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Favorite drug cocktails?

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Lorebane24

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« on: <02-25-16/1053:01> »
I'm making a drug-based samurai as one of the pregens I keep ready to go for anyone who wants to jump into an existing game.  He's going to have the narco gene treatment, the drug tolerant quality, and two mild addictions to maximize his resistance to further addiction.  He's also going to have some light/moderate augmentation, and then a shit-ton of designer drugs.

My question to you is, apart from kamikaze (yes, yes, I know it's the go-to, but I'm just doing some poking to see what else is there) what drug combos do you suggest?  I had been eyeing a nitro/jazz combination.  Any others you'd suggest?
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Jack_Spade

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« Reply #1 on: <02-25-16/1124:42> »
You don't want any doubling of drug effects.

Kamikaze can be complemented by generic uppers (from so jacked up) to provide you with an additional +2 to reaction

Woad and Nopaint/any other drug giving pain resistance is good: If you don't feel the pain of being hurt, you can't go berserk.

Nitro and Accelerator is also a good combo

Also don't forget to add Nephritic Screen to your bioware load-out. +6 vs. addiction and against toxins/diseases is top value
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Rooks

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« Reply #2 on: <02-25-16/1154:25> »
Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.

Mirikon

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« Reply #3 on: <02-25-16/1647:40> »
My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.

Oh, you were talking about something else, weren't you?
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jim1701

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« Reply #4 on: <02-25-16/1710:07> »
My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.

Oh, you were talking about something else, weren't you?

I'd only use K-10 in that way (or any other way for that matter) under the most dire of circumstances.  Given what that stuff does and the after effects NO ONE wants that stuff hitting the street in any quantity.  Too many K-10 addicted berserker incidents and the local law is going to start taking an unhealthy interest in where they are coming from.   ???

Mirikon

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« Reply #5 on: <02-25-16/1910:55> »
Heh. Well, using combat drugs on your enemies is a very 'niche' tactic, to begin with. Great for arranging a 'suicide by cop', or something similar. But yeah, not something you do regularly.
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Hobbes

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« Reply #6 on: <02-26-16/1642:25> »
Characters with no Initiative boosters, Cram and Psyche.  Characters with Initiative Boosters, Novacoke and Psyche.

Boost to Reaction and Intuition, long term effect, comparatively manageable addiction and crashes (Pharma Grade anyway...).

Characters with no Initiative boosters and lots of Edge I'd also consider Jazz plus Psyche.  Blitz on turn one, if it's going into a second turn hit Jazz at the end of the turn.  Harder to manage though.

Adamo1618

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« Reply #7 on: <03-01-16/0950:20> »
Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.

I think it refers to the 14 karma level, meaning two levels of it.

FST_Gemstar

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« Reply #8 on: <03-01-16/1024:51> »
I second Hobbes. Cram/Psyche is my usual go to for character builds that lack other initiative boosters. It is easy to manage, and with Narco, makes a solid and long lasting cocktail (many hours instead of minutes). However, they are psychological addictions and Sams tend to have lower Logic, so taking Narco, Mild Addictions to them at character gen, and drug tolerant will go a long way to help manage them for a street sam.

jim1701

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« Reply #9 on: <03-01-16/1214:29> »
I second Hobbes. Cram/Psyche is my usual go to for character builds that lack other initiative boosters. It is easy to manage, and with Narco, makes a solid and long lasting cocktail (many hours instead of minutes). However, they are psychological addictions and Sams tend to have lower Logic, so taking Narco, Mild Addictions to them at character gen, and drug tolerant will go a long way to help manage them for a street sam.

How does Narco extend the lifespan of a drug?  It boosts the attributes higher, mitigates the aftereffects and helps manage addiction but I'm not sure how it makes a cocktail last longer.  Just curious as I already think Narco is one of the best pieces of ware to come out of Chrome Flesh as it is. 

FST_Gemstar

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« Reply #10 on: <03-01-16/1300:37> »
Sorry, it was a non-connected thought. I like Narco because the bonus drug bonuses. I like Psyche/Cram because they are long lasting drugs.

Rooks

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« Reply #11 on: <03-01-16/1314:15> »
Pharmaceutical grade drugs are good too could also take low pain tolerance and Jazz + Numb (+2d6 init passes and 14! High Pain Tolerance) load that up in a wrist auto injector and away you go.

I think it refers to the 14 karma level, meaning two levels of it.
Possibly but still:
along with the ability to stay alert at times when
unconsciousness normally would set in. If the user suffers
enough boxes of damage to put them unconscious,
they don’t go down until the drug wears off or both Condition
Monitors and Overflow are full.

Dinendae

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« Reply #12 on: <03-01-16/2325:05> »
My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.

Oh, you were talking about something else, weren't you?


 :o

Mirikon

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« Reply #13 on: <03-01-16/2355:17> »
My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.

Oh, you were talking about something else, weren't you?


 :o
Sometimes the best way to remove a problem is to turn it over to someone else. Like getting the humanis goon to take on a gang of orks on his own, or drugging the lady who tried to kill you and selling her to the local bunraku parlor. Point being, don't just think about how drugs can be useful for you, or how you can use them to leverage an addict. There are plenty of other uses out there with a little imagination.
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Dinendae

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« Reply #14 on: <03-01-16/2359:46> »
My favorite drug cocktail? Novacoke and K-10 in a slap patch. Put it on a mark (Humanis goon) as he was passing by a group of ork and troll gangers, and gave him a shove in their direction. I've also gotten good use out of a combo of Red Mescaline and Trance in a slap patch. Look, all I'm saying is that by the time the drugs wore off, the mark was extremely pliable for her new owners. And I didn't have to worry about her trying to kill me for at least a few months.

Oh, you were talking about something else, weren't you?


 :o
...or drugging the lady who tried to kill you and selling her to the local bunraku parlor.


Yeah, that was the one that got me. In context now, it make sense; I was thinking the killing was going to happen due to what you did, not that she had already tried it.  :-[