiative dice, but doesn't the fact that Accelerator explicitly state that it stacks with reflex boosting augmentations kind of imply that other initiative-boosting drugs do not?
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No, for that it would have language to the effect of: "This is the only drug that does that" and not "this is a drug that is especially favored from its users to do that"